Example #1
0
static bool armature_dissolve_ebone_cb(const char *bone_name, void *arm_p)
{
	bArmature *arm = arm_p;
	EditBone *ebone;

	ebone = ED_armature_bone_find_name(arm->edbo, bone_name);
	return (ebone && (ebone->flag & BONE_DONE));
}
Example #2
0
static bool armature_delete_ebone_cb(const char *bone_name, void *arm_p)
{
	bArmature *arm = arm_p;
	EditBone *ebone;

	ebone = ED_armature_bone_find_name(arm->edbo, bone_name);
	return (ebone && (ebone->flag & BONE_SELECTED) && (arm->layer & ebone->layer));
}
Example #3
0
/* Helper function for armature separating - remove certain bones from the given armature 
 *	sel: remove selected bones from the armature, otherwise the unselected bones are removed
 *  (ob is not in editmode)
 */
static void separate_armature_bones(Object *ob, short sel) 
{
	bArmature *arm = (bArmature *)ob->data;
	bPoseChannel *pchan, *pchann;
	EditBone *curbone;
	
	/* make local set of editbones to manipulate here */
	ED_armature_to_edit(arm);
	
	/* go through pose-channels, checking if a bone should be removed */
	for (pchan = ob->pose->chanbase.first; pchan; pchan = pchann) {
		pchann = pchan->next;
		curbone = ED_armature_bone_find_name(arm->edbo, pchan->name);
		
		/* check if bone needs to be removed */
		if ( (sel && (curbone->flag & BONE_SELECTED)) ||
		     (!sel && !(curbone->flag & BONE_SELECTED)) )
		{
			EditBone *ebo;
			bPoseChannel *pchn;
			
			/* clear the bone->parent var of any bone that had this as its parent  */
			for (ebo = arm->edbo->first; ebo; ebo = ebo->next) {
				if (ebo->parent == curbone) {
					ebo->parent = NULL;
					ebo->temp = NULL; /* this is needed to prevent random crashes with in ED_armature_from_edit */
					ebo->flag &= ~BONE_CONNECTED;
				}
			}
			
			/* clear the pchan->parent var of any pchan that had this as its parent */
			for (pchn = ob->pose->chanbase.first; pchn; pchn = pchn->next) {
				if (pchn->parent == pchan)
					pchn->parent = NULL;
			}
			
			/* free any of the extra-data this pchan might have */
			BKE_pose_channel_free(pchan);
			BKE_pose_channels_hash_free(ob->pose);
			
			/* get rid of unneeded bone */
			bone_free(arm, curbone);
			BLI_freelinkN(&ob->pose->chanbase, pchan);
		}
	}
	
	/* exit editmode (recalculates pchans too) */
	ED_armature_from_edit(ob->data);
	ED_armature_edit_free(ob->data);
}
Example #4
0
/**
 * \see #BKE_pose_channel_get_mirrored (pose-mode, matching function)
 */
EditBone *ED_armature_bone_get_mirrored(const ListBase *edbo, EditBone *ebo)
{
	char name_flip[MAXBONENAME];

	if (ebo == NULL)
		return NULL;
	
	BLI_string_flip_side_name(name_flip, ebo->name, false, sizeof(name_flip));
	
	if (!STREQ(name_flip, ebo->name)) {
		return ED_armature_bone_find_name(edbo, name_flip);
	}
	
	return NULL;
}
/* note: there's a unique_bone_name() too! */
static bool editbone_unique_check(void *arg, const char *name)
{
	struct {ListBase *lb; void *bone; } *data = arg;
	EditBone *dupli = ED_armature_bone_find_name(data->lb, name);
	return dupli && dupli != data->bone;
}
/* seems messy, but thats what you get with not using pointers but channel names :) */
void ED_armature_bone_rename(bArmature *arm, const char *oldnamep, const char *newnamep)
{
	Object *ob;
	char newname[MAXBONENAME];
	char oldname[MAXBONENAME];
	
