bool local_useCashItem_PetHPRecover(CPC* ch, CItem* item, bool bprolong, RequestClient::doItemUse* packet)
{
	if (ch->m_wearInventory.wearItemInfo[WEARING_PET] == NULL)
		return false;

	CPet* pet = ch->GetPet();
	if (pet == false)
		return false;

	if( item->m_itemProto->getItemIndex() != PET_HPRECOVER_ITEM )
		return false;

	int upVal = 30;
	bool bUpdate = false;
	if( pet->m_hp < pet->m_maxHP )
	{
		pet->m_hp += upVal;
		if( pet->m_hp > pet->m_maxHP )
			pet->m_hp = pet->m_maxHP;
		bUpdate = true;
	}

	if( bUpdate )
	{
		CNetMsg::SP rmsg(new CNetMsg);
		ExPetStatusMsg( rmsg, pet );
		SEND_Q( rmsg, ch->m_desc );
	}

	return true;
}
Example #2
0
void ProcDead(CPC* df, CCharacter* of)
{
    CDratanCastle * pCastle = CDratanCastle::CreateInstance();
    if (df != NULL)
    {
        pCastle->CheckRespond(df);
    }

    const char* strOFType = "UNKNOWN";
    const char* strOFName = "UNKNOWN";
    int strOFIndex = 0;

    CPC*		opc				= NULL;
    CNPC*		onpc			= NULL;
    CPet*		opet			= NULL;
    CElemental*	oelemental		= NULL;
    CAPet*		oapet			= NULL;

    if( IS_NPC(of) && TO_NPC(of)->Check_MobFlag(STATE_MONSTER_MERCENARY) && TO_NPC(of)->GetOwner() )
    {
        TO_NPC(of)->GetOwner()->SetSummonOwners_target(NULL);
    }

    switch (of->m_type)
    {
    case MSG_CHAR_PC:
        opc = TO_PC(of);
        strOFType = "PC";
        strOFName = opc->GetName();
        strOFIndex = opc->m_index;
        break;

    case MSG_CHAR_NPC:
        onpc = TO_NPC(of);
        strOFType = "NPC";
        strOFName = onpc->m_name;
        strOFIndex = onpc->m_idNum;
        break;

    case MSG_CHAR_PET:
        opet = TO_PET(of);
        opc = opet->GetOwner();
        if (opc == NULL)
            return ;
        strOFType = "PET";
        strOFName = opc->GetName();
        strOFIndex = opc->m_index;
        break;

    case MSG_CHAR_ELEMENTAL:
        oelemental = TO_ELEMENTAL(of);
        opc = oelemental->GetOwner();
        if (opc == NULL)
            return ;
        strOFType = "ELEMENTAL";
        strOFName = opc->GetName();
        strOFIndex = opc->m_index;
        break;
    case MSG_CHAR_APET:
        oapet = TO_APET(of);
        opc = oapet->GetOwner();
        if (opc == NULL)
            return ;
        strOFType = "APET";
        strOFName = opc->GetName();
        strOFIndex = opc->m_index;
        break;

    default:
        return ;
    }

    if( opc )
        opc->SetSummonOwners_target(NULL);

    // NPC에 의한 사망시 사망 패널티는 기본으로 true, PC에게 사망시 사망 패널티는 기본으로 false
    // * bPKPenalty변수는 pk 패널티를 주는것 뿐만 아니라 성향회복에도 관계되므로 성향 회복이나 패널티등 어느것에라도 걸리면 true

    bool bPvP = (opc) ? true : false;
    bool bPKPenalty = (opc) ? IsPK(opc, df) : false;
    bool bDeadPenalty = (bPvP) ? false : true;
    // 아래 boolean변수는 선언과 값대입이 따로 이루어져야 합니다.
    // bool bRestorePKOfDefensePC = true; 이런식으로 선언을 하면 UPDATE1106에서는 사용하지 않는 변수로 warning을 출력합니다.

    //소환NPC에게 죽었을 경우 처리 (EX 트랩) - 트랩의 경우에 타겟을 NPC로 사용하고 있음...ㅡㅡ;;
    if(IS_NPC(of))
    {
        CNPC* npc = TO_NPC(of);
        if(npc->m_owner > 0)
        {
            bPvP = false;
            bPKPenalty = true;
            bDeadPenalty = false;
        }
    }

    bool bRestorePKOfDefensePC;
    bRestorePKOfDefensePC = true;

    // 변신 해제
    if (df->IsSetPlayerState(PLAYER_STATE_CHANGE))
        df->CancelChange();

    if (opc)
    {
#ifdef FREE_PK_SYSTEM
        if( !gserver->m_bFreePk )
        {
#endif // FREE_PK_SYSTEM

