/*
 =======================================================================================================================
    Map_Free
 =======================================================================================================================
 */
void Map_Free(void)
{
	g_bRestoreBetween = false;

	if (selected_brushes.next && (selected_brushes.next != &selected_brushes)) {
		if (g_pParentWnd->MessageBox("Copy selection?", "", MB_YESNO) == IDYES) {
			Map_SaveBetween();
		}
	}

	// clear all the render and sound system data
	g_qeglobals.rw->InitFromMap(NULL);
	g_qeglobals.sw->ClearAllSoundEmitters();

	Texture_ClearInuse();
	Pointfile_Clear();
	strcpy(currentmap, "unnamed.map");
	Sys_SetTitle(currentmap);
	g_qeglobals.d_num_entities = 0;

	if (!active_brushes.next) { // first map
		active_brushes.prev = active_brushes.next = &active_brushes;
		selected_brushes.prev = selected_brushes.next = &selected_brushes;
		filtered_brushes.prev = filtered_brushes.next = &filtered_brushes;

		entities.prev = entities.next = &entities;
	} else {
		while (active_brushes.next != &active_brushes) {
			Brush_Free(active_brushes.next, false);
		}

		while (selected_brushes.next != &selected_brushes) {
			Brush_Free(selected_brushes.next, false);
		}

		while (filtered_brushes.next != &filtered_brushes) {
			Brush_Free(filtered_brushes.next, false);
		}

		while (entities.next != &entities) {
			Entity_Free(entities.next);
		}
	}

	if (world_entity) {
		Entity_Free(world_entity);
	}

	world_entity = NULL;
}
Example #2
0
/*	Turn the currently selected entity back into normal brushes
*/
void  Select_Ungroup (void)
{
	entity_t	*e;
	brush_t		*b;

	e = selected_brushes.next->owner;

	if (!e || e == world_entity || e->eclass->fixedsize)
	{
		Sys_Status ("Not a grouped entity.", 0);
		return;
	}

	for (b=e->brushes.onext ; b != &e->brushes ; b=e->brushes.onext)
	{
		Brush_RemoveFromList (b);
		Brush_AddToList (b, &active_brushes);
		Entity_UnlinkBrush (b);
		Entity_LinkBrush (world_entity, b);
		Brush_Build( b );
		b->owner = world_entity;
	}

	Entity_Free (e);
	Sys_UpdateWindows (W_ALL);
}
Example #3
0
/*
=============
Undo_Clear

  Clears the undo buffer.
=============
*/
void Undo_Clear(void)
{
	undo_t *undo, *nextundo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity;

	Undo_ClearRedo();
	for (undo = g_undolist; undo; undo = nextundo)
	{
		nextundo = undo->next;
		for (pBrush = undo->brushlist.next ; pBrush != NULL && pBrush != &undo->brushlist ; pBrush = pNextBrush)
		{
			pNextBrush = pBrush->next;
			g_undoMemorySize -= Brush_MemorySize(pBrush);
			Brush_Free(pBrush);
		}
		for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = pNextEntity)
		{
			pNextEntity = pEntity->next;
			g_undoMemorySize -= Entity_MemorySize(pEntity);
			Entity_Free(pEntity);
		}
		g_undoMemorySize -= sizeof(undo_t);
		Mem_Free(undo);
	}
	g_undolist = NULL;
	g_lastundo = NULL;
	g_undoSize = 0;
	g_undoMemorySize = 0;
	g_undoId = 1;
}
Example #4
0
/*
=============
Undo_FreeFirstUndo
=============
*/
void Undo_FreeFirstUndo(void)
{
	undo_t *undo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity;

	//remove the oldest undo from the undo buffer
	undo = g_undolist;
	g_undolist = g_undolist->next;
	g_undolist->prev = NULL;
	//
	for (pBrush = undo->brushlist.next ; pBrush != NULL && pBrush != &undo->brushlist ; pBrush = pNextBrush)
	{
		pNextBrush = pBrush->next;
		g_undoMemorySize -= Brush_MemorySize(pBrush);
		Brush_Free(pBrush);
	}
	for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		g_undoMemorySize -= Entity_MemorySize(pEntity);
		Entity_Free(pEntity);
	}
	g_undoMemorySize -= sizeof(undo_t);
	Mem_Free(undo);
	g_undoSize--;
}
Example #5
0
/*
=============
Undo_ClearRedo
=============
*/
void Undo_ClearRedo(void)
{
	undo_t *redo, *nextredo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity;

	for (redo = g_redolist; redo; redo = nextredo)
	{
		nextredo = redo->next;
		for (pBrush = redo->brushlist.next ; pBrush != NULL && pBrush != &redo->brushlist ; pBrush = pNextBrush)
		{
			pNextBrush = pBrush->next;
			Brush_Free(pBrush);
		}
		for (pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = pNextEntity)
		{
			pNextEntity = pEntity->next;
			Entity_Free(pEntity);
		}
		Mem_Free(redo);
	}
	g_redolist = NULL;
	g_lastredo = NULL;
	g_redoId = 1;
}
Example #6
0
/*
================
Map_Free
================
*/
void Map_Free (void)
{
  g_bRestoreBetween = false;
	if (selected_brushes.next &&
		(selected_brushes.next != &selected_brushes) )
	{
    if (MessageBox(g_qeglobals.d_hwndMain, "Copy selection?", "", MB_YESNO) == IDYES)
		  Map_SaveBetween ();
	}

	Texture_ClearInuse ();
	Pointfile_Clear ();
	strcpy (currentmap, "unnamed.map");
	Sys_SetTitle (currentmap);
	g_qeglobals.d_num_entities = 0;
	g_qeglobals.d_numterrapoints = 0;

	if (!active_brushes.next)
	{	// first map
		active_brushes.prev = active_brushes.next = &active_brushes;
		selected_brushes.prev = selected_brushes.next = &selected_brushes;
		filtered_brushes.prev = filtered_brushes.next = &filtered_brushes;

		entities.prev = entities.next = &entities;
	}
	else
	{
		while (active_brushes.next != &active_brushes)
			Brush_Free (active_brushes.next);
		while (selected_brushes.next != &selected_brushes)
			Brush_Free (selected_brushes.next);
		while (filtered_brushes.next != &filtered_brushes)
			Brush_Free (filtered_brushes.next);

		while (entities.next != &entities)
			Entity_Free (entities.next);
	}

  if (world_entity)
    Entity_Free(world_entity);
	world_entity = NULL;
}
Example #7
0
void RemoveRegionBrushes( void ){
	int i;

	if ( !region_active ) {
		return;
	}
	for ( i = 0 ; i < 6 ; i++ )
		Brush_Free( region_sides[i] );

	CleanFilter( region_startpoint );
	Entity_Free( region_startpoint );
}
Example #8
0
/*
   ================
   Map_Free
   free all map elements, reinitialize the structures that depend on them
   ================
 */
void Map_Free( void ){
	g_bRestoreBetween = false;
	if ( selected_brushes.next &&
		 ( selected_brushes.next != &selected_brushes ) ) {
		if ( gtk_MessageBox( g_pParentWnd->m_pWidget, "Copy selection?", " ", MB_YESNO ) == IDYES ) {
			Map_SaveBetween();
		}
	}

