Example #1
0
	DAT2::DAT2(VFS* vfs, const std::string& file)
		: VFSSource(vfs), m_datpath(file), m_data(vfs->open(file)), m_filelist() {

		FL_LOG(_log, LMsg("MFFalloutDAT2")
			<< "loading: " << file
			<< " filesize: " << m_data->getDataLength());

		m_data->setIndex(m_data->getDataLength() - 8);
		uint32_t fileListLength = m_data->read32Little();
		uint32_t archiveSize = m_data->read32Little();

		FL_LOG(_log, LMsg("MFFalloutDAT2")
			<< "FileListLength: " << fileListLength
			<< " ArchiveSize: " << archiveSize);

		if (archiveSize != m_data->getDataLength())
			throw InvalidFormat("size mismatch");

		m_data->setIndex( archiveSize - fileListLength - 8);
		m_filecount = m_data->read32Little();
		m_currentIndex = m_data->getCurrentIndex();

		FL_LOG(_log, LMsg("MFFalloutDAT2 FileCount: ") << m_filecount);

		// Do not read the complete file list at startup.
		// Instead read a chunk each frame.
		m_timer.setInterval(0);
		m_timer.setCallback( boost::bind( &DAT2::readFileEntry, this) );
		m_timer.start();
	}
Example #2
0
    void StrOp::main(int argc, char** argv) {
        std::string x = "Esto es= que y=o diga t=d=o= sin ='s =D";
        FL_LOG(x);
        FindReplace(x,"="," = ");
        FL_LOG(x);

    }
Example #3
0
File: engine.cpp Project: m64/PEG
	void Engine::destroy() {
		FL_LOG(_log, "Destructing engine");
 		delete m_cursor;
 		delete m_view;
		delete m_model;
		delete m_soundmanager;
		delete m_guimanager;
		delete m_gui_graphics;

		// Note the dependancy between image and animation pools
		// as animations reference images they have to be deleted
		// before clearing the image pool.
		delete m_animpool;
		delete m_imagepool;
		delete m_eventmanager;

		m_renderbackend->deinit();
		delete m_renderbackend;

		delete m_vfs;

		delete m_timemanager;

		TTF_Quit();
		SDL_Quit();
#ifdef USE_COCOA
		objc_msgSend(m_autoreleasePool, sel_registerName("release"));
#endif
		FL_LOG(_log, "================== Engine destructed ==================");
		m_destroyed = true;
		//delete m_logmanager;
	}
Example #4
0
    void Test::SimpleMamdani() {
        FuzzyOperator& op = FuzzyOperator::DefaultFuzzyOperator();
        FuzzyEngine engine("simple-mamdani", op);
        engine.hedgeSet().add(new fl::HedgeNot);
        engine.hedgeSet().add(new fl::HedgeSomewhat);
        engine.hedgeSet().add(new fl::HedgeVery);
        fl::InputLVar* energy = new fl::InputLVar("Energy");
        energy->addTerm(new fl::ShoulderTerm("LOW", 0.25, 0.5, true));
        energy->addTerm(new fl::TriangularTerm("MEDIUM", 0.25, 0.75));
        energy->addTerm(new fl::ShoulderTerm("HIGH", 0.50, 0.75, false));
        engine.addInputLVar(energy);

        fl::OutputLVar* health = new fl::OutputLVar("Health");
        health->addTerm(new fl::TriangularTerm("BAD", 0.0, 0.50));
        health->addTerm(new fl::TriangularTerm("REGULAR", 0.25, 0.75));
        health->addTerm(new fl::TriangularTerm("GOOD", 0.50, 1.00));
        engine.addOutputLVar(health);
        fl::RuleBlock* block = new fl::RuleBlock();
        block->addRule(new fl::MamdaniRule("if Energy is LOW then Health is BAD", engine));
        block->addRule(new fl::MamdaniRule("if Energy is MEDIUM then Health is REGULAR", engine));
        block->addRule(new fl::MamdaniRule("if Energy is HIGH then Health is GOOD", engine));
        engine.addRuleBlock(block);

        for (fl::flScalar in = 0.0; in < 1.1; in += 0.1) {
            energy->setInput(in);
            engine.process();
            fl::flScalar out = health->output().defuzzify();
            (void)out; //Just to avoid warning when building
            FL_LOG("Energy=" << in);
            FL_LOG("Energy is " << energy->fuzzify(in));
            FL_LOG("Health=" << out);
            FL_LOG("Health is " << health->fuzzify(out));
            FL_LOG("--");
        }
    }
Example #5
0
	DAT1::DAT1(VFS* vfs, const std::string& file) : VFSSource(vfs), m_datpath(file), m_data(vfs->open(file))  {
		FL_LOG(_log, LMsg("MFFalloutDAT1") 
			<< "loading: " << file 
			<< " filesize: " << m_data->getDataLength());

		m_data->setIndex(0);

		const uint32_t dircount = m_data->read32Big();
		m_data->moveIndex(4*3);

		FL_LOG(_log, LMsg("MFFalloutDAT1") 
			<< "number of directories " << dircount);

		// Sanity check. Each dir entry needs min. 16 bytes.
		if( dircount*16 > m_data->getDataLength() ) {
			throw InvalidFormat("directory count larger than filesize.");
		}

		std::list<std::string> dir_names;
		for (uint32_t i = 0; i < dircount; ++i) {
			std::string name = readString();
			if (name == ".") {
				name = "";
			}
			dir_names.push_back(name);
		}

		for(std::list<std::string>::iterator i= dir_names.begin(); i!= dir_names.end(); ++i)
			loadFileList(*i);
	}
Example #6
0
    void Test::SimpleTakagiSugeno() {
        FuzzyOperator& op = FuzzyOperator::DefaultFuzzyOperator();
        op.setDefuzzifier(new TakagiSugenoDefuzzifier);
        FuzzyEngine engine("takagi-sugeno", op);


