Example #1
0
/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, w, h;
   const char *strs[] = {
      "Big", "Smelly", "Fish", "Pants", "Octopus", "Garden", "There", "I",
      "Am", "You", "Are", "Erogenous", "We", "Stick", "Wet", "Fishy",
      "Fiddly", "Family", "Lair", "Monkeys", "Magazine"
   };
   for (i = 0; i < OBNUM; i++)
     {
	w = win_w * 4;
	h = win_h * 4;
	x = (win_w / 2) - (w / 2);
	x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (500 / 2);
	y = (win_h / 2) - (h / 2);
	y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (444 / 2);
	evas_object_move(o_images[i], x, y);
     }
   evas_object_text_text_set(o_mask, strs[rnd() % (sizeof(strs) / sizeof(char *))]);
   evas_object_color_set(o_mask, 255, 255, 255, 255);
   evas_object_geometry_get(o_mask, NULL, NULL, &w, &h);
   evas_object_move(o_mask, (win_w - w) / 2, (win_h - h) / 2);
   FPS_STD(NAME);
}
Example #2
0
/* loop - do things */
static void _loop(double t, int f)
{
   _cube_pos(cubes[0], 
             (win_w / 2), (win_h / 2), 0, 
             0, f, 0);
   FPS_STD(NAME);
}
/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   static Evas_Map *m = NULL;
   Evas_Coord x, y, w, h;
   if (!m) m = evas_map_new(4);
   evas_map_smooth_set(m, 0);
   for (i = 0; i < (OBNUM / 2); i++)
     {
        w = 120;
	h = 160;
	x = (win_w / 2) - (w / 2);
        x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
	y = (win_h / 2) - (h / 2);
        y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);

	evas_map_util_points_populate_from_geometry(m, x, y, w, h, 0);

        evas_map_util_rotate(m, f, x + (w / 2), y + (h / 2));

        evas_object_map_enable_set(o_images[i], 1);
        evas_object_map_set(o_images[i], m);
     }
   FPS_STD(NAME);
}
/* loop - do things */
static void _loop(double t, int f)
{
    int i;
    Evas_Coord x, y, w, h;
    for (i = 0; i < OBNUM; i++)
    {
        evas_object_geometry_get(o_texts[i], NULL, NULL, &w, &h);
        x = (win_w / 2) - (w / 2);
        x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
        y = (win_h / 2) - (h / 2);
        y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (w / 2);
        evas_object_move(o_texts[i], x, y);
    }
    FPS_STD(NAME);
}
Example #5
0
/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, w, h;
   for (i = 0; i < OBNUM; i++)
     {
        w = 120;
	h = 160;
	x = (win_w / 2) - (w / 2);
	x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
	y = (win_h / 2) - (h / 2);
	y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
	evas_object_move(o_images[i], x, y);
     }
   FPS_STD(NAME);
}
Example #6
0
/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, tw, th, cent;
   x = 0;
   y = 0 - f;
   for (i = 0; i < NUM; i++)
     {
	evas_object_move(o_images[i], x, y);
        evas_object_geometry_get(o_texts[i], NULL, NULL, &tw, &th);
        cent = (ICON_SIZE - th) / 2;
	evas_object_move(o_texts[i], x + 8, y + cent);
        y += ICON_SIZE;
     }
   FPS_STD(NAME);
}
Example #7
0
/* loop - do things */
static void _loop(double t, int f)
{
   Evas_Coord x, y, w, h, w0, h0;
   int i = 0;

   evas_object_textblock_size_native_get(o_text, &w0, &h0);
   w = w0;
   h = h0;
   x = (win_w / 2) - (w / 2);
   x += sin((double)(f + (i * 13)) / (31.1 * SLOW)) * (w0 / (2 * 2));
   y = (win_h / 2) - (h / 2);
   y += cos((double)(f + (i * 28)) / (19.6 * SLOW)) * (h0 / (2 * 2));
   evas_object_move(o_text, x, y);
   evas_object_resize(o_text, w, h);

