Example #1
0
int EpocHandler::updateData()
{
	//if(debug)
	//	std::cout << "1" <<std::endl;
	if(!connected){
		useradded = false;
		if(connect())
		{
			if(debug)
				std::cout << "Successfully connected" <<std::endl;
		}else
		{
			if(debug)
				std::cout << "Did not Connect Properly" << std::endl;
		}
	}
	if(debug)
		std::cout << "2" <<std::endl;
	DataHandle hData = EE_DataCreate();
	EE_DataSetBufferSizeInSec(secs);
	EE_Event_t eventType;
	state = EE_EngineGetNextEvent(eEvent);
	eventType = EE_EmoEngineEventGetType(eEvent); 
	while(!useradded){
		if ((state) == EDK_OK)
		{
			
			EE_EmoEngineEventGetUserId(eEvent, &userID);			
			// Log the EmoState if it has been updated
			if (eventType == EE_UserAdded) {
				if(debug)
					std::cout << "User added" << std::endl;
				useradded = true;
				EE_DataAcquisitionEnable(userID, true);
				readytocollect = true;
			}else{
				if(debug)
					std::cout << "No user added" << std::endl;
			}
		}
		state = EE_EngineGetNextEvent(eEvent);
		eventType = EE_EmoEngineEventGetType(eEvent);
	}
	
	if (readytocollect)
	{
		if(debug)
			std::cout << "3" <<std::endl;
		//alte arrays löschen
		if(updated){
			for(it_type iterator = eegDataMap.begin(); iterator != eegDataMap.end(); iterator++) {
				delete[] iterator->second;
			}
			updated = false;
		}

		EE_DataUpdateHandle(0, hData);
		EE_EmoEngineEventGetEmoState(eEvent, eState);
		EE_DataGetNumberOfSample(hData, &nSamplesTaken);
		if (debug)
			std::cout << "Updated " << nSamplesTaken << std::endl;
		if (nSamplesTaken != 0) {
			if(debug)
				std::cout << "EmoState read " <<std::endl;
			if(debug)
				std::cout << " , " << (eventType == EE_EmoStateUpdated) << std::endl;
			pEngagement =  ES_AffectivGetEngagementBoredomScore(eState);
			pFrustration = ES_AffectivGetFrustrationScore(eState);
			pMeditation = ES_AffectivGetMeditationScore(eState);
			pExcitement = ES_AffectivGetExcitementShortTermScore(eState);
			if(debug)
				std::cout << "EmoState read " << pEngagement << ", " << pFrustration << ", " << pMeditation<<std::endl;
			
			if(debug)
				std::cout << "datachannels size " << sizeof(dataChannels)/sizeof(dataChannels[0]) << std::endl;
			if(debug)
				std::cout << "Map Size : "<< eegDataMap.size() <<std::endl;
			
			//Map füllen
			for(int i = 0; i < sizeof(dataChannels)/sizeof(dataChannels[0]); ++i){
				double* data = new double[nSamplesTaken];
				if(debug)
					std::cout << "check!\t";
				EE_DataGet(hData, dataChannels[i],data, nSamplesTaken);
				eegDataMap[dataChannels[i]] = data;

			} 
			if(debug)
				std::cout << "4" <<std::endl;
			updated = true;
			if(debug)
				std::cout << "sizeof Map: " << eegDataMap.size() <<std::endl;

		}

	}
	//disconnect();

	return nSamplesTaken;
}
Example #2
0
void emotiv::init(){

	EE_DataChannel_t targetChannelList[] = {
		ED_COUNTER,
		ED_AF3, ED_F7, ED_F3, ED_FC5, ED_T7, 
		ED_P7, ED_O1, ED_O2, ED_P8, ED_T8, 
		ED_FC6, ED_F4, ED_F8, ED_AF4, ED_GYROX, ED_GYROY, ED_TIMESTAMP, 
		ED_FUNC_ID, ED_FUNC_VALUE, ED_MARKER, ED_SYNC_SIGNAL
	};

const char header[] = "COUNTER,AF3,F7,F3, FC5, T7, P7, O1, O2,P8" 
                      ", T8, FC6, F4,F8, AF4,GYROX, GYROY, TIMESTAMP, "   
                      "FUNC_ID, FUNC_VALUE, MARKER, SYNC_SIGNAL,";
const char affectivSuitesName[] = "Engagement,Frustration,Meditation,Excitement,";