	/* names better differ! */
	if (strncmp(oldnamep, newnamep, MAXBONENAME)) {
		
		/* we alter newname string... so make copy */
		BLI_strncpy(newname, newnamep, MAXBONENAME);
		/* we use oldname for search... so make copy */
		BLI_strncpy(oldname, oldnamep, MAXBONENAME);
		
		/* now check if we're in editmode, we need to find the unique name */
		if (arm->edbo) {
			EditBone *eBone = ED_armature_bone_find_name(arm->edbo, oldname);
			
			if (eBone) {
				unique_editbone_name(arm->edbo, newname, NULL);
				BLI_strncpy(eBone->name, newname, MAXBONENAME);
			}
			else {
				return;
			}
		}
		else {
			Bone *bone = BKE_armature_find_bone_name(arm, oldname);
			
			if (bone) {
				unique_bone_name(arm, newname);
				BLI_strncpy(bone->name, newname, MAXBONENAME);
			}
			else {
				return;
			}
		}
		
		/* do entire dbase - objects */
		for (ob = G.main->object.first; ob; ob = ob->id.next) {
			ModifierData *md;
			
			/* we have the object using the armature */
			if (arm == ob->data) {
				Object *cob;
				
				/* Rename the pose channel, if it exists */
				if (ob->pose) {
					bPoseChannel *pchan = BKE_pose_channel_find_name(ob->pose, oldname);
					if (pchan) {
						GHash *gh = ob->pose->chanhash;

						/* remove the old hash entry, and replace with the new name */
						if (gh) {
							BLI_assert(BLI_ghash_haskey(gh, pchan->name));
							BLI_ghash_remove(gh, pchan->name, NULL, NULL);
						}

						BLI_strncpy(pchan->name, newname, MAXBONENAME);

						if (gh) {
							BLI_ghash_insert(gh, pchan->name, pchan);
						}
					}

					BLI_assert(BKE_pose_channels_is_valid(ob->pose) == true);
				}
				
				/* Update any object constraints to use the new bone name */
				for (cob = G.main->object.first; cob; cob = cob->id.next) {
					if (cob->constraints.first)
						constraint_bone_name_fix(ob, &cob->constraints, oldname, newname);
					if (cob->pose) {
						bPoseChannel *pchan;
						for (pchan = cob->pose->chanbase.first; pchan; pchan = pchan->next) {
							constraint_bone_name_fix(ob, &pchan->constraints, oldname, newname);
						}
					}
				}
			}
			
			/* See if an object is parented to this armature */
			if (ob->parent && (ob->parent->data == arm)) {
				if (ob->partype == PARBONE) {
					/* bone name in object */
					if (!strcmp(ob->parsubstr, oldname))
						BLI_strncpy(ob->parsubstr, newname, MAXBONENAME);
				}
			}
			
			if (modifiers_usesArmature(ob, arm)) {
				bDeformGroup *dg = defgroup_find_name(ob, oldname);
				if (dg) {
					BLI_strncpy(dg->name, newname, MAXBONENAME);
				}
			}
			
			/* fix modifiers that might be using this name */
			for (md = ob->modifiers.first; md; md = md->next) {
				switch (md->type) {
					case eModifierType_Hook:
					{
						HookModifierData *hmd = (HookModifierData *)md;

						if (hmd->object && (hmd->object->data == arm)) {
							if (STREQ(hmd->subtarget, oldname))
								BLI_strncpy(hmd->subtarget, newname, MAXBONENAME);
						}
						break;
					}
					case eModifierType_UVWarp:
					{
						UVWarpModifierData *umd = (UVWarpModifierData *)md;

						if (umd->object_src && (umd->object_src->data == arm)) {
							if (STREQ(umd->bone_src, oldname))
								BLI_strncpy(umd->bone_src, newname, MAXBONENAME);
						}
						if (umd->object_dst && (umd->object_dst->data == arm)) {
							if (STREQ(umd->bone_dst, oldname))
								BLI_strncpy(umd->bone_dst, newname, MAXBONENAME);
						}
						break;
					}
					default:
						break;
				}
			}
		}
		
