Example #1
0
/*
 * Our task is to calculate the square root of a floating point number x0.
 * This number x normally has the form:
 *
 *		    exp
 *	x = mant * 2		(where 1 <= mant < 2 and exp is an integer)
 *
 * This can be left as it stands, or the mantissa can be doubled and the
 * exponent decremented:
 *
 *			  exp-1
 *	x = (2 * mant) * 2	(where 2 <= 2 * mant < 4)
 *
 * If the exponent `exp' is even, the square root of the number is best
 * handled using the first form, and is by definition equal to:
 *
 *				exp/2
 *	sqrt(x) = sqrt(mant) * 2
 *
 * If exp is odd, on the other hand, it is convenient to use the second
 * form, giving:
 *
 *				    (exp-1)/2
 *	sqrt(x) = sqrt(2 * mant) * 2
 *
 * In the first case, we have
 *
 *	1 <= mant < 2
 *
 * and therefore
 *
 *	sqrt(1) <= sqrt(mant) < sqrt(2)
 *
 * while in the second case we have
 *
 *	2 <= 2*mant < 4
 *
 * and therefore
 *
 *	sqrt(2) <= sqrt(2*mant) < sqrt(4)
 *
 * so that in any case, we are sure that
 *
 *	sqrt(1) <= sqrt(n * mant) < sqrt(4),	n = 1 or 2
 *
 * or
 *
 *	1 <= sqrt(n * mant) < 2,		n = 1 or 2.
 *
 * This root is therefore a properly formed mantissa for a floating
 * point number.  The exponent of sqrt(x) is either exp/2 or (exp-1)/2
 * as above.  This leaves us with the problem of finding the square root
 * of a fixed-point number in the range [1..4).
 *
 * Though it may not be instantly obvious, the following square root
 * algorithm works for any integer x of an even number of bits, provided
 * that no overflows occur:
 *
 *	let q = 0
 *	for k = NBITS-1 to 0 step -1 do -- for each digit in the answer...
 *		x *= 2			-- multiply by radix, for next digit
 *		if x >= 2q + 2^k then	-- if adding 2^k does not
 *			x -= 2q + 2^k	-- exceed the correct root,
 *			q += 2^k	-- add 2^k and adjust x
 *		fi
 *	done
 *	sqrt = q / 2^(NBITS/2)		-- (and any remainder is in x)
 *
 * If NBITS is odd (so that k is initially even), we can just add another
 * zero bit at the top of x.  Doing so means that q is not going to acquire
 * a 1 bit in the first trip around the loop (since x0 < 2^NBITS).  If the
 * final value in x is not needed, or can be off by a factor of 2, this is
 * equivalant to moving the `x *= 2' step to the bottom of the loop:
 *
 *	for k = NBITS-1 to 0 step -1 do if ... fi; x *= 2; done
 *
 * and the result q will then be sqrt(x0) * 2^floor(NBITS / 2).
 * (Since the algorithm is destructive on x, we will call x's initial
 * value, for which q is some power of two times its square root, x0.)
 *
 * If we insert a loop invariant y = 2q, we can then rewrite this using
 * C notation as:
 *
 *	q = y = 0; x = x0;
 *	for (k = NBITS; --k >= 0;) {
 * #if (NBITS is even)
 *		x *= 2;
 * #endif
 *		t = y + (1 << k);
 *		if (x >= t) {
 *			x -= t;
 *			q += 1 << k;
 *			y += 1 << (k + 1);
 *		}
 * #if (NBITS is odd)
 *		x *= 2;
 * #endif
 *	}
 *
 * If x0 is fixed point, rather than an integer, we can simply alter the
 * scale factor between q and sqrt(x0).  As it happens, we can easily arrange
 * for the scale factor to be 2**0 or 1, so that sqrt(x0) == q.
 *
 * In our case, however, x0 (and therefore x, y, q, and t) are multiword
 * integers, which adds some complication.  But note that q is built one
 * bit at a time, from the top down, and is not used itself in the loop
 * (we use 2q as held in y instead).  This means we can build our answer
 * in an integer, one word at a time, which saves a bit of work.  Also,
 * since 1 << k is always a `new' bit in q, 1 << k and 1 << (k+1) are
 * `new' bits in y and we can set them with an `or' operation rather than
 * a full-blown multiword add.
 *
 * We are almost done, except for one snag.  We must prove that none of our
 * intermediate calculations can overflow.  We know that x0 is in [1..4)
 * and therefore the square root in q will be in [1..2), but what about x,
 * y, and t?
 *
 * We know that y = 2q at the beginning of each loop.  (The relation only
 * fails temporarily while y and q are being updated.)  Since q < 2, y < 4.
 * The sum in t can, in our case, be as much as y+(1<<1) = y+2 < 6, and.
 * Furthermore, we can prove with a bit of work that x never exceeds y by
 * more than 2, so that even after doubling, 0 <= x < 8.  (This is left as
 * an exercise to the reader, mostly because I have become tired of working
 * on this comment.)
 *
 * If our floating point mantissas (which are of the form 1.frac) occupy
 * B+1 bits, our largest intermediary needs at most B+3 bits, or two extra.
 * In fact, we want even one more bit (for a carry, to avoid compares), or
 * three extra.  There is a comment in fpu_emu.h reminding maintainers of
 * this, so we have some justification in assuming it.
 */
struct fpn *
fpu_sqrt(struct fpemu *fe)
{
	struct fpn *x = &fe->fe_f1;
	u_int bit, q, tt;
	u_int x0, x1, x2, x3;
	u_int y0, y1, y2, y3;
	u_int d0, d1, d2, d3;
	int e;
	FPU_DECL_CARRY;

