Example #1
0
void FCEUI_NetplayText(uint8 *text)
{
	uint32 len;

	len = strlen((char*)text); //mbg merge 7/17/06 added cast

	if(!FCEUNET_SendCommand(FCEUNPCMD_TEXT,len)) return;

	if(!FCEUD_SendData(text,len))
		NetError();
}
Example #2
0
void FCEUI_NetplayText(uint8 *text)
{
 uint32 len;

 len = strlen(text);

 if(!FCEUNET_SendCommand(FCEUNPCMD_TEXT,len)) return;

 if(!FCEUD_SendData(text,len))
  NetError();
}
Example #3
0
int FCEUNET_SendCommand(uint8 cmd, uint32 len)
{
 uint8 buf[numlocal + 1 + 4];

 buf[0] = 0xFF;
 FCEU_en32lsb(&buf[numlocal], len);
 buf[numlocal + 4] = cmd;
 #ifdef NETWORK
 if(!FCEUD_SendData(buf,numlocal + 1 + 4))
 {
  NetError();
  return(0);
 }
 #endif
 return(1);
}
Example #4
0
int FCEUNET_SendCommand(uint8 cmd, uint32 len)
{
	//mbg merge 7/17/06 changed to alloca
	//uint8 buf[numlocal + 1 + 4];
	uint8 *buf = (uint8*)alloca(numlocal+1+4);


	buf[0] = 0xFF;
	FCEU_en32lsb(&buf[numlocal], len);
	buf[numlocal + 4] = cmd;
	if(!FCEUD_SendData(buf,numlocal + 1 + 4))
	{
		NetError();
		return(0);
	}
	return(1);
}
Example #5
0
int FCEUNET_SendFile(uint8 cmd, char *fn)
{
#ifdef NETPLAY_ENABLED
 uint32 len;
 uLongf clen;
 char *buf, *cbuf;
 FILE *fp;
 struct stat sb;

 if(!(fp=FCEUD_UTF8fopen(fn,"rb"))) return(0);

 fstat(fileno(fp),&sb);
 len = sb.st_size;
 buf = malloc(len);
 fread(buf, 1, len, fp);
 fclose(fp);

 cbuf = malloc(4 + len + len / 1000 + 12);
 FCEU_en32lsb(cbuf, len);
 compress2(cbuf + 4, &clen, buf, len, 7);
 free(buf);

 //printf("Sending file: %s, %d, %d\n",fn,len,clen);

 len = clen + 4;

 #ifdef NETWORK
 if(!FCEUNET_SendCommand(cmd,len))
 {
  free(cbuf);
  return(0);
 }
 if(!FCEUD_SendData(cbuf, len))
 {
  NetError();
  free(cbuf);
  return(0);
 }
 #endif
 free(cbuf);
#endif
 return(1);
}
Example #6
0
int FCEUNET_SendFile(uint8 cmd, char *fn)
{
	uint32 len;
	uLongf clen;
	char *buf, *cbuf;
	FILE *fp;
	struct stat sb;

	if(!(fp=FCEUD_UTF8fopen(fn,"rb"))) return(0);

	FCEUX_fstat(fileno(fp),&sb);
	len = sb.st_size;
	buf = (char*)FCEU_dmalloc(len); //mbg merge 7/17/06 added cast
	fread(buf, 1, len, fp);
	fclose(fp);

	cbuf = (char*)FCEU_dmalloc(4 + len + len / 1000 + 12); //mbg merge 7/17/06 added cast
	FCEU_en32lsb((uint8*)cbuf, len); //mbg merge 7/17/06 added cast
	compress2((uint8*)cbuf + 4, &clen, (uint8*)buf, len, 7); //mbg merge 7/17/06 added casts
	free(buf);

	//printf("Sending file: %s, %d, %d\n",fn,len,clen);

	len = clen + 4;

	if(!FCEUNET_SendCommand(cmd,len))
	{
		free(cbuf);
		return(0);
	}
	if(!FCEUD_SendData(cbuf, len))
	{
		NetError();
		free(cbuf);
		return(0);
	}
	free(cbuf);

	return(1);
}
Example #7
0
void NetplayUpdate(uint8 *joyp)
{
	static uint8 buf[5];  /* 4 play states, + command/extra byte */
	static uint8 joypb[4];

	memcpy(joypb,joyp,4);

	/* This shouldn't happen, but just in case.  0xFF is used as a command escape elsewhere. */
	if(joypb[0] == 0xFF)
		joypb[0] = 0xF;
	if(!netdcount)
		if(!FCEUD_SendData(joypb,numlocal))
		{
			NetError();
			return;
		}

	if(!netdcount)
	{
		do
		{
			if(!FCEUD_RecvData(buf,5))
			{
				NetError();
				return;
			}

			switch(buf[4])
			{
			default: FCEU_DoSimpleCommand(buf[4]);break;
			case FCEUNPCMD_TEXT:
				{
					uint8 *tbuf;
					uint32 len = FCEU_de32lsb(buf);

					if(len > 100000)  // Insanity check!
					{
						NetError();
						return;
					}
					tbuf = (uint8*)malloc(len + 1); //mbg merge 7/17/06 added cast
					tbuf[len] = 0;
					if(!FCEUD_RecvData(tbuf, len))
					{
						NetError();
						free(tbuf);
						return;
					}
					FCEUD_NetplayText(tbuf);
					free(tbuf);
				}
				break;
			case FCEUNPCMD_SAVESTATE:
				{
					//mbg todo netplay
					//char *fn;
					//FILE *fp;

					////Send the cheats first, then the save state, since
					////there might be a frame or two in between the two sendfile
					////commands on the server side.