	QERApp_ActiveShaders_SetInUse( false );
	Pointfile_Clear();
	g_qeglobals.d_num_entities = 0;

	if ( !active_brushes.next ) {
		// first map
		active_brushes.prev = active_brushes.next = &active_brushes;
		selected_brushes.prev = selected_brushes.next = &selected_brushes;
		filtered_brushes.prev = filtered_brushes.next = &filtered_brushes;
		entities.prev = entities.next = &entities;
	}
	else
	{
		// free selected faces array
		g_ptrSelectedFaces.RemoveAll();
		g_ptrSelectedFaceBrushes.RemoveAll();
		while ( active_brushes.next != &active_brushes )
			Brush_Free( active_brushes.next );
		while ( selected_brushes.next != &selected_brushes )
			Brush_Free( selected_brushes.next );
		while ( filtered_brushes.next != &filtered_brushes )
			Brush_Free( filtered_brushes.next );
		while ( entities.next != &entities )
			Entity_Free( entities.next );
	}

	if ( world_entity ) {
		Entity_Free( world_entity );
	}
	world_entity = NULL;
}
void CPlugInManager::Cleanup()
{
	int i;
	for (i = 0; i < m_PlugIns.GetSize(); i++)
	{
		CPlugIn *plug = reinterpret_cast<CPlugIn*>(m_PlugIns.GetAt(i));
		plug->free();
		delete plug;
	}
	m_PlugIns.RemoveAll();
	
	for (i = 0; i < m_BrushHandles.GetSize(); i++)
	{
		brush_t *pb = reinterpret_cast<brush_t*>(m_BrushHandles.GetAt(i));
		Brush_Free(pb);
	}
	m_BrushHandles.RemoveAll();
	
	for (i = 0; i < m_EntityHandles.GetSize(); i++)
	{
		entity_t *pe = reinterpret_cast<entity_t*>(m_EntityHandles.GetAt(i));
		Entity_Free(pe);
	}
	m_EntityHandles.RemoveAll();
	
	// patches
	// these are linked into the map
	m_PatchesHandles.RemoveAll();
	// these patches were allocated by Radiant on plugin request
	// if the list is not empty, it means either the plugin asked for allocation and never commited them to the map
	// in which case we are supposed to delete them
	// or it commited them but never called m_pfnReleasePatchHandles, in case the patches may have already been
	// erased and we are trying a second time, therefore crashing ..
	//++timo FIXME: for now I leave a leak warning, we'd need a table to keep track of commited patches
#ifdef _DEBUG
	if (m_PluginPatches.GetSize() != 0)
		Sys_Printf("WARNING: m_PluginPatches.GetSize() != 0 in CPlugInManager::Cleanup, possible leak\n");
#endif
/*	for (i = 0; i < m_PluginPatches.GetSize(); i++)
	{
		patchMesh_t *pMesh = reinterpret_cast<patchMesh_t*>(m_PluginPatches.GetAt(i));
		if (pMesh->pSymbiot)
			delete pMesh;
	}
	m_PluginPatches.RemoveAll(); */
}
Example #10
0
void Map_Read( IDataStream *in, CPtrArray *map ){
	entity_t *pEntity;
	char *buf;

	unsigned long len = in->GetLength();
	buf = new char[len + 1];
	in->Read( buf, len );
	buf[len] = '\0';
	StartTokenParsing( buf );
	abortcode = MAP_NOERROR;

	while ( abortcode == MAP_NOERROR )
	{
		if ( !GetToken( true ) ) { // { or NULL
			break;
		}
		pEntity = Entity_Alloc();
		pEntity->pData = new CPtrArray;
		Entity_Parse( pEntity );
		map->Add( pEntity );
	}

	delete [] buf;

	if ( abortcode != MAP_NOERROR ) {
		int num_ents, num_brushes,i,j;
		entity_t *e;
		CPtrArray *brushes;

		num_ents = map->GetSize();
		for ( i = 0; i < num_ents; i++ )
		{
			e = (entity_t*)map->GetAt( i );
			brushes = (CPtrArray*)e->pData;
			num_brushes = brushes->GetSize();
			for ( j = 0; j < num_brushes; j++ )
			{
				Brush_Free( (brush_t *)brushes->GetAt( j ), true );
			}
			brushes->RemoveAll();
			delete brushes;
			Entity_Free( e );
		}
		map->RemoveAll();
	}
}
Example #11
0
void Map_FreeEntities( CPtrArray *ents ){
	int i, j, num_ents, num_brushes;
	entity_t* e;
	CPtrArray* brushes;

	num_ents = ents->GetSize();
	for ( i = 0; i < num_ents; i++ )
	{
		e = (entity_t*)ents->GetAt( i );
		brushes = (CPtrArray*)e->pData;
		num_brushes = brushes->GetSize();
		for ( j = 0; j < num_brushes; j++ )
			Brush_Free( (brush_t*)brushes->GetAt( j ) );
		brushes->RemoveAll();
		delete (CPtrArray*)e->pData;
		e->pData = NULL;
		Entity_Free( e );
	}
	ents->RemoveAll();
}
Example #12
0
/*
=============
Select_Ungroup

Turn the currently selected entity back into normal brushes
=============
*/
void Select_Ungroup( void )
{
	int numselectedgroups;
	entity_s*   e;
	brush_s*        b, *sb;
	
	numselectedgroups = 0;
	for ( sb = selected_brushes.next; sb != &selected_brushes; sb = sb->next )
	{
		e = sb->owner;
		
		if ( !e || e == world_entity || e->eclass->fixedsize )
		{
			continue;
		}
		
		for ( b = e->brushes.onext; b != &e->brushes; b = e->brushes.onext )
		{
			//Brush_RemoveFromList (b);
			//Brush_AddToList (b, &active_brushes);
			Entity_UnlinkBrush( b );
			Entity_LinkBrush( world_entity, b );
			Brush_Build( b );
			b->owner = world_entity;
		}
		Entity_Free( e );
		numselectedgroups++;
	}
	
	if ( numselectedgroups <= 0 )
	{
		Sys_Printf( "No grouped entities selected.\n" );
		return;
	}
	Sys_Printf( "Ungrouped %d entit%s.\n", numselectedgroups, ( numselectedgroups == 1 ) ? "y" : "ies" );
	Sys_UpdateWindows( W_ALL );
}
Example #13
0
/*
=============
Undo_Redo
=============
*/
void Undo_Redo(void)
{
	undo_t *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pRedoEntity;

	if (!g_lastredo)
	{
		Sys_Status("Nothing left to redo.\n");
		return;
	}
	if (g_lastundo)
	{
		if (!g_lastundo->done)
		{
			Sys_Status("WARNING: last undo not finished.\n");
		}
	}
	// get the last redo
	redo = g_lastredo;
	if (g_lastredo->prev) g_lastredo->prev->next = NULL;
	else g_redolist = NULL;
	g_lastredo = g_lastredo->prev;
	//
	Undo_GeneralStart(redo->operation);
	// remove current selection
	Select_Deselect();
	// move "created" brushes back to the last undo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->redoId == redo->id)
		{
			//move the brush to the undo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &g_lastundo->brushlist);
			g_undoMemorySize += Brush_MemorySize(pBrush);
			pBrush->ownerId = pBrush->owner->entityId;
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities back to the last undo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->redoId == redo->id)
		{
			// check if this entity is in the redo
			for (pRedoEntity = redo->entitylist.next; pRedoEntity != NULL && pRedoEntity != &redo->entitylist; pRedoEntity = pRedoEntity->next)
			{
				// move brushes to the redo entity
				if (pRedoEntity->entityId == pEntity->entityId)
				{
					pRedoEntity->brushes.next = pEntity->brushes.next;
					pRedoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &g_lastundo->entitylist);
			g_undoMemorySize += Entity_MemorySize(pEntity);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = redo->entitylist.next)
	{
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			//free the epairs of the world entity
			Entity_FreeEpairs(world_entity);
			//set back the original epairs
			world_entity->epairs = pEntity->epairs;
			//free the world_entity clone that stored the epairs
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
		}
	}
	// add the redo brushes back into the selected brushes
	for (pBrush = redo->brushlist.next; pBrush != NULL && pBrush != &redo->brushlist; pBrush = redo->brushlist.next)
	{
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
		{
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
    }
	//
	Undo_End();
	//
	common->Printf("%s redone.\n", redo->operation);
	//
	g_redoId--;
	// free the undo
	Mem_Free(redo);
	//
    g_bScreenUpdates = true; 
    Sys_UpdateWindows(W_ALL);
}
Example #14
0
/*
=============
Undo_Undo
=============
*/
void Undo_Undo(void)
{
	undo_t *undo, *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pUndoEntity;

