Example #1
0
void G2DTestSystemDriver::BlitTest ()
{
  int w = myG2D->GetWidth ();
  int h = myG2D->GetHeight ();
  myG2D->SetClipRect(0,0,w,h);
  myG2D->DrawBox(0,0,w,h, dsteel);
  
  SetFont (fontItalic);
  WriteCentered (0,-16*8, white, -1, "BLIT() TEST");

  SetFont (fontLarge);
  WriteCentered (0,-16*7, black, dsteel, "This will test whether iGraphics2D->Blit() works correctly");
  WriteCentered (0,-16*6, black, dsteel, "on this canvas.");

  WriteCentered (0,-16*4, black, dsteel, "You should see an image of an arrow and the word %s.",
		 CS::Quote::Double ("up"));
  WriteCentered (0,-16*3, black, dsteel, "It is surrounded by a green rectangle, and the image");
  WriteCentered (0,-16*2, black, dsteel, "itself has a black border. No red should be visible");
  WriteCentered (0,-16*1, black, dsteel, "and the border has to be complete, too.");

  if (blitTestImage.IsValid ())
  {
    const int imW = blitTestImage->GetWidth ();
    const int imH = blitTestImage->GetHeight ();
    const int bx = (w - imW) / 2;
    const int by = h / 2;
    DrawClipRect (bx, by, imW + 1, imH + 1);
    myG2D->Blit (bx + 1, by + 1, imW, imH, 
      (unsigned char*)blitTestImage->GetImageData ());
  }
}
Example #2
0
void G2DTestSystemDriver::PixelClipTest ()
{
  int w = myG2D->GetWidth ();
  int h = myG2D->GetHeight ();
  int sx = w/4, sy = h / 2 + 60, sw = w/2, sh = h / 4 - 60;
  myG2D->SetClipRect(0,0,w,h);
  myG2D->DrawBox(0,0,w,h, dsteel);
  


  SetFont (fontItalic);
  WriteCentered (0,16*-12, white, -1, "PIXEL CLIP TEST");

  SetFont (fontLarge);
  WriteCentered (0,16*-10,  black, dsteel, "This will test if pixel clipping is being done properly");
  
  WriteCentered (0,16*-8,   black, dsteel, "For each of the following clip tests we will be drawing");
  WriteCentered (0,16*-7,   black, dsteel, "a 1 pixel wide green rectangle with a 1 pixel wide red rectangle");
  WriteCentered (0,16*-6,   black, dsteel, "inside of it.");

  WriteCentered (0,16*-4,   black, dsteel, "The clipping rectangle has been set so the red rectangle is");
  WriteCentered (0,16*-3,   black, dsteel, "inside the clipping region. If any of the lines of the red rectangle");
  WriteCentered (0,16*-2,   black, dsteel, "are solid (not drawn over) then the clipping region is cutting off too much");
  
  WriteCentered (0,16*0,   black, dsteel, "The green rectangle is outside the clipping region. If any of the lines");
  WriteCentered (0,16*1,   black, dsteel, "of the green rectangle are being drawn over then the clipping region is");
  WriteCentered (0,16*2,   black, dsteel, "not clipping enough.");
  

  SetFont (fontCourier);

  DrawClipRect(sx, sy, sw, sh);

  myG2D->SetClipRect(sx + 1, sy + 1, sx + sw, sy + sh);
  

  // Test random pixel drawing
  csRandomGen rng (csGetTicks ());
  csTicks start_time = csGetTicks (), delta_time;


  // widen the range where we try to draw pixels
  sx -= 10;
  sy -= 10;
  sw += 20;
  sh += 20;

  do
  {
	int i;
    for (i = 0; i < 1000; i++)
    {
      int x = int(sx + rng.Get () * sw);
      int y = int(sy + rng.Get () * sh);
      myG2D->DrawPixel(x,y,black);
    }
    delta_time = csGetTicks () - start_time;
  } while (delta_time < 100);
}
Example #3
0
void G2DTestSystemDriver::BoxClipTest()
{
  int w = myG2D->GetWidth ();
  int h = myG2D->GetHeight ();
  int sx = w/4, sy = h / 2 + 60, sw = w/2, sh = h / 4 - 60;
  myG2D->SetClipRect(0,0,w,h);
  myG2D->DrawBox(0,0,w,h, dsteel);
  
  SetFont (fontItalic);
  WriteCentered (0,-16*4, white, -1, "BOX CLIP TEST");

  SetFont (fontLarge);
  WriteCentered (0,-16*3,  black, dsteel, "This will test if box clipping is being done properly");
  WriteCentered (0,-16*2,  black, dsteel, "You should see a thin green rectangle below");