	/*
	 * Take care of special cases first.  In order:
	 *
	 *	sqrt(NaN) = NaN
	 *	sqrt(+0) = +0
	 *	sqrt(-0) = -0
	 *	sqrt(x < 0) = NaN	(including sqrt(-Inf))
	 *	sqrt(+Inf) = +Inf
	 *
	 * Then all that remains are numbers with mantissas in [1..2).
	 */
	DPRINTF(FPE_REG, ("fpu_sqer:\n"));
	DUMPFPN(FPE_REG, x);
	DPRINTF(FPE_REG, ("=>\n"));
	if (ISNAN(x)) {
		fe->fe_cx |= FPSCR_VXSNAN;
		DUMPFPN(FPE_REG, x);
		return (x);
	}
	if (ISZERO(x)) {
		fe->fe_cx |= FPSCR_ZX;
		x->fp_class = FPC_INF;
		DUMPFPN(FPE_REG, x);
		return (x);
	}
	if (x->fp_sign) {
		return (fpu_newnan(fe));
	}
	if (ISINF(x)) {
		fe->fe_cx |= FPSCR_VXSQRT;
		DUMPFPN(FPE_REG, 0);
		return (0);
	}

	/*
	 * Calculate result exponent.  As noted above, this may involve
	 * doubling the mantissa.  We will also need to double x each
	 * time around the loop, so we define a macro for this here, and
	 * we break out the multiword mantissa.
	 */
#ifdef FPU_SHL1_BY_ADD
#define	DOUBLE_X { \
	FPU_ADDS(x3, x3, x3); FPU_ADDCS(x2, x2, x2); \
	FPU_ADDCS(x1, x1, x1); FPU_ADDC(x0, x0, x0); \
}
#else
#define	DOUBLE_X { \
	x0 = (x0 << 1) | (x1 >> 31); x1 = (x1 << 1) | (x2 >> 31); \
	x2 = (x2 << 1) | (x3 >> 31); x3 <<= 1; \
}
#endif
#if (FP_NMANT & 1) != 0
# define ODD_DOUBLE	DOUBLE_X
# define EVEN_DOUBLE	/* nothing */
#else
# define ODD_DOUBLE	/* nothing */
# define EVEN_DOUBLE	DOUBLE_X
#endif
	x0 = x->fp_mant[0];
	x1 = x->fp_mant[1];
	x2 = x->fp_mant[2];
	x3 = x->fp_mant[3];
	e = x->fp_exp;
	if (e & 1)		/* exponent is odd; use sqrt(2mant) */
		DOUBLE_X;
	/* THE FOLLOWING ASSUMES THAT RIGHT SHIFT DOES SIGN EXTENSION */
	x->fp_exp = e >> 1;	/* calculates (e&1 ? (e-1)/2 : e/2 */

