Example #1
0
void QSPCallBacks::PlayFile(QSPString file, int volume)
{
	FMOD_SOUND *newSound;
	FMOD_CHANNEL *newChannel;
	QSPSound snd;
	if (SetVolume(file, volume)) return;
	CloseFile(file);
	wxString strFile(wxFileName(wxString(file.Str, file.End), wxPATH_DOS).GetFullPath());
	#if defined(__WXMSW__) || defined(__WXOSX__)
	if (!FMOD_System_CreateSound(m_sys, wxConvFile.cWX2MB(strFile.c_str()), FMOD_SOFTWARE | FMOD_CREATESTREAM, 0, &newSound))
	#else
	FMOD_CREATESOUNDEXINFO exInfo;
	memset(&exInfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
	exInfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
	wxString dlsPath(QSPTools::GetAppPath() + QSP_MIDIDLS);
	wxCharBuffer dlsCharPath(wxConvFile.cWX2MB(dlsPath.c_str()));
	exInfo.dlsname = dlsCharPath;
	if (!FMOD_System_CreateSound(m_sys, wxConvFile.cWX2MB(strFile.c_str()), FMOD_SOFTWARE | FMOD_CREATESTREAM, &exInfo, &newSound))
	#endif
	{
		UpdateSounds();
		FMOD_System_PlaySound(m_sys, FMOD_CHANNEL_FREE, newSound, FALSE, &newChannel);
		snd.Channel = newChannel;
		snd.Sound = newSound;
		snd.Volume = volume;
		m_sounds.insert(QSPSounds::value_type(strFile.Upper(), snd));
		SetVolume(file, volume);
	}
}
Example #2
0
int		sound_init(Sound* s)
{
    FMOD_RESULT	res;

    if (   FMOD_OK != (res = FMOD_System_Create(&s->system))
            || FMOD_OK != (res = FMOD_System_Init(s->system, 32, FMOD_INIT_NORMAL, NULL))
            || FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/xship_shoot.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_XHSIP_SHOOT]))
            || FMOD_OK != (res = FMOD_System_CreateSound(s->system, "sound/menu_open.wav", FMOD_SOFTWARE, 0, &s->mp3[SND_MENU_OPEN]))
       )
        return printf("FMOD error! (%d) %s\n", res, FMOD_ErrorString(res));
    return 0;
}
Example #3
0
t_sound		*init_sound_amb(char *path)
{
  int		i;
  char		*path_sound;
  char		*tmp;
  t_sound	*sound_tab;
  FMOD_RESULT	c;

  i = -1;
  if ((sound_tab = malloc(sizeof(t_sound) * NB_SOUND_AMB_MAX)) == NULL)
    return (NULL);
  while (++i < NB_SOUND_AMB_MAX)
    {
      FMOD_System_Create(&sound_tab[i].sys);
      FMOD_System_Init(sound_tab[i].sys, 1, FMOD_INIT_NORMAL, NULL);
      tmp = my_getstr(i, "0123456789");
      path_sound = my_str_concat(tmp, FORMAT_SOUND);
      if ((c = FMOD_System_CreateSound
	   (sound_tab[i].sys, my_str_concat(path, path_sound),
	    FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0,
	    &sound_tab[i].sound)) != FMOD_OK)
	return (NULL);
      printf("[*] Sound ambiance %s load\n", path_sound);
      free(tmp);
      free(path_sound);
    }
  return (sound_tab);
}
Example #4
0
FMCSound::FMCSound(const QString & filename, SOUND_SOURCE sound_source, FMOD_SYSTEM *fmod_system) :
    FMCSoundBase(sound_source), m_filename(filename), m_fmod_system(fmod_system), m_fmod_sound(0), m_fmod_channel(0)
{
    MYASSERT(!filename.isEmpty());
    MYASSERT(m_fmod_system != 0);
    MYASSERT(FMOD_System_CreateSound(m_fmod_system, filename.toLatin1().data(), FMOD_HARDWARE, 0, &m_fmod_sound) == FMOD_OK);
}
Example #5
0
void MOD_Start (char *name, qboolean midi, qboolean loop, qboolean notify, qboolean resume)
{
	char	file[MAX_QPATH];
	FMOD_CREATESOUNDEXINFO exinfo;

	if(SND_Initialised == false)
		return;

	if(SND_MusicChannel.inuse == true)
		FMOD_MusicStop();

	if(strlen(name) == 0)
		return;

	if(SND_FOpen(name, midi, resume) == true)
	{
		memset(&exinfo, 0, sizeof(FMOD_CREATESOUNDEXINFO));
		exinfo.cbsize = sizeof(FMOD_CREATESOUNDEXINFO);
		exinfo.length = SND_File.length;

