void ResetNES(void) { FCEUMOV_AddCommand(FCEUNPCMD_RESET); if (!FCEUGameInfo) return; GameInterface(GI_RESETM2); FCEUSND_Reset(); FCEUPPU_Reset(); X6502_Reset(); }
void FCEU_FDSInsert(void) { if (FCEUI_EmulationPaused()) EmulationPaused |= 2; if (FCEUMOV_Mode(MOVIEMODE_RECORD)) FCEUMOV_AddCommand(FCEUNPCMD_FDSINSERT); if (TotalSides == 0) { FCEU_DispMessage("Not FDS; can't eject disk.", 0); return; } if (InDisk == 255) { FCEU_DispMessage("Disk %d Side %s Inserted", 0, SelectDisk >> 1, (SelectDisk & 1) ? "B" : "A"); InDisk = SelectDisk; } else {
void PowerNES(void) { FCEUMOV_AddCommand(FCEUNPCMD_POWER); if (!FCEUGameInfo) return; FCEU_CheatResetRAM(); FCEU_CheatAddRAM(2, 0, RAM); FCEU_GeniePower(); #ifndef COPYFAMI FCEU_MemoryRand(RAM, 0x800); #endif SetReadHandler(0x0000, 0xFFFF, ANull); SetWriteHandler(0x0000, 0xFFFF, BNull); #ifdef COPYFAMI SetReadHandler(0, 0x3FFF, ARAML); SetWriteHandler(0, 0x3FFF, BRAML); #else SetReadHandler(0, 0x7FF, ARAML); SetWriteHandler(0, 0x7FF, BRAML); SetReadHandler(0x800, 0x1FFF, ARAMH); /* Part of a little */ SetWriteHandler(0x800, 0x1FFF, BRAMH); /* hack for a small speed boost. */ #endif InitializeInput(); FCEUSND_Power(); FCEUPPU_Power(); /* Have the external game hardware "powered" after the internal NES stuff. Needed for the NSF code and VS System code. */ GameInterface(GI_POWER); if (FCEUGameInfo->type == GIT_VSUNI) FCEU_VSUniPower(); timestampbase = 0; X6502_Power(); FCEU_PowerCheats(); }