   FPS_STD(NAME);
}
Example #8
0
/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, w, h;
   for (i = 0; i < OBNUM; i++)
     {
        w = 120;
	h = 160;
	x = (win_w / 2) - (w / 2);
	x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w / 2);
	y = (win_h / 2) - (h / 2);
	y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h / 2);
	evas_object_move(o_images[i], x, y);
	evas_object_filter_param_float_set(o_images[i], "adjust",
			((i + f) % OBNUM) / (2.0 * OBNUM) - 1);
     }
   FPS_STD(NAME);
}
Example #9
0
/* loop - do things */
static void _loop(double t, int f)
{
   Evas_Coord x, y, w, h, w0, h0;
   int i = 0;

   w0 = 160;
   h0 = 120;
   w = 150 + ((1.0 + cos((double)(f + (i * 10)) / (37.4 * SLOW) )) * w0 * 2);
   h = 50 + ((1.0 + sin((double)(f + (i * 19)) / (52.6 * SLOW) )) * h0 * 2);
   x = (win_w / 2) - (w / 2);
   x += sin((double)(f + (i * 13)) / (86.7 * SLOW)) * (w0 / 2);
   y = (win_h / 2) - (h / 2);
   y += cos((double)(f + (i * 28)) / (93.8 * SLOW)) * (h0 / 2);
   evas_object_move(o_text, x, y);
   evas_object_resize(o_text, w, 5000);

   FPS_STD(NAME);
}
/* loop - do things */
static void _loop(double t, int f)
{
   _cube_pos(cubes[0], 
             (win_w / 2) - 640, (win_h / 2) - 256, 512,
             f / 2.0, f, f / 3.0);
   _cube_pos(cubes[1], 
             (win_w / 2) + 512, (win_h / 2) - 128, 384,
             f / 3.0, f / 2.0, f / 4.0);
   _cube_pos(cubes[2], 
             (win_w / 2) - 384, (win_h / 2) + 128, 256, 
             f / 2.0, f / 3.0, f);
   _cube_pos(cubes[3], 
             (win_w / 2) + 256, (win_h / 2) + 64, 128, 
             f, f / 5.0, f / 2.0);
   _cube_pos(cubes[4], 
             (win_w / 2), (win_h / 2), 0, 
             f / 4.0, f / 3.0, f / 5.0);
   FPS_STD(NAME);
}
Example #11
0
/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, w, h, w0, h0;
   for (i = 0; i < OBNUM; i++)
     {
        w0 = 80;
	h0 = 80;
	w = 5 + ((1.0 + cos((double)(f + (i * 10)) / (7.4 * SLOW) )) * w0 * 2);
	h = 5 + ((1.0 + sin((double)(f + (i * 19)) / (12.6 * SLOW) )) * h0 * 2);
	x = (win_w / 2) - (w / 2);
	x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
	y = (win_h / 2) - (h / 2);
	y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
	evas_object_move(o_images[i], x, y);
	evas_object_resize(o_images[i], w, h);
     }
   FPS_STD(NAME);
}
/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, w, h, w0, h0;
   for (i = 0; i < OBNUM; i++)
     {
        w0 = 80;
	h0 = 80;
	w = 40 + ((i % 3) * (w0 / 2));
	h = 40 + ((i % 3) * (h0 / 2));
	x = (win_w / 2) - (w / 2);
	x += sin((double)(f + (i * 13)) / (36.7 * SLOW)) * (w0 / 2);
	y = (win_h / 2) - (h / 2);
	y += cos((double)(f + (i * 28)) / (43.8 * SLOW)) * (h0 / 2);
	evas_object_move(o_images[i], x, y);
	evas_object_resize(o_images[i], w, h);
	evas_object_image_fill_set(o_images[i], 0, 0, w, h);
     }
   FPS_STD(NAME);
}
Example #13
0
/* loop - do things */
static void _loop(double t, int f)
{
   int i;
   Evas_Coord x, y, tw, th, cent;
   x = 0;
   y = 0 - f;
   for (i = 0; i < NUM; i++)
     {
	evas_object_move(o_images[i], x + 8, y);
        evas_object_geometry_get(o_texts[i], NULL, NULL, &tw, &th);
        cent = (ICON_SIZE + 16 - tw) / 2;
	evas_object_move(o_texts[i], x + cent, y + ICON_SIZE + 4);
        x += ICON_SIZE + 16;
        if (x > win_w)
          {
             x = 0;
             y += ICON_SIZE + 16;
          }
     }
   FPS_STD(NAME);
}