void myDisplay() { glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); glMatrixMode(GL_MODELVIEW); glLoadIdentity(); gluLookAt(eye[0], eye[1], eye[2], center[0], center[1], center[2], up[0], up[1], up[2]); DrawGroundPlane(); DrawRobotArm(16); drawCube(); glutSwapBuffers(); }
void CParticleSystemDrawer::Draw(CParticleSystem* ps) { DrawGroundPlane(ps, 2.0f); DrawSystemBoundaries(ps); DrawSystem(ps); }