Example #1
0
BOOL
NTAPI
DC_Cleanup(PVOID ObjectBody)
{
    PDC pdc = (PDC)ObjectBody;

    /* Free DC_ATTR */
    DC_vFreeDcAttr(pdc);

    /* Delete saved DCs */
    DC_vRestoreDC(pdc, 1);

    /* Deselect dc objects */
    DC_vSelectSurface(pdc, NULL);
    DC_vSelectFillBrush(pdc, NULL);
    DC_vSelectLineBrush(pdc, NULL);
    DC_vSelectPalette(pdc, NULL);

    /* Cleanup the dc brushes */
    EBRUSHOBJ_vCleanup(&pdc->eboFill);
    EBRUSHOBJ_vCleanup(&pdc->eboLine);
    EBRUSHOBJ_vCleanup(&pdc->eboText);
    EBRUSHOBJ_vCleanup(&pdc->eboBackground);

    /* Release font */
    LFONT_ShareUnlockFont(pdc->dclevel.plfnt);

    /*  Free regions */
    if (pdc->rosdc.hClipRgn && GreIsHandleValid(pdc->rosdc.hClipRgn))
        GreDeleteObject(pdc->rosdc.hClipRgn);
    if (pdc->prgnVis)
    {
        REGION_Delete(pdc->prgnVis);
    }
    if (pdc->rosdc.hGCClipRgn && GreIsHandleValid(pdc->rosdc.hGCClipRgn))
    {
        GreDeleteObject(pdc->rosdc.hGCClipRgn);
    }
    if (NULL != pdc->rosdc.CombinedClip)
        IntEngDeleteClipRegion(pdc->rosdc.CombinedClip);

    PATH_Delete(pdc->dclevel.hPath);

    if(pdc->dclevel.pSurface)
        SURFACE_ShareUnlockSurface(pdc->dclevel.pSurface);

    PDEVOBJ_vRelease(pdc->ppdev) ;

    return TRUE;
}
Example #2
0
VOID
NTAPI
DC_vCleanup(PVOID ObjectBody)
{
    PDC pdc = (PDC)ObjectBody;

    /* Free DC_ATTR */
    DC_vFreeDcAttr(pdc);

    /* Delete saved DCs */
    DC_vRestoreDC(pdc, 1);

    /* Deselect dc objects */
    DC_vSelectSurface(pdc, NULL);
    DC_vSelectFillBrush(pdc, NULL);
    DC_vSelectLineBrush(pdc, NULL);
    DC_vSelectPalette(pdc, NULL);

    /* Cleanup the dc brushes */
    EBRUSHOBJ_vCleanup(&pdc->eboFill);
    EBRUSHOBJ_vCleanup(&pdc->eboLine);
    EBRUSHOBJ_vCleanup(&pdc->eboText);
    EBRUSHOBJ_vCleanup(&pdc->eboBackground);

    /* Release font */
    LFONT_ShareUnlockFont(pdc->dclevel.plfnt);

    /*  Free regions */
    if (pdc->dclevel.prgnClip)
        REGION_Delete(pdc->dclevel.prgnClip);
    if (pdc->dclevel.prgnMeta)
        REGION_Delete(pdc->dclevel.prgnMeta);
    if (pdc->prgnVis)
        REGION_Delete(pdc->prgnVis);
    if (pdc->prgnRao)
        REGION_Delete(pdc->prgnRao);
    if (pdc->prgnAPI)
        REGION_Delete(pdc->prgnAPI);

    /* Free CLIPOBJ resources */
    IntEngFreeClipResources(&pdc->co);

    PATH_Delete(pdc->dclevel.hPath);

    if(pdc->dclevel.pSurface)
        SURFACE_ShareUnlockSurface(pdc->dclevel.pSurface);

    PDEVOBJ_vRelease(pdc->ppdev) ;
}
Example #3
0
BOOL FASTCALL
IntGdiPolyPatBlt(
    HDC hDC,
    DWORD dwRop,
    PPATRECT pRects,
    INT cRects,
    ULONG Reserved)
{
    INT i;
    PBRUSH pbrush;
    PDC pdc;
    EBRUSHOBJ eboFill;

    pdc = DC_LockDc(hDC);
    if (!pdc)
    {
        EngSetLastError(ERROR_INVALID_HANDLE);
        return FALSE;
    }

    if (pdc->dctype == DC_TYPE_INFO)
    {
        DC_UnlockDc(pdc);
        /* Yes, Windows really returns TRUE in this case */
        return TRUE;
    }

    for (i = 0; i < cRects; i++)
    {
        pbrush = BRUSH_ShareLockBrush(pRects->hBrush);

