void RenderingManagerC::update()
{

	

	// Clear the backbuffer to a blue color
	    g_pd3dDevice->Clear( 0L, NULL, D3DCLEAR_TARGET|D3DCLEAR_ZBUFFER|D3DCLEAR_STENCIL, 
	                         D3DCOLOR_XRGB(0,0,255), 1.0f, 0L );
	
	    // Begin the scene
	    g_pd3dDevice->BeginScene();
	
		DrawBackground();
		DrawPlayer();
		
		DrawRaycast();

		DrawPortal(true);
		DrawPortal(false);

		DrawCrossHair();
		//DrawBox(71.0f, 673.0f, 1218.0f, 673.0f, 0x00000000, 0xFFFFFFFF);
		DrawStaticObjects();

	

		DrawTurrents();
	    // End the scene
	    g_pd3dDevice->EndScene();

		// Present the backbuffer contents to the display
		g_pd3dDevice->Present( NULL, NULL, NULL, NULL );
}
Example #2
0
File: bsp.c Project: otty/cake3
static void DrawTree_r(node_t * node)
{
	int             s;
	portal_t       *p, *nextp;
	winding_t      *w;

	if(node->planenum != PLANENUM_LEAF)
	{
		DrawTree_r(node->children[0]);
		DrawTree_r(node->children[1]);
		return;
	}

	// draw all the portals
	for(p = node->portals; p; p = p->next[s])
	{
		w = p->winding;
		s = (p->nodes[1] == node);

		if(w)					// && p->nodes[0] == node)
		{
			if(Portal_Passable(p))
				continue;

			DrawPortal(p, node->areaportal);
		}
	}
}