global func FxIntExtinguisherStop(object obj, int iNumber, int iReason, bool fTemp) { if (!fTemp) { // Zeit zum Löschen! Extinguish(obj); } }
func Incineration() { if(power_seconds == 0) return Extinguish(); for(var i = 0; i < 2; ++i) { var x = -7 + 14 * i; var b = CreateObject(Compensator_BurningBattery, x, 6, NO_OWNER); b->SetController(GetController()); // killtracing b->SetSpeed(-30 + 60 * i + RandomX(-10, 10), RandomX(-50, -30)); } Explode(30); }