        /* Check if we could lock the brush */
        if (pbrush != NULL)
        {
            /* Initialize a brush object */
            EBRUSHOBJ_vInitFromDC(&eboFill, pbrush, pdc);

            IntPatBlt(
                pdc,
                pRects->r.left,
                pRects->r.top,
                pRects->r.right,
                pRects->r.bottom,
                dwRop,
                &eboFill);

            /* Cleanup the brush object and unlock the brush */
            EBRUSHOBJ_vCleanup(&eboFill);
            BRUSH_ShareUnlockBrush(pbrush);
        }
        pRects++;
    }

    DC_UnlockDc(pdc);

    return TRUE;
}
Example #4
0
VOID
NTAPI
EBRUSHOBJ_vUpdateFromDC(
    EBRUSHOBJ *pebo,
    PBRUSH pbrush,
    PDC pdc)
{
    /* Cleanup the brush */
    EBRUSHOBJ_vCleanup(pebo);

    /* Reinitialize */
    EBRUSHOBJ_vInitFromDC(pebo, pbrush, pdc);
}
Example #5
0
BOOL FASTCALL
IntPatBlt(
    PDC pdc,
    INT XLeft,
    INT YLeft,
    INT Width,
    INT Height,
    DWORD dwRop,
    PBRUSH pbrush)
{
    RECTL DestRect;
    SURFACE *psurf;
    EBRUSHOBJ eboFill ;
    POINTL BrushOrigin;
    BOOL ret;

    ASSERT(pbrush);

    FIXUP_ROP(dwRop);

    if (pbrush->flAttrs & GDIBRUSH_IS_NULL)
    {
        return TRUE;
    }

    if (Width > 0)
    {
        DestRect.left = XLeft;
        DestRect.right = XLeft + Width;
    }
    else
    {
        DestRect.left = XLeft + Width + 1;
        DestRect.right = XLeft + 1;
    }

    if (Height > 0)
    {
        DestRect.top = YLeft;
        DestRect.bottom = YLeft + Height;
    }
    else
    {
        DestRect.top = YLeft + Height + 1;
        DestRect.bottom = YLeft + 1;
    }

    IntLPtoDP(pdc, (LPPOINT)&DestRect, 2);

    DestRect.left   += pdc->ptlDCOrig.x;
    DestRect.top    += pdc->ptlDCOrig.y;
    DestRect.right  += pdc->ptlDCOrig.x;
    DestRect.bottom += pdc->ptlDCOrig.y;
#ifdef _USE_DIBLIB_
    BrushOrigin.x = pbrush->ptOrigin.x + pdc->ptlDCOrig.x + XLeft;
    BrushOrigin.y = pbrush->ptOrigin.y + pdc->ptlDCOrig.y + YLeft;
#else
    BrushOrigin.x = pbrush->ptOrigin.x + pdc->ptlDCOrig.x;
    BrushOrigin.y = pbrush->ptOrigin.y + pdc->ptlDCOrig.y;
#endif

    DC_vPrepareDCsForBlit(pdc, DestRect, NULL, DestRect);

    psurf = pdc->dclevel.pSurface;

    if (pdc->pdcattr->ulDirty_ & (DIRTY_FILL | DC_BRUSH_DIRTY))
        DC_vUpdateFillBrush(pdc);

    EBRUSHOBJ_vInit(&eboFill, pbrush, pdc);

    ret = IntEngBitBlt(
        &psurf->SurfObj,
        NULL,
        NULL,
        pdc->rosdc.CombinedClip,
        NULL,
        &DestRect,
        NULL,
        NULL,
        &eboFill.BrushObject,
        &BrushOrigin,
        ROP_TO_ROP4(dwRop));

    DC_vFinishBlit(pdc, NULL);

