Example #1
0
static void Particles_Free(void) {
	Gfx_DeleteTexture(&Particles_TexId);
	Particles_ContextLost(NULL);

	Event_UnregisterBlock(&UserEvents_BlockChanged,    NULL, Particles_BreakBlockEffect_Handler);
	Event_UnregisterStream(&TextureEvents_FileChanged, NULL, Particles_FileChanged);
	Event_UnregisterVoid(&GfxEvents_ContextLost,       NULL, Particles_ContextLost);
	Event_UnregisterVoid(&GfxEvents_ContextRecreated,  NULL, Particles_ContextRecreated);
}
Example #2
0
static void Gui_Free(void) {
	Event_UnregisterVoid(&ChatEvents.FontChanged,     NULL, Gui_FontChanged);
	Event_UnregisterEntry(&TextureEvents.FileChanged, NULL, Gui_FileChanged);

	if (Gui_Active) Elem_TryFree(Gui_Active);
	Elem_TryFree(Gui_Status);
	Elem_TryFree(Gui_HUD);

	Gfx_DeleteTexture(&Gui_GuiTex);
	Gfx_DeleteTexture(&Gui_GuiClassicTex);
	Gfx_DeleteTexture(&Gui_IconsTex);
	Gui_Reset();
}
static void MapRenderer_Free(void) {
	Event_UnregisterVoid(&TextureEvents.AtlasChanged,  NULL, MapRenderer_TerrainAtlasChanged);
	Event_UnregisterInt(&WorldEvents.EnvVarChanged,    NULL, MapRenderer_EnvVariableChanged);
	Event_UnregisterVoid(&BlockEvents.BlockDefChanged, NULL, MapRenderer_BlockDefinitionChanged);

	Event_UnregisterVoid(&GfxEvents.ViewDistanceChanged, NULL, MapRenderer_RecalcVisibility);
	Event_UnregisterVoid(&GfxEvents.ProjectionChanged,   NULL, MapRenderer_RecalcVisibility);
	Event_UnregisterVoid(&GfxEvents.ContextLost,         NULL, MapRenderer_DeleteChunks_);
	Event_UnregisterVoid(&GfxEvents.ContextRecreated,    NULL, MapRenderer_Refresh_);

	MapRenderer_OnNewMap();
}
static void PickedPosRenderer_Free(void) {
	PickedPosRenderer_ContextLost(NULL);
	Event_UnregisterVoid(&GfxEvents_ContextLost,      NULL, PickedPosRenderer_ContextLost);
	Event_UnregisterVoid(&GfxEvents_ContextRecreated, NULL, PickedPosRenderer_ContextRecreated);
}
static void AxisLinesRenderer_Free(void) {
	AxisLinesRenderer_ContextLost(NULL);
	Event_UnregisterVoid(&GfxEvents_ContextLost, NULL, AxisLinesRenderer_ContextLost);
}
Example #6
0
void Screen_CommonFree(void* screen) { struct Screen* s = screen;
	Event_UnregisterVoid(&GfxEvents.ContextLost,      s, s->VTABLE->ContextLost);
	Event_UnregisterVoid(&GfxEvents.ContextRecreated, s, s->VTABLE->ContextRecreated);
	s->VTABLE->ContextLost(s);
}