#ifdef MAL_DISABLE_PKPENALTY
            if( gserver->m_bDisablePKPaenalty )
                bDeadPenalty = true;
            else if( !gserver->m_bDisablePKPaenalty )
            {
#endif // MAL_DISABLE_PKPENALTY
                // df가 pk모드 이거나 카오면 둘다 트루
                if (df->IsSetPlayerState(PLAYER_STATE_PKMODE) || df->IsChaotic())
                    bDeadPenalty = true;
#ifdef MAL_DISABLE_PKPENALTY
            }
#endif // MAL_DISABLE_PKPENALTY

#ifdef FREE_PK_SYSTEM
        }
#endif // FREE_PK_SYSTEM

        // 길드전
        if (opc->m_guildInfo && (opc->m_guildInfo->guild()->battleState() == GUILD_BATTLE_STATE_ING) &&
                df->m_guildInfo && (df->m_guildInfo->guild()->battleState() == GUILD_BATTLE_STATE_ING))
        {
            if (opc->m_guildInfo->guild()->battleIndex() == df->m_guildInfo->guild()->index() &&
                    df->m_guildInfo->guild()->battleIndex() == opc->m_guildInfo->guild()->index())
            {
                bDeadPenalty = false;

                int killCount = opc->m_guildInfo->guild()->killCount();

                killCount++;

                if (gserver->isRunHelper())
                {
                    CNetMsg::SP rmsg(new CNetMsg);
                    HelperGuildBattleKillReqMsg(rmsg, opc->m_guildInfo->guild()->index(), df->m_guildInfo->guild()->index());
                    SEND_Q(rmsg, gserver->m_helper);
                }
                else
                {
                    GAMELOG << init("GUILD_BATTLE")
                            << "if( gserver->isRunHelper() ) false" << delim
                            << end;
                    CNetMsg::SP rmsg(new CNetMsg);
                    GuildErrorMsg(rmsg, MSG_GUILD_ERROR_GAMESERVER);
                    SEND_Q(rmsg, opc->m_desc);
                }
            }
        }
    } // 공격자가 PC 또는 PC의 소유물일때

    // 공성 포인트 계산
    if (opc)
        CalcWarPoint(opc, df);
    else
        CalcWarPoint(of, df);

    // 공성 도중 사망은 패널티 없음
    CWarCastle* castle = CWarCastle::GetCastleObject(df->m_pZone->m_index);
#ifdef CHECK_CASTLE_AREA
    if (castle && castle->GetState() != WCSF_NORMAL && (df->GetMapAttr() & MATT_WAR || df->m_pZone->IsWarZone((int)df->m_pos.m_x, (int)df->m_pos.m_z)))
#else
    if (castle && castle->GetState() != WCSF_NORMAL && df->GetMapAttr() & MATT_WAR)
#endif // CHECK_CASTLE_AREA
    {
        DropWarCastleTokenDeadPC(df);
        bDeadPenalty = false;
    }

    /////////////////////////////////////////////
    // BANGWALL : 2005-07-18 오전 11:27:24
    // Comment : freepkzone 패널티 없음
    // 공격자와 방어자가 모두 freepkzone에 있으면 pkpenalty 없음
    if( of->GetMapAttr() == df->GetMapAttr() && of->GetMapAttr() & MATT_FREEPKZONE)
        bDeadPenalty = false;

    // PvP에서 PK 적용
    if (opc && bPvP && bPKPenalty)
        CalcPKPoint(opc, df, false);

    bool bDeadExpPenalty = true;

#ifdef FREE_PK_SYSTEM
    if( gserver->m_bFreePk )
    {
        if(!bDeadPenalty)
            bDeadExpPenalty = false;
    }
#endif // FREE_PK_SYSTEM

#if defined(LC_BILA)
    if (bPvP)
#ifdef MAL_DISABLE_PKPENALTY
        if( gserver->m_bDisablePKPaenalty )
        {
            bDeadExpPenalty = false;
        }
#endif // MAL_DISABLE_PKPENALTY
#endif

    // 퍼스널 던전은 무조건 패널티 없음
    if (df->m_pZone->IsPersonalDungeon())
        bDeadPenalty = false;

    // 경험치 하락
    LONGLONG nLoseExp = 0;
    LONGLONG nLoseSP = 0;

    // 하락된 경험치는 최근 것만 기억
    df->m_loseexp = 0;
    df->m_losesp = 0;

    if( df->m_skillPoint < 0 )
        df->m_skillPoint = 0;