		/* Fix all animdata that may refer to this bone - we can't just do the ones attached to objects, since
		 * other ID-blocks may have drivers referring to this bone [#29822]
		 */
		{
			
			BKE_all_animdata_fix_paths_rename(&arm->id, "pose.bones", oldname, newname);
		}
		
		/* correct view locking */
		{
			bScreen *screen;
			for (screen = G.main->screen.first; screen; screen = screen->id.next) {
				ScrArea *sa;
				/* add regions */
				for (sa = screen->areabase.first; sa; sa = sa->next) {
					SpaceLink *sl;
					for (sl = sa->spacedata.first; sl; sl = sl->next) {
						if (sl->spacetype == SPACE_VIEW3D) {
							View3D *v3d = (View3D *)sl;
							if (v3d->ob_centre && v3d->ob_centre->data == arm) {
								if (!strcmp(v3d->ob_centre_bone, oldname)) {
									BLI_strncpy(v3d->ob_centre_bone, newname, MAXBONENAME);
								}
							}
						}
					}
				}
			}
		}
	}
}
/**
 * near duplicate of #armature_duplicate_selected_exec,
 * except for parenting part (keep in sync)
 */
static int armature_symmetrize_exec(bContext *C, wmOperator *op)
{
	bArmature *arm;
	EditBone *ebone_iter;
	EditBone *ebone_first_dupe = NULL;  /* The beginning of the duplicated mirrored bones in the edbo list */

	Object *obedit = CTX_data_edit_object(C);
	const int direction = RNA_enum_get(op->ptr, "direction");
	const int axis = 0;

	arm = obedit->data;

	/* cancel if nothing selected */
	if (CTX_DATA_COUNT(C, selected_bones) == 0)
		return OPERATOR_CANCELLED;

	ED_armature_sync_selection(arm->edbo); // XXX why is this needed?

	preEditBoneDuplicate(arm->edbo);

	/* Select mirrored bones */
	for (ebone_iter = arm->edbo->first; ebone_iter; ebone_iter = ebone_iter->next) {
		if (EBONE_VISIBLE(arm, ebone_iter) &&
		    (ebone_iter->flag & BONE_SELECTED))
		{
			char name_flip[MAX_VGROUP_NAME];

			BKE_deform_flip_side_name(name_flip, ebone_iter->name, false);

			if (STREQ(name_flip, ebone_iter->name)) {
				/* if the name matches, we don't have the potential to be mirrored, just skip */
				ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
			}
			else {
				EditBone *ebone = ED_armature_bone_find_name(arm->edbo, name_flip);

				if (ebone) {
					if ((ebone->flag & BONE_SELECTED) == 0) {
						/* simple case, we're selected, the other bone isn't! */
						ebone_iter->temp.ebone = ebone;
					}
					else {
						/* complicated - choose which direction to copy */
						float axis_delta;

						axis_delta = ebone->head[axis] - ebone_iter->head[axis];
						if (axis_delta == 0.0f) {
							axis_delta = ebone->tail[axis] - ebone_iter->tail[axis];
						}

						if (axis_delta == 0.0f) {
							/* both mirrored bones exist and point to eachother and overlap exactly.
							 *
							 * in this case theres no well defined solution, so de-select both and skip.
							 */
							ebone->flag      &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
							ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
						}
						else {
							EditBone *ebone_src, *ebone_dst;
							if (((axis_delta < 0.0f) ? -1 : 1) == direction) {
								ebone_src = ebone;
								ebone_dst = ebone_iter;
							}
							else {
								ebone_src = ebone_iter;
								ebone_dst = ebone;
							}

							ebone_src->temp.ebone = ebone_dst;
							ebone_dst->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
						}
					}
				}
			}
		}
	}