	/*
	 * Now calculate the mantissa root.  Since x is now in [1..4),
	 * we know that the first trip around the loop will definitely
	 * set the top bit in q, so we can do that manually and start
	 * the loop at the next bit down instead.  We must be sure to
	 * double x correctly while doing the `known q=1.0'.
	 *
	 * We do this one mantissa-word at a time, as noted above, to
	 * save work.  To avoid `(1U << 31) << 1', we also do the top bit
	 * outside of each per-word loop.
	 *
	 * The calculation `t = y + bit' breaks down into `t0 = y0, ...,
	 * t3 = y3, t? |= bit' for the appropriate word.  Since the bit
	 * is always a `new' one, this means that three of the `t?'s are
	 * just the corresponding `y?'; we use `#define's here for this.
	 * The variable `tt' holds the actual `t?' variable.
	 */

	/* calculate q0 */
#define	t0 tt
	bit = FP_1;
	EVEN_DOUBLE;
	/* if (x >= (t0 = y0 | bit)) { */	/* always true */
		q = bit;
		x0 -= bit;
		y0 = bit << 1;
	/* } */
	ODD_DOUBLE;
	while ((bit >>= 1) != 0) {	/* for remaining bits in q0 */
		EVEN_DOUBLE;
		t0 = y0 | bit;		/* t = y + bit */
		if (x0 >= t0) {		/* if x >= t then */
			x0 -= t0;	/*	x -= t */
			q |= bit;	/*	q += bit */
			y0 |= bit << 1;	/*	y += bit << 1 */
		}
		ODD_DOUBLE;
	}
	x->fp_mant[0] = q;
#undef t0

	/* calculate q1.  note (y0&1)==0. */
#define t0 y0
#define t1 tt
	q = 0;
	y1 = 0;
	bit = 1 << 31;
	EVEN_DOUBLE;
	t1 = bit;
	FPU_SUBS(d1, x1, t1);
	FPU_SUBC(d0, x0, t0);		/* d = x - t */
	if ((int)d0 >= 0) {		/* if d >= 0 (i.e., x >= t) then */
		x0 = d0, x1 = d1;	/*	x -= t */
		q = bit;		/*	q += bit */
		y0 |= 1;		/*	y += bit << 1 */
	}
	ODD_DOUBLE;
	while ((bit >>= 1) != 0) {	/* for remaining bits in q1 */
		EVEN_DOUBLE;		/* as before */
		t1 = y1 | bit;
		FPU_SUBS(d1, x1, t1);
		FPU_SUBC(d0, x0, t0);
		if ((int)d0 >= 0) {
			x0 = d0, x1 = d1;
			q |= bit;
			y1 |= bit << 1;
		}
		ODD_DOUBLE;
	}
	x->fp_mant[1] = q;
#undef t1

	/* calculate q2.  note (y1&1)==0; y0 (aka t0) is fixed. */
#define t1 y1
#define t2 tt
	q = 0;
	y2 = 0;
	bit = 1 << 31;
	EVEN_DOUBLE;
	t2 = bit;
	FPU_SUBS(d2, x2, t2);
	FPU_SUBCS(d1, x1, t1);
	FPU_SUBC(d0, x0, t0);
	if ((int)d0 >= 0) {
		x0 = d0, x1 = d1, x2 = d2;
		q |= bit;
		y1 |= 1;		/* now t1, y1 are set in concrete */
	}
	ODD_DOUBLE;
	while ((bit >>= 1) != 0) {
		EVEN_DOUBLE;
		t2 = y2 | bit;
		FPU_SUBS(d2, x2, t2);
		FPU_SUBCS(d1, x1, t1);
		FPU_SUBC(d0, x0, t0);
		if ((int)d0 >= 0) {
			x0 = d0, x1 = d1, x2 = d2;
			q |= bit;
			y2 |= bit << 1;
		}
		ODD_DOUBLE;
	}
	x->fp_mant[2] = q;
#undef t2

