void CChessGUI::DrawScrean() { DrawBackground(); DrawGameBoard(); DrawPieces(); DrawTurn(); DrawMessage(); }
void CUIManager::DrawTime(int t) { char buf[3]; if (t < 0) { t = 0; } else if (t > 99) { t = 99; } sprintf(buf, "%.2d", t); DrawTurn(m_iCurTurn, false); gpGeneral->DrawText(buf, 312, 127, 255, 0, 0); gpGeneral->UpdateScreen(312, 127, 16, 16); }