  WriteCentered (0,16*0,   black, dsteel, "Again all the black should be contained inside the green");
  WriteCentered (0,16*1,   black, dsteel, "rectangle. The red rectangle should not be visible.");
  

  SetFont (fontCourier);

  DrawClipRect(sx, sy, sw, sh);

  myG2D->SetClipRect(sx + 1, sy + 1, sx + sw, sy + sh);
  

  // Test random box drawing
  csRandomGen rng (csGetTicks ());
  csTicks start_time = csGetTicks (), delta_time;


  // widen the range where we try to draw
  sx -= 10;
  sy -= 10;
  sw += 20;
  sh += 20;

  do
  {
	int i;
    for (i = 0; i < 1000; i++)
    {
      int x = int(sx + rng.Get () * sw);
      int y = int(sy + rng.Get () * sh);
      int width = int(rng.Get () * sw);
      int height = int(rng.Get () * sh);
      myG2D->DrawBox(x,y,width,height,black);
    }
    delta_time = csGetTicks () - start_time;
  } while (delta_time < 100);

}
Example #4
0
File: t2048.c Project: 1cook/t2048
//draws the box on the screen
void drawBox(WIN_RECT box, char value){
	DrawClipRect(&box,ScrRect,A_NORMAL);

	if(value == 17)
		FontSetSys(F_4x6);//Make Text even more smaller for even more bigger numbers
	else if(value>13)
		FontSetSys(F_6x8);//Make text smaller for bigger numbers
			/*This game does not support going over 2^17 = 131072
			and you can't exceed that value in a normal game anyways.
			this check prevents accessing bad memory*/
	DrawStr((box.x0)+2, (box.y0)+5, strConv[value], A_NORMAL);
	FontSetSys(F_8x10);
}
Example #5
0
void G2DTestSystemDriver::FontClipTest()
{
  int w = myG2D->GetWidth ();
  int h = myG2D->GetHeight ();
  int sx = w/10, sy = h / 2 + 60, sw = sx * 2, sh = h / 6 - 60;
  int sx1 = sx * 1, sx2 = sx * 4, sx3 = sx * 7;
  myG2D->SetClipRect(0,0,w,h);
  myG2D->DrawBox(0,0,w,h, dsteel);
  
  SetFont (fontItalic);
  WriteCentered (0,-16*8, white, -1, "FONT CLIP TEST");

  SetFont (fontLarge);
  WriteCentered (0,-16*7, black, dsteel, "This will test if font clipping is being done properly");
  WriteCentered (0,-16*6, black, dsteel, "You should see three thin green rectangles below");

  WriteCentered (0,-16*4, black, dsteel, "Again all the black should be contained inside the first");
  WriteCentered (0,-16*3, black, dsteel, "green rectangle. The red rectangle should not be visible.");
  
  WriteCentered (0,-16*1, black, dsteel, "The second and third green rectangles shouldn't be crossed as well,");
  WriteCentered (0, 16*0, black, dsteel, "the text should only overdraw the red rectangle. Additionally,");
  WriteCentered (0, 16*1, black, dsteel, "all the text should look the same (well, except for the parts cut off.)");

  SetFont (fontCourier);

  const char* testText = "CrystalSpace";
  int fW, fH;

  font->GetDimensions (testText, fW, fH);

  int fX = -fW /2, fY = -fH / 2;

  DrawClipRect(sx2, sy, sw, sh);
  myG2D->SetClipRect(sx2 + 1, sy + 1, sx2 + sw, sy + sh);

  myG2D->Write (font, sx2 + fX,          sy + fY,          black, -1, testText);
  myG2D->Write (font, sx2 + sw / 2 + fX, sy + fY,          black, -1, testText);
  myG2D->Write (font, sx2 + sw + fX,     sy + fY,          black, -1, testText);

  myG2D->Write (font, sx2 + fX,          sy + sh / 2 + fY, black, -1, testText);
  myG2D->Write (font, sx2 + sw / 2 + fX, sy + sh / 2 + fY, black, -1, testText);
  myG2D->Write (font, sx2 + sw + fX,     sy + sh / 2 + fY, black, -1, testText);

  myG2D->Write (font, sx2 + fX,          sy + sh + fY,     black, -1, testText);
  myG2D->Write (font, sx2 + sw / 2 + fX, sy + sh + fY,     black, -1, testText);
  myG2D->Write (font, sx2 + sw + fX,     sy + sh + fY,     black, -1, testText);

  myG2D->SetClipRect(0,0,w,h);
  DrawClipRect(sx3, sy, sw, sh);
  myG2D->SetClipRect(sx3 + 1, sy + 1, sx3 + sw, sy + sh);

  myG2D->Write (font, sx3 + fX,          sy + fY,          black, blue, testText);
  myG2D->Write (font, sx3 + sw / 2 + fX, sy + fY,          black, blue, testText);
  myG2D->Write (font, sx3 + sw + fX,     sy + fY,          black, blue, testText);