	/* calculate q3.  y0, t0, y1, t1 all fixed; y2, t2, almost done. */
#define t2 y2
#define t3 tt
	q = 0;
	y3 = 0;
	bit = 1 << 31;
	EVEN_DOUBLE;
	t3 = bit;
	FPU_SUBS(d3, x3, t3);
	FPU_SUBCS(d2, x2, t2);
	FPU_SUBCS(d1, x1, t1);
	FPU_SUBC(d0, x0, t0);
	ODD_DOUBLE;
	if ((int)d0 >= 0) {
		x0 = d0, x1 = d1, x2 = d2;
		q |= bit;
		y2 |= 1;
	}
	while ((bit >>= 1) != 0) {
		EVEN_DOUBLE;
		t3 = y3 | bit;
		FPU_SUBS(d3, x3, t3);
		FPU_SUBCS(d2, x2, t2);
		FPU_SUBCS(d1, x1, t1);
		FPU_SUBC(d0, x0, t0);
		if ((int)d0 >= 0) {
			x0 = d0, x1 = d1, x2 = d2;
			q |= bit;
			y3 |= bit << 1;
		}
		ODD_DOUBLE;
	}
	x->fp_mant[3] = q;

	/*
	 * The result, which includes guard and round bits, is exact iff
	 * x is now zero; any nonzero bits in x represent sticky bits.
	 */
	x->fp_sticky = x0 | x1 | x2 | x3;
	DUMPFPN(FPE_REG, x);
	return (x);
}
/*
 * Perform a compare instruction (with or without unordered exception).
 * This updates the fcc field in the fsr.
 *
 * If either operand is NaN, the result is unordered.  For cmpe, this
 * causes an NV exception.  Everything else is ordered:
 *	|Inf| > |numbers| > |0|.
 * We already arranged for fp_class(Inf) > fp_class(numbers) > fp_class(0),
 * so we get this directly.  Note, however, that two zeros compare equal
 * regardless of sign, while everything else depends on sign.
 *
 * Incidentally, two Infs of the same sign compare equal (per the 80387
 * manual---it would be nice if the SPARC documentation were more
 * complete).
 */
void
fpu_compare(struct fpemu *fe, int cmpe)
{
	register struct fpn *a, *b;
	register int cc, r3, r2, r1, r0;
	FPU_DECL_CARRY

	a = &fe->fe_f1;
	b = &fe->fe_f2;

	if (ISNAN(a) || ISNAN(b)) {
		/*
		 * In any case, we already got an exception for signalling
		 * NaNs; here we may replace that one with an identical
		 * exception, but so what?.
		 */
		if (cmpe)
			fe->fe_cx = FSR_NV;
		cc = FSR_CC_UO;
		goto done;
	}

	/*
	 * Must handle both-zero early to avoid sign goofs.  Otherwise,
	 * at most one is 0, and if the signs differ we are done.
	 */
	if (ISZERO(a) && ISZERO(b)) {
		cc = FSR_CC_EQ;
		goto done;
	}
	if (a->fp_sign) {		/* a < 0 (or -0) */
		if (!b->fp_sign) {	/* b >= 0 (or if a = -0, b > 0) */
			cc = FSR_CC_LT;
			goto done;
		}
	} else {			/* a > 0 (or +0) */
		if (b->fp_sign) {	/* b <= -0 (or if a = +0, b < 0) */
			cc = FSR_CC_GT;
			goto done;
		}
	}

