Example #1
0
//-----------------------------------------------------------------------------
// Places Detail Objects in the level
//-----------------------------------------------------------------------------
void EmitDetailObjects()
{
	EmitDetailModels();

	// Done! Now lets add the lumps (destroy previous ones)
	SetLumpData( );

	if ( s_nDetailOverflow != 0 )
	{
		Warning( "Error! Too many detail props on this map. %d were not emitted!\n", s_nDetailOverflow );
	}
}
//-----------------------------------------------------------------------------
// Places Detail Objects in the level
//-----------------------------------------------------------------------------
void EmitDetailObjects()
{
	// Guarantee identical random emission...
	srand(1);
	RandomSeed( 1 );

	EmitDetailModels();

	// Done! Now lets add the lumps (destroy previous ones)
	SetLumpData( );

	if ( s_nDetailOverflow != 0 )
	{
		Warning( "Error! Too many detail props on this map. %d were not emitted!\n", s_nDetailOverflow );
	}
}