GfVec3d GfMatrix3d::DecomposeRotation(const GfVec3d &axis0, const GfVec3d &axis1, const GfVec3d &axis2) const { return (ExtractRotation().Decompose(axis0, axis1, axis2)); }
GfVec3f GfMatrix3f::DecomposeRotation(const GfVec3f &axis0, const GfVec3f &axis1, const GfVec3f &axis2) const { return GfVec3f(ExtractRotation().Decompose(axis0, axis1, axis2)); }