	/*
	 * Now the signs are the same (but may both be negative).  All
	 * we have left are these cases:
	 *
	 *	|a| < |b|		[classes or values differ]
	 *	|a| > |b|		[classes or values differ]
	 *	|a| == |b|		[classes and values identical]
	 *
	 * We define `diff' here to expand these as:
	 *
	 *	|a| < |b|, a,b >= 0: a < b => FSR_CC_LT
	 *	|a| < |b|, a,b < 0:  a > b => FSR_CC_GT
	 *	|a| > |b|, a,b >= 0: a > b => FSR_CC_GT
	 *	|a| > |b|, a,b < 0:  a < b => FSR_CC_LT
	 */
#define opposite_cc(cc) ((cc) == FSR_CC_LT ? FSR_CC_GT : FSR_CC_LT)
#define	diff(magnitude) (a->fp_sign ? opposite_cc(magnitude) :  (magnitude))
	if (a->fp_class < b->fp_class) {	/* |a| < |b| */
		cc = diff(FSR_CC_LT);
		goto done;
	}
	if (a->fp_class > b->fp_class) {	/* |a| > |b| */
		cc = diff(FSR_CC_GT);
		goto done;
	}
	/* now none can be 0: only Inf and numbers remain */
	if (ISINF(a)) {				/* |Inf| = |Inf| */
		cc = FSR_CC_EQ;
		goto done;
	}
	/*
	 * Only numbers remain.  To compare two numbers in magnitude, we
	 * simply subtract their mantissas.
	 */
	FPU_SUBS(r3, a->fp_mant[0], b->fp_mant[0]);
	FPU_SUBCS(r2, a->fp_mant[1], b->fp_mant[1]);
	FPU_SUBCS(r1, a->fp_mant[2], b->fp_mant[2]);
	FPU_SUBC(r0, a->fp_mant[3], b->fp_mant[3]);
	if (r0 < 0)				/* underflow: |a| < |b| */
		cc = diff(FSR_CC_LT);
	else if ((r0 | r1 | r2 | r3) != 0)	/* |a| > |b| */
		cc = diff(FSR_CC_GT);
	else
		cc = FSR_CC_EQ;		/* |a| == |b| */
done:
	fe->fe_fsr = (fe->fe_fsr & ~FSR_FCC) | (cc << FSR_FCC_SHIFT);
}
Example #3
0
struct fpn *
fpu_add(struct fpemu *fe)
{
	struct fpn *x = &fe->fe_f1, *y = &fe->fe_f2, *r;
	u_int r0, r1, r2, r3;
	int rd;

	/*
	 * Put the `heavier' operand on the right (see fpu_emu.h).
	 * Then we will have one of the following cases, taken in the
	 * following order:
	 *
	 *  - y = NaN.  Implied: if only one is a signalling NaN, y is.
	 *	The result is y.
	 *  - y = Inf.  Implied: x != NaN (is 0, number, or Inf: the NaN
	 *    case was taken care of earlier).
	 *	If x = -y, the result is NaN.  Otherwise the result
	 *	is y (an Inf of whichever sign).
	 *  - y is 0.  Implied: x = 0.
	 *	If x and y differ in sign (one positive, one negative),
	 *	the result is +0 except when rounding to -Inf.  If same:
	 *	+0 + +0 = +0; -0 + -0 = -0.
	 *  - x is 0.  Implied: y != 0.
	 *	Result is y.
	 *  - other.  Implied: both x and y are numbers.
	 *	Do addition a la Hennessey & Patterson.
	 */
	DPRINTF(FPE_REG, ("fpu_add:\n"));
	DUMPFPN(FPE_REG, x);
	DUMPFPN(FPE_REG, y);
	DPRINTF(FPE_REG, ("=>\n"));
	ORDER(x, y);
	if (ISNAN(y)) {
		fe->fe_cx |= FPSCR_VXSNAN;
		DUMPFPN(FPE_REG, y);
		return (y);
	}
	if (ISINF(y)) {
		if (ISINF(x) && x->fp_sign != y->fp_sign) {
			fe->fe_cx |= FPSCR_VXISI;
			return (fpu_newnan(fe));
		}
		DUMPFPN(FPE_REG, y);
		return (y);
	}
	rd = ((fe->fe_fpscr) & FPSCR_RN);
	if (ISZERO(y)) {
		if (rd != FSR_RD_RM)	/* only -0 + -0 gives -0 */
			y->fp_sign &= x->fp_sign;
		else			/* any -0 operand gives -0 */
			y->fp_sign |= x->fp_sign;
		DUMPFPN(FPE_REG, y);
		return (y);
	}
	if (ISZERO(x)) {
		DUMPFPN(FPE_REG, y);
		return (y);
	}
	/*
	 * We really have two numbers to add, although their signs may
	 * differ.  Make the exponents match, by shifting the smaller
	 * number right (e.g., 1.011 => 0.1011) and increasing its
	 * exponent (2^3 => 2^4).  Note that we do not alter the exponents
	 * of x and y here.
	 */
	r = &fe->fe_f3;
	r->fp_class = FPC_NUM;
	if (x->fp_exp == y->fp_exp) {
		r->fp_exp = x->fp_exp;
		r->fp_sticky = 0;
	} else {
		if (x->fp_exp < y->fp_exp) {
			/*
			 * Try to avoid subtract case iii (see below).
			 * This also guarantees that x->fp_sticky = 0.
			 */
			SWAP(x, y);
		}
		/* now x->fp_exp > y->fp_exp */
		r->fp_exp = x->fp_exp;
		r->fp_sticky = fpu_shr(y, x->fp_exp - y->fp_exp);
	}
	r->fp_sign = x->fp_sign;
	if (x->fp_sign == y->fp_sign) {
		FPU_DECL_CARRY

