Example #1
0
void MHEngine::EngineEvent(int nCode)
{
    if (CurrentApp())
        EventTriggered(CurrentApp(), EventEngineEvent, nCode);
    else if (!m_fBooting)
        MHLOG(MHLogWarning, QString("WARN EngineEvent %1 but no app").arg(nCode));
}
Example #2
0
// Called from the windowing application, this generates a user event as the result of a button push.
void MHEngine::GenerateUserAction(int nCode)
{
    MHScene *pScene = CurrentScene();

    if (! pScene)
    {
        return;
    }

    // Various keys generate engine events as well as user events.
    // These are generated before the user events and even if there
    // is an interactible.
    switch (nCode)
    {
        case 104:
        case 105: // Text key
            EventTriggered(pScene, EventEngineEvent, 4);
            break;
        case 16: // Text Exit/Cancel key
        case 100: // Red
        case 101: // Green
        case 102: // Yellow
        case 103: // Blue
        case 300: // EPG
            EventTriggered(pScene, EventEngineEvent, nCode);
            break;
    }

    // If we are interacting with an interactible send the key
    // there otherwise generate a user event.
    if (m_Interacting)
    {
        m_Interacting->KeyEvent(this, nCode);
    }
    else
    {
        EventTriggered(pScene, EventUserInput, nCode);
    }
}
Example #3
0
void MHEngine::StreamStarted(MHStream *stream, bool bStarted)
{
    EventTriggered(stream, bStarted ? EventStreamPlaying : EventStreamStopped);
}
Example #4
0
// Call this from input thread or whatever, it doesn't matter
void Event::Trigger(EventParams &e) {
	EventTriggered(this, e);	
}
Example #5
0
void EventHandler::eventTriggered(const Event &event)
{
    QVariantMap params;
    params.insert("event", JsonTypes::packEvent(event));
    emit EventTriggered(params);
}