Example #1
0
void F_Drawer(void) {
    GL_ClearView(0xFF000000);
    Draw_GfxImage(64, 30, "EVIL", D_RGBA(255, 255, 255, 0xff), false);
    Draw_BigText(-1, 240-32, D_RGBA(255, 0, 0, 0xff), castorder[castnum].name);
    Draw_Sprite2D(
        caststate->sprite,
        castrotation,
        (caststate->frame & FF_FRAMEMASK),
        160,
        180,
        1.0f,
        mobjinfo[castorder[castnum].type].palette,
        D_RGBA(finalePal.r, finalePal.g, finalePal.b, finalePal.a)
    );
}
Example #2
0
void ST_Drawer(void)
{
	dboolean checkautomap;

	//
	// flash overlay
	//

	if ((st_flashoverlay.value ||
	     gl_max_texture_units <= 2 ||
	     r_texturecombiner.value <= 0) && flashcolor) {
		ST_FlashingScreen(st_flash_r, st_flash_g, st_flash_b,
				  st_flash_a);
	}

	if (iwadDemo)
		return;

	checkautomap = (!automapactive || am_overlay.value);

	//
	// draw hud
	//

	if (checkautomap && st_drawhud.value) {
		//Status graphics
		ST_DrawStatus();

		// original hud layout
		if (st_drawhud.value == 1) {
			//Draw Ammo counter
			if (weaponinfo[plyr->readyweapon].ammo != am_noammo)
				Draw_Number(160, 215,
					    plyr->ammo[weaponinfo
						       [plyr->readyweapon].
						       ammo], 0,
					    REDALPHA(0x7f));

			//Draw Health
			Draw_Number(49, 215, plyr->health, 0, REDALPHA(0x7f));

			//Draw Armor
			Draw_Number(271, 215, plyr->armorpoints, 0,
				    REDALPHA(0x7f));
		}
		// arranged hud layout
		else if (st_drawhud.value >= 2) {
			int wpn;

			if (plyr->pendingweapon == wp_nochange)
				wpn = plyr->readyweapon;
			else
				wpn = plyr->pendingweapon;

			// display ammo sprite
			switch (weaponinfo[wpn].ammo) {
			case am_clip:
				Draw_Sprite2D(SPR_CLIP, 0, 0, 524, 460, 0.5f, 0,
					      WHITEALPHA(0xC0));
				break;
			case am_shell:
				Draw_Sprite2D(SPR_SHEL, 0, 0, 524, 460, 0.5f, 0,
					      WHITEALPHA(0xC0));
				break;
			case am_misl:
				Draw_Sprite2D(SPR_RCKT, 0, 0, 524, 464, 0.5f, 0,
					      WHITEALPHA(0xC0));
				break;
			case am_cell:
				Draw_Sprite2D(SPR_CELL, 0, 0, 524, 464, 0.5f, 0,
					      WHITEALPHA(0xC0));
				break;
			default:
				break;
			}

			// display artifact sprites
			if (plyr->artifacts & (1 << ART_TRIPLE))
				Draw_Sprite2D(SPR_ART3, 0, 0, 260, 872, 0.275f,
					      0, WHITEALPHA(0xC0));

			if (plyr->artifacts & (1 << ART_DOUBLE))
				Draw_Sprite2D(SPR_ART2, 0, 0, 296, 872, 0.275f,
					      0, WHITEALPHA(0xC0));

			if (plyr->artifacts & (1 << ART_FAST))
				Draw_Sprite2D(SPR_ART1, 0, 0, 332, 872, 0.275f,
					      0, WHITEALPHA(0xC0));

			// display medkit/armor
			Draw_Sprite2D(SPR_MEDI, 0, 0, 50, 662, 0.35f, 0,
				      WHITEALPHA(0xC0));
			Draw_Sprite2D(SPR_ARM1, 0, 0, 50, 632, 0.35f, 0,
				      WHITEALPHA(0xC0));

			GL_SetOrthoScale(0.5f);

			//Draw Health
			Draw_Number(96, 448, plyr->health, 2, REDALPHA(0xC0));
			Draw_BigText(104, 450, REDALPHA(0xC0), "%");