	/*	Find the selected bones and duplicate them as needed, with mirrored name */
	for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
		if (EBONE_VISIBLE(arm, ebone_iter) &&
		    (ebone_iter->flag & BONE_SELECTED) &&
		    /* will be set if the mirror bone already exists (no need to make a new one) */
		    (ebone_iter->temp.ebone == NULL))
		{
			char name_flip[MAX_VGROUP_NAME];

			BKE_deform_flip_side_name(name_flip, ebone_iter->name, false);

			/* bones must have a side-suffix */
			if (!STREQ(name_flip, ebone_iter->name)) {
				EditBone *ebone;

				ebone = duplicateEditBone(ebone_iter, name_flip, arm->edbo, obedit);

				if (!ebone_first_dupe) {
					ebone_first_dupe = ebone;
				}
			}
		}
	}

	/*	Run through the list and fix the pointers */
	for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
		if (ebone_iter->temp.ebone) {
			/* copy all flags except for ... */
			const int flag_copy = ((int)~0) & ~(BONE_SELECTED | BONE_ROOTSEL | BONE_TIPSEL);

			EditBone *ebone = ebone_iter->temp.ebone;

			/* copy flags incase bone is pre-existing data */
			ebone->flag = (ebone->flag & ~flag_copy) | (ebone_iter->flag & flag_copy);

			if (ebone_iter->parent == NULL) {
				/* If this bone has no parent,
				 * Set the duplicate->parent to NULL
				 */
				ebone->parent = NULL;
				ebone->flag &= ~BONE_CONNECTED;
			}
			else {
				/* the parent may have been duplicated, if not lookup the mirror parent */
				EditBone *ebone_parent =
				        (ebone_iter->parent->temp.ebone ?
				         ebone_iter->parent->temp.ebone : ED_armature_bone_get_mirrored(arm->edbo, ebone_iter->parent));

				if (ebone_parent == NULL) {
					/* If the mirror lookup failed, (but the current bone has a parent)
					 * then we can assume the parent has no L/R but is a center bone.
					 * So just use the same parent for both.
					 */
					ebone_parent = ebone_iter->parent;
					ebone->flag &= ~BONE_CONNECTED;
				}

				ebone->parent = ebone_parent;
			}

			/* Lets try to fix any constraint subtargets that might
			 * have been duplicated
			 */
			updateDuplicateSubtarget(ebone, arm->edbo, obedit);
		}
	}

	transform_armature_mirror_update(obedit);

	/* Selected bones now have their 'temp' pointer set,
	 * so we don't need this anymore */

	/* Deselect the old bones and select the new ones */
	for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
		if (EBONE_VISIBLE(arm, ebone_iter)) {
			ebone_iter->flag &= ~(BONE_SELECTED | BONE_TIPSEL | BONE_ROOTSEL);
		}
	}

	/* New bones will be selected, but some of the bones may already exist */
	for (ebone_iter = arm->edbo->first; ebone_iter && ebone_iter != ebone_first_dupe; ebone_iter = ebone_iter->next) {
		EditBone *ebone = ebone_iter->temp.ebone;
		if (ebone && EBONE_SELECTABLE(arm, ebone)) {
			ED_armature_ebone_select_set(ebone, true);
		}
	}

	/* correct the active bone */
	if (arm->act_edbone && arm->act_edbone->temp.ebone) {
		arm->act_edbone = arm->act_edbone->temp.ebone;
	}

	postEditBoneDuplicate(arm->edbo, obedit);

	ED_armature_validate_active(arm);

