Example #1
0
//Set 'char *hand[13] values to "FF"
void FF_hand(char *hand[]){
    int i =0;
    while(i < 3) FF_trick(&hand[(i++)*4]);
    FF_trick(&hand[9]);
}
Example #2
0
// from UDP made simple at https://www.abc.se/~m6695/udp.html
int main(int argc, char *argv[]) {
	

	struct sockaddr_in si_me, si_oth,si_other[4];
	int s, sockFd[4];
	socklen_t slen=sizeof(struct sockaddr_in);
	ssize_t len;
	FILE *fd;

	fd = fopen("/var/tmp/serve_client","w");
	char buf[BUFLEN]={"start"};
	char *trick[4];
	FF_trick(trick);

	//Game initiation, shuffling and dealing.
	Card sorted_deck[52];
	Card shuffled_deck[52];
	char *deck[52];
	new_deck(sorted_deck);
	shuffle_deck(sorted_deck,shuffled_deck);
	convert_card_struct(shuffled_deck,deck,buf);
	Game *game = malloc(sizeof(Game));
	memcpy(game->deck,deck,sizeof(deck));
	for (int k = 0; k < 4; k++) memcpy(game->buffer[k],buf, sizeof(buf));
	for (int k = 0; k < 4; k++) printf("Shuffled deck: \n%s\n\n",game->buffer[k]);

	//get communication going
	if ((s=socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP))==-1)
		diep("socket");
	printf("socket open\n");
	memset((char *) &si_me, 0, sizeof(si_me));
	si_me.sin_family = AF_INET;
	si_me.sin_port = htons(GAMEPORT);
	si_me.sin_addr.s_addr = htonl(INADDR_ANY);
	if (bind(s, (struct sockaddr *) &si_me, sizeof(si_me))==-1)
		diep("bind");
	printf("bound\n");

	//Player initiation
	int counter[4];
	for(int i=0;i<4;i++){
		counter[i] = i;
	}

	pthread_t players[4];
	for(int i=0;i<4;i++){
		pthread_t tmp=0;
		players[i] = tmp;
	}
	//Player thread arguments are initiated
	Player player[4];
	for(int i=0;i<4;i++){
		memset((char *) &si_other[i], 0, sizeof(si_other[i]));
		Player tmp={i,&s,game,&si_me,&si_other[i]};
		memcpy(&player[i], (void *) &tmp, sizeof(tmp));
	}
	//deal cards into each player's game buffer
	for (int k = 0; k < 4; k++) {
		sprintf(player[k].game->buffer[k],"%s;",game->deck[k]);
		for(int j=4;j<52;j+=4) {
			strcat(player[k].game->buffer[k], game->deck[(j+k)]);
			strcat(player[k].game->buffer[k],";");
		}
		printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]);
	}
	for (int k = 0; k < 4; k++)printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]);

	//deal cards into player hands
	for (int k = 0; k < 4; k++) {
		for(int j=0;j<52;j+=4) {
			player[k].game->hands[k][j/4] = malloc(3);
			strcpy(player[k].game->hands[k][j/4], game->deck[(j+k)]);
		}
	}
	/* print hands
	for (int k = 0; k < 4; k++) {
		printf("Player %d game hand: ", k);
		for (int l = 0; l < 13; l++) {
			printf("%s ", player[k].game->hands[k][l]);
		}
		printf("\n");
	}*/


	int j=0,connected=0;
	void *buffer = (void *) strdup(buf);
	bool connections[]={false,false,false,false};
	char *this_is_my_pos[4];

	do{
		printf("inet: %s\tsocket descriptor: %d\n\n",
		       inet_ntoa(player[j].si_other->sin_addr),
				 player[j].sockfd);
		if((len = recvfrom(s, buffer, BUFLEN, 0, &si_oth, &slen)) == -1) diep("recvfrom()");