					//fn = strdup(FCEU_MakeFName(FCEUMKF_CHEAT,0,0).c_str());

					////why??????
					////if(!
					//	FCEUNET_SendFile(FCEUNPCMD_LOADCHEATS,fn);
					//// {
					////  free(fn);
					////  return;
					//// }

					//free(fn);
					//if(!FCEUnetplay) return;

					//fn = strdup(FCEU_MakeFName(FCEUMKF_NPTEMP,0,0).c_str());
					//fp = fopen(fn, "wb");
					//if(FCEUSS_SaveFP(fp,Z_BEST_COMPRESSION))
					//{
					//	fclose(fp);
					//	if(!FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn))
					//	{
					//		unlink(fn);
					//		free(fn);
					//		return;
					//	}
					//	unlink(fn);
					//	free(fn);
					//}
					//else
					//{
					//	fclose(fp);
					//	FCEUD_PrintError("File error.  (K)ill, (M)aim, (D)estroy?  Now!");
					//	unlink(fn);
					//	free(fn);
					//	return;
					//}

				}
				break;
			case FCEUNPCMD_LOADCHEATS:
				{
					FILE *fp = FetchFile(FCEU_de32lsb(buf));
					if(!fp) return;
					FCEU_FlushGameCheats(0,1);
					FCEU_LoadGameCheats(fp);
				}
				break;
				//mbg 6/16/08 - netplay doesnt work right now anyway
				/*case FCEUNPCMD_LOADSTATE:
				{
				FILE *fp = FetchFile(FCEU_de32lsb(buf));
				if(!fp) return;
				if(FCEUSS_LoadFP(fp,SSLOADPARAM_BACKUP))
			 {
			 fclose(fp);
			 FCEU_DispMessage("Remote state loaded.",0);
			 } else FCEUD_PrintError("File error.  (K)ill, (M)aim, (D)estroy?");
			 }
			 break;*/
			}
		} while(buf[4]);

		netdcount=(netdcount+1)%netdivisor;

		memcpy(netjoy,buf,4);
		*(uint32 *)joyp=*(uint32 *)netjoy;
	}
}
Example #8
0
void NetplayUpdate(uint8 *joyp)
{
 static uint8 buf[5];  /* 4 play states, + command/extra byte */
 static uint8 joypb[4];

 memcpy(joypb,joyp,4);

 /* This shouldn't happen, but just in case.  0xFF is used as a command escape elsewhere. */
 if(joypb[0] == 0xFF)
  joypb[0] = 0xF;
 #ifdef NETWORK
 if(!netdcount)
  if(!FCEUD_SendData(joypb,numlocal))
  {
   NetError();
   return;
  }

 if(!netdcount)
 do
 {
  if(!FCEUD_RecvData(buf,5))
  {
   NetError();
   return;
  }

  switch(buf[4])
  {
   default: FCEU_DoSimpleCommand(buf[4]);break;
   case FCEUNPCMD_TEXT:
           {
      uint8 *tbuf;
      uint32 len = FCEU_de32lsb(buf);

      if(len > 100000)  // Insanity check!
      {
       NetError();
       return;
      }
      tbuf = malloc(len + 1);
      tbuf[len] = 0;
      if(!FCEUD_RecvData(tbuf, len))
      {
       NetError();
       free(tbuf);
       return;
      }
      FCEUD_NetplayText(tbuf);
      free(tbuf);
           }
           break;
   case FCEUNPCMD_SAVESTATE:
          {
             char *fn;
        FILE *fp;

        /* Send the cheats first, then the save state, since
           there might be a frame or two in between the two sendfile
           commands on the server side.
        */
        fn = FCEU_MakeFName(FCEUMKF_CHEAT,0,0);
        //if(!
        FCEUNET_SendFile(FCEUNPCMD_LOADCHEATS,fn);

             // {
             //  free(fn);
             //  return;
             // }
        free(fn);
        if(!FCEUnetplay) return;

        fn = FCEU_MakeFName(FCEUMKF_NPTEMP,0,0);
        fp = fopen(fn, "wb");
        if(FCEUSS_SaveFP(fp))
        {
         fclose(fp);
         if(!FCEUNET_SendFile(FCEUNPCMD_LOADSTATE, fn))
         {
          unlink(fn);
          free(fn);
          return;
         }
         unlink(fn);
         free(fn);
        }
        else
        {
         fclose(fp);
         FCEUD_PrintError("File error.  (K)ill, (M)aim, (D)estroy?  Now!");
         unlink(fn);
         free(fn);
         return;
        }

          }
         break;
   case FCEUNPCMD_LOADCHEATS:
        {
         FILE *fp = FetchFile(FCEU_de32lsb(buf));
         if(!fp) return;
         FCEU_FlushGameCheats(0,1);
         FCEU_LoadGameCheats(fp);
        }
        break;
 case FCEUNPCMD_LOADSTATE:
        {
         FILE *fp = FetchFile(FCEU_de32lsb(buf));
         if(!fp) return;
         if(FCEUSS_LoadFP(fp))
         {
          fclose(fp);
          FCEU_DispMessage("Remote state loaded.");
         } else FCEUD_PrintError("File error.  (K)ill, (M)aim, (D)estroy?");
          }
          break;
  }
 } while(buf[4]);
 #endif

 netdcount=(netdcount+1)%netdivisor;

 memcpy(netjoy,buf,4);
 *(uint32 *)joyp=*(uint32 *)netjoy;
}