Example #1
0
void AObject::Draw(int offset){
	if(alive){
		live_count_++; //1周期のカウンタを進める

		//右向き左向き変更処理
		if(speed_.x>0) right=true;
		else if(speed_.x<0) right=false; 
		if(speed_.y<0) aerial=true;
		
		//描画(アニメーション画像がある場合はアニメーション)
		if(right){
			if(speed_.x>0 && move_ghandle_!=0 &&live_count_%2==0)   DrawGraph( (int)pos_.x+offset , (int)pos_.y , move_ghandle_ ,TRUE );
			else DrawGraph( (int)pos_.x+offset , (int)pos_.y , graphic_handle_ ,TRUE ) ;
		}
		else{
			if(speed_.x<0 && move_ghandle_!=0  &&live_count_%2==0)   DrawTurnGraph( (int)pos_.x+offset , (int)pos_.y , move_ghandle_ ,TRUE );
			else DrawTurnGraph( (int)pos_.x+offset , (int)pos_.y , graphic_handle_ ,TRUE ) ;
		}
	}
}
Example #2
0
	/// <summary> 反転した画像を複製します </summary>
	Texture copyMirror()
	{

		auto size = getSize();

		dxlib_handle texture = MakeScreen(size.width, size.height, true);

		SwapScreen::Begin(texture);


		DrawTurnGraph(0, 0, handle, true);


		SwapScreen::End();
		return Texture(texture);
	}