Example #1
0
/////////////////////////////////////////////
// sets sount volume
///////////////////////////////////////////
int CSound::SetSoundVolume(int vol)
{
	SOUND_VOLUME = vol;
	FSOUND_SetSFXMasterVolume(SOUND_VOLUME);
	SetMusicVolume(MUSIC_VOLUME);
	return vol;
};
Example #2
0
void SoundSystem::setSoundEffectVolume(float volume)
{
    ASSERT(volume >= 0.0f, "Volume is negative: " + ftos(volume));
    ASSERT(volume <= 1.0f, "Volume is greater than 100%: " + ftos(volume));

    soundVolume = volume;
	FSOUND_SetSFXMasterVolume((int)(soundVolume * 255.0f));
}
Example #3
0
CSoundManager::CSoundManager()
{
	m_bCanauxJeu = true;

	// On initialise Fmod : Fréquence de sortie, nombre de canaux utilisés et option (non util pour nous)
	FSOUND_Init (44100, CANAL_MAX, 0);
	FSOUND_SetSFXMasterVolume (64);

	// On initialise tous les canaux de sons à 0 pour pouvoir vérifier qu'ils sont utilisés ou non.
	for (int Canal = CANAL_NULL; Canal < CANAL_MAX; Canal++)
		m_pSon[Canal] = 0;
}
Example #4
0
//===========================================================================
// DM_FModExtSet
//===========================================================================
void DM_FModExtSet(int property, float value)
{
	if(!ext_inited)
		return;
	switch (property)
	{
	case MUSIP_VOLUME:
		// This affects streams.
		FSOUND_SetSFXMasterVolume(ext_volume = value * 255 + 0.5);
		if(module)
			FMUSIC_SetMasterVolume(module, ext_volume);
		break;
	}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMOD::setInternalGain(F32 gain)
{
	if (!mInited)
	{
		return;
	}

	gain = llclamp( gain, 0.0f, 1.0f );
	FSOUND_SetSFXMasterVolume( llround( 255.0f * gain ) );

	if ( mInternetStreamChannel != -1 )
	{
		F32 clamp_internet_stream_gain = llclamp( mInternetStreamGain, 0.0f, 1.0f );
		FSOUND_SetVolumeAbsolute( mInternetStreamChannel, llround( 255.0f * clamp_internet_stream_gain ) );
	}
}
//-----------------------------------------------------------------------
void LLAudioEngine_FMOD::setInternalGain(F32 gain)
{
	if (!mInited)
	{
		return;
	}

	gain = llclamp( gain, 0.0f, 1.0f );
	FSOUND_SetSFXMasterVolume( llround( 255.0f * gain ) );

	LLStreamingAudioInterface *saimpl = getStreamingAudioImpl();
	if ( saimpl )
	{
		// fmod likes its streaming audio channel gain re-asserted after
		// master volume change.
		saimpl->setGain(saimpl->getGain());
	}
}
Example #7
0
	void CAudio::Volume(int volume){
		if(volume<0) volume = 0;
		else if(volume>100) volume = 100;
		FSOUND_SetSFXMasterVolume((int)(volume*2.55));
	}
Example #8
0
void click_button(GUI *B)
{
	if(B->disabled)
		return;

	switch(B->action)
	{
		case ACTION_NEWGAME:
		{
			action_newgame();
			break;
		}
		case ACTION_EXIT:
		{
			action_exit();
			break;
		}
		case ACTION_RESUME:
		{
			action_resume();
			break;
		}
		case ACTION_OPTIONS:
		{
			action_options();
			break;
		}
		case ACTION_RETURNMENU:
		{
			action_returnmenu();
			break;
		}
		case ACTION_CREDITS:
		{
			action_credits();
			break;
		}
		case ACTION_SHIPSELECT_STORY:
		{
			game_mode = MODE_STORY;
			action_shipselect();
			break;
		}
		case ACTION_SHIPSELECT_SURVIVAL:
		{
			game_mode = MODE_SURVIVAL;
			action_shipselect();
			break;
		}
		case ACTION_RESTART:
		{
			action_restartlevel();
			break;
		}