	if (!g_lastundo)
	{
		Sys_Status("Nothing left to undo.\n");
		return;
	}
	if (!g_lastundo->done)
	{
		Sys_Status("Undo_Undo: WARNING: last undo not yet finished!\n");
	}
	// get the last undo
	undo = g_lastundo;
	if (g_lastundo->prev) g_lastundo->prev->next = NULL;
	else g_undolist = NULL;
	g_lastundo = g_lastundo->prev;

	//allocate a new redo
	redo = (undo_t *) Mem_ClearedAlloc(sizeof(undo_t), TAG_TOOLS);
	if (!redo) return;
	memset(redo, 0, sizeof(undo_t));
	redo->brushlist.next = &redo->brushlist;
	redo->brushlist.prev = &redo->brushlist;
	redo->entitylist.next = &redo->entitylist;
	redo->entitylist.prev = &redo->entitylist;
	if (g_lastredo) g_lastredo->next = redo;
	else g_redolist = redo;
	redo->prev = g_lastredo;
	redo->next = NULL;
	g_lastredo = redo;
	redo->time = Sys_DoubleTime();
	redo->id = g_redoId++;
	redo->done = true;
	redo->operation = undo->operation;

	//reset the redo IDs of all brushes using the new ID
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	//reset the redo IDs of all entities using thew new ID
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
	{
		if (pEntity->redoId == redo->id)
		{
			pEntity->redoId = 0;
		}
	}

	// remove current selection
	Select_Deselect();
	// move "created" brushes to the redo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->undoId == undo->id)
		{
			//Brush_Free(pBrush);
			//move the brush to the redo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &redo->brushlist);
			//make sure the ID of the owner is stored
			pBrush->ownerId = pBrush->owner->entityId;
			//unlink the brush from the owner entity
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities to the redo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->undoId == undo->id)
		{
			// check if this entity is in the undo
			for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next)
			{
				// move brushes to the undo entity
				if (pUndoEntity->entityId == pEntity->entityId)
				{
					pUndoEntity->brushes.next = pEntity->brushes.next;
					pUndoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &redo->entitylist);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next)
	{
		g_undoMemorySize -= Entity_MemorySize(pEntity);
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			//free the epairs of the world entity
			Entity_FreeEpairs(world_entity);
			//set back the original epairs
			world_entity->epairs = pEntity->epairs;
			//free the world_entity clone that stored the epairs
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
			pEntity->redoId = redo->id;
		}
	}
	// add the undo brushes back into the selected brushes
	for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next)
	{
		g_undoMemorySize -= Brush_MemorySize(pBrush);
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
		{
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
		pBrush->redoId = redo->id;
    }
	//
	common->Printf("%s undone.\n", undo->operation);
	// free the undo
	g_undoMemorySize -= sizeof(undo_t);
	Mem_Free(undo);
	g_undoSize--;
	g_undoId--;
	if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize;
	//

	Sys_BeginWait();
	brush_t *b, *next;
	for (b = active_brushes.next ; b != NULL && b != &active_brushes ; b=next) {
		next = b->next;
		Brush_Build( b, true, false, false );
	}
	for (b = selected_brushes.next ; b != NULL && b != &selected_brushes ; b=next) {
		next = b->next;
		Brush_Build( b, true, false, false );
	}
	Sys_EndWait();

    g_bScreenUpdates = true; 
    Sys_UpdateWindows(W_ALL);
}
Example #15
0
/*
===========
Map_SaveFile
===========
*/
void Map_SaveFile (char *filename, qboolean use_region )
{
	entity_t	*e, *next;
	FILE		*f;
	char         temp[1024];
	int			count;

  if (filename == NULL || strlen(filename) == 0)
  {
    CFileDialog dlgSave(FALSE, "map", NULL, OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT, "Map Files (*.map)|*.map||", AfxGetMainWnd());
    if (dlgSave.DoModal() == IDOK)
      filename = strdup(dlgSave.m_ofn.lpstrFile);
    else 
      return;
  }

	Pointfile_Clear ();
	QE_ConvertDOSToUnixName( temp, filename );

	if (!use_region)
	{
		char	backup[1024];

		// rename current to .bak
		strcpy (backup, filename);
		StripExtension (backup);
		strcat (backup, ".bak");
		_unlink (backup);
		rename (filename, backup);
	}

	Sys_Printf ("Map_SaveFile: %s\n", filename);

	f = fopen(filename, "w");

	if (!f)
	{
		Sys_Printf ("ERROR!!!! Couldn't open %s\n", filename);
		return;
	}

	if (use_region)
  {
		AddRegionBrushes ();
  }

	// write world entity first
	Entity_Write (world_entity, f, use_region);

	// then write all other ents
	count = 1;
	for (e=entities.next ; e != &entities ; e=next)
	{
		next = e->next;
		if (e->brushes.onext == &e->brushes)
    {
			Entity_Free (e);	// no brushes left, so remove it
    }
		else
    {
	   	fprintf (f, "// entity %i\n", count);
	  	count++;
			Entity_Write (e, f, use_region);
    }
	}

	// save the group info stuff
	Group_Save(f);

	fclose (f);

	if (use_region)
		RemoveRegionBrushes ();

	Sys_Printf ("Saved.\n");
	modified = false;

	if ( !strstr( temp, "autosave" ) )
		Sys_SetTitle (temp);

	if (!use_region)
	{
		time_t	timer;
		FILE	*f;

		time (&timer);
		MessageBeep (MB_ICONEXCLAMATION);
		f = fopen ("c:/tstamps.log", "a");
		if (f)
		{
			fprintf (f, "%s", filename);
			//fprintf (f, "%4i : %35s : %s", g_qeglobals.d_workcount, filename, ctime(&timer));
			fclose (f);
			g_qeglobals.d_workcount = 0;
		}
		fclose (f);
		Sys_Status ("Saved.\n", 0);
	}
	
