Example #1
0
// 20110501/supah: replaced this for non-console windowed version :) 
//int main(int argc, char* argv[]) {
int PASCAL WinMain(HINSTANCE hi, HINSTANCE pi, LPSTR cmd, int show) { 

	Window			window(RESX, RESY, BPP, TITLE, FULLSCREEN);
	GLContext		glc(window);
	EffectPlayer	effectPlayer;

	glc.setDefaultParameters();

	FSOUND_File_SetCallbacks(memopen, memclose, memread, memseek, memtell);
	FMUSIC_MODULE* mod = FMUSIC_LoadSong("", 0);
	FMUSIC_PlaySong(mod);

	float startTime = (float) FMUSIC_GetTime(mod); // timeGetTime();
	while(window.active() && effectPlayer.isRunning()) {

		//float time	= (float)timeGetTime() - startTime;
		float time = FMUSIC_GetTime(mod) - startTime;

		effectPlayer.run(time);

		glc.flush();
	}

	FMUSIC_StopSong(mod);

	return 0;
}
Example #2
0
void SOUND_play_song(int idx)
{
	g_MusicIndex = idx ;
	mod = FMUSIC_LoadSong("", NULL); 
	FMUSIC_PlaySong(mod);

}
Example #3
0
int main()
{
    FMUSIC_MODULE *mod = NULL;

    if (FSOUND_GetVersion() < FMOD_VERSION)
    {
        printf("Error : You are using the wrong DLL version!  You should be using FMOD %.02f\n", FMOD_VERSION);
        exit(1);
    }
    
    /*
        INITIALIZE
    */
    if (!FSOUND_Init(32000, 64, 0))
    {
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        exit(1);
    }

  
    /*
        LOAD SONG
    */
    mod = FMUSIC_LoadSong("../../media/invtro94.s3m");
    if (!mod)
    {
        printf("%s\n", FMOD_ErrorString(FSOUND_GetError()));
        exit(1);
    }
    FMUSIC_PlaySong(mod);   

    /*
        UPDATE INTERFACE
    */

    printf("Press any key to quit\n");
    printf("=========================================================================\n");
    printf("Playing %s...\n", FMUSIC_GetName(mod));
    do
    {
        printf("order = %d/%d, row = %d/%d channels playing = %d cpu usage = %.02f%%     \r", FMUSIC_GetOrder(mod), FMUSIC_GetNumOrders(mod), FMUSIC_GetRow(mod), FMUSIC_GetPatternLength(mod, FMUSIC_GetOrder(mod)), FSOUND_GetChannelsPlaying(), FSOUND_GetCPUUsage());
        Sleep(10);
    } while (!kbhit());

    getch();

    printf("\n");

    /*
        FREE SONG AND SHUT DOWN
    */

    FMUSIC_FreeSong(mod);
    FSOUND_Close();

    return 0;
}
Example #4
0
char CFMOD::PlayMusic(char* szFilename)
{
    if(!bfmod) return 0;
    StopMusic();
    fmusic=FMUSIC_LoadSong(szFilename);
    if(fmusic)
    {
        FMUSIC_SetMasterVolume(fmusic,mvol);
        return FMUSIC_PlaySong(fmusic);
    }
    return 0;
}
Example #5
0
int cnsSynth_LoadMusic() {
#ifdef __DELTA
	delta_decode(music_data,MUSICSIZE);
#endif
//	FSOUND_File_SetCallbacks(memread, memseek, memtell);
	FSOUND_File_Read=memread;
	FSOUND_File_Seek=memseek;
	FSOUND_File_Tell=memtell;

	if (!FSOUND_Init(44100)) return 0;
	mod=FMUSIC_LoadSong(sampleloadcallback,noteloadcallback);
	return 1;
}
Example #6
0
/// <summary>   Loads the music. </summary>
///
/// <returns>   The music. </returns>
int CSound::LoadMusic()
{
	m_BC1 = FMUSIC_LoadSong("midi/BC1.mid");
	m_BC2 = FMUSIC_LoadSong("midi/BC2.mid");
	m_BC3 = FMUSIC_LoadSong("midi/BC3.mid");
	m_BC5 = FMUSIC_LoadSong("midi/BC5.mid");
	m_BC6 = FMUSIC_LoadSong("midi/BC6.mid");
	m_BC8 = FMUSIC_LoadSong("midi/BC8.mid");
	m_BC9 = FMUSIC_LoadSong("midi/BC9.mid");
	if (!m_BC1 || !m_BC2 || !m_BC3 || !m_BC5 || !m_BC6 || !m_BC8 || !m_BC9)
		return 0;
	return 1;
}
Example #7
0
u32 Gdl_playSong(u8* song,u32 size)
{	if(!song || !size) return 0;
	if(!soundWasInit) Gdl_iniSound();
	#ifdef useMiniFmod
		MEMFILE mzk ;
		mzk.pos=0 ;
		mzk.length=size;
		mzk.data=(char*)song;
		gzk = FMUSIC_LoadSong((char*)&mzk,0);
		if(gzk)
		{	FMUSIC_PlaySong(gzk);
			return 1;
		}
	#endif
	return 0;
}
Example #8
0
//===========================================================================
// DM_FModExtPlayFile
//===========================================================================
int DM_FModExtPlayFile(const char *path, int looped)
{
	if(!ext_inited)
		return false;
	DM_FModExtReset();