    //수비자가 무소속인 경우만 사망 페널티 적용
    if (df->m_pZone->isRVRZone())
    {
        if(df->getSyndicateType() == 0)
            bDeadPenalty = true;
        else
            bDeadPenalty = false;
    }

    if (bDeadPenalty)
    {
        if (bDeadExpPenalty)
        {
            // 사망시 패널티
            if (df->m_level < 11)
            {
                /*				nLoseExp = (LONGLONG)(GetLevelupExp(df->m_level) * DEATH_PENALTY_EXP_1);
                				nLoseSP = (LONGLONG)(df->m_skillPoint * DEATH_PENALTY_SP_1);*/
                nLoseExp = 0;
                nLoseSP = 0;
            }
            else if (df->m_level < 21)
            {
                /* 5% */
                /*				nLoseExp = (LONGLONG)(GetLevelupExp(df->m_level) * DEATH_PENALTY_EXP_2);
                				nLoseSP = (LONGLONG)(df->m_skillPoint * DEATH_PENALTY_SP_2);*/
                nLoseExp = (LONGLONG)((GetLevelupExp(df->m_level) / 100) * 5);
                nLoseSP = (LONGLONG)((df->m_skillPoint / 100) * 5);
            }
            else if (df->m_level < 36)
            {
                /*				nLoseExp = (LONGLONG)(GetLevelupExp(df->m_level) * DEATH_PENALTY_EXP_3);
                				nLoseSP = (LONGLONG)(df->m_skillPoint * DEATH_PENALTY_SP_3);*/
                nLoseExp = (LONGLONG)((GetLevelupExp(df->m_level) / 100) * 3);
                nLoseSP = (LONGLONG)((df->m_skillPoint / 100) * 3);
            }
            else
            {
                /*				nLoseExp = (LONGLONG)(GetLevelupExp(df->m_level) * DEATH_PENALTY_EXP_4);
                				nLoseSP = (LONGLONG)(df->m_skillPoint * DEATH_PENALTY_SP_4);*/
                nLoseExp = (LONGLONG)((GetLevelupExp(df->m_level) / 100) * 2);
                nLoseSP = (LONGLONG)((df->m_skillPoint / 100) * 2);
            }

            // 경험의 결정 시리즈 적용
            switch (df->m_assist.m_avAddition.hcDeathExpPlus)
            {
            case 1:
            {
                nLoseExp -= 50000;
                if(nLoseExp < 0)
                    nLoseExp = 0;
            }
            break;
            case 2:
            {
                nLoseExp -= 600000;
                if(nLoseExp < 0)
                    nLoseExp = 0;
            }
            break;
            case 3:
            {
                nLoseExp /= 2;
            }
            break;
            default:
                break;
            }

            // 노력의 결정 적용
            if (df->m_assist.m_avAddition.hcDeathSPPlus)
                nLoseSP /= 2;
        }

#ifdef FREE_PK_SYSTEM
        if( !gserver->m_bFreePk )
        {
#endif // FREE_PK_SYSTEM

#ifdef MAL_DISABLE_PKPENALTY
            if( !gserver->m_bDisablePKPaenalty )
            {
#endif // MAL_DISABLE_PKPENALTY
                if (df->IsChaotic())
                {
#ifndef REFORM_PK_PENALTY_201108 // PK 패널티 리폼 :: 장비 잠금 상태 기능 삭제
// TODO : DELETE			bSaveLose = false;
                    bool bseal = false;

                    if (df->m_pkPenalty <= -130)
                    {
                        nLoseExp = nLoseExp * 225 / 100;
                        bseal = (GetRandom(1, 100) <= 13) ? true : false;
                    }
                    else if (df->m_pkPenalty <= -100)
                    {
                        nLoseExp = nLoseExp * 200 / 100;
                        bseal = (GetRandom(1, 100) <= 11) ? true : false;
                    }
                    else if (df->m_pkPenalty <=  -70)
                    {
                        nLoseExp = nLoseExp * 175 / 100;
                        bseal = (GetRandom(1, 100) <=  9) ? true : false;
                    }
                    else if (df->m_pkPenalty <=  -40)
                    {
                        nLoseExp = nLoseExp * 150 / 100;
                        bseal = (GetRandom(1, 100) <=  7) ? true : false;
                    }
                    else if (df->m_pkPenalty <=  -10)
                    {
                        nLoseExp = nLoseExp * 125 / 100;
                        bseal = (GetRandom(1, 100) <=  5) ? true : false;
                    }

                    if (bseal)
                    {
                        CItem* table[MAX_WEARING];
                        memset(table, 0, sizeof(CItem*) * MAX_WEARING);
                        int i = 0, j = 0;
                        while (i < MAX_WEARING)
                        {
                            if (df->m_wearInventory.wearItemInfo[i] && !(df->m_wearInventory.wearItemInfo[i]->getFlag() & FLAG_ITEM_SEALED))
                            {
                                // 장비에 따라 봉인 되는지 결정
                                switch (i)
                                {
                                case WEARING_HELMET:
                                case WEARING_ARMOR_UP:
                                case WEARING_WEAPON:
                                case WEARING_ARMOR_DOWN:
                                case WEARING_SHIELD:
                                case WEARING_GLOVE:
                                case WEARING_BOOTS:
                                    if(!(df->m_wearInventory.wearItemInfo[i]->m_itemProto->getItemFlag() & ITEM_FLAG_COSTUME2))
                                        table[j] = df->m_wearInventory.wearItemInfo[i];
                                    j++;
                                    break;