  //Curve_WriteFile (filename);		//.trinity
  //Patch_WriteFile (filename);
}
Example #16
0
/*
   =============
   Undo_Redo
   =============
 */
void Undo_Redo( void ){
	// spog - disable undo if undo levels = 0
	if ( g_PrefsDlg.m_nUndoLevels == 0 ) {
		Sys_Printf( "Undo_Redo: undo is disabled.\n" );
		return;
	}

	undo_t *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pRedoEntity;

	if ( !g_lastredo ) {
		Sys_Printf( "Nothing left to redo.\n" );
		return;
	}
	if ( g_lastundo ) {
		if ( !g_lastundo->done ) {
			Sys_Printf( "WARNING: last undo not finished.\n" );
		}
	}
	// get the last redo
	redo = g_lastredo;
	if ( g_lastredo->prev ) {
		g_lastredo->prev->next = NULL;
	}
	else{g_redolist = NULL; }
	g_lastredo = g_lastredo->prev;
	//
	Undo_GeneralStart( redo->operation );
	// remove current selection
	Select_Deselect();
	// move "created" brushes back to the last undo
	for ( pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pNextBrush )
	{
		pNextBrush = pBrush->next;
		if ( pBrush->redoId == redo->id ) {
			//move the brush to the undo
			Brush_RemoveFromList( pBrush );
			Brush_AddToList( pBrush, &g_lastundo->brushlist );
			g_undoMemorySize += Brush_MemorySize( pBrush );
			pBrush->ownerId = pBrush->owner->entityId;
			Entity_UnlinkBrush( pBrush );
		}
	}
	// move "created" entities back to the last undo
	for ( pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity )
	{
		pNextEntity = pEntity->next;
		if ( pEntity->redoId == redo->id ) {
			// check if this entity is in the redo
			for ( pRedoEntity = redo->entitylist.next; pRedoEntity != NULL && pRedoEntity != &redo->entitylist; pRedoEntity = pRedoEntity->next )
			{
				// move brushes to the redo entity
				if ( pRedoEntity->entityId == pEntity->entityId ) {
					pRedoEntity->brushes.next = pEntity->brushes.next;
					pRedoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList( pEntity );
			Entity_AddToList( pEntity, &g_lastundo->entitylist );
			g_undoMemorySize += Entity_MemorySize( pEntity );
		}
	}
	// add the undo entities back into the entity list
	for ( pEntity = redo->entitylist.next; pEntity != NULL && pEntity != &redo->entitylist; pEntity = redo->entitylist.next )
	{
		//if this is the world entity
		if ( pEntity->entityId == world_entity->entityId ) {
			epair_t* tmp = world_entity->epairs;
			world_entity->epairs = pEntity->epairs;
			pEntity->epairs = tmp;
			Entity_Free( pEntity );
		}
		else
		{
			Entity_RemoveFromList( pEntity );
			Entity_AddToList( pEntity, &entities );
		}
	}
	// add the redo brushes back into the selected brushes
	for ( pBrush = redo->brushlist.next; pBrush != NULL && pBrush != &redo->brushlist; pBrush = redo->brushlist.next )
	{
		Brush_RemoveFromList( pBrush );
		Brush_AddToList( pBrush, &active_brushes );
		for ( pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next ) // fixes broken undo on entities
		{
			if ( pEntity->entityId == pBrush->ownerId ) {
				Entity_LinkBrush( pEntity, pBrush );
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		if ( pEntity == NULL || pEntity == &entities ) {
			Entity_LinkBrush( world_entity, pBrush );
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush( pBrush );
	}
	//
	Undo_End();
	//
	Sys_Printf( "%s redone.\n", redo->operation );
	//
	g_redoId--;
	// free the undo
	free( redo );
	//
	g_bScreenUpdates = true;
	UpdateSurfaceDialog();
	Sys_UpdateWindows( W_ALL );
}
Example #17
0
/*
=============
Undo_Undo
=============
*/
void Undo_Undo(boolean bSilent)
{
	// spog - disable undo if undo levels = 0
	if (g_PrefsDlg.m_nUndoLevels == 0)
	{
		Sys_Printf("Undo_Undo: undo is disabled.\n");
		return;
	}

	undo_t *undo, *redo;
	brush_t *pBrush, *pNextBrush;
	entity_t *pEntity, *pNextEntity, *pUndoEntity;

	if (!g_lastundo)
	{
		Sys_Printf("Nothing left to undo.\n");
		return;
	}
	if (!g_lastundo->done)
	{
		Sys_Printf("Undo_Undo: WARNING: last undo not yet finished!\n");
	}
	// get the last undo
	undo = g_lastundo;
	if (g_lastundo->prev) g_lastundo->prev->next = NULL;
	else g_undolist = NULL;
	g_lastundo = g_lastundo->prev;

	//allocate a new redo
	redo = (undo_t *) malloc(sizeof(undo_t));
	if (!redo) return;
	memset(redo, 0, sizeof(undo_t));
	redo->brushlist.next = &redo->brushlist;
	redo->brushlist.prev = &redo->brushlist;
	redo->entitylist.next = &redo->entitylist;
	redo->entitylist.prev = &redo->entitylist;
	if (g_lastredo) g_lastredo->next = redo;
	else g_redolist = redo;
	redo->prev = g_lastredo;
	redo->next = NULL;
	g_lastredo = redo;
	redo->time = Sys_DoubleTime();
	redo->id = g_redoId++;
	redo->done = true;
	redo->operation = undo->operation;

	//reset the redo IDs of all brushes using the new ID
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	for (pBrush = selected_brushes.next; pBrush != NULL && pBrush != &selected_brushes; pBrush = pBrush->next)
	{
		if (pBrush->redoId == redo->id)
		{
			pBrush->redoId = 0;
		}
	}
	//reset the redo IDs of all entities using thew new ID
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next)
	{
		if (pEntity->redoId == redo->id)
		{
			pEntity->redoId = 0;
		}
	}