		result = FMOD_System_CreateSound(fmod_system, (const char *)SND_File.data, FMOD_HARDWARE | FMOD_OPENMEMORY | FMOD_2D, &exinfo, &fmod_music);
		FMOD_ERROR(result, true, false);

		if(loop == true)
		{
			SND_MusicChannel.looping = true;
			result = FMOD_Sound_SetMode(fmod_music, FMOD_LOOP_NORMAL);
			FMOD_ERROR(result, true, false);
		}
		else
		{
			SND_MusicChannel.looping = false;
			result = FMOD_Sound_SetMode(fmod_music, FMOD_LOOP_OFF);
			FMOD_ERROR(result, true, false);
		}

		strcpy(file, SND_File.filename);
		SND_FClose();
	}


	if(!fmod_music)
	{
		Con_Printf("Couldn't open stream %s\n", file);
		return;
	}
	else
	{
		if(notify == true)
			Con_Printf("Playing: %s...\n", file);
	}

	result = FMOD_System_GetChannel(fmod_system, 0, &SND_MusicChannel.channel);
	FMOD_ERROR(result, true, false);

	result = FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_REUSE, fmod_music, 0, &SND_MusicChannel.channel);
    FMOD_ERROR(result, true, false);

	SND_MusicChannel.inuse = true;
}
Example #6
0
//-------------Sound Effects---------------//
SoundEffect::SoundEffect(char* filename)
{
	b_enabled = true;
	m_sound_name = filename;
	m_result = FMOD_System_CreateSound(Sound::GetSystem(), m_sound_name, FMOD_SOFTWARE, 0, &m_sound);
	assert(m_result == FMOD_OK);
}
Example #7
0
int sound_alloc(sound** target, sound_manager* system, const char* filename, int streamed) {
	if (target == NULL) {
		debug_critical("[sound_alloc] target cannot be NULL");
		return 0;
	}

	if (*target != NULL) {
		debug_critical("[sound_alloc] target points to non NULL handle, possible memory leak");
	}

	*target = h_malloc(sizeof(sound));

	if (system == NULL) {
		debug_critical("[sound_alloc] system cannot be NULL");
		h_free(*target);
		*target = NULL;
	}

	sound* this = *target;
	memset(this, 0, sizeof(sound));

	this->sound_system = system->system_handle;

	if (FMOD_System_CreateSound(this->sound_system, filename, (streamed) ? FMOD_CREATESTREAM : FMOD_CREATESAMPLE, NULL, &(this->sound_object)) != FMOD_OK) {
		debug_message(filename);
		debug_critical("[sound_alloc] failed to initialize sound, check filename");
		return 0;
	}

	FMOD_Sound_SetMode(this->sound_object, FMOD_LOOP_NORMAL);

	return 1;
}
Example #8
0
void Sound::Load_Stream(const String& fileName) 
{
	if(fileName.Count()) return;

	name = fileName;

	FMOD_RESULT s_result = FMOD_OK;

	if(sound != nullptr)
	{
		s_result = FMOD_Sound_Release(sound);
		check_error(s_result);
	}

    s_result = FMOD_System_CreateSound(fmodSystem, fileName.Data(),
		FMOD_SOFTWARE | FMOD_UNICODE | FMOD_CREATESTREAM, nullptr, &sound);
	check_error(s_result);

	switch(type)
	{
		case MUSIC:
			FMOD_Sound_SetSoundGroup(sound, musicGroup);
			break;

		case SOUND_EFFECT:
			FMOD_Sound_SetSoundGroup(sound, noiseGroup);
			break;
	}
}
Example #9
0
bool Audio::Load(std::string filename, std::string name)
{
    if (filename.length() == 0 || name.length() == 0) return false;

    Sample *sample = new Sample();
    sample->setName(name);

    try {
        FMOD_RESULT res;
        res = FMOD_System_CreateSound(
                  system, 			//FMOD system
                  filename.c_str(), 	//filename
                  FMOD_DEFAULT, 		//default audio
                  NULL, 				//n/a
                  &sample->sample);	//pointer to sample

        if (res != FMOD_OK) {
            return false;
        }
    } catch (...) {
        return false;
    }
    samples.push_back(sample);

    return true;
}
Example #10
0
int fmod_createsound(char *fname, int i)
{
	FMOD_RESULT result;
	result = FMOD_System_CreateSound(xsystem, fname, FMOD_SOFTWARE, 0, &sound[i]);
	if (ERRCHECK(result)) return 1;
	return 0;
}
Example #11
0
Sgame CreateGame(int id_map) {