	EmoEngineEventHandle eEvent			= EE_EmoEngineEventCreate();
	EmoStateHandle eState				= EE_EmoStateCreate();
	unsigned int userID					= 0;
	const unsigned short composerPort	= 1726;
	float secs							= 1;
	unsigned int datarate				= 0;
	bool readytocollect					= false;
	int option							= 0;
	int state							= 0;


	
	if (EE_EngineConnect() != EDK_OK) {
		throw std::exception("Emotiv Engine start up failed.");
	}
				
		
		std::cout << "Start receiving EEG Data and affectiv data! Press any key to stop logging...\n" << std::endl;
    	std::ofstream ofs("../bin/EEG_Data.csv",std::ios::trunc);
		ofs << header << std::endl;
		std::ofstream ofs2("../bin/Affectiv_Data.csv",std::ios::trunc);
		ofs2 << affectivSuitesName << std::endl;
		
		DataHandle hData = EE_DataCreate();
		EE_DataSetBufferSizeInSec(secs);

		std::cout << "Buffer size in secs:" << secs << std::endl;

		while (!_kbhit()) {

			state = EE_EngineGetNextEvent(eEvent);
			EE_Event_t eventType;

			if (state == EDK_OK) {

				eventType = EE_EmoEngineEventGetType(eEvent);
				EE_EmoEngineEventGetUserId(eEvent, &userID);
				EE_EmoEngineEventGetEmoState(eEvent, eState);

				// Log the EmoState if it has been updated
				if (eventType == EE_UserAdded) {
					std::cout << "User added";
					EE_DataAcquisitionEnable(userID,true);
					readytocollect = true;
				}
			

			if (readytocollect && (eventType == EE_EmoStateUpdated)) {
												
						EE_DataUpdateHandle(0, hData);

						unsigned int nSamplesTaken=0;
						EE_DataGetNumberOfSample(hData,&nSamplesTaken);
		
						std::cout << "Updated " << nSamplesTaken << std::endl;
						
						if (nSamplesTaken != 0  ) {

							double* data = new double[nSamplesTaken];
							for (int sampleIdx=0 ; sampleIdx<(int)nSamplesTaken ; ++ sampleIdx) {
								for (int i = 0 ; i<sizeof(targetChannelList)/sizeof(EE_DataChannel_t) ; i++) {

									EE_DataGet(hData, targetChannelList[i], data, nSamplesTaken);
									ofs << data[sampleIdx] << ",";
								}	
								ofs << std::endl;
							}
							delete[] data;							
						}
						
						float affEngegement = ES_AffectivGetEngagementBoredomScore(eState);
						float affFrus = ES_AffectivGetFrustrationScore(eState);
						float affMed = ES_AffectivGetMeditationScore(eState);
						float affExcitement = ES_AffectivGetExcitementShortTermScore(eState);
						printf("Engagement: %f, Frustration: %f, ...\n",affEngegement,affFrus);
						ofs2 <<affEngegement<<","<<	affFrus<<","<<affMed<<","<<affExcitement<<","<<std::endl;

			}
			}
			Sleep(100);
		}

		ofs.close();
		ofs2.close();
		EE_DataFree(hData);

}
//--------------------------------------------------------------
void testApp::setup(){
	
