bool Synchronizer::Synchronize (uint64_t tsCurrent, uint64_t tsDelay) { NS_LOG_FUNCTION (this << tsCurrent << tsDelay); return DoSynchronize (TimeStepToNanosecond (tsCurrent), TimeStepToNanosecond (tsDelay)); }
void RenderModule::Synchronize(SceneView* view) { if (m_flags.test(eSyncRequired)) { DoSynchronize(view); m_flags.reset(eSyncRequired); } }