    Sgame game;

    /* Creation du hero */
    Shero Heros = CreateHero(POSITION_DEPART_HEROS_X, POSITION_DEPART_HEROS_Y,id_map,"sasha",PARQUET,DIRECTION_DEPART_HEROS);
    game.hero= Heros;

    /* Demarrage du son */
    FMOD_SYSTEM *system;
    FMOD_SOUND *son;
    FMOD_System_Create(&system);
    FMOD_System_Init(system, 7, FMOD_INIT_NORMAL, NULL);
    FMOD_System_CreateSound(system, "data/music/Menutheme.mp3",  FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &son);
    FMOD_Sound_SetLoopCount(son, -1);
    FMOD_System_PlaySound(system, son, NULL, 0, NULL);
    game.pokedex[9]=game.hero.pokemon[0];
    game.pokedex[9].vu=1;
    game.son = son;
    game.system = system;
    game.scenario=0;

    /* Ajout des personnages non jouables du jeu */
    addNpc(&game);

	return game;
}
Example #12
0
void		fmode(void)
{
  FMOD_SYSTEM	*system;
  FMOD_SOUND	*musique;
  FMOD_CHANNEL	*channel;
  FMOD_RESULT	resultat;
  char		*str;

  str = "./graphic/Martin Garrix - Animals.mp3";
  FMOD_System_Create(&system);
  FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL);
  resultat = FMOD_System_CreateSound(system, str, FMOD_SOFTWARE
				     | FMOD_2D | FMOD_CREATESTREAM, 0, &musique);
  if (resultat != FMOD_OK)
    {
      my_printf(2, "Cannot find ");
      my_printf(2, "%s", str);
      my_printf(2, ", put this file next to the executable 'corewar'");
      write(2, "\n", 1);
    }
  else
    {
      FMOD_Sound_SetLoopCount(musique, -1);
      FMOD_System_GetChannel(system, 9, &channel);
      FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, musique, 0, NULL);
    }
}
Example #13
0
//CSound*
FMOD_SOUND*
CFModExDriver::loadFmodExSound(const std::string& filename,const bool& stream){

    FMOD_SOUND* tempSound;
    FMOD_RESULT result;

    // Flags by default
    FMOD_MODE mode = FMOD_HARDWARE | FMOD_LOOP_OFF | FMOD_2D;

    // FMOD_System_CreateStream == FMOD_System_CreateSound with flag FMOD_CREATESTREAM
    if(stream){

        mode |=  FMOD_CREATESTREAM ;
    }

    result = FMOD_System_CreateSound(
            _audioSystem,
            filename.c_str(),
            mode,
            0,
            &tempSound
        );

    // If could not load sound
    if(ERRCHECK(result)) {

        return 0;
    }

//FMOD_3D FMOD_2D
    // else create sound
    //CSound* sound = new CSound(this, tempSound);
    return tempSound;

}
Example #14
0
int play_fiend_music(char* file, int loop)
{
	char path[100];
	char error_string[50];
	
	if(!sound_is_on)return -1;
	

	if(strcmp(file,current_music)==0)return 1;
	
	if(strcmp(current_music,"none")!=0)
	{
		FMOD_Channel_Stop(fmod_music_channel);
		FMOD_Sound_Release(music_sound);
	}
	
	sprintf(path,"music/%s",file);
	
	if(loop)
	{
		
		FMOD_System_CreateSound(fmod_system, path, FMOD_SOFTWARE | FMOD_CREATESTREAM, &soundex_info, &music_sound);
		music_is_looping = 1;
	}
	else
	{
		FMOD_System_CreateSound(fmod_system, path, FMOD_SOFTWARE | FMOD_CREATESTREAM, &soundex_info, &music_sound);
		music_is_looping=0;
	}
	
	if(music_sound==NULL)
	{
		sprintf(error_string,"Error loading stream \"%s\" ",path);
		make_engine_error(error_string);
		return 0;
	}
	
	strcpy(current_music,file);
	
	speed_counter=0;
	FMOD_System_PlaySound(fmod_system, FMOD_CHANNEL_FREE, music_sound, 0, &fmod_music_channel);
	
	set_fiend_music_volume(fiend_music_volume);
	
	return 1;
}
Example #15
0
void Game::playPowerUp () {
	FMOD_SOUND *a;
	FMOD_CHANNEL *soundchan = NULL;

	FMOD_System_CreateSound (system, "data\\music\\Powerup2.wav", FMOD_DEFAULT, 0, &a);
	FMOD_Channel_SetChannelGroup (soundchan, soundMusic);
	FMOD_System_PlaySound (system, a, soundMusic, false, &soundchan);
}
Example #16
0
void Game::playSound (const char* soundName) {
	FMOD_SOUND *audiosound;
	FMOD_CHANNEL *soundchan = NULL;