	WM_event_add_notifier(C, NC_OBJECT | ND_BONE_SELECT, obedit);

	return OPERATOR_FINISHED;
}
Example #8
0
/* set the current pose as the restpose */
static int apply_armature_pose2bones_exec(bContext *C, wmOperator *op)
{
	Scene *scene = CTX_data_scene(C);
	Object *ob = BKE_object_pose_armature_get(CTX_data_active_object(C)); // must be active object, not edit-object
	bArmature *arm = BKE_armature_from_object(ob);
	bPose *pose;
	bPoseChannel *pchan;
	EditBone *curbone;
	
	/* don't check if editmode (should be done by caller) */
	if (ob->type != OB_ARMATURE)
		return OPERATOR_CANCELLED;
	if (BKE_object_obdata_is_libdata(ob)) {
		BKE_report(op->reports, RPT_ERROR, "Cannot apply pose to lib-linked armature"); /* error_libdata(); */
		return OPERATOR_CANCELLED;
	}

	/* helpful warnings... */
	/* TODO: add warnings to be careful about actions, applying deforms first, etc. */
	if (ob->adt && ob->adt->action)
		BKE_report(op->reports, RPT_WARNING,
		           "Actions on this armature will be destroyed by this new rest pose as the "
		           "transforms stored are relative to the old rest pose");

	/* Get editbones of active armature to alter */
	ED_armature_to_edit(arm);
	
	/* get pose of active object and move it out of posemode */
	pose = ob->pose;
	
	for (pchan = pose->chanbase.first; pchan; pchan = pchan->next) {
		curbone = ED_armature_bone_find_name(arm->edbo, pchan->name);
		
		/* simply copy the head/tail values from pchan over to curbone */
		copy_v3_v3(curbone->head, pchan->pose_head);
		copy_v3_v3(curbone->tail, pchan->pose_tail);
		
		/* fix roll:
		 *	1. find auto-calculated roll value for this bone now
		 *	2. remove this from the 'visual' y-rotation
		 */
		{
			float premat[3][3], imat[3][3], pmat[3][3], tmat[3][3];
			float delta[3], eul[3];
			
			/* obtain new auto y-rotation */
			sub_v3_v3v3(delta, curbone->tail, curbone->head);
			vec_roll_to_mat3(delta, 0.0f, premat);
			invert_m3_m3(imat, premat);
			
			/* get pchan 'visual' matrix */
			copy_m3_m4(pmat, pchan->pose_mat);
			
			/* remove auto from visual and get euler rotation */
			mul_m3_m3m3(tmat, imat, pmat);
			mat3_to_eul(eul, tmat);
			
			/* just use this euler-y as new roll value */
			curbone->roll = eul[1];
		}
		
		/* clear transform values for pchan */
		zero_v3(pchan->loc);
		zero_v3(pchan->eul);
		unit_qt(pchan->quat);
		unit_axis_angle(pchan->rotAxis, &pchan->rotAngle);
		pchan->size[0] = pchan->size[1] = pchan->size[2] = 1.0f;
		
		/* set anim lock */
		curbone->flag |= BONE_UNKEYED;
	}
	
	/* convert editbones back to bones, and then free the edit-data */
	ED_armature_from_edit(arm);
	ED_armature_edit_free(arm);
	
	/* flush positions of posebones */
	BKE_pose_where_is(scene, ob);
	
	/* fix parenting of objects which are bone-parented */
	applyarmature_fix_boneparents(scene, ob);
	
	/* note, notifier might evolve */
	WM_event_add_notifier(C, NC_OBJECT | ND_POSE, ob);
	
	return OPERATOR_FINISHED;
}
Example #9
0
/* join armature exec is exported for use in object->join objects operator... */
int join_armature_exec(bContext *C, wmOperator *op)
{
	Main *bmain = CTX_data_main(C);
	Scene *scene = CTX_data_scene(C);
	Object  *ob = CTX_data_active_object(C);
	bArmature *arm = (ob) ? ob->data : NULL;
	bPose *pose, *opose;
	bPoseChannel *pchan, *pchann;
	EditBone *curbone;
	float mat[4][4], oimat[4][4];
	bool ok = false;
	