        fl::InputLVar* x = new fl::InputLVar("x");
        x->addTerm(new fl::TriangularTerm("NEAR_1", 0, 2));
        x->addTerm(new fl::TriangularTerm("NEAR_2", 1, 3));
        x->addTerm(new fl::TriangularTerm("NEAR_3", 2, 4));
        x->addTerm(new fl::TriangularTerm("NEAR_4", 3, 5));
        x->addTerm(new fl::TriangularTerm("NEAR_5", 4, 6));
        x->addTerm(new fl::TriangularTerm("NEAR_6", 5, 7));
        x->addTerm(new fl::TriangularTerm("NEAR_7", 6, 8));
        x->addTerm(new fl::TriangularTerm("NEAR_8", 7, 9));
        x->addTerm(new fl::TriangularTerm("NEAR_9", 8, 10));
        engine.addInputLVar(x);

        fl::OutputLVar* f_x = new fl::OutputLVar("f_x");
        f_x->addTerm(new fl::FunctionTerm("function", "(sin x) / x", 0, 10));
        engine.addOutputLVar(f_x);

        fl::RuleBlock* block = new fl::RuleBlock();
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_1 then f_x=0.84", engine));
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_2 then f_x=0.45", engine));
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_3 then f_x=0.04", engine));
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_4 then f_x=-0.18", engine));
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_5 then f_x=-0.19", engine));
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_6 then f_x=-0.04", engine));
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_7 then f_x=0.09", engine));
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_8 then f_x=0.12", engine));
        block->addRule(new fl::TakagiSugenoRule("if x is NEAR_9 then f_x=0.04", engine));

        engine.addRuleBlock(block);

        int n = 40;
        flScalar mse = 0;
        for (fl::flScalar in = x->minimum(); in < x->maximum() ;
                in += (x->minimum() + x->maximum()) / n) {
            x->setInput(in);
            engine.process();
            flScalar expected = f_x->term(0)->membership(in);
            flScalar obtained = f_x->output().defuzzify();
            flScalar se = (expected - obtained) * (expected - obtained);
            mse += isnan(se) ? 0 : se;
            FL_LOG("x=" << in << "\texpected_out=" << expected << "\tobtained_out=" << obtained
                    << "\tse=" << se);
        }
        FL_LOG("MSE=" << mse / n);
    }
 void FllImporter::processRuleBlock(const std::string& block, Engine* engine) const {
     std::istringstream reader(block);
     std::string line;
     FL_unique_ptr<RuleBlock> ruleBlock(new RuleBlock);
     while (std::getline(reader, line)) {
         std::pair<std::string, std::string> keyValue = parseKeyValue(line, ':');
         if ("RuleBlock" == keyValue.first) {
             ruleBlock->setName(keyValue.second);
         } else if ("enabled" == keyValue.first) {
             ruleBlock->setEnabled(parseBoolean(keyValue.second));
         } else if ("conjunction" == keyValue.first) {
             ruleBlock->setConjunction(parseTNorm(keyValue.second));
         } else if ("disjunction" == keyValue.first) {
             ruleBlock->setDisjunction(parseSNorm(keyValue.second));
         } else if ("implication" == keyValue.first) {
             ruleBlock->setImplication(parseTNorm(keyValue.second));
         } else if ("activation" == keyValue.first) {
             TNormFactory* tnorm = FactoryManager::instance()->tnorm();
             //@todo remove backwards compatibility in version 7.0
             if (tnorm->hasConstructor(keyValue.second)) {
                 ruleBlock->setImplication(parseTNorm(keyValue.second));
                 FL_LOG("[warning] obsolete usage of identifier <activation: TNorm> "
                         "in RuleBlock");
                 FL_LOG("[information] from version 6.0, the identifiers are "
                         "<activation: Activation> for Activation methods "
                         "and <implication: TNorm> for T-Norms");
                 FL_LOG("[backward compatibility] assumed "
                         "<implication: " << keyValue.second << "> "
                         "instead of <activation: " << keyValue.second << ">");
             } else {
                 ruleBlock->setActivation(parseActivation(keyValue.second));
             }
         } else if ("rule" == keyValue.first) {
             Rule* rule = new Rule;
             rule->setText(keyValue.second);
             try {
                 rule->load(engine);
             } catch (std::exception& ex) {
                 FL_LOG(ex.what());
             }
             ruleBlock->addRule(rule);
         } else {
             throw Exception("[import error] key <" + keyValue.first + "> not "
                     "recognized in pair <" + keyValue.first + ":" + keyValue.second + ">", FL_AT);
         }
     }
     engine->addRuleBlock(ruleBlock.release());
 }
Example #8
0
    scalar MeanOfMaximum::defuzzify(const Term* term, scalar minimum, scalar maximum) const {
        if (maximum - minimum > _resolution) {
            FL_LOG("[accuracy warning] the resolution <" << _resolution << "> "
                    "is smaller than the range <" << minimum << ", " << maximum << ">. In order to "
                    "improve the accuracy, the resolution should be at least equal to the range.");
        }
        scalar dx = (maximum - minimum) / _resolution;
        scalar x, y;
        scalar ymax = -1.0;
        scalar xsmallest = minimum;
        scalar xlargest = maximum;
        bool samePlateau = false;
        for (int i = 0; i < _resolution; ++i) {
            x = minimum + (i + 0.5) * dx;
            y = term->membership(x);

            if (Op::isGt(y, ymax)) {
                ymax = y;

                xsmallest = x;
                xlargest = x;

                samePlateau = true;
            } else if (Op::isEq(y, ymax) and samePlateau) {
                xlargest = x;
            } else if (Op::isLt(y, ymax)) {
                samePlateau = false;
            }
        }

        return (xlargest + xsmallest) / 2.0;
    }
Example #9
0
    scalar Bisector::defuzzify(const Term* term, scalar minimum, scalar maximum) const {
        if (maximum - minimum > _resolution) {
            FL_LOG("[accuracy warning] the resolution <" << _resolution << "> "
                    "is smaller than the range <" << minimum << ", " << maximum << ">. In order to "
                    "improve the accuracy, the resolution should be at least equal to the range.");
        }
        scalar dx = (maximum - minimum) / _resolution;

        int counter = _resolution;
        int left = 0, right = 0;
        scalar leftArea = 0, rightArea = 0;
        scalar xLeft = minimum, xRight = maximum;
        while (counter-- > 0) {
            if (fl::Op::isLE(leftArea, rightArea)) {
                xLeft = minimum + (left + 0.5) * dx;
                leftArea += term->membership(xLeft);
                left++;
            } else {
                xRight = maximum - (right + 0.5) * dx;
                rightArea += term->membership(xRight);
                right++;
            }
        }