		/*
		 * The signs match, so we simply add the numbers.  The result
		 * may be `supernormal' (as big as 1.111...1 + 1.111...1, or
		 * 11.111...0).  If so, a single bit shift-right will fix it
		 * (but remember to adjust the exponent).
		 */
		/* r->fp_mant = x->fp_mant + y->fp_mant */
		FPU_ADDS(r->fp_mant[3], x->fp_mant[3], y->fp_mant[3]);
		FPU_ADDCS(r->fp_mant[2], x->fp_mant[2], y->fp_mant[2]);
		FPU_ADDCS(r->fp_mant[1], x->fp_mant[1], y->fp_mant[1]);
		FPU_ADDC(r0, x->fp_mant[0], y->fp_mant[0]);
		if ((r->fp_mant[0] = r0) >= FP_2) {
			(void) fpu_shr(r, 1);
			r->fp_exp++;
		}
	} else {
		FPU_DECL_CARRY

		/*
		 * The signs differ, so things are rather more difficult.
		 * H&P would have us negate the negative operand and add;
		 * this is the same as subtracting the negative operand.
		 * This is quite a headache.  Instead, we will subtract
		 * y from x, regardless of whether y itself is the negative
		 * operand.  When this is done one of three conditions will
		 * hold, depending on the magnitudes of x and y:
		 *   case i)   |x| > |y|.  The result is just x - y,
		 *	with x's sign, but it may need to be normalized.
		 *   case ii)  |x| = |y|.  The result is 0 (maybe -0)
		 *	so must be fixed up.
		 *   case iii) |x| < |y|.  We goofed; the result should
		 *	be (y - x), with the same sign as y.
		 * We could compare |x| and |y| here and avoid case iii,
		 * but that would take just as much work as the subtract.
		 * We can tell case iii has occurred by an overflow.
		 *
		 * N.B.: since x->fp_exp >= y->fp_exp, x->fp_sticky = 0.
		 */
		/* r->fp_mant = x->fp_mant - y->fp_mant */
		FPU_SET_CARRY(y->fp_sticky);
		FPU_SUBCS(r3, x->fp_mant[3], y->fp_mant[3]);
		FPU_SUBCS(r2, x->fp_mant[2], y->fp_mant[2]);
		FPU_SUBCS(r1, x->fp_mant[1], y->fp_mant[1]);
		FPU_SUBC(r0, x->fp_mant[0], y->fp_mant[0]);
		if (r0 < FP_2) {
			/* cases i and ii */
			if ((r0 | r1 | r2 | r3) == 0) {
				/* case ii */
				r->fp_class = FPC_ZERO;
				r->fp_sign = rd == FSR_RD_RM;
				return (r);
			}
		} else {
			/*
			 * Oops, case iii.  This can only occur when the
			 * exponents were equal, in which case neither
			 * x nor y have sticky bits set.  Flip the sign
			 * (to y's sign) and negate the result to get y - x.
			 */
#ifdef DIAGNOSTIC
			if (x->fp_exp != y->fp_exp || r->fp_sticky)
				panic("fpu_add");
#endif
			r->fp_sign = y->fp_sign;
			FPU_SUBS(r3, 0, r3);
			FPU_SUBCS(r2, 0, r2);
			FPU_SUBCS(r1, 0, r1);
			FPU_SUBC(r0, 0, r0);
		}
		r->fp_mant[3] = r3;
		r->fp_mant[2] = r2;
		r->fp_mant[1] = r1;
		r->fp_mant[0] = r0;
		if (r0 < FP_1)
			fpu_norm(r);
	}
	DUMPFPN(FPE_REG, r);
	return (r);
}