    EBRUSHOBJ_vCleanup(&eboFill);

    return ret;
}
Example #6
0
/* Mostly inspired from wine code.
 * We use low level functions because:
 *  - at this point, the icon bitmap could have a different bit depth than the DC,
 *    making it thus impossible to use NtCreateCompatibleDC and selecting the bitmap.
 *    This happens after a mode setting change.
 *  - it avoids massive GDI objects locking when only the destination surface needs it.
 *  - It makes (small) performance gains.
 */
BOOL
UserDrawIconEx(
    HDC hDc,
    INT xLeft,
    INT yTop,
    PCURICON_OBJECT pIcon,
    INT cxWidth,
    INT cyHeight,
    UINT istepIfAniCur,
    HBRUSH hbrFlickerFreeDraw,
    UINT diFlags)
{
    PSURFACE psurfDest, psurfMask, psurfColor; //, psurfOffScreen = NULL;
    PDC pdc = NULL;
    BOOL Ret = FALSE;
    HBITMAP hbmMask, hbmColor, hbmAlpha;
    BOOL bOffScreen;
    RECTL rcDest, rcSrc;
    CLIPOBJ* pdcClipObj = NULL;
    EXLATEOBJ exlo;
    
    /* Stupid case */
    if((diFlags & DI_NORMAL) == 0)
    {
        ERR("DrawIconEx called without mask or color bitmap to draw.\n");
        return FALSE;
    }

    if (pIcon->CURSORF_flags & CURSORF_ACON)
    {
        ACON* pAcon = (ACON*)pIcon;
        if(istepIfAniCur >= pAcon->cicur)
        {
            ERR("NtUserDrawIconEx: istepIfAniCur too big!\n");
            return FALSE;
        }
        pIcon = pAcon->aspcur[pAcon->aicur[istepIfAniCur]];
    }

    hbmMask = pIcon->hbmMask;
    hbmColor = pIcon->hbmColor;
    hbmAlpha = pIcon->hbmAlpha;
    
    /*
     * Get our objects. 
     * Shared locks are enough, we are only reading those bitmaps
     */
    psurfMask = SURFACE_ShareLockSurface(hbmMask);
    if(psurfMask == NULL)
    {
        ERR("Unable to lock the mask surface.\n");
        return FALSE;
    }
    
    /* Color bitmap is not mandatory */
    if(hbmColor == NULL)
    {
        /* But then the mask bitmap must have the information in it's bottom half */
        ASSERT(psurfMask->SurfObj.sizlBitmap.cy == 2*pIcon->cy);
        psurfColor = NULL;
    }
    else if ((psurfColor = SURFACE_ShareLockSurface(hbmColor)) == NULL)
    {
        ERR("Unable to lock the color bitmap.\n");
        SURFACE_ShareUnlockSurface(psurfMask);
        return FALSE;
    }
    
    pdc = DC_LockDc(hDc);
    if(!pdc)
    {
        ERR("Could not lock the destination DC.\n");
        SURFACE_ShareUnlockSurface(psurfMask);
        if(psurfColor) SURFACE_ShareUnlockSurface(psurfColor);
        return FALSE;
    }
    /* Calculate destination rectangle */
    RECTL_vSetRect(&rcDest, xLeft, yTop, xLeft + cxWidth, yTop + cyHeight);
    IntLPtoDP(pdc, (LPPOINT)&rcDest, 2);
    RECTL_vOffsetRect(&rcDest, pdc->ptlDCOrig.x, pdc->ptlDCOrig.y);
    
    /* Prepare the underlying surface */
    DC_vPrepareDCsForBlit(pdc, rcDest, NULL, rcDest);

    /* We now have our destination surface and rectangle */
    psurfDest = pdc->dclevel.pSurface;
    
    if(psurfDest == NULL)
    {
        /* Empty DC */
        DC_vFinishBlit(pdc, NULL);
        DC_UnlockDc(pdc);
        SURFACE_ShareUnlockSurface(psurfMask);
        if(psurfColor) SURFACE_ShareUnlockSurface(psurfColor);
        return FALSE;
    }
    
    /* Set source rect */
    RECTL_vSetRect(&rcSrc, 0, 0, pIcon->cx, pIcon->cy);

    /* Fix width parameter, if needed */
    if (!cxWidth)
    {
        if(diFlags & DI_DEFAULTSIZE)
            cxWidth = is_icon(pIcon) ? 
                UserGetSystemMetrics(SM_CXICON) : UserGetSystemMetrics(SM_CXCURSOR);
        else
            cxWidth = pIcon->cx;
    }
    
    /* Fix height parameter, if needed */
    if (!cyHeight)
    {
        if(diFlags & DI_DEFAULTSIZE)
            cyHeight = is_icon(pIcon) ? 
                UserGetSystemMetrics(SM_CYICON) : UserGetSystemMetrics(SM_CYCURSOR);
        else
            cyHeight = pIcon->cy;
    }