	EmoEngineEventHandle eEvent			= EE_EmoEngineEventCreate();
	EmoStateHandle eState				= EE_EmoStateCreate();
	unsigned int userID					= 0;
	const unsigned short composerPort	= 1726;
	float secs							= 1;
	unsigned int datarate				= 0;
	bool readytocollect					= false;
	int option							= 0;
	int state							= 0;


	std::string input;

	try {

		//if (argc != 2) {
			//throw std::exception("Please supply the log file name.\nUsage: EEGLogger [log_file_name].");
		//}

		std::cout << "===================================================================" << std::endl;
		std::cout << "Example to show how to log EEG Data and Affectiv Data from EmoEngine/EmoComposer."	   << std::endl;
		std::cout << "===================================================================" << std::endl;
		std::cout << "Press '1' to start and connect to the EmoEngine                    " << std::endl;
		std::cout << "Press '2' to connect to the EmoComposer                            " << std::endl;
		std::cout << ">> ";

		std::getline(std::cin, input, '\n');
		option = atoi(input.c_str());

		switch (option) {
			case 1:
			{
				if (EE_EngineConnect() != EDK_OK) {
					throw std::exception("Emotiv Engine start up failed.");
				}
				break;
			}
			case 2:
			{
				std::cout << "Target IP of EmoComposer? [127.0.0.1] ";
				std::getline(std::cin, input, '\n');

				if (input.empty()) {
					input = std::string("127.0.0.1");
				}

				if (EE_EngineRemoteConnect(input.c_str(), composerPort) != EDK_OK) {
					std::string errMsg = "Cannot connect to EmoComposer on [" + input + "]";
					throw std::exception(errMsg.c_str());
				}
				break;
			}
			default:
				throw std::exception("Invalid option...");
				break;
		}
		
		
		std::cout << "Start receiving EEG Data and affectiv data! Press any key to stop logging...\n" << std::endl;
    	std::ofstream ofs("../bin/EEG_Data.csv",std::ios::trunc);
		ofs << header << std::endl;
		std::ofstream ofs2("../bin/Affectiv_Data.csv",std::ios::trunc);
		ofs2 << affectivSuitesName << std::endl;
		
		DataHandle hData = EE_DataCreate();
		EE_DataSetBufferSizeInSec(secs);

		std::cout << "Buffer size in secs:" << secs << std::endl;

		while (!_kbhit()) {

			state = EE_EngineGetNextEvent(eEvent);
			EE_Event_t eventType;

			if (state == EDK_OK) {

				eventType = EE_EmoEngineEventGetType(eEvent);
				EE_EmoEngineEventGetUserId(eEvent, &userID);
				EE_EmoEngineEventGetEmoState(eEvent, eState);

				// Log the EmoState if it has been updated
				if (eventType == EE_UserAdded) {
					std::cout << "User added";
					EE_DataAcquisitionEnable(userID,true);
					readytocollect = true;
				}
			

			if (readytocollect && (eventType == EE_EmoStateUpdated)) {
												
						EE_DataUpdateHandle(0, hData);

						unsigned int nSamplesTaken=0;
						EE_DataGetNumberOfSample(hData,&nSamplesTaken);
		
						std::cout << "Updated " << nSamplesTaken << std::endl;
						

						if (nSamplesTaken != 0  ) {

							double* data = new double[nSamplesTaken];
							for (int sampleIdx=0 ; sampleIdx<(int)nSamplesTaken ; ++ sampleIdx) {
								for (int i = 0 ; i<sizeof(targetChannelList)/sizeof(EE_DataChannel_t) ; i++) {

									EE_DataGet(hData, targetChannelList[i], data, nSamplesTaken);
									ofs << data[sampleIdx] << ",";
								}	
								ofs << std::endl;
							}
							delete[] data;							
						}
						
						float affEngegement = ES_AffectivGetEngagementBoredomScore(eState);
						float affFrus = ES_AffectivGetFrustrationScore(eState);
						float affMed = ES_AffectivGetMeditationScore(eState);
						float affExcitement = ES_AffectivGetExcitementShortTermScore(eState);
						printf("Engagement: %f, Frustration: %f, ...\n",affEngegement,affFrus);
						ofs2 <<affEngegement<<","<<	affFrus<<","<<affMed<<","<<affExcitement<<","<<std::endl;

			}
			}
			Sleep(100);
		}

		ofs.close();
		ofs2.close();
		EE_DataFree(hData);

	}
	catch (const std::exception& e) {
		std::cerr << e.what() << std::endl;
		std::cout << "Press any key to exit..." << std::endl;
		getchar();
	}
	
}