	// Try playing as a module first.
	if((module = FMUSIC_LoadSong(path)))
	{
		FMUSIC_SetLooping(module, looped);
	}
	else
	{
		// Try as a stream.
		stream =
			FSOUND_Stream_Open(path, looped ? FSOUND_LOOP_NORMAL : 0, 0, 0);
		if(!stream)
			return false;		// Failed...!
	}
	DM_FModExtStartPlaying();
	//ext_looped_play = looped;
	return true;
}
Example #9
0
bool C4MusicFileMID::Play(bool loop)
{
	// check existance
	if (!FileExists(FileName))
		// try extracting it
		if (!ExtractFile())
			// doesn't exist - or file is corrupt
			return false;

	// init fmusic
	mod = FMUSIC_LoadSong(SongExtracted ? Config.AtTempPath(C4CFN_TempMusic2) : FileName);

	if (!mod)
	{
		LogF("FMod: %s", FMOD_ErrorString(FSOUND_GetError()));
		return false;
	}

	// Play Song
	FMUSIC_PlaySong(mod);

	return true;
}
Example #10
0
BOOL C4MusicFileMID::Play(BOOL loop)
	{
	// check existance
	if(!FileExists(FileName))
		// try extracting it
		if(!ExtractFile())
			// doesn't exist - or file is corrupt
			return FALSE;

	// init fmusic
	mod = FMUSIC_LoadSong(SongExtracted ? Config.AtTempPath(C4CFN_TempMusic2) : FileName);

	if (!mod) 
		{
		sprintf(OSTR, "FMod: %s", FMOD_ErrorString(FSOUND_GetError()));
	  Log(OSTR);
		return FALSE;
		}

	// Play Song
	FMUSIC_PlaySong(mod);

	return TRUE;
	}
Example #11
0
/*
[
	[DESCRIPTION]

	[PARAMETERS]
 
	[RETURN_VALUE]

	[REMARKS]

	[SEE_ALSO]
]
*/
void main(int argc, char *argv[])
{
#ifdef USEFMOD
	FMUSIC_MODULE *mod;

#ifndef USEMEMLOAD
	FSOUND_File_SetCallbacks(fileopen, fileclose, fileread, fileseek, filetell);
#else
	FSOUND_File_SetCallbacks(memopen, memclose, memread, memseek, memtell);
#endif
#endif

	if (argc < 2)
	{
		printf("-------------------------------------------------------------\n");
		printf("MINIFMOD example XM player.\n");
		printf("Copyright (c) Firelight Multimedia, 2000.\n");
		printf("-------------------------------------------------------------\n");
		printf("Syntax: simplest infile.xm\n\n");
		return;
	}


#ifdef USEFMOD
	// ==========================================================================================
	// INITIALIZE
	// ==========================================================================================
	if (!FSOUND_Init(44100, 0))
	{
		printf("Error upon initialization\n");
		return;
	}

	// ==========================================================================================
	// LOAD SONG
	// ==========================================================================================
	mod = FMUSIC_LoadSong(argv[1], NULL); //sampleloadcallback);
	if (!mod)
	{
		printf("Error loading song\n");
		return;
	}

	// ==========================================================================================
	// PLAY SONG
	// ==========================================================================================
	FMUSIC_PlaySong(mod);
#endif

	printf("Press any key to quit\n");
	printf("=========================================================================\n");
	printf("Playing song...\n");

	{
		char key = 0;
		do
		{
			int		ord = 0, row = 0;
			float	mytime = 0;
			if (kbhit())
			{
				key = getch();
			}

#ifdef USEFMOD
			ord = FMUSIC_GetOrder(mod);
			row = FMUSIC_GetRow(mod);
			mytime = (float)FMUSIC_GetTime(mod) / 1000.0f;
#endif

			printf("ord %2d row %2d seconds %5.02f %s      \r", ord, row, mytime, (row % 8 ? "    " : "TICK"));

		} while (key != 27);
	}


	printf("\n");

#ifdef USEFMOD
	FMUSIC_FreeSong(mod);
	FSOUND_Close();
#endif
}
Example #12
0
/*
[
	[DESCRIPTION]