        //Inverse weighted average to compensate
        scalar bisector = (leftArea * xRight + rightArea * xLeft) / (leftArea + rightArea);
        return bisector;
    }
Example #10
0
	void DAT2::readFileEntry() const {
		assert( m_filecount != 0);

		// Load more items per call,
		// otherwise it takes _ages_ until everything is in.
		uint32_t load_per_cycle = 50;
		if( load_per_cycle > m_filecount )
			load_per_cycle = m_filecount;
		m_filecount -= load_per_cycle;

		// Save the old index in an exception save way.
		IndexSaver isaver(m_data.get());

		// Move index to file list and read the entries.
		m_data->setIndex(m_currentIndex);
		RawDataDAT2::s_info info;
		while( load_per_cycle-- ) {
			uint32_t namelen = m_data->read32Little();
			info.name = fixPath(m_data->readString(namelen));

			info.type = m_data->read8();
			info.unpackedLength = m_data->read32Little();
			info.packedLength = m_data->read32Little();
			info.offset = m_data->read32Little();

			m_filelist.insert(std::make_pair(info.name, info));
		}
		m_currentIndex = m_data->getCurrentIndex();

		// Finally log on completion and stop the timer.
		if( m_filecount == 0 ) {
			FL_LOG(_log, LMsg("MFFalloutDAT2, All file entries in '") << m_datpath << "' loaded.");
			m_timer.stop();
		}
	}
Example #11
0
	DAT2::type_filelist::const_iterator DAT2::findFileEntry(const std::string& path) const {

		// Either the normalization is bogus, or we have to do
		// it here, too. Otherwise we can't load the files returned
		// by listFiles.

		std::string name = path;

		// Normalize the path
		if (name.find("./") == 0) {
			name.erase(0, 2);
		}

		type_filelist::const_iterator i = m_filelist.find(name);

		// We might have another chance to find the file
		// if the number of file entries not zero.
		if ( m_filecount && i == m_filelist.end()) {
			FL_LOG(_log, LMsg("MFFalloutDAT2")
				<< "Missing '" << name
				<< "' in partially(" << m_filecount <<") loaded "<< m_datpath);
			while( m_filecount && i == m_filelist.end()) {
				readFileEntry();
				i = m_filelist.find(name);
			}
		}
		return i;
	}
 TakagiSugenoRule::TakagiSugenoRule(const std::string& rule, const FuzzyEngine& engine)
 : FuzzyRule() {
     try {
         parse(rule, engine);
     } catch (ParsingException& e) {
         FL_LOG(e.toString());
     }
 }
Example #13
0
	Image* RenderBackendSDL::createMainScreen(unsigned int width, unsigned int height, unsigned char bitsPerPixel, bool fs, const std::string& title, const std::string& icon) {
		Uint32 flags = 0;
		if (fs) {
			flags |= SDL_FULLSCREEN;
		}

		if(icon != "") {
			SDL_Surface *img = IMG_Load(icon.c_str());
			if(img != NULL) {
				SDL_WM_SetIcon(img, 0);
			}
		}

		SDL_Surface* screen = NULL;

		if( 0 == bitsPerPixel ) {
			/// autodetect best mode
			unsigned char possibleBitsPerPixel[] = {16, 24, 32, 0};
			int i = 0;
			while( true ) {
				bitsPerPixel = possibleBitsPerPixel[i];
				if( !bitsPerPixel ) {
					// Last try, sometimes VideoModeOK seems to lie.
					// Try bpp=0
					screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
					if( !screen ) {
						throw SDLException("Videomode not available");
					}
					break;
				}
				bitsPerPixel = SDL_VideoModeOK(width, height, bitsPerPixel, flags);
				if ( bitsPerPixel ) {
					screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
					if( screen ) {
						break;
					}
				}
				++i;
			}
		} else {
			if ( !SDL_VideoModeOK(width, height, bitsPerPixel, flags) ) {
				throw SDLException("Videomode not available");
			}
			screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
		}
		FL_LOG(_log, LMsg("RenderBackendSDL")
			<< "Videomode " << width << "x" << height
			<< " at " << int(screen->format->BitsPerPixel) << " bpp");

		SDL_WM_SetCaption(title.c_str(), NULL);

		if (!screen) {
			throw SDLException(SDL_GetError());
		}

		m_screen = new SDLImage(screen);
		return m_screen;
	}
Example #14
0
	void RawData::readInto(uint8_t* buffer, size_t len) {
		if (m_index_current + len > getDataLength()) {
			FL_LOG(_log, LMsg("RawData") << m_index_current << " : " << len << " : " << getDataLength());
			throw IndexOverflow(__FUNCTION__);
		}

		m_datasource->readInto(buffer, m_index_current, len);
		m_index_current += len;
	}
Example #15
0
 void InfixToPostfix::main(int args, char** argv) {
     std::map<std::string, flScalar> m;
     m["x"] = 4;
     m["y"] = 2;
     m["z"] = -4;
     std::string x = "(sin x) / x";
     FL_LOG(x);
     InfixToPostfix ip;
     ip.loadMathOperators();
     std::string postfix = ip.transform(x);
     FL_LOG(postfix);
     for (flScalar x = 0.0 ; x < 10.5 ; x+=0.5){
         m["x"] = x;
         FL_LOG(ip.evaluate(postfix, &m));
     }
     