	// deselect current sutff
	Select_Deselect();
	// move "created" brushes to the redo
	for (pBrush = active_brushes.next; pBrush != NULL && pBrush != &active_brushes; pBrush=pNextBrush)
	{
		pNextBrush = pBrush->next;
		if (pBrush->undoId == undo->id)
		{
			//Brush_Free(pBrush);
			//move the brush to the redo
			Brush_RemoveFromList(pBrush);
			Brush_AddToList(pBrush, &redo->brushlist);
			//make sure the ID of the owner is stored
			pBrush->ownerId = pBrush->owner->entityId;
			//unlink the brush from the owner entity
			Entity_UnlinkBrush(pBrush);
		}
	}
	// move "created" entities to the redo
	for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pNextEntity)
	{
		pNextEntity = pEntity->next;
		if (pEntity->undoId == undo->id)
		{
			// check if this entity is in the undo
			for (pUndoEntity = undo->entitylist.next; pUndoEntity != NULL && pUndoEntity != &undo->entitylist; pUndoEntity = pUndoEntity->next)
			{
				// move brushes to the undo entity
				if (pUndoEntity->entityId == pEntity->entityId)
				{
					pUndoEntity->brushes.next = pEntity->brushes.next;
					pUndoEntity->brushes.prev = pEntity->brushes.prev;
					pEntity->brushes.next = &pEntity->brushes;
					pEntity->brushes.prev = &pEntity->brushes;
				}
			}
			//
			//Entity_Free(pEntity);
			//move the entity to the redo
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &redo->entitylist);
		}
	}
	// add the undo entities back into the entity list
	for (pEntity = undo->entitylist.next; pEntity != NULL && pEntity != &undo->entitylist; pEntity = undo->entitylist.next)
	{
		g_undoMemorySize -= Entity_MemorySize(pEntity);
		//if this is the world entity
		if (pEntity->entityId == world_entity->entityId)
		{
			epair_t* tmp = world_entity->epairs;
			world_entity->epairs = pEntity->epairs;
      pEntity->epairs = tmp;
			Entity_Free(pEntity);
		}
		else
		{
			Entity_RemoveFromList(pEntity);
			Entity_AddToList(pEntity, &entities);
			pEntity->redoId = redo->id;
		}
	}
	// add the undo brushes back into the selected brushes
	for (pBrush = undo->brushlist.next; pBrush != NULL && pBrush != &undo->brushlist; pBrush = undo->brushlist.next)
	{
		//Sys_Printf("Owner ID: %i\n",pBrush->ownerId);
		g_undoMemorySize -= Brush_MemorySize(pBrush);
		Brush_RemoveFromList(pBrush);
    	Brush_AddToList(pBrush, &active_brushes);
		for (pEntity = entities.next; pEntity != NULL && pEntity != &entities; pEntity = pEntity->next) // fixes broken undo on entities
		{
			//Sys_Printf("Entity ID: %i\n",pEntity->entityId);
			if (pEntity->entityId == pBrush->ownerId)
			{
				Entity_LinkBrush(pEntity, pBrush);
				break;
			}
		}
		//if the brush is not linked then it should be linked into the world entity
		//++timo FIXME: maybe not, maybe we've lost this entity's owner!
		if (pEntity == NULL || pEntity == &entities)
		{
			Entity_LinkBrush(world_entity, pBrush);
		}
		//build the brush
		//Brush_Build(pBrush);
		Select_Brush(pBrush);
		pBrush->redoId = redo->id;
    }
	if (!bSilent)
		Sys_Printf("%s undone.\n", undo->operation);
	// free the undo
	g_undoMemorySize -= sizeof(undo_t);
	free(undo);
	g_undoSize--;
	g_undoId--;
	if (g_undoId <= 0) g_undoId = 2 * g_undoMaxSize;
	//
    g_bScreenUpdates = true;
    UpdateSurfaceDialog();
    Sys_UpdateWindows(W_ALL);
}
Example #18
0
void Player_Free( void ) {
    if( player ){
        Entity_Free( player->cameraPivot );
        Entity_Free( player->pivot );
    }
}
Example #19
0
/*
   ===========
   QE_LoadProject
   NOTE: rather than bumping "version", consider bumping "template_version" (see above)
   NOTE: when QE_LoadProject is called, the prefs are updated with path to the latest project and saved on disk
   ===========
 */
bool QE_LoadProject( const char *projectfile ){
	char buf[1024];
	xmlDocPtr doc;
	xmlNodePtr node, project;

	Sys_Printf( "Loading project file: \"%s\"\n", projectfile );
	doc = ParseXMLFile( projectfile, true );

	if ( doc == NULL ) {
		return false;
	}

	node = doc->children;
	while ( node != NULL && node->type != XML_DTD_NODE ) node = node->next;
	if ( node == NULL || strcmp( (char*)node->name, "project" ) != 0 ) {
		Sys_FPrintf( SYS_ERR, "ERROR: invalid file type\n" );
		return false;
	}

	while ( node->type != XML_ELEMENT_NODE ) node = node->next;
	// <project>
	project = node;

	if ( g_qeglobals.d_project_entity != NULL ) {
		Entity_Free( g_qeglobals.d_project_entity );
	}
	g_qeglobals.d_project_entity = Entity_Alloc();

	for ( node = project->children; node != NULL; node = node->next )
	{
		if ( node->type != XML_ELEMENT_NODE ) {
			continue;
		}

		// <key>
		ReplaceTemplates( buf, (char*)node->properties->next->children->content );

		SetKeyValue( g_qeglobals.d_project_entity, (char*)node->properties->children->content, buf );
	}

	xmlFreeDoc( doc );

	// project file version checking
	// add a version checking to avoid people loading later versions of the project file and bitching
	int ver = IntForKey( g_qeglobals.d_project_entity, "version" );
	if ( ver > PROJECT_VERSION ) {
		char strMsg[1024];
		sprintf( strMsg, "This is a version %d project file. This build only supports <=%d project files.\n"
						 "Please choose another project file or upgrade your version of Radiant.", ver, PROJECT_VERSION );
		gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK );
		// set the project file to nothing so we are sure we'll ask next time?
		g_PrefsDlg.m_strLastProject = "";
		g_PrefsDlg.SavePrefs();
		return false;
	}

	// set here some default project settings you need
	if ( strlen( ValueForKey( g_qeglobals.d_project_entity, "brush_primit" ) ) == 0 ) {
		SetKeyValue( g_qeglobals.d_project_entity, "brush_primit", "0" );
	}

	g_qeglobals.m_bBrushPrimitMode = IntForKey( g_qeglobals.d_project_entity, "brush_primit" );

	g_qeglobals.m_strHomeMaps = g_qeglobals.m_strHomeGame;
	const char* str = ValueForKey( g_qeglobals.d_project_entity, "gamename" );
	if ( str[0] == '\0' ) {
		str = g_pGameDescription->mBaseGame.GetBuffer();
	}
	g_qeglobals.m_strHomeMaps += str;
	g_qeglobals.m_strHomeMaps += '/';

	// don't forget to create the dirs
	Q_mkdir( g_qeglobals.m_strHomeGame.GetBuffer(), 0775 );
	Q_mkdir( g_qeglobals.m_strHomeMaps.GetBuffer(), 0775 );

	// usefull for the log file and debuggin f****d up configurations from users:
	// output the basic information of the .qe4 project file
	// SPoG
	// all these paths should be unix format, with a trailing slash at the end
	// if not.. to debug, check that the project file paths are set up correctly
	Sys_Printf( "basepath    : %s\n", ValueForKey( g_qeglobals.d_project_entity, "basepath" ) );
	Sys_Printf( "entitypath  : %s\n", ValueForKey( g_qeglobals.d_project_entity, "entitypath" ) );


	// check whether user_project key exists..
	// if not, save the current project under a new name
	if ( ValueForKey( g_qeglobals.d_project_entity, "user_project" )[0] == '\0' ) {
		Sys_Printf( "Loaded a template project file\n" );

		// create the user_project key
		SetKeyValue( g_qeglobals.d_project_entity, "user_project", "1" );

		if ( IntForKey( g_qeglobals.d_project_entity, "version" ) != PROJECT_VERSION ) {
			char strMsg[2048];
			sprintf( strMsg,
					 "The template project '%s' has version %d. The editor binary is configured for version %d.\n"
					 "This indicates a problem in your setup.\n"
					 "I will keep going with this project till you fix this",
					 projectfile, IntForKey( g_qeglobals.d_project_entity, "version" ), PROJECT_VERSION );
			gtk_MessageBox( g_pParentWnd->m_pWidget, strMsg, "Can't load project file", MB_ICONERROR | MB_OK );
		}