	FMOD_System_CreateSound (system, soundName, FMOD_DEFAULT, 0, &audiosound);
	FMOD_Channel_SetChannelGroup (soundchan, soundMusic);
	FMOD_System_PlaySound(system,audiosound,soundMusic,false,&soundchan);
}
Example #17
0
Audio::audio_t Audio::chargerSon(std::string const &chemin) throw(Audio::Exc_Son) {
	audio_t son = 0;
	resultat = FMOD_System_CreateSound(_systeme, chemin.c_str(), FMOD_CREATESAMPLE | FMOD_2D | FMOD_LOOP_NORMAL, 0, &son);
	erreur(resultat, 4);
	

	return son;
}
Example #18
0
FMODSound::FMODSound(const std::string &name, const std::string &name_file, Engine::ISound::type type, int frequence)
  : _tmp(false), _name(name), _type(type), _frequence(frequence), _volume(1.0)
{
  FMOD_System_Create(&(this->_system));
  FMOD_System_Init(this->_system, 1, FMOD_INIT_NORMAL, NULL);
  FMOD_System_CreateSound(this->_system, name_file.c_str(),
			  FMOD_CREATESAMPLE, 0, &(this->_sound));
}
Example #19
0
void Init()
{
	g_nFrameCount = 0;

	FMOD_System_Create(&g_System);
	FMOD_System_Init(g_System, 32, FMOD_INIT_NORMAL, NULL);
	FMOD_System_CreateSound(g_System, "run.wav", FMOD_DEFAULT, 0, &g_Sound);
}
Example #20
0
int main(void)
{
	SDL_Surface *screen = NULL, *viseur = NULL;
	SDL_Event event;
	SDL_Rect position;
	FMOD_SYSTEM *system;
	FMOD_SOUND *tir = NULL;
	FMOD_RESULT resultat;
	int continuer = 1;

	/*Initiation de FMOD pour le tir du pistolet*/
	FMOD_System_Create(&system);
	FMOD_System_Init(system, 2, FMOD_INIT_NORMAL, NULL);

	resultat = FMOD_System_CreateSound(system,"gun_shot.mp3",FMOD_CREATESAMPLE, 0, &tir);
	if(resultat != FMOD_OK)
	{
		fprintf(stderr, "Impossible de lire gun_shot.mp3");
		exit(EXIT_FAILURE);
	}
	/*Initiation de la SDL*/
	SDL_Init(SDL_INIT_VIDEO);
	SDL_ShowCursor(SDL_DISABLE);
	screen = SDL_SetVideoMode(640, 480, 32, SDL_HWSURFACE | SDL_DOUBLEBUF);
	SDL_WM_SetCaption("Gestion du son avec FMOD", NULL);
	viseur = IMG_Load("cible.png");

	SDL_EnableKeyRepeat(10, 10);
	while(continuer)
	{
		SDL_WaitEvent(&event);

		switch(event.type)
		{
			case SDL_QUIT:
				continuer = 0;
				break;
			case SDL_MOUSEBUTTONDOWN:
				FMOD_System_PlaySound(system, FMOD_CHANNEL_FREE, tir, 0, NULL);
				break;
			case SDL_MOUSEMOTION:
				position.x = event.motion.x - (viseur->w / 2);
				position.y = event.motion.y - (viseur->h / 2);
				break;
		}
		SDL_FillRect(screen, NULL, SDL_MapRGB(screen->format, 0, 0, 0));
		SDL_BlitSurface(viseur, NULL, screen, &position);
		SDL_Flip(screen);
	}

	SDL_FreeSurface(viseur);
	SDL_Quit();
	FMOD_Sound_Release(tir);
	FMOD_System_Close(system);
	FMOD_System_Release(system);

	return EXIT_SUCCESS;
}
Example #21
0
void Systems::SoundSystem::LoadSound(FMOD_SOUND* &sound, std::string filePath, float maxDist, float minDist)
{
	FMOD_RESULT result = FMOD_System_CreateSound(m_System, filePath.c_str(), FMOD_3D | FMOD_HARDWARE , 0, &sound);
	if (result != FMOD_OK)
	{
		LOG_ERROR("FMOD did not load file: %s", filePath.c_str());
	}
	FMOD_Sound_Set3DMinMaxDistance(sound, minDist, maxDist);
}
Example #22
0
Audio::audio_t Audio::chargerMusique(std::string const &chemin) throw(Audio::Exc_Son) {
	audio_t son = 0;
	resultat = FMOD_System_CreateSound(_systeme, chemin.c_str(), FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &son);
	erreur(resultat, 5);
	