    /* Should we render off-screen? */
    bOffScreen = hbrFlickerFreeDraw && 
        (GDI_HANDLE_GET_TYPE(hbrFlickerFreeDraw) == GDI_OBJECT_TYPE_BRUSH);

    if (bOffScreen)
    {
        /* Yes: Allocate and paint the offscreen surface */
        EBRUSHOBJ eboFill;
        PBRUSH pbrush = BRUSH_ShareLockBrush(hbrFlickerFreeDraw);
        
        TRACE("Performing off-screen rendering.\n");
        
        if(!pbrush)
        {
            ERR("Failed to get brush object.\n");
            goto Cleanup;
        }

#if 0 //We lock the hdc surface during the whole function it makes no sense to use an offscreen surface for "flicker free" drawing
        psurfOffScreen = SURFACE_AllocSurface(STYPE_BITMAP,
            cxWidth, cyHeight, psurfDest->SurfObj.iBitmapFormat,
            0, 0, NULL);
        if(!psurfOffScreen)
        {
            ERR("Failed to allocate the off-screen surface.\n");
            BRUSH_ShareUnlockBrush(pbrush);
            goto Cleanup;
        }
        
        /* Paint the brush */
        EBRUSHOBJ_vInit(&eboFill, pbrush, psurfOffScreen, 0x00FFFFFF, 0, NULL);
        RECTL_vSetRect(&rcDest, 0, 0, cxWidth, cyHeight);
        
        Ret = IntEngBitBlt(&psurfOffScreen->SurfObj,
            NULL,
            NULL,
            NULL,
            NULL,
            &rcDest,
            NULL,
            NULL,
            &eboFill.BrushObject,
            &pbrush->ptOrigin,
            ROP4_PATCOPY);

        /* Clean up everything */
        EBRUSHOBJ_vCleanup(&eboFill);
        BRUSH_ShareUnlockBrush(pbrush);
            
        if(!Ret)
        {
            ERR("Failed to paint the off-screen surface.\n");
            goto Cleanup;
        }
        
        /* We now have our destination surface */
        psurfDest = psurfOffScreen;
#else
        pdcClipObj = pdc->rosdc.CombinedClip;
        /* Paint the brush */
        EBRUSHOBJ_vInit(&eboFill, pbrush, psurfDest, 0x00FFFFFF, 0, NULL);
        
        Ret = IntEngBitBlt(&psurfDest->SurfObj,
            NULL,
            NULL,
            pdcClipObj,
            NULL,
            &rcDest,
            NULL,
            NULL,
            &eboFill.BrushObject,
            &pbrush->ptOrigin,
            ROP4_PATCOPY);

        /* Clean up everything */
        EBRUSHOBJ_vCleanup(&eboFill);
        BRUSH_ShareUnlockBrush(pbrush);
            
        if(!Ret)
        {
            ERR("Failed to paint the off-screen surface.\n");
            goto Cleanup;
        }
#endif
    }
    else
    {
        /* We directly draw to the DC */
        TRACE("Performing on screen rendering.\n");
        pdcClipObj = pdc->rosdc.CombinedClip;
        // psurfOffScreen = NULL;
    }

    /* Now do the rendering */
	if(hbmAlpha && ((diFlags & DI_NORMAL) == DI_NORMAL))
	{
	    BLENDOBJ blendobj = { {AC_SRC_OVER, 0, 255, AC_SRC_ALPHA } };
        PSURFACE psurf = NULL;

        psurf = SURFACE_ShareLockSurface(hbmAlpha);
        if(!psurf)
        {
            ERR("SURFACE_LockSurface failed!\n");
            goto NoAlpha;
        }
        
        /* Initialize color translation object */
        EXLATEOBJ_vInitialize(&exlo, psurf->ppal, psurfDest->ppal, 0xFFFFFFFF, 0xFFFFFFFF, 0);
        
        /* Now do it */
        Ret = IntEngAlphaBlend(&psurfDest->SurfObj,
                               &psurf->SurfObj,
                               pdcClipObj,
                               &exlo.xlo,
                               &rcDest,
                               &rcSrc,
                               &blendobj);
        
        EXLATEOBJ_vCleanup(&exlo);
        SURFACE_ShareUnlockSurface(psurf);
        if(Ret) goto done;
		ERR("NtGdiAlphaBlend failed!\n");
    }
NoAlpha:
    if (diFlags & DI_MASK)
    {
        DWORD rop4 = (diFlags & DI_IMAGE) ? ROP4_SRCAND : ROP4_SRCCOPY;
        
