Example #1
0
void DrawScreen ()
{
     ColorScreen (LIGHTBLUE);

     DrawText (1, 1, "     Optimize                                                        F1 = help  ", BLACK, WHITE);

     SetStatusBar (RED, WHITE, "                                                                FreeDOS defrag  ");
     DelimitStatusBar (BLACK, WHITE, 62);

     DrawSingleBox(5, 19, 35, 5, WHITE, BLUE, " Status ");
     DrawSingleBox(41, 19, 35, 5, WHITE, BLUE, " Legend ");

     ClearStatusBar ();
     DrawText(6, 22, "      Elapsed time: 00:00:00", WHITE, BLUE);
//     DrawText(6, 23, "        Full Optimization", WHITE, BLUE);
     DrawMethod("Full Optimization");

     DrawText(43, 20, "\t", BLINK+BLUE, WHITE);
     DrawText(44, 20, " - used", WHITE, BLUE);
     DrawText(43, 21, "r - reading", WHITE, BLUE);
     DrawText(43, 22, "b - bad", WHITE, BLUE);
     DrawText(43, 23, "Drive ?: 1 block =   0 clusters", WHITE, BLUE);

     DrawText(61, 20, "± - unused", WHITE, BLUE);
     DrawText(61, 21, "W - writing", WHITE, BLUE);
     DrawText(61, 22, "X - unmovable", WHITE, BLUE);
}
Example #2
0
//================================================
//チュートリアル画面描画
//================================================
void DrawTutorial(void)
{
	menu.Move(ITEM4_MAX);
	
	g_Second++;
	
	if(Luna3D::BeginScene() )
	{
		/*描画*/
		DrawMethod();
		
		Luna3D::EndScene();
	}
	
}
Example #3
0
//================================================
//エラー画面描画
//================================================
void DrawError(void)
{
	if(LunaPad::GetState(0, PAD_STATE_PUSH, PAD_BUTTON_01) )
	{
		g_GameMode = SCENE_TITLE;
	}
	
	/*シーン開始*/
	if(Luna3D::BeginScene() )
	{
		/*描画*/
		DrawMethod();
		
		/*シーン終了*/
		Luna3D::EndScene();
	}
}
Example #4
0
//================================================
//オプション画面描画
//================================================
void DrawOption(void)
{
	/*カーソル移動*/
	menu.Move(ITEM2_MAX);
	
	/*シーン開始*/
	if(Luna3D::BeginScene() )
	{
		g_Second++;
		
		/*描画*/
		DrawMethod();
		
		/*キーコンフィグ*/
		menu.KeyConfig(&g_GameMode);
		
		
		/*シーン終了*/
		Luna3D::EndScene();
	}
}