		// create the writable project file path
		strcpy( buf, g_qeglobals.m_strHomeGame.GetBuffer() );
		strcat( buf, g_pGameDescription->mBaseGame.GetBuffer() );
		strcat( buf, "/scripts/" );
		// while the filename is already in use, increment the number we add to the end
		int counter = 0;
		char pUser[PATH_MAX];
		while ( 1 )
		{
			sprintf( pUser, "%suser%d." PROJECT_FILETYPE, buf, counter );
			counter++;
			if ( access( pUser, R_OK ) != 0 ) {
				// this is the one
				strcpy( buf, pUser );
				break;
			}
		}
		// saving project will cause a save prefs
		g_PrefsDlg.m_strLastProject = buf;
		g_PrefsDlg.m_nLastProjectVer = IntForKey( g_qeglobals.d_project_entity, "version" );
		QE_SaveProject( buf );
	}
	else
	{
		// update preferences::LastProject with path of this successfully-loaded project
		// save preferences
		Sys_Printf( "Setting current project in prefs to \"%s\"\n", g_PrefsDlg.m_strLastProject.GetBuffer() );
		g_PrefsDlg.m_strLastProject = projectfile;
		g_PrefsDlg.SavePrefs();
	}

	return true;
}
Example #20
0
/*
 =======================================================================================================================
	Map_SaveFile
 =======================================================================================================================
 */
bool Map_SaveFile(const char *filename, bool use_region, bool autosave) {
	entity_t	*e, *next;
	idStr		temp;
	int			count;
	brush_t		*b;
	idStr status;

	int len = strlen(filename);
	WIN32_FIND_DATA FileData;
	if (FindFirstFile(filename, &FileData) != INVALID_HANDLE_VALUE) {
		// the file exists;
		if (len > 0 && GetFileAttributes(filename) & FILE_ATTRIBUTE_READONLY) {
			g_pParentWnd->MessageBox("File is read only", "Read Only", MB_OK);
			return false;
		}
	}

	if (filename == NULL || len == 0 || (filename && stricmp(filename, "unnamed.map") == 0)) {
		CFileDialog dlgSave(FALSE,"map",NULL,OFN_HIDEREADONLY | OFN_OVERWRITEPROMPT,"Map Files (*.map)|*.map||",AfxGetMainWnd());
		if (dlgSave.DoModal() == IDOK) {
			filename = dlgSave.m_ofn.lpstrFile;
			strcpy(currentmap, filename);
		}
		else {
			return false;
		}
	}

	MEMORYSTATUSEX statex;
	statex.dwLength = sizeof (statex);
	GlobalMemoryStatusEx (&statex);
	if ( statex.dwMemoryLoad > 95 ) {
		g_pParentWnd->MessageBox("Physical memory is over 95% utilized. Consider saving and restarting", "Memory");
	}

	CWaitDlg dlg;
	Pointfile_Clear();

	temp = filename;
	temp.BackSlashesToSlashes();

	if ( !use_region ) {
		idStr backup;
		backup = temp;
		backup.StripFileExtension();
		backup.SetFileExtension( ".bak" );
		if ( _unlink(backup) != 0 && errno != 2 ) { // errno 2 means the file doesn't exist, which we don't care about
			g_pParentWnd->MessageBox( va("Unable to delete %s: %s", backup.c_str(), strerror(errno) ), "File Error" );
		}

		if ( rename(filename, backup) != 0 ) {
			g_pParentWnd->MessageBox( va("Unable to rename %s to %s: %s", filename, backup.c_str(), strerror(errno) ), "File Error" );
		}
	}

	common->Printf("Map_SaveFile: %s\n", filename);

	idStr mapFile;
	bool localFile = (strstr(filename, ":") != NULL);
	if (autosave || localFile) {
		mapFile = filename;
	} else {
		mapFile = fileSystem->OSPathToRelativePath( filename );
	}

	if (use_region) {
		AddRegionBrushes();
	}

	idMapFile map;
	world_entity->origin.Zero();
	idMapEntity *mapentity = EntityToMapEntity(world_entity, use_region, &dlg);
	dlg.SetText("Saving worldspawn...");
	map.AddEntity(mapentity);

	if ( use_region ) {
		idStr buf;
		sprintf( buf, "{\n\"classname\"    \"info_player_start\"\n\"origin\"\t \"%i %i %i\"\n\"angle\"\t \"%i\"\n}\n",
					(int)g_pParentWnd->GetCamera()->Camera().origin[0],
					(int)g_pParentWnd->GetCamera()->Camera().origin[1],
					(int)g_pParentWnd->GetCamera()->Camera().origin[2],
					(int)g_pParentWnd->GetCamera()->Camera().angles[YAW] );
		idLexer src( LEXFL_NOSTRINGCONCAT | LEXFL_NOSTRINGESCAPECHARS | LEXFL_ALLOWPATHNAMES );
		src.LoadMemory( buf, buf.Length(), "regionbuf" );
		idMapEntity *playerstart = idMapEntity::Parse( src );
		map.AddEntity( playerstart );
	}

	count = -1;
	for ( e = entities.next; e != &entities; e = next ) {
		count++;
		next = e->next;
		if (e->brushes.onext == &e->brushes) {
			Entity_Free(e); // no brushes left, so remove it
		}
		else {
			if (use_region) {
				for (b = e->brushes.onext; b != &e->brushes; b = b->onext) {
					if (!Map_IsBrushFiltered(b)) {
						break;	// got one
					}
				}

				if (b == &e->brushes) {
					continue;		// nothing visible
				}

			}
			idVec3 origin;
			if (!GetVectorForKey(e, "origin", origin)) {
				idStr text;
				VectorSubtract(e->brushes.onext->mins, e->eclass->mins, origin);
				sprintf(text, "%i %i %i", (int)origin[0], (int)origin[1], (int)origin[2]);
				SetKeyValue(e, "origin", text);
			}

			if (use_region && !idStr::Icmp(ValueForKey(e, "classname"), "info_player_start")) {
				continue;
			}

			idStr classname = e->epairs.GetString("classname");
			sprintf(status, "Saving entity %i (%s)...", count, classname.c_str());
			dlg.SetText(status);

			map.AddEntity(EntityToMapEntity(e, use_region, &dlg));
			count++;
		}
	}

	mapFile.StripFileExtension();
	idStr mapExt = (use_region) ? ".reg" : ".map";
	sprintf(status, "Writing file %s.%s...", mapFile.c_str(), mapExt.c_str());
	dlg.SetText(status);
	map.Write(mapFile, mapExt, !(autosave || localFile));
	mapModified = 0;

	if (use_region) {
		RemoveRegionBrushes();
	}

	if (!strstr(temp, "autosave")) {
		Sys_SetTitle(temp);
	}

	Sys_Status("Saved.\n", 0);

	return true;
}
Example #21
0
/*!\todo Possibly make the import Undo-friendly by calling Undo_End for new brushes and ents */
void Map_ImportEntities( CPtrArray *ents, bool bAddSelected = false ){
	int num_ents, num_brushes;
	CPtrArray *brushes;
	vec3_t mins, maxs;
	entity_t *e;
	brush_t *b;
	face_t *f;
	int i,j;

	GPtrArray *new_ents = g_ptr_array_new();

	g_qeglobals.bPrimitBrushes = false;

	brush_t *pBrushList = ( bAddSelected ) ? &selected_brushes : &active_brushes;

	bool bDoneBPCheck = false;
	g_qeglobals.bNeedConvert = false;
	// HACK: find out if this map file was a BP one
	// check the first brush in the file that is NOT a patch
	// this will not be necessary when we allow both formats in the same file
	num_ents = ents->GetSize();
	for ( i = 0; !bDoneBPCheck && i < num_ents; i++ )
	{
		e = (entity_t*)ents->GetAt( i );
		brushes = (CPtrArray*)e->pData;
		num_brushes = brushes->GetSize();
		for ( j = 0; !bDoneBPCheck && j < num_brushes; j++ )
		{
			/*!todo Allow mixing texdef formats per-face. */
			b = (brush_t *)brushes->GetAt( j );
			if ( b->patchBrush ) {
				continue;
			}
			bDoneBPCheck = true;
			int BP_param = -1;
			if ( b->bBrushDef && !g_qeglobals.m_bBrushPrimitMode ) {
				BP_param = 0;
			}
			else if ( !b->bBrushDef && g_qeglobals.m_bBrushPrimitMode ) {
				BP_param = 1;
			}

			if ( BP_param != -1 ) {
				switch ( BP_MessageBox( BP_param ) )
				{
				case 0:
					Map_FreeEntities( ents );
					return;
				case 1:
					g_qeglobals.bNeedConvert = true;
					break;
				case 2:
					g_qeglobals.bNeedConvert = false;
					break;
				}
			}
		}
	}