     
 }
Example #16
0
	bool RawData::littleEndian() {
		static int32_t endian = 2;
		if (endian == 2) {
			uint32_t value = 0x01;
			endian = reinterpret_cast<uint8_t*>(&value)[0];
			FL_LOG(_log, LMsg("RawData") << "we are on a " << (endian == 1 ? "little endian" : "big endian") << " machine");
		}

		return endian == 1;
	}
 void FllImporter::processOutputVariable(const std::string& block, Engine* engine) const {
     std::istringstream reader(block);
     std::string line;
     FL_unique_ptr<OutputVariable> outputVariable(new OutputVariable);
     while (std::getline(reader, line)) {
         std::pair<std::string, std::string> keyValue = parseKeyValue(line, ':');
         if ("OutputVariable" == keyValue.first) {
             outputVariable->setName(Op::validName(keyValue.second));
         } else if ("enabled" == keyValue.first) {
             outputVariable->setEnabled(parseBoolean(keyValue.second));
         } else if ("range" == keyValue.first) {
             std::pair<scalar, scalar> range = parseRange(keyValue.second);
             outputVariable->setRange(range.first, range.second);
         } else if ("default" == keyValue.first) {
             outputVariable->setDefaultValue(Op::toScalar(keyValue.second));
         } else if ("lock-previous" == keyValue.first or "lock-valid" == keyValue.first) {
             outputVariable->setLockPreviousValue(parseBoolean(keyValue.second));
         } else if ("lock-range" == keyValue.first) {
             outputVariable->setLockValueInRange(parseBoolean(keyValue.second));
         } else if ("defuzzifier" == keyValue.first) {
             outputVariable->setDefuzzifier(parseDefuzzifier(keyValue.second));
         } else if ("aggregation" == keyValue.first) {
             outputVariable->fuzzyOutput()->setAggregation(parseSNorm(keyValue.second));
         } else if ("accumulation" == keyValue.first) {
             outputVariable->fuzzyOutput()->setAggregation(parseSNorm(keyValue.second));
             FL_LOG("[warning] obsolete usage of identifier <accumulation: SNorm> in OutputVariable");
             FL_LOG("[information] from version 6.0, the identifier <aggregation: SNorm> should be used");
             FL_LOG("[backward compatibility] assumed "
                     "<aggregation: " << keyValue.second << "> "
                     "instead of <accumulation: " << keyValue.second << ">");
         } else if ("term" == keyValue.first) {
             outputVariable->addTerm(parseTerm(keyValue.second, engine));
         } else {
             throw Exception("[import error] key <" + keyValue.first + "> not "
                     "recognized in pair <" + keyValue.first + ":" + keyValue.second + ">", FL_AT);
         }
     }
     engine->addOutputVariable(outputVariable.release());
 }
Example #18
0
 flScalar TakagiSugenoDefuzzifier::defuzzify(const LinguisticTerm* term, int number_of_samples,
         const AreaCentroidAlgorithm* algorithm) const {
     const CompoundTerm* out = dynamic_cast<const CompoundTerm*> (term);
     if (!out) {
         FL_LOG("<CompoundTerm> expected, but <" << term->toString() << "> found." <<
                 "Takagi-Sugeno defuzzification works only on the output of Takagi-Sugeno Rules." );
         return -1;
     }
     flScalar result = 0;
     flScalar sum_wi = 0;
     for (int i = 0; i < out->numberOfTerms(); ++i) {
         const TakagiSugenoTerm* t = dynamic_cast<const TakagiSugenoTerm*> (&out->term(i));
         if (!t) {
             FL_LOG("<TakagiSugenoTerm> expected, but <" << out->term(i).toString() << "> found." <<
                     "Takagi-Sugeno defuzzification works only on the output of Takagi-Sugeno Rules");
             return -1;
         }
         result += t->value() * t->weight();
         sum_wi += t->weight();
     }
     return result / sum_wi;
 }
Example #19
0
    void Test::ComplexMamdani() {
        FuzzyOperator& op = FuzzyOperator::DefaultFuzzyOperator();
        FuzzyEngine engine("complex-mamdani", op);

        engine.hedgeSet().add(new fl::HedgeNot);
        engine.hedgeSet().add(new fl::HedgeSomewhat);
        engine.hedgeSet().add(new fl::HedgeVery);



        fl::InputLVar* energy = new fl::InputLVar("Energy");
        energy->addTerm(new fl::TriangularTerm("LOW", 0.0, 0.50));
        energy->addTerm(new fl::TriangularTerm("MEDIUM", 0.25, 0.75));
        energy->addTerm(new fl::TriangularTerm("HIGH", 0.50, 1.00));
        engine.addInputLVar(energy);

        fl::InputLVar* distance = new fl::InputLVar("Distance");
        distance->addTerm(new fl::TriangularTerm("NEAR", 0, 500));
        distance->addTerm(new fl::TriangularTerm("FAR", 250, 750));
        distance->addTerm(new fl::TriangularTerm("FAR_AWAY", 500, 1000));
        engine.addInputLVar(distance);

        fl::OutputLVar* power = new fl::OutputLVar("Power");
        power->addTerm(new fl::ShoulderTerm("LOW", 0.25, 0.5, true));
        power->addTerm(new fl::TriangularTerm("MEDIUM", 0.25, 0.75));
        power->addTerm(new fl::ShoulderTerm("HIGH", 0.50, 0.75, false));
        engine.addOutputLVar(power);

        fl::RuleBlock* block = new fl::RuleBlock();
        block->addRule(new fl::MamdaniRule("if Energy is LOW and Distance is FAR_AWAY then Power is LOW", engine));
        block->addRule(new fl::MamdaniRule("if Energy is LOW and Distance is FAR then Power is very MEDIUM", engine));
        block->addRule(new fl::MamdaniRule("if Energy is LOW and Distance is NEAR then Power is HIGH", engine));
        block->addRule(new fl::MamdaniRule("if Energy is MEDIUM and Distance is FAR_AWAY then Power is LOW with 0.8", engine));
        block->addRule(new fl::MamdaniRule("if Energy is MEDIUM and Distance is FAR then Power is MEDIUM with 1.0", engine));
        block->addRule(new fl::MamdaniRule("if Energy is MEDIUM and Distance is NEAR then Power is HIGH with 0.3", engine));
        block->addRule(new fl::MamdaniRule("if Energy is HIGH and Distance is FAR_AWAY then Power is LOW with 0.43333", engine));
        block->addRule(new fl::MamdaniRule("if Energy is HIGH and Distance is FAR then Power is MEDIUM", engine));
        block->addRule(new fl::MamdaniRule("if Energy is HIGH and Distance is NEAR then Power is HIGH", engine));
        engine.addRuleBlock(block);

        for (int i = 0; i < block->numberOfRules(); ++i) {
            FL_LOG(block->rule(i)->toString());
        }

        return;
        for (fl::flScalar in = 0.0; in < 1.1; in += 0.1) {
            energy->setInput(in);
            distance->setInput(500);
            engine.process();
            fl::flScalar out = power->output().defuzzify();
            (void)out; //Just to avoid warning when building
            FL_LOG("Energy=" << in);
            FL_LOG("Energy is " << power->fuzzify(in));
            FL_LOG("Health=" << out);
            FL_LOG("Health is " << energy->fuzzify(out));
            FL_LOG("--");
        }
    }
Example #20
0
	void Engine::destroy() {
		FL_LOG(_log, "Destructing engine");
 		delete m_cursor;
		delete m_model;
		delete m_soundmanager;
		delete m_guimanager;

		delete m_imagemanager;
		delete m_soundclipmanager;
//		delete m_eventmanager;

