Example #1
0
void Polygon::ProjectToAxis(const float3 &direction, float &outMin, float &outMax) const
{
	///\todo Optimize!
	float3 minPt = ExtremePoint(-direction);
	float3 maxPt = ExtremePoint(direction);
	outMin = Dot(minPt, direction);
	outMax = Dot(maxPt, direction);
}
Example #2
0
vec Sphere::ExtremePoint(const vec &direction, float &projectionDistance) const
{
	vec extremePoint = ExtremePoint(direction);
	projectionDistance = extremePoint.Dot(direction);
	return extremePoint;
}
Example #3
0
vec Polygon::ExtremePoint(const vec &direction) const
{
	float projectionDistance;
	return ExtremePoint(direction, projectionDistance);
}