Example #1
0
/**
  Given input left and right states in a direction, a_dir, compute a
  Riemann problem and generate fluxes at the faces within a_box.
  */
void LinElastPhysics::riemann(/// face-centered solution to Riemann problem
    FArrayBox&       a_WStar,
    /// left state, on cells to left of each face
    const FArrayBox& a_WLeft,
    /// right state, on cells to right of each face
    const FArrayBox& a_WRight,
    /// state on cells, used to set boundary conditions
    const FArrayBox& a_W,
    /// current time
    const Real&      a_time,
    /// direction of faces
    const int&       a_dir,
    /// face-centered box on which to set a_WStar
    const Box&       a_box)
{
    //JK pout() << "LinElastPhysics::riemann" << endl;
    CH_assert(isDefined());

    CH_assert(a_WStar.box().contains(a_box));

    // Get the numbers of relevant variables
    int numPrim = numPrimitives();

    CH_assert(a_WStar .nComp() == numPrim);
    CH_assert(a_WLeft .nComp() == numPrim);
    CH_assert(a_WRight.nComp() == numPrim);

    // Cast away "const" inputs so their boxes can be shifted left or right
    // 1/2 cell and then back again (no net change is made!)
    FArrayBox& shiftWLeft  = (FArrayBox&)a_WLeft;
    FArrayBox& shiftWRight = (FArrayBox&)a_WRight;

    // Solution to the Riemann problem

    // Shift the left and right primitive variable boxes 1/2 cell so they are
    // face centered
    shiftWLeft .shiftHalf(a_dir, 1);
    shiftWRight.shiftHalf(a_dir,-1);

    CH_assert(shiftWLeft .box().contains(a_box));
    CH_assert(shiftWRight.box().contains(a_box));

    // Riemann solver computes Wgdnv all edges that are not on the physical
    // boundary.
    FORT_RIEMANNF(CHF_FRA(a_WStar),
        CHF_CONST_FRA(shiftWLeft),
        CHF_CONST_FRA(shiftWRight),
        CHF_CONST_INT(a_dir),
        CHF_BOX(a_box));

    // Call boundary Riemann solver (note: periodic BC's are handled there).
    m_bc->primBC(a_WStar,shiftWLeft ,a_W,a_dir,Side::Hi,a_time);
    m_bc->primBC(a_WStar,shiftWRight,a_W,a_dir,Side::Lo,a_time);

    // Shift the left and right primitive variable boxes back to their original
    // position.
    shiftWLeft .shiftHalf(a_dir,-1);
    shiftWRight.shiftHalf(a_dir, 1);
}
Example #2
0
// Compute a Riemann problem and generate fluxes at the faces.
void PolytropicPhysics::riemann(FArrayBox&       a_WGdnv,
                                const FArrayBox& a_WLeft,
                                const FArrayBox& a_WRight,
                                const FArrayBox& a_W,
                                const Real&      a_time,
                                const int&       a_dir,
                                const Box&       a_box)
{
    CH_assert(isDefined());

    CH_assert(a_WGdnv.box().contains(a_box));

    // Get the numbers of relevant variables
    int numPrim = numPrimitives();

    CH_assert(a_WGdnv .nComp() == numPrim);
    CH_assert(a_WLeft .nComp() == numPrim);
    CH_assert(a_WRight.nComp() == numPrim);

    // Cast away "const" inputs so their boxes can be shifted left or right
    // 1/2 cell and then back again (no net change is made!)
    FArrayBox& shiftWLeft  = (FArrayBox&)a_WLeft;
    FArrayBox& shiftWRight = (FArrayBox&)a_WRight;

    // Solution to the Riemann problem

    // Shift the left and right primitive variable boxes 1/2 cell so they are
    // face centered
    shiftWLeft .shiftHalf(a_dir, 1);
    shiftWRight.shiftHalf(a_dir,-1);

    CH_assert(shiftWLeft .box().contains(a_box));
    CH_assert(shiftWRight.box().contains(a_box));

    // Riemann solver computes Wgdnv all edges that are not on the physical
    // boundary.
    FORT_RIEMANNF(CHF_FRA(a_WGdnv),
                  CHF_CONST_FRA(shiftWLeft),
                  CHF_CONST_FRA(shiftWRight),
                  CHF_CONST_INT(a_dir),
                  CHF_BOX(a_box));

    // Call boundary Riemann solver (note: periodic BC's are handled there).
    m_bc->primBC(a_WGdnv,shiftWLeft ,a_W,a_dir,Side::Hi,a_time);
    m_bc->primBC(a_WGdnv,shiftWRight,a_W,a_dir,Side::Lo,a_time);

    // Shift the left and right primitive variable boxes back to their original
    // position.
    shiftWLeft .shiftHalf(a_dir,-1);
    shiftWRight.shiftHalf(a_dir, 1);
}