/* turns Mesh into editmesh */ void make_editMesh(Scene *scene, Object *ob) { Mesh *me= ob->data; MFace *mface; MVert *mvert; MSelect *mselect; KeyBlock *actkey; EditMesh *em; EditVert *eve, **evlist, *eve1, *eve2, *eve3, *eve4; EditFace *efa, *efa_last_sel= NULL; EditEdge *eed; EditSelection *ese; float *co, (*keyco)[3]= NULL; int tot, a, eekadoodle= 0; const short is_paint_face_sel= paint_facesel_test(ob); const short is_paint_vert_sel= is_paint_face_sel ? FALSE : paint_vertsel_test(ob); if(me->edit_mesh==NULL) me->edit_mesh= MEM_callocN(sizeof(EditMesh), "editmesh"); else /* because of reload */ free_editMesh(me->edit_mesh); em= me->edit_mesh; em->selectmode= scene->toolsettings->selectmode; // warning needs to be synced em->act_face = NULL; em->totvert= tot= me->totvert; em->totedge= me->totedge; em->totface= me->totface; if(tot==0) { return; } if(ob->actcol > 0) em->mat_nr= ob->actcol-1; /* initialize fastmalloc for editmesh */ init_editmesh_fastmalloc(em, me->totvert, me->totedge, me->totface); actkey = ob_get_keyblock(ob); if(actkey) { /* undo-ing in past for previous editmode sessions gives corrupt 'keyindex' values */ undo_editmode_clear(); keyco= actkey->data; em->shapenr= ob->shapenr; } /* make editverts */ CustomData_copy(&me->vdata, &em->vdata, CD_MASK_EDITMESH, CD_CALLOC, 0); mvert= me->mvert; evlist= (EditVert **)MEM_mallocN(tot*sizeof(void *),"evlist"); for(a=0; a<tot; a++, mvert++) { co= mvert->co; /* edit the shape key coordinate if available */ if(keyco && a < actkey->totelem) co= keyco[a]; eve= addvertlist(em, co, NULL); evlist[a]= eve; /* face select sets selection in next loop */ if(!is_paint_face_sel) eve->f |= (mvert->flag & SELECT); if (mvert->flag & ME_HIDE) eve->h= 1; normal_short_to_float_v3(eve->no, mvert->no); eve->bweight= ((float)mvert->bweight)/255.0f; /* lets overwrite the keyindex of the editvert * with the order it used to be in before * editmode */ eve->keyindex = a; CustomData_to_em_block(&me->vdata, &em->vdata, a, &eve->data); } if(actkey && actkey->totelem!=me->totvert); else { MEdge *medge= me->medge; CustomData_copy(&me->edata, &em->edata, CD_MASK_EDITMESH, CD_CALLOC, 0); /* make edges */ for(a=0; a<me->totedge; a++, medge++) { eed= addedgelist(em, evlist[medge->v1], evlist[medge->v2], NULL); /* eed can be zero when v1 and v2 are identical, dxf import does this... */ if(eed) { int is_sel; if (is_paint_vert_sel) { /* when from vertex select, flush flags to edges, * allow selection, code below handles editmode selection conversion */ is_sel= (eed->v1->f & SELECT) && (eed->v2->f & SELECT); } else { is_sel= (medge->flag & SELECT); } eed->crease= ((float)medge->crease)/255.0f; eed->bweight= ((float)medge->bweight)/255.0f; if(medge->flag & ME_SEAM) eed->seam= 1; if(medge->flag & ME_SHARP) eed->sharp = 1; if(medge->flag & ME_FGON) eed->h= EM_FGON; // 2 different defines! if(medge->flag & ME_HIDE) eed->h |= 1; if(is_sel) eed->f |= SELECT; if(em->selectmode==SCE_SELECT_EDGE) EM_select_edge(eed, eed->f & SELECT); // force edge selection to vertices, seems to be needed ... CustomData_to_em_block(&me->edata,&em->edata, a, &eed->data); } } CustomData_copy(&me->fdata, &em->fdata, CD_MASK_EDITMESH, CD_CALLOC, 0); /* make faces */ mface= me->mface; for(a=0; a<me->totface; a++, mface++) { eve1= evlist[mface->v1]; eve2= evlist[mface->v2]; if(!mface->v3) eekadoodle= 1; eve3= evlist[mface->v3]; if(mface->v4) eve4= evlist[mface->v4]; else eve4= NULL; efa= addfacelist(em, eve1, eve2, eve3, eve4, NULL, NULL); if(efa) { CustomData_to_em_block(&me->fdata, &em->fdata, a, &efa->data); efa->mat_nr= mface->mat_nr; efa->flag= mface->flag & ~ME_HIDE; /* select and hide face flag */ if(mface->flag & ME_HIDE) { efa->h= 1; } else { int is_sel; if (!is_paint_vert_sel) { is_sel= (mface->flag & ME_FACE_SEL); } else { /* when from vertex select, flush flags to edges, * allow selection, code below handles editmode selection conversion */ is_sel= ( (efa->v1->f & SELECT) && (efa->v2->f & SELECT) && (efa->v3->f & SELECT) && (efa->v4 == NULL || efa->v4->f & SELECT) ); } if (a==me->act_face) { EM_set_actFace(em, efa); } /* dont allow hidden and selected */ if(is_sel) { efa->f |= SELECT; if(is_paint_face_sel) { EM_select_face(efa, 1); /* flush down */ } efa_last_sel= efa; } } } } } if(EM_get_actFace(em, 0)==NULL && efa_last_sel) { EM_set_actFace(em, efa_last_sel); } if(eekadoodle) error("This Mesh has old style edgecodes, please put it in the bugtracker!"); MEM_freeN(evlist); end_editmesh_fastmalloc(); // resets global function pointers if(me->mselect){ //restore editselections EM_init_index_arrays(em, 1,1,1); mselect = me->mselect; for(a=0; a<me->totselect; a++, mselect++){ /*check if recorded selection is still valid, if so copy into editmesh*/ if ( (mselect->type == EDITVERT && me->mvert[mselect->index].flag & SELECT) || (mselect->type == EDITEDGE && me->medge[mselect->index].flag & SELECT) || (mselect->type == EDITFACE && me->mface[mselect->index].flag & ME_FACE_SEL) ) { ese = MEM_callocN(sizeof(EditSelection), "Edit Selection"); ese->type = mselect->type; if(ese->type == EDITVERT) ese->data = EM_get_vert_for_index(mselect->index); else if(ese->type == EDITEDGE) ese->data = EM_get_edge_for_index(mselect->index); else if(ese->type == EDITFACE) ese->data = EM_get_face_for_index(mselect->index); BLI_addtail(&(em->selected),ese); } } EM_free_index_arrays(); } /* this creates coherent selections. also needed for older files */ EM_selectmode_set(em); /* paranoia check to enforce hide rules */ EM_hide_reset(em); /* sets helper flags which arent saved */ EM_fgon_flags(em); if (EM_get_actFace(em, 0)==NULL) { EM_set_actFace(em, em->faces.first ); /* will use the first face, this is so we alwats have an active face */ } }
static void addedgeface_mesh(EditMesh *em, wmOperator *op) { EditVert *eve, *neweve[4]; EditEdge *eed; EditFace *efa; short amount=0; /* how many selected ? */ if(em->selectmode & SCE_SELECT_EDGE) { /* in edge mode finding selected vertices means flushing down edge codes... */ /* can't make face with only edge selection info... */ EM_selectmode_set(em); } for(eve= em->verts.first; eve; eve= eve->next) { if(eve->f & SELECT) { amount++; if(amount>4) break; neweve[amount-1]= eve; } } if(amount==2) { eed= addedgelist(em, neweve[0], neweve[1], NULL); EM_select_edge(eed, 1); // XXX DAG_id_tag_update(obedit->data, 0); return; } else if(amount > 4) { addfaces_from_edgenet(em); return; } else if(amount<2) { BKE_report(op->reports, RPT_WARNING, "More vertices are needed to make an edge/face"); return; } efa= NULL; // check later if(amount==3) { if(exist_face_overlaps(em, neweve[0], neweve[1], neweve[2], NULL)==0) { efa= addfacelist(em, neweve[0], neweve[1], neweve[2], 0, NULL, NULL); EM_select_face(efa, 1); } else BKE_report(op->reports, RPT_WARNING, "The selected vertices already form a face"); } else if(amount==4) { /* this test survives when theres 2 triangles */ if(exist_face(em, neweve[0], neweve[1], neweve[2], neweve[3])==0) { int tria= 0; /* remove trias if they exist, 4 cases.... */ if(exist_face(em, neweve[0], neweve[1], neweve[2], NULL)) tria++; if(exist_face(em, neweve[0], neweve[1], neweve[3], NULL)) tria++; if(exist_face(em, neweve[0], neweve[2], neweve[3], NULL)) tria++; if(exist_face(em, neweve[1], neweve[2], neweve[3], NULL)) tria++; if(tria==2) join_triangles(em); else if(exist_face_overlaps(em, neweve[0], neweve[1], neweve[2], neweve[3])==0) { /* If there are 4 Verts, But more selected edges, we need to call addfaces_from_edgenet */ EditEdge *eedcheck; int count; count = 0; for(eedcheck= em->edges.first; eedcheck; eedcheck= eedcheck->next) { if(eedcheck->f & SELECT) { count++; } } if(count++ > 4){ addfaces_from_edgenet(em); return; } else { /* if 4 edges exist, we just create the face, convex or not */ efa= addface_from_edges(em); if(efa==NULL) { /* the order of vertices can be anything, 6 cases to check */ if( convex(neweve[0]->co, neweve[1]->co, neweve[2]->co, neweve[3]->co) ) { efa= addfacelist(em, neweve[0], neweve[1], neweve[2], neweve[3], NULL, NULL); } else if( convex(neweve[0]->co, neweve[2]->co, neweve[3]->co, neweve[1]->co) ) { efa= addfacelist(em, neweve[0], neweve[2], neweve[3], neweve[1], NULL, NULL); } else if( convex(neweve[0]->co, neweve[2]->co, neweve[1]->co, neweve[3]->co) ) { efa= addfacelist(em, neweve[0], neweve[2], neweve[1], neweve[3], NULL, NULL); } else if( convex(neweve[0]->co, neweve[1]->co, neweve[3]->co, neweve[2]->co) ) { efa= addfacelist(em, neweve[0], neweve[1], neweve[3], neweve[2], NULL, NULL); } else if( convex(neweve[0]->co, neweve[3]->co, neweve[2]->co, neweve[1]->co) ) { efa= addfacelist(em, neweve[0], neweve[3], neweve[2], neweve[1], NULL, NULL); } else if( convex(neweve[0]->co, neweve[3]->co, neweve[1]->co, neweve[2]->co) ) { efa= addfacelist(em, neweve[0], neweve[3], neweve[1], neweve[2], NULL, NULL); } else BKE_report(op->reports, RPT_WARNING, "cannot find nice quad from concave set of vertices"); } } } else BKE_report(op->reports, RPT_WARNING, "The selected vertices already form a face"); } else BKE_report(op->reports, RPT_WARNING, "The selected vertices already form a face"); } if(efa) { EM_select_face(efa, 1); fix_new_face(em, efa); recalc_editnormals(em); } }