  myG2D->Write (font, sx3 + fX,          sy + sh / 2 + fY, black, blue, testText);
  myG2D->Write (font, sx3 + sw / 2 + fX, sy + sh / 2 + fY, black, blue, testText);
  myG2D->Write (font, sx3 + sw + fX,     sy + sh / 2 + fY, black, blue, testText);

  myG2D->Write (font, sx3 + fX,          sy + sh + fY,     black, blue, testText);
  myG2D->Write (font, sx3 + sw / 2 + fX, sy + sh + fY,     black, blue, testText);
  myG2D->Write (font, sx3 + sw + fX,     sy + sh + fY,     black, blue, testText);

  myG2D->SetClipRect(0,0,w,h);
  DrawClipRect(sx1, sy, sw, sh);
  myG2D->SetClipRect(sx1 + 1, sy + 1, sx1 + sw, sy + sh);

  // Test random text drawing
  csRandomGen rng (csGetTicks ());
  csTicks start_time = csGetTicks (), delta_time;

  // widen the range where we try to draw
  sx -= fW;
  sy -= fH;
  sw += fW * 2;
  sh += fH * 2;

  do
  {
    int i;
    for (i = 0; i < 1000; i++)
    {
      int x = int(sx + rng.Get () * sw);
      int y = int(sy + rng.Get () * sh);
      myG2D->Write (font, x, y, black, blue, testText);
    }
    delta_time = csGetTicks () - start_time;
  } while (delta_time < 100);
}
Example #6
0
void G2DTestSystemDriver::LineClipTest ()
{
  int w = myG2D->GetWidth ();
  int h = myG2D->GetHeight ();
    myG2D->SetClipRect(0,0,w,h);
  myG2D->DrawBox(0,0,w,h, dsteel);


  SetFont (fontItalic);
  WriteCentered (0,-16*4, white, -1, "LINE CLIP TEST");

  SetFont (fontLarge);
  WriteCentered (0,-16*1,  black, dsteel, "This will test if line clipping is being done properly");
  WriteCentered (0,0,   black, dsteel, "You should see 3 thin green rectangles below with black");
  WriteCentered (0,16*1,   black, dsteel, "inside each. Like before we want no black on the green while the");
  WriteCentered (0,16*2,   black, dsteel, "red should be covered. The first box is drawing horizontal lines, ");
  WriteCentered (0,16*3,   black, dsteel, "the second, vertical lines, and the third, random diagonal lines.");
  

  SetFont (fontCourier);
  int sx1 = w/7, sx2 = 3*sx1, sx3 = 5*sx1, sy = h / 2 + 60, sw = w/7, sh = h / 4 - 60;
  DrawClipRect(sx1, sy, sw, sh);
  DrawClipRect(sx2, sy, sw, sh);
  DrawClipRect(sx3, sy, sw, sh);



  // Test random pixel drawing
  csRandomGen rng (csGetTicks ());
  csTicks start_time = csGetTicks (), delta_time;


  // widen the range where we try to draw pixels
  int sx1_big = sx1 - 10;
  int sx2_big = sx2 - 10;
  int sx3_big = sx3 - 10;
  int sy_big = sy - 10;
  int sw_big = sw + 20;
  int sh_big = sh + 20;

  do
  {
	int i;

    myG2D->SetClipRect(sx1 + 1, sy + 1, sx1 + sw, sy + sh);
    for (i = 0; i < 10; i++)
    {
      float x1 = sx1_big + rng.Get () * sw_big;
      float x2 = sx1_big + rng.Get () * sw_big;
      float y = sy_big + rng.Get () * sh_big;
      myG2D->DrawLine(x1,y,x2,y,black);
    }

    myG2D->SetClipRect(sx2 + 1, sy + 1, sx2 + sw, sy + sh);
    for (i = 0; i < 100; i++)
    {
      float x = sx2_big + rng.Get () * sw_big;
      float y1 = sy_big + rng.Get () * sh_big;
      float y2 = sy_big + rng.Get () * sh_big;
      myG2D->DrawLine(x,y1,x,y2,black);
    }

    myG2D->SetClipRect(sx3 + 1, sy + 1, sx3 + sw, sy + sh);
    for (i = 0; i < 100; i++)
    {
      float x1 = sx3_big + rng.Get () * sw_big;
      float y1 = sy_big + rng.Get () * sh_big;
      float x2 = sx3_big + rng.Get () * sw_big;
      float y2 = sy_big + rng.Get () * sh_big;
      myG2D->DrawLine(x1,y1,x2,y2,black);
    }
    delta_time = csGetTicks () - start_time;
  } while (delta_time < 100);

}