	// process the entities into the world geometry
	num_ents = ents->GetSize();
	for ( i = 0; i < num_ents; i++ )
	{
		num_brushes = 0;
		e = (entity_t*)ents->GetAt( i );
		brushes = (CPtrArray*)e->pData;

		num_brushes = brushes->GetSize();
		// link brushes into entity
		for ( j = 0; j < num_brushes; j++ )
		{
			Entity_LinkBrush( e, (brush_t *)brushes->GetAt( j ) );
			g_qeglobals.d_parsed_brushes++;
		}
		brushes->RemoveAll();
		delete brushes;
		e->pData = NULL;

		// set entity origin
		GetVectorForKey( e, "origin", e->origin );
		// set entity eclass
		/*!\todo Make SetKeyValue check for "classname" change and assign appropriate eclass */
		e->eclass = Eclass_ForName( ValueForKey( e, "classname" ),
									( e->brushes.onext != &e->brushes ) );

		// go through all parsed brushes and build stuff
		for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
		{
			for ( f = b->brush_faces; f != NULL; f = f->next )
			{
				f->pShader = QERApp_Shader_ForName( f->texdef.GetName() );
				f->d_texture = f->pShader->getTexture();
			}

			// when brushes are in final state, build the planes and windings
			// NOTE: also converts BP brushes if g_qeglobals.bNeedConvert is true
			Brush_Build( b );
		}

//#define TERRAIN_HACK
#undef TERRAIN_HACK

#ifdef TERRAIN_HACK
		if ( ( strcmp( ValueForKey( e, "terrain" ),"1" ) == 0 && strcmp( e->eclass->name,"func_group" ) == 0 ) ) {

			// two aux pointers to the shaders used in the terrain entity
			// we don't keep refcount on them since they are only temporary
			// this avoids doing expensive lookups by name for all faces
			IShader *pTerrainShader, *pCaulk;

			pTerrainShader = NULL;
			pCaulk = QERApp_Shader_ForName( SHADER_CAULK );

			for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
			{
				if ( pTerrainShader == NULL ) {
					for ( f = b->brush_faces; f != NULL; f = f->next )
						if ( strcmp( f->texdef.GetName(), SHADER_CAULK ) != 0 ) {
							pTerrainShader = f->pShader;
						}
				}

				if ( pTerrainShader ) {
					for ( f = b->brush_faces; f != NULL; f = f->next )
					{
						if ( strcmp( f->texdef.GetName(), SHADER_CAULK ) != 0 ) { // not caulk
							Face_SetShader( f, pTerrainShader->getName() );
						}
						else{
							Face_SetShader( f, pCaulk->getName() );
						}
					}
				}
				else{
					Sys_FPrintf( SYS_WRN, "WARNING: no terrain shader found for brush\n" );
				}
			}
		}
#endif

#define PATCH_HACK
#ifdef PATCH_HACK
		for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
		{
			// patch hack, to be removed when dependency on brush_faces is removed
			if ( b->patchBrush ) {
				Patch_CalcBounds( b->pPatch, mins, maxs );
				for ( int i = 0; i < 3; i++ )
				{
					if ( (int)mins[i] == (int)maxs[i] ) {
						mins[i] -= 4;
						maxs[i] += 4;
					}
				}
				Brush_Resize( b, mins, maxs );
				Brush_Build( b );
			}
		}
#endif
		// add brush for fixedsize entity
		if ( e->eclass->fixedsize ) {
			vec3_t mins, maxs;
			VectorAdd( e->eclass->mins, e->origin, mins );
			VectorAdd( e->eclass->maxs, e->origin, maxs );
			b = Brush_Create( mins, maxs, &e->eclass->texdef );
			Entity_LinkBrush( e, b );
			Brush_Build( b );
		}

		for ( b = e->brushes.onext; b != &e->brushes; b = b->onext )
			Brush_AddToList( b, pBrushList );

		if ( strcmp( e->eclass->name, "worldspawn" ) == 0 ) {
			if ( world_entity ) {
				while ( e->brushes.onext != &e->brushes )
				{
					b = e->brushes.onext;
					Entity_UnlinkBrush( b );
					Entity_LinkBrush( world_entity, b );
				}
				Entity_Free( e );
			}
			else
			{
				world_entity = e;
			}
		}
		else if ( strcmp( e->eclass->name, "group_info" ) == 0 ) {
			// it's a group thing!
			Group_Add( e );
			Entity_Free( e );
		}
		else
		{
			// fix target/targetname collisions
			if ( ( g_PrefsDlg.m_bDoTargetFix ) && ( strcmp( ValueForKey( e, "target" ), "" ) != 0 ) ) {
				GPtrArray *t_ents = g_ptr_array_new();
				entity_t *e_target;
				const char *target = ValueForKey( e, "target" );
				qboolean bCollision = FALSE;

				// check the current map entities for an actual collision
				for ( e_target = entities.next; e_target != &entities; e_target = e_target->next )
				{
					if ( !strcmp( target, ValueForKey( e_target, "target" ) ) ) {
						bCollision = TRUE;
						// make sure the collision is not between two imported entities
						for ( j = 0; j < (int)new_ents->len; j++ )
						{
							if ( e_target == g_ptr_array_index( new_ents, j ) ) {
								bCollision = FALSE;
							}
						}
					}
				}

				// find the matching targeted entity(s)
				if ( bCollision ) {
					for ( j = num_ents - 1; j > 0; j-- )
					{
						e_target = (entity_t*)ents->GetAt( j );
						if ( e_target != NULL && e_target != e ) {
							const char *targetname = ValueForKey( e_target, "targetname" );
							if ( ( targetname != NULL ) && ( strcmp( target, targetname ) == 0 ) ) {
								g_ptr_array_add( t_ents, (gpointer)e_target );
							}
						}
					}
					if ( t_ents->len > 0 ) {
						// link the first to get a unique target/targetname
						Entity_Connect( e, (entity_t*)g_ptr_array_index( t_ents,0 ) );
						// set the targetname of the rest of them manually
						for ( j = 1; j < (int)t_ents->len; j++ )
							SetKeyValue( (entity_t*)g_ptr_array_index( t_ents, j ), "targetname", ValueForKey( e, "target" ) );
					}
					g_ptr_array_free( t_ents, FALSE );
				}
			}

			// add the entity to the end of the entity list
			Entity_AddToList( e, &entities );
			g_qeglobals.d_num_entities++;

			// keep a list of ents added to avoid testing collisions against them
			g_ptr_array_add( new_ents, (gpointer)e );
		}
	}
	g_ptr_array_free( new_ents, FALSE );

	ents->RemoveAll();

	g_qeglobals.bNeedConvert = false;
}
Example #22
0
/*
================
Map_LoadFile
================
*/
void Map_LoadFile (char *filename)
{
    char		*buf;
	entity_t	*ent;
	char         temp[1024];

	Sys_BeginWait ();
	Select_Deselect();
	//SetInspectorMode(W_CONSOLE);

