void UpdateAI(const uint32 uiDiff) override
    {
        // Return since we have no target
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
        {
            return;
        }

        // Trigger special ability function at 75, 50 and 25% health
        if (m_creature->GetHealthPercent() < 100.0f - m_uiEventCounter * 25.0f && DoSpecialDragonAbility())
        {
            ++m_uiEventCounter;
        }

        // Call dragon specific virtual function
        if (!UpdateDragonAI(uiDiff))
        {
            return;
        }

        if (m_uiSeepingFogTimer < uiDiff)
        {
            DoCastSpellIfCan(m_creature, SPELL_SEEPING_FOG_R, CAST_TRIGGERED);
            DoCastSpellIfCan(m_creature, SPELL_SEEPING_FOG_L, CAST_TRIGGERED);
            m_uiSeepingFogTimer = urand(120000, 150000);    // Rather Guesswork, but one Fog has 2min duration, hence a bit longer
        }
        else
            { m_uiSeepingFogTimer -= uiDiff; }

        if (m_uiNoxiousBreathTimer < uiDiff)
        {
            if (DoCastSpellIfCan(m_creature, SPELL_NOXIOUS_BREATH) == CAST_OK)
            {
                m_uiNoxiousBreathTimer = urand(14000, 20000);
            }
        }
        else
            { m_uiNoxiousBreathTimer -= uiDiff; }

        if (m_uiTailsweepTimer < uiDiff)
        {
            if (DoCastSpellIfCan(m_creature, SPELL_TAILSWEEP) == CAST_OK)
            {
                m_uiTailsweepTimer = 2000;
            }
        }
        else
            { m_uiTailsweepTimer -= uiDiff; }

        DoMeleeAttackIfReady();
    }
Example #2
0
    void UpdateAI(const uint32 uiDiff)
    {
        // Return since we have no target
        if (!m_creature->SelectHostileTarget() || !m_creature->getVictim())
            return;

        // Trigger special ability function at 75, 50 and 25% health
        if (m_uiEventCounter < 4 && m_creature->GetHealthPercent() < 100.0f - m_uiEventCounter * 25.0f + m_specialOffset[m_uiEventCounter - 1]
                && DoSpecialDragonAbility())
            ++m_uiEventCounter;

        // Call dragon specific virtual function
        if (!UpdateDragonAI(uiDiff))
            return;

        if (m_uiSeepingFogTimer < uiDiff)
        {
            DoCastSpellIfCan(m_creature, SPELL_SEEPING_FOG_R, CAST_TRIGGERED);
            DoCastSpellIfCan(m_creature, SPELL_SEEPING_FOG_L, CAST_TRIGGERED);
            m_uiSeepingFogTimer = urand(2*MINUTE*IN_MILLISECONDS, 140*IN_MILLISECONDS);
        }
        else
            m_uiSeepingFogTimer -= uiDiff;

        if (m_uiNoxiousBreathTimer < uiDiff)
        {
            if (DoCastSpellIfCan(m_creature, SPELL_NOXIOUS_BREATH) == CAST_OK)
                m_uiNoxiousBreathTimer = urand(14000, 20000);
        }
        else
            m_uiNoxiousBreathTimer -= uiDiff;

        if (m_uiTailsweepTimer < uiDiff)
        {
            if (DoCastSpellIfCan(m_creature, SPELL_TAILSWEEP) == CAST_OK)
                m_uiTailsweepTimer = 2000;
        }
        else
            m_uiTailsweepTimer -= uiDiff;

        DoMeleeAttackIfReady();
    }