                                default:
                                    break;
                                }
                            }
                            i++;
                        }
                        if (j)
                        {
                            i = GetRandom(0, j - 1);

                            if (table[i])
                            {
                                table[i]->setFlag(table[i]->getFlag() | FLAG_ITEM_SEALED);

                                {
                                    CNetMsg::SP rmsg(new CNetMsg);
                                    UpdateClient::makeUpdateItemFlag(rmsg, table[i]->tab(), table[i]->getInvenIndex(), table[i]->getFlag());
                                    SEND_Q(rmsg, df->m_desc);
                                }

                                {
                                    CNetMsg::SP rmsg(new CNetMsg);
                                    PKItemSealMsg(rmsg, table[i]);
                                    SEND_Q(rmsg, df->m_desc);
                                }

                                GAMELOG << init("ITEM SEAL" , df)
                                        << "ITEM" << delim
                                        << itemlog(table[i])
                                        << end;
                            }
                        }
                    }
#endif // REFORM_PK_PENALTY_201108 // PK 패널티 리폼 :: 장비 잠금 상태 기능 삭제
                    if (nLoseExp < 0)
                        nLoseExp = 0;
                    if (nLoseSP < 0)
                        nLoseSP = 0;

                    // 060318 : bs : 공방 모두 카오PC PvP 시에는 죽은 사람 회복 없음
                    //             : 죽은카오가 선공이면 회복 없음
                    // 성향 회복

#ifndef REFORM_PK_PENALTY_201108 // PK 패널티 리폼 :: 카오 사망시 성향 회복 없음
                    if (bRestorePKOfDefensePC)
                    {
                        if( !gserver->m_bNonPK )
                            df->m_pkPenalty += 5;

                        if (df->m_pkPenalty > 0)
                            df->m_pkPenalty = 0;
                    }

                    {
                        // 페널티 수치 변경 알리기
                        CNetMsg::SP rmsg(new CNetMsg);
                        CharStatusMsg(rmsg, df, 0);
                        df->m_pArea->SendToCell(rmsg, df, false);
                    }

                    df->m_bChangeStatus = true;
                    df->CalcStatus(true);

#endif // REFORM_PK_PENALTY_201108 // PK 패널티 리폼 :: 카오 사망시 성향 회복 없음
                }
                else
                {
                    if (df->m_exp < nLoseExp)
                        nLoseExp = df->m_exp;
                }
#ifdef MAL_DISABLE_PKPENALTY
            }
            else
            {
                if( df->m_exp < nLoseExp )
                    nLoseExp = df->m_exp;
            }
#endif
#ifdef FREE_PK_SYSTEM
        }
        else
        {
            if( df->m_exp < nLoseExp )
                nLoseExp = df->m_exp;
        }
#endif // FREE_PK_SYSTEM


        if (bDeadExpPenalty)
        {
            if (nLoseExp < 0)
                nLoseExp = 0;
            if (nLoseSP < 0)
                nLoseSP = 0;
            if (df->m_skillPoint < nLoseSP)
                nLoseSP = df->m_skillPoint;
// 경험치 - 방지
            if ( df->m_exp < nLoseExp )
                nLoseExp = df->m_exp;

// 수정
            if(df->m_pZone->IsComboZone())
            {
                nLoseExp = nLoseExp / 10;
                nLoseSP = nLoseSP / 10;
            }
            df->m_exp -= nLoseExp;
            if (df->m_exp < 0)
                df->m_exp = 0;

            df->m_skillPoint -= nLoseSP;
            if (df->m_skillPoint < 0)
                df->m_skillPoint = 0;

            df->m_bChangeStatus = true;

// TODO : DELETE			if (bSaveLose)
// TODO : DELETE			{
            df->m_loseexp = nLoseExp;
            df->m_losesp = nLoseSP;
// TODO : DELETE			}
        }

        // Fixed death by npc dropping item
        if(IS_PC(of)) {
            CItem* pItem = gserver->m_itemProtoList.CreateItem(PVP_TOKEN_ID, -1, 0, 0, 1);
            if (pItem) {
                CNetMsg::SP rmsg(new CNetMsg);
                pItem->m_preferenceIndex = of->m_index;
                df->m_pArea->DropItem(pItem, df);
                ItemDropMsg(rmsg, df, pItem);
                pItem->m_pArea->SendToCell(rmsg, df, true);
            }
        }
    } // 사망 패널티 적용

    // Accessory 내구도
    int i;
    for (i = WEARING_ACCESSORY1; i <= WEARING_ACCESSORY3; i++)
    {
        if (!df->m_wearInventory.wearItemInfo[i] || df->m_wearInventory.wearItemInfo[i]->m_itemProto->getItemMaxUse() == -1)
            continue;

        df->m_wearInventory.wearItemInfo[i]->setUsed(df->m_wearInventory.wearItemInfo[i]->getUsed() - ACCESSORY_USED_DEATH);