			//Draw Armor
			Draw_Number(96, 424, plyr->armorpoints, 2,
				    REDALPHA(0xC0));
			Draw_BigText(104, 426, REDALPHA(0xC0), "%");

			//Draw Ammo counter
			if (weaponinfo[wpn].ammo != am_noammo)
				Draw_Number(550, 448,
					    plyr->ammo[weaponinfo[wpn].ammo], 1,
					    REDALPHA(0xC0));

			GL_SetOrthoScale(1.0f);
		}
	}
	//
	// draw messages
	//

	if (st_hasjmsg && st_regionmsg.value && plyr->messagepic >= 0) {
		ST_DrawJMessage(plyr->messagepic);
	} else if (st_msg && (int)m_messages.value) {
		Draw_Text(20, 20,
			  ST_MSGCOLOR(automapactive ? 0xff : st_msgalpha), 1,
			  false, st_msg);
	} else if (automapactive) {
		char str[128];
		mapdef_t *map = P_GetMapInfo(gamemap);

		if (map) {
			dmemset(&str, 0, 128);

			if (map->type == 2)
				sprintf(str, "%s", map->mapname);
			else
				sprintf(str, "Level %i: %s", gamemap,
					map->mapname);

			Draw_Text(20, 20, ST_MSGCOLOR(0xff), 1, false, str);
		}
	}
	//
	// draw chat text and player names
	//

	if (netgame) {
		ST_DrawChatText();

		if (checkautomap) {
			int i;

			for (i = 0; i < MAXPLAYERS; i++) {
				if (playeringame[i])
					ST_DisplayName(i);
			}
		}
	}
	//
	// draw crosshairs
	//

	if (st_crosshairs && !automapactive) {
		int x = (SCREENWIDTH / 2) - (ST_CROSSHAIRSIZE / 8);
		int y = (SCREENHEIGHT / 2) - (ST_CROSSHAIRSIZE / 8);
		int alpha = (int)st_crosshairopacity.value;

		if (alpha > 0xff)
			alpha = 0xff;

		if (alpha < 0)
			alpha = 0;

		ST_DrawCrosshair(x, y, (int)st_crosshair.value, 2,
				 WHITEALPHA(alpha));
	}
	//
	// use action context
	//

	if (p_usecontext.value) {
		if (P_UseLines(&players[consoleplayer], true)) {
			char usestring[16];
			char contextstring[32];
			float x;

#ifdef _USE_XINPUT		// XINPUT
			if (xgamepad.connected) {
				M_DrawXInputButton(140, 156, XINPUT_GAMEPAD_A);
				Draw_Text(213, 214, WHITEALPHA(0xA0), 0.75,
					  false, "Use");
			} else
#endif
			{
				G_GetActionBindings(usestring, "+use");
				sprintf(contextstring, "(%s)Use", usestring);

				x = (160 / 0.75f) -
				    ((dstrlen(contextstring) * 8) / 2);

				Draw_Text((int)x, 214, WHITEALPHA(0xA0), 0.75f,
					  false, contextstring);
			}
		}
	}
	//
	// damage indicator
	//

	if (p_damageindicator.value)
		ST_DrawDamageMarkers();

	//
	// display pending weapon
	//

	if (st_showpendingweapon.value)
		ST_DrawPendingWeapon();

	//
	// display stats in automap
	//

	if (st_showstats.value && automapactive) {
		Draw_Text(20, 430, WHITE, 0.5f, false,
			  "Monsters:  %i / %i", plyr->killcount, totalkills);
		Draw_Text(20, 440, WHITE, 0.5f, false,
			  "Items:     %i / %i", plyr->itemcount, totalitems);
		Draw_Text(20, 450, WHITE, 0.5f, false,
			  "Secrets:   %i / %i", plyr->secretcount, totalsecret);
		Draw_Text(20, 460, WHITE, 0.5f, false,
			  "Time:      %2.2d:%2.2d", (leveltime / TICRATE) / 60,
			  (leveltime / TICRATE) % 60);
	}
}