	QE_ConvertDOSToUnixName( temp, filename );
	Sys_Printf ("Map_LoadFile: %s\n", temp );

	Map_Free ();
	//++timo FIXME: maybe even easier to have Group_Init called from Map_Free?
	Group_Init();

	g_qeglobals.d_parsed_brushes = 0;
	strcpy (currentmap, filename);

	if (LoadFile (filename, (void **)&buf) != -1)
	{

		StartTokenParsing (buf);
		g_qeglobals.d_num_entities = 0;

		// Timo
		// will be used in Entity_Parse to detect if a conversion between brush formats is needed
		g_qeglobals.bNeedConvert = false;
		g_qeglobals.bOldBrushes = false;
		g_qeglobals.bPrimitBrushes = false;

		while (1)
		{
			ent = Entity_Parse (false, &active_brushes);
			if (!ent)
				break;
			if (!strcmp(ValueForKey (ent, "classname"), "worldspawn"))
			{
				if (world_entity)
					Sys_Printf ("WARNING: multiple worldspawn\n");
				world_entity = ent;
			}
			else if (!strcmp(ValueForKey (ent, "classname"), "group_info"))
      {
        // it's a group thing!
        Group_Add(ent);
        Entity_Free(ent);
      }
      else
			{
				// add the entity to the end of the entity list
				ent->next = &entities;
				ent->prev = entities.prev;
				entities.prev->next = ent;
				entities.prev = ent;
				g_qeglobals.d_num_entities++;
			}
		}
	}

  free (buf);

	if (!world_entity)
	{
		Sys_Printf ("No worldspawn in map.\n");
		Map_New ();
		return;
	}

    Sys_Printf ("--- LoadMapFile ---\n");
    Sys_Printf ("%s\n", temp );

    Sys_Printf ("%5i brushes\n",  g_qeglobals.d_parsed_brushes );
    Sys_Printf ("%5i entities\n", g_qeglobals.d_num_entities);

	Map_RestoreBetween ();

	Sys_Printf ("Map_BuildAllDisplayLists\n");
    Map_BuildBrushData();

	// reset the "need conversion" flag
	// conversion to the good format done in Map_BuildBrushData
	g_qeglobals.bNeedConvert=false;

	//
	// move the view to a start position
	//
  ent = AngledEntity();

  g_pParentWnd->GetCamera()->Camera().angles[PITCH] = 0;
	if (ent)
	{
		GetVectorForKey (ent, "origin", g_pParentWnd->GetCamera()->Camera().origin);
		GetVectorForKey (ent, "origin", g_pParentWnd->GetXYWnd()->GetOrigin());
		g_pParentWnd->GetCamera()->Camera().angles[YAW] = FloatForKey (ent, "angle");
	}
	else
	{
		g_pParentWnd->GetCamera()->Camera().angles[YAW] = 0;
		VectorCopy (vec3_origin, g_pParentWnd->GetCamera()->Camera().origin);
		VectorCopy (vec3_origin, g_pParentWnd->GetXYWnd()->GetOrigin());
	}

	Map_RegionOff ();


	modified = false;
	Sys_SetTitle (temp);

	Texture_ShowInuse ();

	Sys_EndWait();
	Sys_UpdateWindows (W_ALL);

}
void CPlugInManager::CommitEntityHandleToMap(LPVOID vpEntity)
{
	entity_t *pe;
	eclass_t *e;
	brush_t		*b;
	vec3_t mins,maxs;
	bool has_brushes;
	for (int i=0 ; i < m_EntityHandles.GetSize() ; i++ )
	{
		if (vpEntity == m_EntityHandles.GetAt(i))
		{
			m_EntityHandles.RemoveAt(i);
			pe = reinterpret_cast<entity_t*>(vpEntity);
			// fill additional fields
			// straight copy from Entity_Parse
			// entity_t::origin
			GetVectorForKey (pe, "origin", pe->origin);
			// entity_t::eclass
			if (pe->brushes.onext == &pe->brushes)
				has_brushes = false;
			else
				has_brushes = true;
			e = Eclass_ForName (ValueForKey (pe, "classname"), has_brushes);
			pe->eclass = e;
			// fixedsize
			if (e->fixedsize)
			{
				if (pe->brushes.onext != &pe->brushes)
				{
					Sys_Printf("Warning : Fixed size entity with brushes in CPlugInManager::CommitEntityHandleToMap\n");
				}
				// create a custom brush
				VectorAdd(e->mins, pe->origin, mins);
				VectorAdd(e->maxs, pe->origin, maxs);
				float a = 0;
				if (e->nShowFlags & ECLASS_MISCMODEL)
				{
					char* p = ValueForKey(pe, "model");
					if (p != NULL && strlen(p) > 0)
					{
						vec3_t vMin, vMax;
						a = FloatForKey (pe, "angle");
				        if (GetCachedModel(pe, p, vMin, vMax))
				        {
						      // create a custom brush
						      VectorAdd (pe->md3Class->mins, pe->origin, mins);
						      VectorAdd (pe->md3Class->maxs, pe->origin, maxs);
				        }
					}
			    }
		
			    b = Brush_Create (mins, maxs, &e->texdef);

			    if (a)
			    {
					vec3_t vAngle;
					vAngle[0] = vAngle[1] = 0;
					vAngle[2] = a;
					Brush_Rotate(b, vAngle, pe->origin, false);
				}

				b->owner = pe;

				b->onext = pe->brushes.onext;
				b->oprev = &pe->brushes;
				pe->brushes.onext->oprev = b;
				pe->brushes.onext = b;
			}
			else
			{	// brush entity
				if (pe->brushes.next == &pe->brushes)
					Sys_Printf ("Warning: Brush entity with no brushes in CPlugInManager::CommitEntityHandleToMap\n");
			}

			// add brushes to the active brushes list
			// and build them along the way
			for (b=pe->brushes.onext ; b != &pe->brushes ; b=b->onext)
			{
				// convert between old brushes and brush primitive
				if (g_qeglobals.m_bBrushPrimitMode)
				{
					// we only filled the shift scale rot fields, needs conversion
					Brush_Build( b, true, true, true );
				}
				else
				{
					// we are using old brushes
					Brush_Build( b );
				}
				b->next = active_brushes.next;
				active_brushes.next->prev = b;
				b->prev = &active_brushes;
				active_brushes.next = b;
			}

			// handle worldspawn entities
			// if worldspawn has no brushes, use the new one
			if (!strcmp(ValueForKey (pe, "classname"), "worldspawn"))
			{
				if ( world_entity && ( world_entity->brushes.onext != &world_entity->brushes ) )
				{
					// worldspawn already has brushes
					Sys_Printf ("Commiting worldspawn as func_group\n");
					SetKeyValue(pe, "classname", "func_group");
					// add the entity to the end of the entity list
					pe->next = &entities;
					pe->prev = entities.prev;
					entities.prev->next = pe;
					entities.prev = pe;
					g_qeglobals.d_num_entities++;
				}
				else
				{
					// there's a worldspawn with no brushes, we assume the map is empty
					if ( world_entity )
					{
						Entity_Free( world_entity );
						world_entity = pe;
					}
					else
						Sys_Printf("Warning : unexpected world_entity == NULL in CommitEntityHandleToMap\n");
				}
			}
			else
			{
				// add the entity to the end of the entity list
				pe->next = &entities;
				pe->prev = entities.prev;
				entities.prev->next = pe;
				entities.prev = pe;
				g_qeglobals.d_num_entities++;
			}
		}
	}
}