        // 악세사리 소멸
        if (df->m_wearInventory.wearItemInfo[i]->getUsed() <= 0)
        {
            df->m_wearInventory.wearItemInfo[i]->setUsed(0);
            df->CalcStatus(true);
        }
    }

    // 보조효과 리셋
    df->m_assist.ClearAssist(true, false, true, true, false);

    // 워프중이면 취소
    if (df->IsSetPlayerState(PLAYER_STATE_WARP))
    {
        df->m_reqWarpTime = 0;
        df->m_reqWarpType = -1;
        df->m_reqWarpData = -1;

        df->m_reqWarpTime_skill = -1;
        df->m_reqWarpType_skill = -1;
        df->m_reqWarpData_skill = -1;
    }

    df->ResetPlayerState(PLAYER_STATE_SITDOWN | PLAYER_STATE_MOVING | PLAYER_STATE_WARP | PLAYER_STATE_PKMODE | PLAYER_STATE_DARKNESS);

    CPet* pet = df->GetPet();
    if (pet)
    {
        if (pet->IsMountType())
        {
            if(df->m_pZone != NULL && df->m_pZone->m_bCanMountPet == true)
            {
                // 사망 설정
                pet->SetRemainRebirthTime();
            }
        }

        {
            // 펫 상태 보냄
            CNetMsg::SP rmsg(new CNetMsg);
            ExPetStatusMsg(rmsg, pet);
            SEND_Q(rmsg, df->m_desc);
        }
    }

#ifdef LC_USA
    CAPet* apet = df->GetAPet();
    if(apet)
    {
        {
            // 펫 상태 보냄
            CNetMsg::SP rmsg(new CNetMsg);
            ExAPetStatusMsg(rmsg, apet);
            SEND_Q(rmsg, df->m_desc);
        }
    }
#endif // LC_USA

    // 소환 취소
    while (df->m_elementalList)
        df->UnsummonElemental(df->m_elementalList);
    // 강신 취소
    if (df->m_evocationIndex != EVOCATION_NONE)
        df->Unevocation();
    // 강신 시간 초기화
    df->m_pulseEvocation[0] = 0;
    df->m_pulseEvocation[1] = 0;

#ifdef GER_LOG
    GAMELOGGEM << init( 0, "CHAR_DEATH")
               << LOG_VAL("account-id", df->m_desc->m_idname ) << blank
               << LOG_VAL("character-id", df->m_desc->m_pChar->m_name ) << blank
               << LOG_VAL("zone-id", df->m_desc->m_pChar->m_pZone->m_index ) << blank
               << LOG_VAL("from-id", strOFType ) << blank
               << LOG_VAL("opponent-id", strOFIndex ) << blank
               << LOG_VAL("longitude", GET_X(df) ) << blank
               << LOG_VAL("latitude", GET_Z(df) ) << blank
               << endGer;

    if ( IS_PC(of) )
    {
        CPC *user = TO_PC(of);
        GAMELOGGEM << init( 0, "CHAR_VICTORY")
                   << LOG_VAL("account-id", user->m_desc->m_idname ) << blank
                   << LOG_VAL("character-id", user->m_desc->m_pChar->m_name ) << blank
                   << LOG_VAL("zone-id", user->m_desc->m_pChar->m_pZone->m_index ) << blank
                   /*<< LOG_VAL("from-id", strOFType ) << blank*/
                   << LOG_VAL("opponent-id", df->m_desc->m_idname ) << blank
                   << LOG_VAL("longitude", GET_X(user) ) << blank
                   << LOG_VAL("latitude", GET_Z(user) ) << blank
                   << endGer;
    }
#endif // GER_LOG
    // 로그
    GAMELOG << init("CHAR_DEATH", df)
            << "BY" << delim
            << strOFType << delim
            << strOFName << delim
            << strOFIndex << delim
            << "LOSE EXP" << delim
            << nLoseExp << delim
            << "CUR EXP" << delim
            << df->m_exp << delim
            << "LOSE SP" << delim
            << nLoseSP << delim
            << "CUR SP" << delim
            << df->m_skillPoint
            << "POS_X" << delim
            << GET_X(df) << delim
            << "POS_Z" << delim
            << GET_Z(df) << delim
            << "YLAYER" << delim
            << GET_YLAYER(df) << delim
            << "HEIGHT" << delim
            << GET_H(df)
            << end;

    DelAttackList(df);