		// properly remove all the renderers created during init
		delete m_offrenderer;
		delete m_targetrenderer;
		std::vector<RendererBase*>::iterator rendererIter = m_renderers.begin();
		for ( ; rendererIter != m_renderers.end(); ++rendererIter)
		{
			delete *rendererIter;
		}
		m_renderers.clear();

		delete m_renderbackend;
		delete m_vfs;
		delete m_timemanager;

		TTF_Quit();
		SDL_Quit();

#ifdef USE_COCOA
		objc_msgSend(m_autoreleasePool, sel_registerName("release"));
#endif

		FL_LOG(_log, "================== Engine destructed ==================");
		m_destroyed = true;
		//delete m_logmanager;
	}
	Image* RenderBackendSDL::setScreenMode(const ScreenMode& mode) {
		uint16_t width = mode.getWidth();
		uint16_t height = mode.getHeight();
		uint16_t bitsPerPixel = mode.getBPP();
		bool fs = mode.isFullScreen();
		uint32_t flags = mode.getSDLFlags();

		SDL_Surface* screen = NULL;

		if (bitsPerPixel != 0) {
			uint16_t bpp = SDL_VideoModeOK(width, height, bitsPerPixel, flags);
			if (!bpp){
				throw SDLException("Selected video mode not supported!");
			}
		}

		screen = SDL_SetVideoMode(width, height, bitsPerPixel, flags);
		if( !screen ) {
			throw SDLException("Unable to set video mode selected!");
		}

		FL_LOG(_log, LMsg("RenderBackendSDL")
			<< "Videomode " << width << "x" << height
			<< " at " << int(screen->format->BitsPerPixel) << " bpp");

		//update the screen mode with the actual flags used
		m_screenMode = ScreenMode(width,
		                          height,
		                          bitsPerPixel,
		                          screen->flags);

		if (!screen) {
			throw SDLException(SDL_GetError());
		}

		delete m_screen;
		m_screen = new SDLImage(screen);
		return m_screen;
	}
Example #22
0
File: engine.cpp Project: m64/PEG
	void Engine::preInit() {
		m_logmanager = LogManager::instance();

		FL_LOG(_log, "================== Engine pre-init start =================");
		m_timemanager = new TimeManager();
		FL_LOG(_log, "Time manager created");

		FL_LOG(_log, "Creating VFS");
		m_vfs = new VFS();

		FL_LOG(_log, "Adding root directory to VFS");
		m_vfs->addSource( new VFSDirectory(m_vfs) );
		m_vfs->addProvider( new DirectoryProvider() );
#ifdef HAVE_ZIP
		FL_LOG(_log, "Adding zip provider to VFS");
		m_vfs->addProvider( new ZipProvider() );
#endif
		//m_vfs->addProvider(ProviderDAT2());
		//m_vfs->addProvider(ProviderDAT1());
		FL_LOG(_log, "Engine pre-init done");
		m_destroyed = false;
	}
Example #23
0
	void VFS::addProvider(VFSSourceProvider* provider) {
		provider->setVFS(this);
		m_providers.push_back(provider);
		FL_LOG(_log, LMsg("new provider: ") << provider->getName());
	}
Example #24
0
	SubImageFont::SubImageFont(const std::string& filename, const std::string& glyphs)
		: ImageFontBase() {

		FL_LOG(_log, LMsg("guichan_image_font, loading ") << filename << " glyphs " << glyphs);

//prock - 504
		ImagePtr img = ImageManager::instance()->load(filename);
		int32_t image_id = img->getHandle();
		SDL_Surface* surface = img->getSurface();
		m_colorkey = RenderBackend::instance()->getColorKey();

		if( !surface ) {
			throw CannotOpenFile(filename);
		}

		// Make sure we get 32bit RGB
		// and copy the Pixelbuffers surface
		SDL_Surface *tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
			surface->w,surface->h,32,
			RMASK, GMASK, BMASK ,NULLMASK);

		SDL_BlitSurface(surface,0,tmp,0);
		surface = tmp;

		// Prepare the data for extracting the glyphs.
		uint32_t *pixels = reinterpret_cast<uint32_t*>(surface->pixels);

		int32_t x, w;
		x = 0; w=0;

		SDL_Rect src;

		src.h = surface->h;
		src.y = 0;
		
		uint32_t separator = pixels[0];
		uint32_t colorkey = SDL_MapRGB(surface->format, m_colorkey.r, m_colorkey.g, m_colorkey.b);

		// if colorkey feature is not enabled then manually find the color key in the font
		if (!RenderBackend::instance()->isColorKeyEnabled()) {
			while(x < surface->w && pixels[x] == separator) {
				++x;
			}
			
			colorkey = pixels[x];
		}
		
		// Disable alpha blending, so that we use color keying
		SDL_SetAlpha(surface,0,255);
		SDL_SetColorKey(surface,SDL_SRCCOLORKEY,colorkey);

		FL_DBG(_log, LMsg("image_font")
			<< " glyph separator is " 
			<< pprint(reinterpret_cast<void*>(separator))
			<< " transparent color is " 
			<< pprint(reinterpret_cast<void*>(colorkey)));

