void EnterCombat(Unit * /*who*/) { DoScriptText(SAY_AGGRO, me); _EnterCombat(); events.ScheduleEvent(EVENT_MELEE_CHECK, 6000); events.ScheduleEvent(EVENT_SMASH, 5000); events.ScheduleEvent(EVENT_ENRAGE, 600000); EncounterInCombat(me, instance); }
void Reset() { DoCast(SPELL_ARM_VISUAL); EncounterInCombat(me, pInstance); uiSweepTimer = 0; }
void EnterCombat(Unit* /*who*/) { EncounterInCombat(me, pInstance); uiSweepTimer = 15000; }
void EnterCombat(Unit* /*who*/) { EncounterInCombat(me, pInstance); uiStoneGripTimer = 30000; }