	[PARAMETERS]
 
	[RETURN_VALUE]

	[REMARKS]

	[SEE_ALSO]
]
*/
void main(int argc, char *argv[])
{
#ifdef USEFMOD
	FMUSIC_MODULE *mod;

#ifndef USEMEMLOAD
	FSOUND_File_SetCallbacks(fileopen, fileclose, fileread, fileseek, filetell);
#else
	FSOUND_File_SetCallbacks(memopen, memclose, memread, memseek, memtell);
#endif
#endif

	if (argc < 2)
	{
		printf("-------------------------------------------------------------\n");
		printf("MINIFMOD example XM player.\n");
		printf("Copyright (c) Firelight Technologies, 2000-2004.\n");
		printf("-------------------------------------------------------------\n");
		printf("Syntax: simplest infile.xm\n\n");
		return;
	}


#ifdef USEFMOD

#if USE_XAUDIO2_ENGINE
	// Init FMod XAudio2 Driver
	FMUSIC_XAudio2_Init();
#endif

	// ==========================================================================================
	// LOAD SONG
	// ==========================================================================================
	mod = FMUSIC_LoadSong(argv[1], NULL); //sampleloadcallback);
	if (!mod)
	{
		printf("Error loading song\n");
		return;
	}

	// ==========================================================================================
	// PLAY SONG
	// ==========================================================================================
	FMUSIC_PlaySong(mod);

#endif

	printf("Press Esc key to quit\n");
	printf("=========================================================================\n");
	printf("Playing song...\n");

	{
		char key = 0;
		do
		{
			int		ord = 0, row = 0;
			float	mytime = 0;
			if (kbhit())
			{
				key = getch();
			}

#ifdef USEFMOD
			ord = FMUSIC_GetOrder(mod);
			row = FMUSIC_GetRow(mod);
			mytime = (float)FMUSIC_GetTime(mod) / 1000.0f;
#endif

			printf("ord %2d row %2d seconds %5.02f %s      \r", ord, row, mytime, (row % 8 ? "    " : "TICK"));

		} while (key != VK_ESCAPE);
	}


	printf("\n");

#ifdef USEFMOD
	FMUSIC_FreeSong(mod);
#endif
}
Example #13
0
/*
[
	[DESCRIPTION]

	[PARAMETERS]

	[RETURN_VALUE]

	[REMARKS]

	[SEE_ALSO]
]
*/
void main(int argc, char *argv[])
{
#ifdef USEFMOD
	FMUSIC_MODULE *mod;

#ifndef USEMEMLOAD
	FSOUND_File_SetCallbacks(fileopen, fileclose, fileread, fileseek, filetell);
#else
	FSOUND_File_SetCallbacks(memopen, memclose, memread, memseek, memtell);
#endif
#endif


#ifdef USEFMOD

	// ==========================================================================================
	// LOAD SONG
	// ==========================================================================================
	mod = FMUSIC_LoadSong(MAKEINTRESOURCE(CHIPTUNE_MUS), NULL); //sampleloadcallback);
	if (!mod)
	{
		printf("Error loading song\n");
		return;
	}

	// ==========================================================================================
	// PLAY SONG
	// ==========================================================================================
	FMUSIC_PlaySong(mod);

#endif

	printf("Press any key to quit\n");
	printf("=========================================================================\n");
	printf("Playing song...\n");

	{
		char key = 0;
		do
		{
			int		ord = 0, row = 0;
			float	mytime = 0;
			if (kbhit())
			{
				key = getch();
			}

#ifdef USEFMOD
			ord = FMUSIC_GetOrder(mod);
			row = FMUSIC_GetRow(mod);
			mytime = (float)FMUSIC_GetTime(mod) / 1000.0f;
#endif

			printf("ord %2d row %2d seconds %5.02f %s      \r", ord, row, mytime, (row % 8 ? "    " : "TICK"));

		} while (key != 27);
	}


	printf("\n");

#ifdef USEFMOD
	FMUSIC_FreeSong(mod);
#endif
}
Example #14
0
bool CSoundManager::LoadSong(char *Filename, int Nr)
{
	if (false == InitSuccessfull)
		return false;

	bool			fromrar;	
	char			*pData; 
	char			Temp[256];
	unsigned long	Size; 
	char Buffer[100];	

	fromrar = false;

	// Zuerst checken, ob sich der Song in einem MOD-Ordner befindet
	if (CommandLineParams.RunOwnLevelList == true)
	{
		sprintf_s(Temp, "levels/%s/%s", CommandLineParams.OwnLevelList, Filename);
		if (FileExists(Temp))
			goto loadfile;
	}

	// Dann checken, ob sich das File im Standard Ordner befindet
	sprintf_s(Temp, "data/%s", Filename);
	if (FileExists(Temp))
		goto loadfile;