	FMOD_Sound_SetLoopCount(son, -1);
	
	return son;
}
Example #23
0
void Sound::load() {
    if (loaded) {
        FMOD_Sound_Release(audio);
    }
    char *path = &location[0u];
    FMOD_System_CreateSound(system, path, FMOD_SOFTWARE, 0, &audio);
    FMOD_Channel_SetChannelGroup(channel, channelGroup);
    FMOD_Channel_SetPaused(channel, true);
    loaded = true;
}
Ressource * LoaderMusic::load(string &name) throw(ExceptionNoFileFound)
{
    FMOD_SOUND *music = NULL;
    if ((FMOD_System_CreateSound(SoundEngine::getInstance()->getSystem(), name.c_str(), FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &music)) != FMOD_OK)
	{
		throw new ExceptionNoFileFound();
	}

	return new Sound(name,music);
}
Example #25
0
void Java_org_fmod_playsound_Example_cBegin(JNIEnv *env, jobject thiz)
{
	FMOD_RESULT result = FMOD_OK;

	result = FMOD_System_Create(&gSystem);
	CHECK_RESULT(result);

	result = FMOD_System_Init(gSystem, 32, FMOD_INIT_NORMAL, 0);
	CHECK_RESULT(result);

	result = FMOD_System_CreateSound(gSystem, "/sdcard/fmod/drumloop.wav", FMOD_DEFAULT | FMOD_LOOP_OFF, 0, &gSound[0]);
	CHECK_RESULT(result);

	result = FMOD_System_CreateSound(gSystem, "/sdcard/fmod/jaguar.wav", FMOD_DEFAULT, 0, &gSound[1]);
	CHECK_RESULT(result);

	result = FMOD_System_CreateSound(gSystem, "/sdcard/fmod/swish.wav", FMOD_DEFAULT, 0, &gSound[2]);
	CHECK_RESULT(result);
}
Ressource * LoaderSample::load(string &name) throw(ExceptionNoFileFound)
{
    FMOD_SOUND *sample = NULL;
    if ((FMOD_System_CreateSound(SoundEngine::getInstance()->getSystem(), name.c_str(), FMOD_CREATESAMPLE, 0, &sample)) != FMOD_OK)
	{
		throw new ExceptionNoFileFound();
	}

	return new Sound(name,sample);
}
Example #27
0
bool 	Sound::loadSound(const std::string &path, const std::string &name)
{
  if (FMOD_System_CreateSound(this->_system, path.c_str(),
			      SOUND_FLAGS, NULL, &(this->_sound)) != FMOD_OK)
    {
      //std::cerr << std::string("Fail on creating fmod sound : ") << path << std::endl;
      return (false);
    }
  this->_name = name;
  return (true);
}
Example #28
0
    void	SoundManager::addNewSound(const std::string &sound)
    {
      FMOD_SOUND *s;
      FMOD_RESULT check;

      check = FMOD_System_CreateSound(this->_system, sound.c_str(), FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM | FMOD_LOOP_NORMAL, 0, &s);
      if (check != FMOD_OK)
	std::cout << "Cannot load " << sound << std::endl;
      else
	this->_sounds[sound] = s;
    }
// Sound file loading (to be called before playMusic())
void SoundManager::loadMusic(std::string& musicPath)
{
	mMusicPath = musicPath;

	mResult = FMOD_System_CreateSound(mSystem, mMusicPath.c_str(), FMOD_SOFTWARE | FMOD_2D | FMOD_CREATESTREAM, 0, &mMusic);
	if (mResult != FMOD_OK)
	{
		std::cerr << "Unable to load " << mMusicPath.c_str() << std::endl;
		throw new std::runtime_error(std::string("SoundManager::loadMusic() failed to load " + mMusicPath));
	}
}
Example #30
0
void    se(char *path, t_music *m)
{
  FMOD_System_Create(&m->system);
  FMOD_System_Init(m->system, 1, FMOD_INIT_NORMAL, NULL);
  if ((m->result = FMOD_System_CreateSound(m->system, path, FMOD_SOFTWARE
					   | FMOD_2D | FMOD_CREATESTREAM
					   | FMOD_LOOP_NORMAL, 0, &m->music)) != FMOD_OK)
    show_error(3);
  FMOD_Sound_SetLoopCount(m->music, 0);
  FMOD_System_PlaySound(m->system, FMOD_CHANNEL_FREE, m->music, 0, NULL);
}