		//check given position
		separate_strings(buffer,";",this_is_my_pos,4);
		if((j=find_DD(this_is_my_pos,4))== -1) printf("not a new connection\n");
		if(j < 4 && j >= 0 && !connections[j]){
			//In preparation for threads
			sockFd[j]= s;
			player[j].sockfd = &sockFd[j];
			strcpy(si_other[j].sin_zero,si_oth.sin_zero);
			si_other[j].sin_addr.s_addr=si_oth.sin_addr.s_addr;
			si_other[j].sin_port=si_oth.sin_port;
			si_other[j].sin_family=si_oth.sin_family;
			player[j].si_other = &si_other[j];

			printf("pthread to addr: %d\n",si_oth.sin_addr.s_addr);
			//pthread_create(&players[j],NULL,&player_waits_or_plays,(void *) &player[j]);

			//Signal that four clients are connected
			connections[j]=true;
			connected += 1;
		} else perror("not a new connection\n");


		printf("Received packet from IP-address: %s: Port: %d\nPosition: %d\nData: %s\nLength: %d\n",
		       inet_ntoa(si_oth.sin_addr), ntohs(si_oth.sin_port),
		       j,
		       (char *) buffer,(int) len);
		//strängen delas upp i fyra
		separate_strings(buffer,";",trick,4);
		printf("received split into: %s",trick[0]);
		for(int i=1;i<4;i++) printf(" %s",trick[i]);

		//skicka första handen
		printf("\nSending packet: \n%s\nto player %d\n", game->buffer[j],j);
		if (sendto(s, game->buffer[j], 200, 0, (struct sockaddr *) &si_oth,  slen)==-1)
			diep("sendto()");

	} while (connected<4);

	int starter=0;
	// Här börjar spelet, första handen har skickats till klienterna. Vem börjar?
	starter=who_starts(game->hands);
	int winner=-1;

	printf("player %d starts\n", starter);
	EE_trick(trick,starter);
	printf("Winner: %d\n", winner=check_winner(trick,starter));
	EE_trick(trick,starter);
	EE_trick(game->trick,starter);

	// Lägg nu sticket i fyra buffertar, en till varje spelare (overkill!)
	for (int m = 0; m < 4; m++) {
		for (int k = 0; k < 4; k++) {
			if (!k) sprintf(player[m].game->buffer[m], "%s;", trick[0]);
			else {
				strcat(game->buffer[m], trick[k]);
				strcat(game->buffer[m], ";");
			}
			printf("Game buffer: %s\n", game->buffer[m]);
		}
	}
	for (int k = 0; k < 4; k++)printf("Player %d game buffer: %s\n",k,player[k].game->buffer[k]);

	for (int l = 0; l < 4; l++) {
		if ((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1)
			diep("recvfrom()");
		if (si_other[l].sin_addr.s_addr == si_oth.sin_addr.s_addr) {
			if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0, (struct sockaddr *) &si_other[l],
				   slen) == -1)
				diep("sendto()");
			printf("Skickar %s till spelare %d\n",game->buffer[l], player[l].pos);
		}
	}

	/*for (int l = 0; l < 4; l) {
		if((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()");
	}*/
	int o=0;
	do{
		if((len = recvfrom(s, buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()");
		printf("from addr: %d\n",si_oth.sin_addr.s_addr);
		if ((strstr(buffer,"00"))) {
			for (int m = 0; m < 4; m++) {
				sprintf(player[m].game->buffer[m], "%s;", buffer);
				printf("Buffer written: %s\n", buffer);
			}
			for (int l = 0; l < 4; l++) {
				if (si_other[l].sin_addr.s_addr == si_oth.sin_addr.s_addr) {
					if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0,
						   (struct sockaddr *) &si_other[l],
						   slen) == -1)
						diep("sendto()");
					printf("Skickar %s till spelare %d\n", buffer, player[l].pos);
					//pthread_create(&players[l], NULL, &player_waits_or_plays, (void *) &player[l]);
				}