	/*	Ensure we're not in editmode and that the active object is an armature*/
	if (!ob || ob->type != OB_ARMATURE)
		return OPERATOR_CANCELLED;
	if (!arm || arm->edbo)
		return OPERATOR_CANCELLED;
	
	CTX_DATA_BEGIN(C, Base *, base, selected_editable_bases)
	{
		if (base->object == ob) {
			ok = true;
			break;
		}
	}
	CTX_DATA_END;

	/* that way the active object is always selected */
	if (ok == false) {
		BKE_report(op->reports, RPT_WARNING, "Active object is not a selected armature");
		return OPERATOR_CANCELLED;
	}

	/* Get editbones of active armature to add editbones to */
	ED_armature_to_edit(arm);
	
	/* get pose of active object and move it out of posemode */
	pose = ob->pose;
	ob->mode &= ~OB_MODE_POSE;

	CTX_DATA_BEGIN(C, Base *, base, selected_editable_bases)
	{
		if ((base->object->type == OB_ARMATURE) && (base->object != ob)) {
			bArmature *curarm = base->object->data;
			
			/* Make a list of editbones in current armature */
			ED_armature_to_edit(base->object->data);
			
			/* Get Pose of current armature */
			opose = base->object->pose;
			base->object->mode &= ~OB_MODE_POSE;
			//BASACT->flag &= ~OB_MODE_POSE;
			
			/* Find the difference matrix */
			invert_m4_m4(oimat, ob->obmat);
			mul_m4_m4m4(mat, oimat, base->object->obmat);
			
			/* Copy bones and posechannels from the object to the edit armature */
			for (pchan = opose->chanbase.first; pchan; pchan = pchann) {
				pchann = pchan->next;
				curbone = ED_armature_bone_find_name(curarm->edbo, pchan->name);
				
				/* Get new name */
				unique_editbone_name(arm->edbo, curbone->name, NULL);
				
				/* Transform the bone */
				{
					float premat[4][4];
					float postmat[4][4];
					float difmat[4][4];
					float imat[4][4];
					float temp[3][3];
					
					/* Get the premat */
					ED_armature_ebone_to_mat3(curbone, temp);
					
					unit_m4(premat); /* mul_m4_m3m4 only sets 3x3 part */
					mul_m4_m3m4(premat, temp, mat);
					
					mul_m4_v3(mat, curbone->head);
					mul_m4_v3(mat, curbone->tail);
					
					/* Get the postmat */
					ED_armature_ebone_to_mat3(curbone, temp);
					copy_m4_m3(postmat, temp);
					
					/* Find the roll */
					invert_m4_m4(imat, premat);
					mul_m4_m4m4(difmat, imat, postmat);
					
					curbone->roll -= (float)atan2(difmat[2][0], difmat[2][2]);
				}
				
				/* Fix Constraints and Other Links to this Bone and Armature */
				joined_armature_fix_links(ob, base->object, pchan, curbone);
				
				/* Rename pchan */
				BLI_strncpy(pchan->name, curbone->name, sizeof(pchan->name));
				
				/* Jump Ship! */
				BLI_remlink(curarm->edbo, curbone);
				BLI_addtail(arm->edbo, curbone);
				
				BLI_remlink(&opose->chanbase, pchan);
				BLI_addtail(&pose->chanbase, pchan);
				BKE_pose_channels_hash_free(opose);
				BKE_pose_channels_hash_free(pose);
			}
			
			ED_base_object_free_and_unlink(bmain, scene, base);
		}
	}
	CTX_DATA_END;
	
	DAG_relations_tag_update(bmain);  /* because we removed object(s) */

	ED_armature_from_edit(arm);
	ED_armature_edit_free(arm);

	WM_event_add_notifier(C, NC_SCENE | ND_OB_ACTIVE, scene);
	
	return OPERATOR_FINISHED;
}