    // 정당방위 해제
    DelRaList(df);

    if (pCastle != NULL)
    {
        if (df->GetJoinFlag(ZONE_DRATAN) != WCJF_NONE
                && pCastle->GetState() != WCSF_NORMAL
                && (df->GetMapAttr() & MATT_WAR || df->m_pZone->IsWarZone((int)df->m_pos.m_x, (int)df->m_pos.m_z) ) )
        {
            // 공성중에 공성참가
            int wait_time = -1;
            switch(df->GetJoinFlag(ZONE_DRATAN))
            {
            case WCJF_ATTACK_GUILD:
                // 부활진기가 있으면 부활대기 시간 20초, 없으면 60초
                wait_time = 60;
                if (df->m_guildInfo != NULL
                        && df->m_guildInfo->guild() != NULL)
                {
                    for(int i=0; i<7; i++)
                    {
                        if (df->m_guildInfo->guild()->index() == pCastle->m_nRebrithGuild[i])
                        {
                            wait_time = 20;
                            break;
                        }
                    }
                }
                break;
            case WCJF_OWNER:
            case WCJF_DEFENSE_GUILD:
                //  부활대기 시간 60초 - 워프타워개수*10
                int count = 0;
                for(int i=0; i<5; i++)
                {
                    if(pCastle->m_pWarpNPC[i] != NULL
                            && DEAD(pCastle->m_pWarpNPC[i]) == false)
                    {
                        count++;
                    }
                }

                wait_time = 60 - count*10;
                break;
            }

            if (wait_time > 0)
            {
                CNetMsg::SP rmsg(new CNetMsg);
                WaitTimeMsg(rmsg, wait_time);
                SEND_Q(rmsg, df->m_desc);
            }
        }
    }

#ifdef EXTREME_CUBE
    if(gserver->m_extremeCube.IsGuildCubeTime())
    {
        if(df->m_guildInfo && df->m_guildInfo->guild())
        {
            if(df->m_pZone != NULL && df->m_guildInfo->guild()->m_cubeUniqueIdx >= 0 && df->m_pZone->IsExtremeCube())
            {
                CCubeMemList* memlist = gserver->m_extremeCube.FindMemList(df->m_guildInfo->guild()->m_cubeUniqueIdx);
                if(memlist)
                {
                    memlist->DelPC(df);

                    if(opc && opc->m_guildInfo && opc->m_guildInfo->guild())
                    {
                        CCubeMemList* opcMemList = gserver->m_extremeCube.FindMemList(opc->m_guildInfo->guild());
                        if(opcMemList)
                        {
                            time_t lastCubePoint;
                            int point;
                            time(&lastCubePoint);

                            {
                                CNetMsg::SP rmsg(new CNetMsg);
                                HelperAddCubePointMsg(rmsg, opc->m_guildInfo->guild()->index(), df->m_level * 10, lastCubePoint);
                                SEND_Q(rmsg, gserver->m_helper);
                            }

                            {
                                // 개인 큐브포인트 획득
                                point = opcMemList->GetPersonalCubePoint(opc, df->m_level);
                                CNetMsg::SP rmsg(new CNetMsg);
                                HelperAddCubePointPersonalMsg(rmsg, opc->m_index, point, lastCubePoint);
                                SEND_Q(rmsg, gserver->m_helper);
                            }
                        }
                    }
                }
            }
        }
    }
    else
    {
        if(df->m_party)
        {
            if(df->m_pZone != NULL && df->m_party->m_cubeUniqueIdx >= 0 && df->m_pZone->IsExtremeCube())
            {
                CCubeMemList* memlist = gserver->m_extremeCube.FindMemList(df->m_party->m_cubeUniqueIdx);
                if(memlist)
                {
                    memlist->DelPC(df);
                    // 개인 큐브포인트 획득
                    if(opc && opc->m_party)
                    {
                        CCubeMemList* opcMemList = gserver->m_extremeCube.FindMemList(opc->m_party);
                        if(opcMemList)
                        {
                            int point;
                            time_t lastCubePoint;

                            time(&lastCubePoint);
                            point = opcMemList->GetPersonalCubePoint(opc, df->m_level);
                            CNetMsg::SP rmsg(new CNetMsg);
                            HelperAddCubePointPersonalMsg(rmsg, opc->m_index, point, lastCubePoint);
                            SEND_Q(rmsg, gserver->m_helper);
                        }
                    }
                }
            }
        }
    }
#endif // EXTREME_CUBE

    if(df && df->m_pZone->IsWarGroundZone())
    {
        if(!opc && onpc)
        {
            if(onpc->Check_MobFlag(STATE_MONSTER_TRAP) || onpc->Check_MobFlag(STATE_MONSTER_PARASITE))
            {
                opc = onpc->GetOwner();
            }
        }
        if(opc)
            GAMELOG << init("ROYAL RUMBLE DEAD PC", df) << "ATTACKER" << delim << opc->m_nick << delim << opc->m_index << end;
        CWaitPlayer* p = NULL;
        p = gserver->m_RoyalRumble.m_WaitPlayerList.GetNode(df->m_index);
        if(p)
        {
            int leveltype = p->GetLevelType();
            int leftcount = 0;