		// Finally extract all glyphs
		std::string::const_iterator text_it = glyphs.begin();
		while(text_it != glyphs.end()) {
			w=0;
			while(x < surface->w && pixels[x] == separator)
				++x;
			if( x == surface->w )
				break;

			while(x + w < surface->w && pixels[x + w] != separator)
				++w;

			src.x = x;
			src.w = w;

			tmp = SDL_CreateRGBSurface(SDL_SWSURFACE,
					w,surface->h,32,
					RMASK, GMASK, BMASK ,NULLMASK);

			SDL_FillRect(tmp,0,colorkey);
			SDL_BlitSurface(surface,&src,tmp,0);

			// Disable alpha blending, so that we use colorkeying
			SDL_SetAlpha(tmp,0,255);
			SDL_SetColorKey(tmp,SDL_SRCCOLORKEY,colorkey);


			uint32_t codepoint = utf8::next(text_it, glyphs.end());
			m_glyphs[ codepoint ].surface = tmp;

			x += w;
		}

		// Set placeholder glyph
		// This should actually work ith utf8.
		if( m_glyphs.find('?') != m_glyphs.end() ) {
			m_placeholder = m_glyphs['?'];
		} else {
			m_placeholder.surface = 0;
		}

		mHeight = surface->h;
		SDL_FreeSurface(surface);
	}
Example #25
0
    void Test::main(int args, char** argv) {
        FL_LOG("Starting in 2 second");
        FL_LOG("Example: Simple Mamdani");
        FL_LOG("=======================");
#ifdef _MSC_VER
        //Sleep(2);
#else
        sleep(2);
#endif
        SimpleMamdani();
        FL_LOG("=======================\n");

        FL_LOG("Starting in 2 second");
        FL_LOG("Example: Complex Mamdani");
        FL_LOG("========================");
#ifdef _MSC_VER
        //Sleep(2);
#else
        sleep(2);
#endif
        ComplexMamdani();
        FL_LOG("=======================\n");

        FL_LOG("Starting in 2 second");
        FL_LOG("Example: Simple Pendulum");
        FL_LOG("========================");
#ifdef _MSC_VER
        //Sleep(2);
#else
        sleep(2);
#endif

        SimplePendulum();
        FL_LOG("=======================\n");

        FL_LOG("Starting in 2 second");
        FL_LOG("Example: Simple Takagi-Sugeno");
        FL_LOG("========================");
#ifdef _MSC_VER
        //Sleep(2);
#else
        sleep(2);
#endif

        SimpleTakagiSugeno();
        FL_LOG("=======================\n");

        FL_LOG("For further examples build the GUI...");
    }
Example #26
0
    void Test::SimplePendulum() {
        FuzzyOperator& op = FuzzyOperator::DefaultFuzzyOperator();
        FuzzyEngine engine("pendulum-3d",op);

        InputLVar* anglex = new InputLVar("AngleX");
        std::vector<std::string> labels;
        labels.push_back("NEAR_0");
        labels.push_back("NEAR_45");
        labels.push_back("NEAR_90");
        labels.push_back("NEAR_135");
        labels.push_back("NEAR_180");
        anglex->createTerms(5, LinguisticTerm::MF_SHOULDER, 0, 180, labels);
        engine.addInputLVar(anglex);

        InputLVar* anglez = new InputLVar("AngleZ");
        labels.clear();
        labels.push_back("NEAR_0");
        labels.push_back("NEAR_45");
        labels.push_back("NEAR_90");
        labels.push_back("NEAR_135");
        labels.push_back("NEAR_180");
        anglez->createTerms(5, LinguisticTerm::MF_SHOULDER, 0, 180, labels);
        engine.addInputLVar(anglez);

        OutputLVar* forcex = new OutputLVar("ForceX");
        labels.clear();
        labels.push_back("NL");
        labels.push_back("NS");
        labels.push_back("ZR");
        labels.push_back("PS");
        labels.push_back("PL");
        forcex->createTerms(5, LinguisticTerm::MF_TRIANGULAR, -1, 1, labels);
        engine.addOutputLVar(forcex);

        OutputLVar* forcez = new OutputLVar("ForceZ");
        labels.clear();
        labels.push_back("NL");
        labels.push_back("NS");
        labels.push_back("ZR");
        labels.push_back("PS");
        labels.push_back("PL");
        forcez->createTerms(5, LinguisticTerm::MF_TRIANGULAR, -1, 1, labels);
        engine.addOutputLVar(forcez);

        RuleBlock* ruleblock = new RuleBlock("Rules");
        ruleblock->addRule(new MamdaniRule("if AngleX is NEAR_180 then ForceX is NL", engine));
        ruleblock->addRule(new MamdaniRule("if AngleX is NEAR_135 then ForceX is NS", engine));
        ruleblock->addRule(new MamdaniRule("if AngleX is NEAR_90 then ForceX is ZR", engine));
        ruleblock->addRule(new MamdaniRule("if AngleX is NEAR_45 then ForceX is PS", engine));
        ruleblock->addRule(new MamdaniRule("if AngleX is NEAR_0 then ForceX is PL", engine));

        ruleblock->addRule(new MamdaniRule("if AngleZ is NEAR_180 then ForceZ is NL", engine));
        ruleblock->addRule(new MamdaniRule("if AngleZ is NEAR_135 then ForceZ is NS", engine));
        ruleblock->addRule(new MamdaniRule("if AngleZ is NEAR_90 then ForceZ is ZR", engine));
        ruleblock->addRule(new MamdaniRule("if AngleZ is NEAR_45 then ForceZ is PS", engine));
        ruleblock->addRule(new MamdaniRule("if AngleZ is NEAR_0 then ForceZ is PL", engine));
        engine.addRuleBlock(ruleblock);

        FL_LOG(engine.toString());
        for (int i = 0; i < 180; i += 20) {
            engine.setInput("AngleX", i);
            engine.process();
            FL_LOG("angle=" << i << "\tforce=" << engine.output("ForceX"));
        }
    }
Example #27
0
File: engine.cpp Project: m64/PEG
	void Engine::init() {
		FL_LOG(_log, "Engine initialize start");
		m_settings.validate();
		FL_LOG(_log, "Engine settings validated");

		// If failed to init SDL throw exception.
		if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
			throw SDLException(SDL_GetError());
		}

		SDL_EnableUNICODE(1);
		SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
		TTF_Init();

		FL_LOG(_log, "Creating event manager");
		m_eventmanager = new EventManager();