	// Auch nicht? Dann ist es hoffentlich im RAR file
	if (urarlib_get(&pData, &Size, Filename, RARFILENAME, convertText(RARFILEPASSWORD)) == false)
	{		
		sprintf_s(Temp, "\n-> Error loading %s from Archive !\n", Filename);
		Protokoll.WriteText(Temp, true);
		return false;
	}
	else
		fromrar = true;

loadfile:

	int Nummer = Nr;
	if (its_Songs[Nummer] != NULL)
	{
		delete(its_Songs[Nummer]);
		its_Songs[Nummer] = NULL;
	}
		
	its_Songs[Nummer] = new CSong();

	if (fromrar == false)
		its_Songs[Nummer]->SongData = FMUSIC_LoadSong(Temp);
	else
	{
		its_Songs[Nummer]->SongData = FMUSIC_LoadSongEx(pData, 0, Size, FSOUND_LOADMEMORY, NULL, 0);
		free(pData);
	}

	// Fehler beim Laden ?
	//
	if (its_Songs[Nummer]->SongData == NULL)
	{
		strcpy_s(Buffer, strlen("\n-> Error loading ") + 1, "\n-> Error loading ");
		strcat_s(Buffer, strlen(Filename) + 1, Filename);
		strcat_s(Buffer, 3, "\n");
		Protokoll.WriteText(Buffer, true);

		//return (-1);
		return false;
	}

	its_LoadedSongs++;

	//its_Songs[Nummer].Name = Filename;
	its_Songs[Nummer]->Volume = 100;
	its_Songs[Nummer]->FadingVolume = 0.0f;

	// TODO FIX
	/*
	strcpy_s(Buffer, "Load Song : ");
	strcat_s(Buffer, Filename);
	strcat_s(Buffer, " successfull\n");
	Protokoll.WriteText(Buffer, false);
	*/

	//return Nummer;
	return true;
} // LoadSong
Example #15
0
void init() {
	GLUquadricObj *quadric;
	int i, numInsts;
	GLfloat position[] = {0.0f, 25.0f, -ZOOM*0.9, 1.0f};
	GLfloat specular[] = {1.0f, 1.0f, 1.0f, 1.0f};
	GLfloat ambient[] = {0.4f, 0.4f, 0.4f};
	
	glClearColor(0.0, 0.0, 0.0, 1.0);
	glClearDepth(1.0);
	glDepthFunc(GL_LESS);
	glEnable(GL_DEPTH_TEST);
	glShadeModel(GL_SMOOTH);
	
	glBlendFunc(GL_SRC_ALPHA, GL_ONE);
	glEnable(GL_BLEND);
	
	glLightfv(
			GL_LIGHT0, 
			GL_POSITION, 
			position
		);
	glLightfv(
			GL_LIGHT0, 
			GL_AMBIENT,  
			ambient
		);
	glLightfv(
			GL_LIGHT0, 
			GL_SPECULAR, 
			specular
		);
	
	glEnable(GL_LIGHT0);
	glEnable(GL_LIGHTING);
	glEnable(GL_COLOR_MATERIAL);
	glColorMaterial(GL_FRONT, GL_AMBIENT_AND_DIFFUSE);
	glMateriali(GL_FRONT, GL_SHININESS, 255);
	
	sphere = glGenLists(1);
	glNewList(sphere, GL_COMPILE);
	
	quadric = gluNewQuadric();
	gluQuadricNormals(quadric, GLU_SMOOTH);
	gluQuadricTexture(quadric, GL_FALSE);
	gluSphere(quadric, RADIUS, 32, 32);
	gluDeleteQuadric(quadric);
	
	glEndList();
	
	for(i = 0; i < DROPCOUNT; ++i)
		drops[i].offset = -1;
	
	FSOUND_Init(44100, 64, FSOUND_INIT_USEDEFAULTMIDISYNTH);
	song = FMUSIC_LoadSong(SONG);
	if(song == NULL)
		song = FMUSIC_LoadSong("Obj\\" SONG);
	FSOUND_DSP_SetActive(FSOUND_DSP_GetFFTUnit(), TRUE);
	FMUSIC_SetMasterVolume(song, 256);
	
	srand(0xDEADBEEF);
	
	numInsts = FMUSIC_GetNumInstruments(song);
	instrumentOffsets = (int *) malloc(sizeof(int) * numInsts);
	for(i = 0; i < numInsts; ++i) {
		FMUSIC_SetInstCallback(song, instrumentCallback, i);
		instrumentOffsets[i] = rand() % (GRID_HEIGHT * GRID_WIDTH);
	}
	
	FMUSIC_PlaySong(song);
	
	setText("STRAYLIGHT");
}