            CWaitPlayer* player = NULL;
            CWaitPlayer* playern = NULL;
            playern = gserver->m_RoyalRumble.m_WaitPlayerList.GetHead();
            while((player = playern))
            {
                playern = playern->GetNext();
                if( player->GetLevelType() == leveltype &&
                        player->GetCheckIn() == true )
                    leftcount++;
            }
            leftcount -= 2;

            {
                CNetMsg::SP rmsg(new CNetMsg);
                RoyalRumbleLeftCount(rmsg, leftcount);
                CNetMsg::SP killmsg(new CNetMsg);
                if(opc)
                    RoyalRumbleKillPlayer(killmsg, opc, df);
                switch(leveltype)
                {
                case LEVEL_TYPE_ROOKIE:
                {
                    gserver->m_RoyalRumble.m_pRookieArea->SendToAllClient(rmsg);
                    gserver->m_RoyalRumble.m_pRookieArea->SendToAllClient(killmsg);
                }
                break;
                case LEVEL_TYPE_SENIOR:
                {
                    gserver->m_RoyalRumble.m_pSeniorArea->SendToAllClient(rmsg);
                    gserver->m_RoyalRumble.m_pSeniorArea->SendToAllClient(killmsg);
                }
                break;
                case LEVEL_TYPE_MASTER:
                {
                    gserver->m_RoyalRumble.m_pMasterArea->SendToAllClient(rmsg);
                    gserver->m_RoyalRumble.m_pMasterArea->SendToAllClient(killmsg);
                }
                break;
                default:
                    break;
                }
            }
        }
        gserver->m_RoyalRumble.m_WaitPlayerList.DelNode(df->m_index);
    }
    if(opc && opc->m_pZone->IsWarGroundZone())
    {
        // 전장포인트 1포인트 지급
        opc->AddWarGroundPoint(1);

        // 전장 kill수 1 증가
        opc->AddKillCount(1);
    }

    ProcDeadQuestProc(df, opc);

    // rvr 룰 적용
    if (df->m_pZone->isRVRZone())
    {
        ProcRVR(df, of);
    }

    if( ArtifactManager::instance()->isOwnerPC(df->m_index) == true )
    {
        if(IS_PC(of))
        {
            //pvp를 당했는데 수비자가 유물을 갖고 있는 상태라면 공격자에게 아이템 양도
            ArtifactManager::instance()->hunt(df, TO_PC(of));
        }
        else
        {
            //이외에 죽임을 당했다면 아이템 서버로 반납
            ArtifactManager::instance()->dead(df);
        }
    }

#ifdef HARDCORE_SERVER
    if (gserver->m_hardcore_flag_in_gameserver)
    {
        switch (df->m_pZone->m_index )
        {
        case ZONE_START:
        {
            if (df->GetJoinFlag(df->m_pZone->m_index) == WCJF_NONE)	// 공성중이 아니고
            {
                if ( !(df->GetMapAttr() & MATT_FREEPKZONE) )
                {
                    df->m_desc->Make_1_Level();
                }
            }
        }
        break;

        case ZONE_FREE_PK_DUNGEON:
        case ZONE_PK_TOURNAMENT:
        case ZONE_ROYAL_RUMBLE:
        case ZONE_RVR:
            break;

        default:
        {
            if (df->GetJoinFlag(df->m_pZone->m_index) == WCJF_NONE)	// 공성중이 아니면
            {
                df->m_desc->Make_1_Level();
            }
        }
        break;
        } // end if
    }
#endif
}
bool local_useCashItem_1519(CPC* ch, CItem* item, bool bprolong, RequestClient::doItemUse* packet)
{
	// 1. nPetIndex 아이템 찾고
	// 2. 펫 착용 해제 상태인지 보고
	// 3. 해당 아이템의 펫을 찾고
	// 4. 펫의 타입과 스킬 검사하고
	// 5. 펫 마운트 취소후
	// 6. 펫 상태 알리고
	// 7. 결과 알림
	int extra1 = packet->extra_1;
	bool bFail = false;

	// 1. extra1으로 아이템 찾고
	CItem* pItemPet = ch->m_inventory.FindByVirtualIndex(extra1);
	if (!pItemPet)
		bFail = true;

	// 2. 펫 착용 해제 상태인지 보고
	else if (pItemPet->getWearPos() != WEARING_NONE)
		bFail = true;
	else
	{
		// 3. 해당 아이템의 펫을 찾고
		CPet* pPet = ch->GetPet(pItemPet->getPlus());
		if (!pPet)
			bFail = true;

		// 4. 펫의 타입과 스킬 검사하고
		else if (!pPet->IsMountType() || pPet->GetSkillList()->count() > 1)
			bFail = true;

		else
		{
			// TODO : petlog
			GAMELOG << init("PET RESET MOUNT", ch)
					<< "PET ITEM" << delim
					<< itemlog(pItemPet) << delim
					<< "PET" << delim
					<< pPet->GetPetTypeGrade() << delim
					<< "INDEX" << delim
					<< pPet->m_index << delim
					<< "LEVEL" << delim
					<< pPet->m_level
					<< end;

			pPet->SetPetColor( (char)NON_COLOR );