			}
		}
	} while (!(strstr(buffer,"00")));
	void *new_buffer;
	void *best_buffer;
	new_buffer = malloc(40);
	best_buffer = malloc(40);
	int FFs=0, best_count=4;
	// så länge första handen spelas vill vi jämföra skickade händer med mottagna händer
	while(strstr(buffer, "00") && strstr(buffer,"FF")){
		if((len = recvfrom(s, new_buffer, BUFLEN, 0, (struct sockaddr *) &si_oth, &slen)) == -1) diep("recvfrom()");
		//Vill du ha hela din hand igen?
		if(strstr((char*) new_buffer, "DD")){
			for (int i = 0; i < 4; i++) {
				if(si_oth.sin_addr.s_addr==player[i].si_other->sin_addr.s_addr){
					if (sendto(s, game->hands[i],
						   sizeof(game->hands[i]), 0,
						   (struct sockaddr *) &si_other[i],
						   slen) == -1) diep("sendto()");
					// inga onödiga loopar!
					break;
				}
			}
			//tillbaka till att ta emot igen!
			continue;
		}
		else if((strcmp((char *) buffer, (char *) new_buffer)) && !(strstr(new_buffer, "EE"))) {
			printf("Gammalt stick: %s\nUppdaterat stick: %s",(char*) buffer, (char*) new_buffer);
			char *tmp = strdup(new_buffer);
			if((FFs= count_FF(tmp)) < best_count) best_count = FFs;
			else continue;		// skriv inte över sticket om det inte nästa kort spelats
			strcpy((char*)buffer, new_buffer);
			split((char*) buffer,';',game->trick);


			//bufferten måste återställas efter split()
			strcpy((char*)buffer, new_buffer);
			printf("\nkontroll av pekare: : \n");
			for (int i = 0; i < 4; i++) printf("trick %d: %s\n",i,game->trick[i]);
			for (int i = 0; i < 4; i++) printf("trick %d: %s\n",i,game->trick[i]);

			for (int l = 0; l < 4; l++){
				strcpy(game->buffer[l],new_buffer);
				if (sendto(s, game->buffer[l], sizeof(game->buffer[l]), 0,
					   (struct sockaddr *) &si_other[l], slen) == -1)
					diep("sendto()");
				else printf("Precis skickat %s till spelare %d\n",game->buffer[l], player[l].pos);
			}
		}
	}
	assert(!strstr(game->buffer[0],"FF"));
	split(game->buffer[0],';',trick);
	//Ta reda på vem som vann sticket
	//int winner=-1;
	printf("Winner: %d\n", winner=check_winner(trick,starter));
	// Jag räknar med att klienten ställer frågor om sticket
	EE_trick(trick,winner);
	EE_trick(game->trick,winner);

	// Förmodligen börjar en do-while-loop här som kör så länge


	// Switch-sats beroende på



	/*while(strcmp(buffer,"quit")){
		printf("buffer: %s \n",player[j].game->buffer);
		if ((len = recvfrom(s, buffer, BUFLEN, 0, &si_oth, &slen)) == -1) diep("recvfrom()");
		printf("Received packet from %s:%d\nData: %s\nLength: %d\n",
		       inet_ntoa(si_oth.sin_addr), ntohs(si_oth.sin_port), (char *) buffer,len);
	*/	//counter[j] = pthread_create(&players[j], NULL, &player_waits_or_plays, (void *) &player[j]);
		//pthread_join((players[j]),NULL);

	printf("\nclient data: %s \n",buffer);
	separate_strings(buffer,";",trick,4);
	printf("received split into: %s",trick[0]);
	for(int i=1;i<4;i++) printf(" %s",trick[i]);
	printf("\n");
	/*	//Receive data and start game threads for each client
		for(int j=0;j<4;j++) {
			if ((len = recvfrom(player[j].sockfd, player[j].game->buffer, BUFLEN, 0, &si_other[i], &slen)) == -1) diep("recvfrom()");
			counter[j++] = pthread_create(&players[j], NULL, &player_waits_or_plays, (void *) &player[j]);
			printf("Received packet from %s:%d\nData: %s\nLength: %d\n",
			       inet_ntoa(si_other[i].sin_addr), ntohs(si_other[i].sin_port), (char *) buffer,len);
		}

 // Jag försöker föra över detta till trådarna--------------------//
		char cards_to_send[40];
		i=0;
		sprintf(cards_to_send,"%s;",player[i].game->deck[player[i].pos]);
		for(int j=4;j<52;j+=4) {
			strcat(cards_to_send, player[i].game->deck[player[i].pos+j]);
			strcat(cards_to_send,";");
		}
		printf("Sending packet2: \n%s\n", cards_to_send);
		if (sendto(s, cards_to_send, 40, 0, (struct sockaddr *) &si_other[i],  slen)==-1)
			diep("sendto()");
	int k=0;
*/
    	close(s);
    	return 0;
}