        EXLATEOBJ_vInitSrcMonoXlate(&exlo, psurfDest->ppal, 0x00FFFFFF, 0);
        
        Ret = IntEngStretchBlt(&psurfDest->SurfObj,
                               &psurfMask->SurfObj,
                               NULL,
                               pdcClipObj,
                               &exlo.xlo,
                               NULL,
                               &rcDest,
                               &rcSrc,
                               NULL,
                               NULL,
                               NULL,
                               rop4);
        
        EXLATEOBJ_vCleanup(&exlo);

        if(!Ret)
        {
            ERR("Failed to mask the bitmap data.\n");
            goto Cleanup;
        }
    }

    if(diFlags & DI_IMAGE)
    {
		if (psurfColor)
        {
            DWORD rop4 = (diFlags & DI_MASK) ? ROP4_SRCINVERT : ROP4_SRCCOPY ;
            
            EXLATEOBJ_vInitialize(&exlo, psurfColor->ppal, psurfDest->ppal, 0x00FFFFFF, 0x00FFFFFF, 0);
            
            Ret = IntEngStretchBlt(&psurfDest->SurfObj,
                                   &psurfColor->SurfObj,
                                   NULL,
                                   pdcClipObj,
                                   &exlo.xlo,
                                   NULL,
                                   &rcDest,
                                   &rcSrc,
                                   NULL,
                                   NULL,
                                   NULL,
                                   rop4);
        
            EXLATEOBJ_vCleanup(&exlo);

            if(!Ret)
            {
                ERR("Failed to render the icon bitmap.\n");
                goto Cleanup;
            }
        }
        else
        {
            /* Mask bitmap holds the information in its bottom half */
            DWORD rop4 = (diFlags & DI_MASK) ? ROP4_SRCINVERT : ROP4_SRCCOPY;
            RECTL_vOffsetRect(&rcSrc, 0, pIcon->cy);
            
            EXLATEOBJ_vInitSrcMonoXlate(&exlo, psurfDest->ppal, 0x00FFFFFF, 0);
        
            Ret = IntEngStretchBlt(&psurfDest->SurfObj,
                                   &psurfMask->SurfObj,
                                   NULL,
                                   pdcClipObj,
                                   &exlo.xlo,
                                   NULL,
                                   &rcDest,
                                   &rcSrc,
                                   NULL,
                                   NULL,
                                   NULL,
                                   rop4);
            
            EXLATEOBJ_vCleanup(&exlo);

            if(!Ret)
            {
                ERR("Failed to render the icon bitmap.\n");
                goto Cleanup;
            }
        }
    }

done:
#if 0
    /* We're done. Was it a double buffered draw ? */
    if(bOffScreen)
    {
        /* Yes. Draw it back to our DC */
        POINTL ptSrc = {0, 0};

        /* Calculate destination rectangle */
        RECTL_vSetRect(&rcDest, xLeft, yTop, xLeft + cxWidth, yTop + cyHeight);
        IntLPtoDP(pdc, (LPPOINT)&rcDest, 2);
        RECTL_vOffsetRect(&rcDest, pdc->ptlDCOrig.x, pdc->ptlDCOrig.y);
        
        /* Get the clip object */
        pdcClipObj = pdc->rosdc.CombinedClip;
        
        /* We now have our destination surface and rectangle */
        psurfDest = pdc->dclevel.pSurface;
        
        /* Color translation */
        EXLATEOBJ_vInitialize(&exlo, psurfOffScreen->ppal, psurfDest->ppal, 0x00FFFFFF, 0x00FFFFFF, 0);
        
        /* Blt it! */
        Ret = IntEngBitBlt(&psurfDest->SurfObj,
                           &psurfOffScreen->SurfObj,
                           NULL,
                           pdcClipObj,
                           &exlo.xlo,
                           &rcDest,
                           &ptSrc,
                           NULL,
                           NULL,
                           NULL,
                           ROP4_SRCCOPY);
                           
        EXLATEOBJ_vCleanup(&exlo);
    }
#endif
Cleanup:
    if(pdc)
    {
        DC_vFinishBlit(pdc, NULL);
        DC_UnlockDc(pdc);
    }

#if 0
    /* Delete off screen rendering surface */
    if(psurfOffScreen)
        GDIOBJ_vDeleteObject(&psurfOffScreen->BaseObject);
#endif

    /* Unlock other surfaces */
    SURFACE_ShareUnlockSurface(psurfMask);
    if(psurfColor) SURFACE_ShareUnlockSurface(psurfColor);

    return Ret;
}