			{
				CNetMsg::SP rmsg(new CNetMsg);
				HelperPetColorChange( rmsg, ch->m_index, pPet->m_index, (char)NON_COLOR );
				SEND_Q( rmsg, gserver->m_helper );
			}

			// 5. 펫 마운트 취소후
			pPet->ResetMountType();

			{
				// 6. 펫 상태 알리고
				CNetMsg::SP rmsg(new CNetMsg);
				ExPetStatusMsg(rmsg, pPet);
				SEND_Q(rmsg, ch->m_desc);
			}
		}
	}

	// 7. 결과 알림
	if (bFail)
	{
		CNetMsg::SP rmsg(new CNetMsg);
		SysMsg(rmsg, MSG_SYS_CANNOT_RESET_MOUNT);
		SEND_Q(rmsg, ch->m_desc);
		return false;
	}
	else
	{
		CNetMsg::SP rmsg(new CNetMsg);
		SysMsg(rmsg, MSG_SYS_RESET_MOUNT);
		SEND_Q(rmsg, ch->m_desc);
		return true;
	}
}
void ProcDead(CPet* df, CCharacter* of)
{
	CPC*		opc				= NULL;
	CNPC*		onpc			= NULL;
	CPet*		opet			= NULL;
	CAPet*		oapet			= NULL;
	CElemental*	oelemental		= NULL;

	if( IS_NPC(of) && TO_NPC(of)->Check_MobFlag(STATE_MONSTER_MERCENARY) && TO_NPC(of)->GetOwner() )
	{
		TO_NPC(of)->GetOwner()->SetSummonOwners_target(NULL);
	}

	switch (of->m_type)
	{
	case MSG_CHAR_PC:
		opc = TO_PC(of);
		break;

	case MSG_CHAR_NPC:
		onpc = TO_NPC(of);
		break;

	case MSG_CHAR_PET:
		opet = TO_PET(of);
		opc = opet->GetOwner();
		break;

	case MSG_CHAR_ELEMENTAL:
		oelemental = TO_ELEMENTAL(of);
		opc = oelemental->GetOwner();
		break;

	case MSG_CHAR_APET:
		oapet = TO_APET(of);
		opc = oapet->GetOwner();
		break;

	default:
		return ;
	}

	if( opc )
		opc->SetSummonOwners_target(NULL);

	if (df->GetOwner())
	{
		// NPC 사망시 사망 패널티는 기본으로 true, PC에게 사망시 사망 패널티는 기본으로 false
		// * bPKPenalty변수는 pk 패널티를 주는것 뿐만 아니라 성향회복에도 관계되므로 성향 회복이나 패널티등 어느것에라도 걸리면 true
		bool bPKPenalty = (opc) ? IsPK(opc, df) : false;

		if (bPKPenalty)
			CalcPKPoint(opc, df->GetOwner(), true);
	}

	DelAttackList(df);

	CPC* owner = df->GetOwner();
	const char* ownerName = "NO OWNER";
	const char* ownerNick = "NO OWNER";
	const char* ownerID = "NO OWNER";
	if (owner)
	{
		ownerNick = (owner->IsNick()) ? owner->GetName() : ownerNick;
		ownerName = owner->m_name;
		ownerID = owner->m_desc->m_idname;
	}

	// TODO : petlog
	GAMELOG << init("PET DEAD")
			<< "PET" << delim
			<< df->GetPetTypeGrade() << delim
			<< "INDEX" << delim
			<< df->m_index << delim
			<< "LEVEL" << delim
			<< df->m_level << delim
			<< "OWNER" << delim
			<< ownerName << delim
			<< ownerNick << delim
			<< ownerID << delim
			<< "ATTACKER" << delim
			<< "TYPE" << delim;
	switch (of->m_type)
	{
	case MSG_CHAR_NPC:
		GAMELOG << "NPC" << delim
				<< onpc->m_name
				<< end;
		break;
	case MSG_CHAR_PC:
	case MSG_CHAR_PET:
	case MSG_CHAR_ELEMENTAL:
	default:
		if (opc)
		{
			GAMELOG << "PC" << delim
					<< opc->m_index << delim
					<< opc->GetName()
					<< end;
		}
		else
		{
			GAMELOG << "UNKNOWN" << delim
					<< of->m_index << delim
					<< of->m_name
					<< end;
		}
		break;
	}

	// 060221 : bs : 애완동물 사망시 착용 해제하고 이후 일정 시간동안 착용 불능
	if (owner)
	{
		// 사망 설정
		df->SetRemainRebirthTime();

		{
			// 펫 상태 보냄
			CNetMsg::SP rmsg(new CNetMsg);
			ExPetStatusMsg(rmsg, df);
			SEND_Q(rmsg, owner->m_desc);
		}
	}
}