//Set 'char *hand[13] values to "FF" void FF_hand(char *hand[]){ int i =0; while(i < 3) FF_trick(&hand[(i++)*4]); FF_trick(&hand[9]); }
// from UDP made simple at https://www.abc.se/~m6695/udp.html int main(int argc, char *argv[]) { struct sockaddr_in si_me, si_oth,si_other[4]; int s, sockFd[4]; socklen_t slen=sizeof(struct sockaddr_in); ssize_t len; FILE *fd; fd = fopen("/var/tmp/serve_client","w"); char buf[BUFLEN]={"start"}; char *trick[4]; FF_trick(trick); //Game initiation, shuffling and dealing. Card sorted_deck[52]; Card shuffled_deck[52]; char *deck[52]; new_deck(sorted_deck); shuffle_deck(sorted_deck,shuffled_deck); convert_card_struct(shuffled_deck,deck,buf); Game *game = malloc(sizeof(Game)); memcpy(game->deck,deck,sizeof(deck)); for (int k = 0; k < 4; k++) memcpy(game->buffer[k],buf, sizeof(buf)); for (int k = 0; k < 4; k++) printf("Shuffled deck: \n%s\n\n",game->buffer[k]); //get communication going if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1) diep("socket"); printf("socket open\n"); memset((char *) &si_me, 0, sizeof(si_me)); si_me.sin_family = AF_INET; si_me.sin_port = htons(GAMEPORT); si_me.sin_addr.s_addr = htonl(INADDR_ANY); if (bind(s, (struct sockaddr *) &si_me, sizeof(si_me))==-1) diep("bind"); printf("bound\n"); //Player initiation int counter[4]; for(int i=0;i<4;i++){ counter[i] = i; } pthread_t players[4]; for(int i=0;i<4;i++){ pthread_t tmp=0; players[i] = tmp; } //Player thread arguments are initiated Player player[4]; for(int i=0;i<4;i++){ memset((char *) &si_other[i], 0, sizeof(si_other[i])); Player tmp={i,&s,game,&si_me,&si_other[i]}; memcpy(&player[i], (void *) &tmp, sizeof(tmp)); } //deal cards into each player's game buffer for (int k = 0; k < 4; k++) { sprintf(player[k].game->buffer[k],"%s;",game->deck[k]); for(int j=4;j<52;j+=4) { strcat(player[k].game->buffer[k], game->deck[(j+k)]); strcat(player[k].game->buffer[k],";"); } printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]); } for (int k = 0; k < 4; k++)printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]); //deal cards into player hands for (int k = 0; k < 4; k++) { for(int j=0;j<52;j+=4) { player[k].game->hands[k][j/4] = malloc(3); strcpy(player[k].game->hands[k][j/4], game->deck[(j+k)]); } } /* print hands for (int k = 0; k < 4; k++) { printf("Player %d game hand: ", k); for (int l = 0; l < 13; l++) { printf("%s ", player[k].game->hands[k][l]); } printf("\n"); }*/ int j=0,connected=0; void *buffer = (void *) strdup(buf); bool connections[]={false,false,false,false}; char *this_is_my_pos[4]; do{ printf("inet: %s\tsocket descriptor: %d\n\n", inet_ntoa(player[j].si_other->sin_addr), player[j].sockfd); if((len = recvfrom(s, buffer, BUFLEN, 0, &si_oth, &slen)) == -1) diep("recvfrom()"); //check given position separate_strings(buffer,";",this_is_my_pos,4); if((j=find_DD(this_is_my_pos,4))== -1) printf("not a new connection\n"); if(j < 4 && j >= 0 && !connections[j]){ //In preparation for threads sockFd[j]= s; player[j].sockfd = &sockFd[j]; strcpy(si_other[j].sin_zero,si_oth.sin_zero); si_other[j].sin_addr.s_addr=si_oth.sin_addr.s_addr; si_other[j].sin_port=si_oth.sin_port; si_other[j].sin_family=si_oth.sin_family; player[j].si_other = &si_other[j]; printf("pthread to addr: %d\n",si_oth.sin_addr.s_addr); //pthread_create(&players[j],NULL,&player_waits_or_plays,(void *) &player[j]); //Signal that four clients are connected connections[j]=true; connected += 1; } else perror("not a new connection\n"); printf("Received packet from IP-address: %s: Port: %d\nPosition: %d\nData: %s\nLength: %d\n", inet_ntoa(si_oth.sin_addr), ntohs(si_oth.sin_port), j, (char *) buffer,(int) len); //strängen delas upp i fyra separate_strings(buffer,";",trick,4); printf("received split into: %s",trick[0]); for(int i=1;i<4;i++) printf(" %s",trick[i]); //skicka första handen printf("\nSending packet: \n%s\nto player %d\n", game->buffer[j],j); if (sendto(s, game->buffer[j], 200, 0, (struct sockaddr *) &si_oth, slen)==-1) diep("sendto()"); } while (connected<4); int starter=0; // Här börjar spelet, första handen har skickats till klienterna. Vem börjar? starter=who_starts(game->hands); int winner=-1; printf("player %d starts\n", starter); EE_trick(trick,starter); printf("Winner: %d\n", winner=check_winner(trick,starter)); EE_trick(trick,starter); EE_trick(game->trick,starter); // Lägg nu sticket i fyra buffertar, en till varje spelare (overkill!) for (int m = 0; m < 4; m++) { for (int k = 0; k < 4; k++) { if (!k) sprintf(player[m].game->buffer[m], "%s;", trick[0]); else { strcat(game->buffer[m], trick[k]); strcat(game->buffer[m], ";"); } printf("Game buffer: %s\n", game->buffer[m]); } } for (int k = 0; k < 4; k++)printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]); for (int l = 0; l < 4; l++) { if ((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()"); if (si_other[l].sin_addr.s_addr == si_oth.sin_addr.s_addr) { if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0, (struct sockaddr *) &si_other[l], slen) == -1) diep("sendto()"); printf("Skickar %s till spelare %d\n",game->buffer[l], player[l].pos); } } /*for (int l = 0; l < 4; l) { if((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()"); }*/ int o=0; do{ if((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()"); printf("from addr: %d\n",si_oth.sin_addr.s_addr); if ((strstr(buffer,"00"))) { for (int m = 0; m < 4; m++) { sprintf(player[m].game->buffer[m], "%s;", buffer); printf("Buffer written: %s\n", buffer); } for (int l = 0; l < 4; l++) { if (si_other[l].sin_addr.s_addr == si_oth.sin_addr.s_addr) { if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0, (struct sockaddr *) &si_other[l], slen) == -1) diep("sendto()"); printf("Skickar %s till spelare %d\n", buffer, player[l].pos); //pthread_create(&players[l], NULL, &player_waits_or_plays, (void *) &player[l]); } } } } while (!(strstr(buffer,"00"))); void *new_buffer; void *best_buffer; new_buffer = malloc(40); best_buffer = malloc(40); int FFs=0, best_count=4; // så länge första handen spelas vill vi jämföra skickade händer med mottagna händer while(strstr(buffer, "00") && strstr(buffer,"FF")){ if((len = recvfrom(s, new_buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()"); //Vill du ha hela din hand igen? if(strstr((char*) new_buffer, "DD")){ for (int i = 0; i < 4; i++) { if(si_oth.sin_addr.s_addr==player[i].si_other->sin_addr.s_addr){ if (sendto(s, game->hands[i], sizeof(game->hands[i]), 0, (struct sockaddr *) &si_other[i], slen) == -1) diep("sendto()"); // inga onödiga loopar! break; } } //tillbaka till att ta emot igen! continue; } else if((strcmp((char *) buffer, (char *) new_buffer)) && !(strstr(new_buffer, "EE"))) { printf("Gammalt stick: %s\nUppdaterat stick: %s",(char*) buffer, (char*) new_buffer); char *tmp = strdup(new_buffer); if((FFs= count_FF(tmp)) < best_count) best_count = FFs; else continue; // skriv inte över sticket om det inte nästa kort spelats strcpy((char*)buffer, new_buffer); split((char*) buffer,';',game->trick); //bufferten måste återställas efter split() strcpy((char*)buffer, new_buffer); printf("\nkontroll av pekare: : \n"); for (int i = 0; i < 4; i++) printf("trick %d: %s\n",i,game->trick[i]); for (int i = 0; i < 4; i++) printf("trick %d: %s\n",i,game->trick[i]); for (int l = 0; l < 4; l++){ strcpy(game->buffer[l],new_buffer); if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0, (struct sockaddr *) &si_other[l], slen) == -1) diep("sendto()"); else printf("Precis skickat %s till spelare %d\n",game->buffer[l], player[l].pos); } } } assert(!strstr(game->buffer[0],"FF")); split(game->buffer[0],';',trick); //Ta reda på vem som vann sticket //int winner=-1; printf("Winner: %d\n", winner=check_winner(trick,starter)); // Jag räknar med att klienten ställer frågor om sticket EE_trick(trick,winner); EE_trick(game->trick,winner); // Förmodligen börjar en do-while-loop här som kör så länge // Switch-sats beroende på /*while(strcmp(buffer,"quit")){ printf("buffer: %s \n",player[j].game->buffer); if ((len = recvfrom(s, buffer, BUFLEN, 0, &si_oth, &slen)) == -1) diep("recvfrom()"); printf("Received packet from %s:%d\nData: %s\nLength: %d\n", inet_ntoa(si_oth.sin_addr), ntohs(si_oth.sin_port), (char *) buffer,len); */ //counter[j] = pthread_create(&players[j], NULL, &player_waits_or_plays, (void *) &player[j]); //pthread_join((players[j]),NULL); printf("\nclient data: %s \n",buffer); separate_strings(buffer,";",trick,4); printf("received split into: %s",trick[0]); for(int i=1;i<4;i++) printf(" %s",trick[i]); printf("\n"); /* //Receive data and start game threads for each client for(int j=0;j<4;j++) { if ((len = recvfrom(player[j].sockfd, player[j].game->buffer, BUFLEN, 0, &si_other[i], &slen)) == -1) diep("recvfrom()"); counter[j++] = pthread_create(&players[j], NULL, &player_waits_or_plays, (void *) &player[j]); printf("Received packet from %s:%d\nData: %s\nLength: %d\n", inet_ntoa(si_other[i].sin_addr), ntohs(si_other[i].sin_port), (char *) buffer,len); } // Jag försöker föra över detta till trådarna--------------------// char cards_to_send[40]; i=0; sprintf(cards_to_send,"%s;",player[i].game->deck[player[i].pos]); for(int j=4;j<52;j+=4) { strcat(cards_to_send, player[i].game->deck[player[i].pos+j]); strcat(cards_to_send,";"); } printf("Sending packet2: \n%s\n", cards_to_send); if (sendto(s, cards_to_send, 40, 0, (struct sockaddr *) &si_other[i], slen)==-1) diep("sendto()"); int k=0; */ close(s); return 0; }