		FL_LOG(_log, "Creating pools");
		m_imagepool = new ImagePool();
		m_animpool = new AnimationPool();
		m_soundclippool = new SoundClipPool();
		m_imagepool->addResourceLoader(new SubImageLoader());
		m_imagepool->addResourceLoader(new ImageLoader(m_vfs));
		m_soundclippool->addResourceLoader(new OggLoader(m_vfs));

		FL_LOG(_log, "Creating render backend");
		std::string rbackend(m_settings.getRenderBackend());
		if (rbackend == "SDL") {
			m_renderbackend = new RenderBackendSDL();
			FL_LOG(_log, "SDL Render backend created");
		} else {
#ifdef HAVE_OPENGL
			m_renderbackend = new RenderBackendOpenGL();
			FL_LOG(_log, "OpenGL Render backend created");
#else
			m_renderbackend = new RenderBackendSDL();
			// Remember  the choice so we pick the right graphics class.
			rbackend = "SDL";
			FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend");
#endif
		}
		FL_LOG(_log, "Initializing render backend");
		m_renderbackend->setChunkingSize(m_settings.getImageChunkingSize());
		m_renderbackend->init();

		FL_LOG(_log, "Creating main screen");
		m_renderbackend->createMainScreen(
			m_settings.getScreenWidth(),
			m_settings.getScreenHeight(),
			static_cast<unsigned char>(m_settings.getBitsPerPixel()),
			m_settings.isFullScreen(),
			m_settings.getWindowTitle(),
			m_settings.getWindowIcon());
		FL_LOG(_log, "Main screen created");

#ifdef HAVE_OPENGL
		if( rbackend != "SDL" ) {
			m_gui_graphics = new OpenGLGuiGraphics(*m_imagepool);
		}
#endif
		if( rbackend == "SDL" ) {
			m_gui_graphics = new SdlGuiGraphics(*m_imagepool);
		}
		FL_LOG(_log, "Constructing GUI manager");
		m_guimanager = new GUIManager(*m_imagepool);
		FL_LOG(_log, "Events bind to GUI manager");
		m_eventmanager->addSdlEventListener(m_guimanager);

		FL_LOG(_log, "Creating default font");
		m_defaultfont = m_guimanager->setDefaultFont(
			m_settings.getDefaultFontPath(),
			m_settings.getDefaultFontSize(),
			m_settings.getDefaultFontGlyphs());
		FL_LOG(_log, "Initializing GUI manager");
		m_guimanager->init(m_gui_graphics, m_settings.getScreenWidth(), m_settings.getScreenHeight());
		FL_LOG(_log, "GUI manager initialized");
		SDL_EnableUNICODE(1);

		FL_LOG(_log, "Creating sound manager");
		m_soundmanager = new SoundManager(m_soundclippool);
		m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10);

		FL_LOG(_log, "Creating model");
		m_model = new Model();
		FL_LOG(_log, "Adding pathers to model");
//		m_model->adoptPather(new LinearPather());
		m_model->adoptPather(new RoutePather());
		FL_LOG(_log, "Adding grid prototypes to model");
		m_model->adoptCellGrid(new SquareGrid());
		m_model->adoptCellGrid(new HexGrid());

		FL_LOG(_log, "Creating view");
		m_view = new View(m_renderbackend, m_imagepool, m_animpool);
		FL_LOG(_log, "Creating renderers to view");
		m_view->addRenderer(new CameraZoneRenderer(m_renderbackend, 0, m_imagepool));
		m_view->addRenderer(new InstanceRenderer(m_renderbackend, 10, m_imagepool, m_animpool));
		m_view->addRenderer(new GridRenderer(m_renderbackend, 20));
		m_view->addRenderer(new CellSelectionRenderer(m_renderbackend, 30));
		m_view->addRenderer(new BlockingInfoRenderer(m_renderbackend, 40));
		m_view->addRenderer(new FloatingTextRenderer(m_renderbackend, 50, dynamic_cast<AbstractFont*>(m_defaultfont)));
		m_view->addRenderer(new QuadTreeRenderer(m_renderbackend, 60));
		m_view->addRenderer(new CoordinateRenderer(m_renderbackend, 70, dynamic_cast<AbstractFont*>(m_defaultfont)));
		m_view->addRenderer(new GenericRenderer(m_renderbackend, 80, m_imagepool, m_animpool));
		m_cursor = new Cursor(m_imagepool, m_animpool, m_renderbackend);
		FL_LOG(_log, "Engine intialized");
	}
Example #28
0
	void Engine::init() {
		m_destroyed = false;

		FL_LOG(_log, "================== Engine initialize start =================");
		m_timemanager = new TimeManager();
		FL_LOG(_log, "Time manager created");

		FL_LOG(_log, "Creating VFS");
		m_vfs = new VFS();

		FL_LOG(_log, "Adding root directory to VFS");
		m_vfs->addSource( new VFSDirectory(m_vfs) );
		m_vfs->addProvider( new DirectoryProvider() );
#ifdef HAVE_ZIP
		FL_LOG(_log, "Adding zip provider to VFS");
		m_vfs->addProvider( new ZipProvider() );
#endif
		//m_vfs->addProvider(ProviderDAT2());
		//m_vfs->addProvider(ProviderDAT1());
		FL_LOG(_log, "Engine pre-init done");

		// If failed to init SDL throw exception.
		if (SDL_Init(SDL_INIT_NOPARACHUTE | SDL_INIT_TIMER) < 0) {
			throw SDLException(SDL_GetError());
		}

		SDL_EnableUNICODE(1);
		SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY, SDL_DEFAULT_REPEAT_INTERVAL);
		TTF_Init();

		FL_LOG(_log, "Creating event manager");
		m_eventmanager = new EventManager();
		m_eventmanager->setMouseSensitivity(m_settings.getMouseSensitivity());
		m_eventmanager->setMouseAcceleration(m_settings.getMouseAcceleration());

		FL_LOG(_log, "Creating resource managers");

		m_imagemanager = new ImageManager();
		m_soundclipmanager = new SoundClipManager();

		FL_LOG(_log, "Creating render backend");
		std::string rbackend(m_settings.getRenderBackend());
		if (rbackend == "SDL") {
			m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
			FL_LOG(_log, "SDL Render backend created");
		} else {
#ifdef HAVE_OPENGL
			if (rbackend == "OpenGLe") {
				m_renderbackend = new RenderBackendOpenGLe(m_settings.getColorKey());
				FL_LOG(_log, "OpenGLe Render backend created");
				FL_LOG(_log, "This is highly experimental so bear in mind some features may not work/work correctly.");
			} else {
				m_renderbackend = new RenderBackendOpenGL(m_settings.getColorKey());
				FL_LOG(_log, "OpenGL Render backend created");
			}
#else
			m_renderbackend = new RenderBackendSDL(m_settings.getColorKey());
			// Remember  the choice so we pick the right graphics class.
			rbackend = "SDL";
			FL_WARN(_log, "Tried to select OpenGL, even though it is not compiled into the engine. Falling back to SDL Render backend");
#endif
		}
		FL_LOG(_log, "Initializing render backend");
		m_renderbackend->setColorKeyEnabled(m_settings.isColorKeyEnabled());
		// we always set this to false
		//m_renderbackend->setAlphaOptimizerEnabled(false);
		m_renderbackend->setImageCompressingEnabled(m_settings.isGLCompressImages());
		m_renderbackend->setFramebufferEnabled(m_settings.isGLUseFramebuffer());
		m_renderbackend->setNPOTEnabled(m_settings.isGLUseNPOT());

		if (m_settings.isFrameLimitEnabled()) {
			m_renderbackend->setFrameLimitEnabled(true);
			m_renderbackend->setFrameLimit(m_settings.getFrameLimit());
		}

		std::string driver = m_settings.getVideoDriver();
		std::vector<std::string> drivers = m_devcaps.getAvailableDrivers();

		if (driver != ""){
			if (std::find (drivers.begin(), drivers.end(), driver) == drivers.end()) {
				FL_WARN(_log, "Selected driver is not supported for your Operating System!  Reverting to default driver.");
				driver = "";
			}
		}

		m_renderbackend->init(driver);

		FL_LOG(_log, "Querying device capabilities");
		m_devcaps.fillDeviceCaps();

		uint16_t bpp = m_settings.getBitsPerPixel();

		m_screenMode = m_devcaps.getNearestScreenMode(
			m_settings.getScreenWidth(),
			m_settings.getScreenHeight(),
			bpp,
			rbackend,
			m_settings.isFullScreen());

		FL_LOG(_log, "Creating main screen");
		m_renderbackend->createMainScreen(
			m_screenMode,
			m_settings.getWindowTitle(),
			m_settings.getWindowIcon());
		FL_LOG(_log, "Main screen created");

#ifdef HAVE_OPENGL
		if (m_settings.getLightingModel() != 0) {
			m_renderbackend->setLightingModel(m_settings.getLightingModel());
		}

#endif
		SDL_EnableUNICODE(1);

		FL_LOG(_log, "Creating sound manager");
		m_soundmanager = new SoundManager();
		m_soundmanager->setVolume(static_cast<float>(m_settings.getInitialVolume()) / 10);

		FL_LOG(_log, "Creating renderers");
		m_offrenderer = new OffRenderer(m_renderbackend);
		m_targetrenderer = new TargetRenderer(m_renderbackend);
		m_renderers.push_back(new InstanceRenderer(m_renderbackend, 10));
		m_renderers.push_back(new GridRenderer(m_renderbackend, 20));
		m_renderers.push_back(new CellSelectionRenderer(m_renderbackend, 30));
		m_renderers.push_back(new BlockingInfoRenderer(m_renderbackend, 40));
		m_renderers.push_back(new FloatingTextRenderer(m_renderbackend, 50));
		m_renderers.push_back(new QuadTreeRenderer(m_renderbackend, 60));
		m_renderers.push_back(new CoordinateRenderer(m_renderbackend, 70));
		m_renderers.push_back(new GenericRenderer(m_renderbackend, 80));
		m_renderers.push_back(new LightRenderer(m_renderbackend, 90));

		FL_LOG(_log, "Creating model");
		m_model = new Model(m_renderbackend, m_renderers);
		FL_LOG(_log, "Adding pathers to model");
		m_model->adoptPather(new RoutePather());
		FL_LOG(_log, "Adding grid prototypes to model");
		m_model->adoptCellGrid(new SquareGrid());
		m_model->adoptCellGrid(new HexGrid());

		m_cursor = new Cursor(m_renderbackend);
		FL_LOG(_log, "Engine intialized");
	}
    void Function::main() {
        Function f;
        std::string text = "3+4*2/(1-5)^2^3";
        FL_LOG(f.toPostfix(text));
        FL_LOG("P: " << f.parse(text)->toInfix());
        FL_LOG(">" << f.parse(text)->evaluate());
        //3 4 2 * 1 5 - 2 3 ^ ^ / +

        f.variables["y"] = 1.0;
        text = "sin(y*x)^2/x";
        FL_LOG("pre: " << f.parse(text)->toPrefix());
        FL_LOG("in: " << f.parse(text)->toInfix());
        FL_LOG("pos: " << f.parse(text)->toPostfix());
        f.load(text);
        FL_LOG("Result: " << f.membership(1));
        //y x * sin 2 ^ x /


        text = "(Temperature is High and Oxigen is Low) or "
                "(Temperature is Low and (Oxigen is Low or Oxigen is High))";
        FL_LOG(f.toPostfix(text));

        f.variables["pi"] = 3.14;
        text = "-5 *4/sin(-pi/2)";
        FL_LOG(f.toPostfix(text));
        try {
            FL_LOG(f.parse(text)->evaluate());
        } catch (std::exception& e) {
            FL_LOG(e.what());
        }
        f.variables["pi"] = 3.14;
        text = "~5 *4/sin(~pi/2)";
        FL_LOG(f.toPostfix(text));
        try {
            FL_LOG(f.parse(text)->evaluate(&f.variables));
        } catch (std::exception& e) {
            FL_LOG(e.what());
        }
    }
Example #30
0
	void TimeManager::printStatistics() const {
		FL_LOG(_log, LMsg("Timers: ") << m_events_list.size());
	}