		case OPTION_DIFFICULTY:
		{
			if(!strcmp(B->text, ">"))
			{
				config[CFG_DIFFICULTY]++;
				if(config[CFG_DIFFICULTY] > DIFF_IMPOSSIBLE)
					config[CFG_DIFFICULTY] = DIFF_EASY;
			}
			else
			{
				config[CFG_DIFFICULTY]--;
				if(config[CFG_DIFFICULTY] < DIFF_EASY)
					config[CFG_DIFFICULTY] = DIFF_IMPOSSIBLE;
			}
			break;
		}
		case OPTION_CONTROLSTYLE:
		{
			config[CFG_ABSOLUTE_CONTROL] = !config[CFG_ABSOLUTE_CONTROL];
			break;
		}
		case OPTION_MOUSEWHEEL:
		{
			config[CFG_MOUSE_WHEEL] = !config[CFG_MOUSE_WHEEL];
			break;
		}
		case OPTION_SOUNDVOLUME:
		{
			if(!strcmp(B->text, ">"))
			{
				if(config[CFG_SFX_VOLUME] < 250)
					config[CFG_SFX_VOLUME] += 25;
			}
			else
			{
				if(config[CFG_SFX_VOLUME] > 0)
					config[CFG_SFX_VOLUME] -= 25;
			}
			break;
		}
		case OPTION_MUSICVOLUME:
		{
			if(!strcmp(B->text, ">"))
			{
				if(config[CFG_MUSIC_VOLUME] < 250)
					config[CFG_MUSIC_VOLUME] += 25;
			}
			else
			{
				if(config[CFG_MUSIC_VOLUME] > 0)
					config[CFG_MUSIC_VOLUME] -= 25;
			}
			FSOUND_SetSFXMasterVolume( config[CFG_MUSIC_VOLUME]);
			break;
		}
		case OPTION_FULLSCREEN:
		{
			config[CFG_FULLSCREEN] = !config[CFG_FULLSCREEN];
			break;
		}
		case OPTION_BLENDING:
		{
			config[CFG_PARTICLE_BLENDING] = !config[CFG_PARTICLE_BLENDING];
			break;
		}
		case OPTION_MEMBRANES:
		{
			config[CFG_SHOW_MEMBRANES] = !config[CFG_SHOW_MEMBRANES];
			break;
		}
		case OPTION_LIGHTFLASHES:
		{
			config[CFG_LIGHT_FLASHES] = !config[CFG_LIGHT_FLASHES];
			break;
		}
		case OPTION_SHIPSELECT:
		{
			if(!strcmp(B->text, ">"))
			{
				player->playerdata.shiptype++;
				if(player->playerdata.shiptype > 5)
					player->playerdata.shiptype = 1;
				set_ship_type(player->playerdata.shiptype);
			}
			else
			{
				player->playerdata.shiptype--;
				if(player->playerdata.shiptype < 1)
					player->playerdata.shiptype = 5;
				set_ship_type(player->playerdata.shiptype);
			}
			break;
		}
		default:
			return;
	}
	play_sample(select_sound, config[CFG_SFX_VOLUME], 128, 1000, 0);
}
Example #9
0
void CFMOD::SetSoundVolume(float f)
{
    if(!bfmod) return;
    svol=(unsigned char)f;
    FSOUND_SetSFXMasterVolume(svol);
}
Example #10
0
/// <summary>   Play WAV. </summary>
///
/// <param name="Index">    Zero-based index of the. </param>
/// <param name="channel">  The channel. </param>
void CSound::PlayWav(int Index, int channel)
{
	try
	{
		if (p->Options->sound == 1)
		{
			//Channel -1 is FSOUND_FREE (will play on first available channel)
			FSOUND_SetSFXMasterVolume(100);
				switch(Index)
				{
				case 0:
					FSOUND_PlaySound(channel, s_tanklaser);
					break;
				case 1:
					FSOUND_PlaySound(channel, s_fire);
					break;
				case 2:
					FSOUND_PlaySound(channel, s_engine);
					break;
				case 3:
					FSOUND_PlaySound(channel, s_build);
					break;
				case 4:
					FSOUND_PlaySound(channel, s_die);
					break;
				case 5:
					FSOUND_PlaySound(channel, s_eXplode);
					break;
				case 6:
					FSOUND_PlaySound(channel, s_turret);
					break;
				case 7:
					FSOUND_PlaySound(channel, s_buzz);
					break;
				case 8:
					FSOUND_PlaySound(channel, s_click);
					break;
				case 9:
					FSOUND_PlaySound(channel, s_bigturret);
					break;
				case 10:
					FSOUND_PlaySound(channel, s_demolish);
					break;
				case 11:
					FSOUND_PlaySound(channel, s_screech);
					break;
				case 12:
					FSOUND_PlaySound(channel, s_hit);
					break;
				case 13:
					FSOUND_PlaySound(channel, s_cloak);
					break;
				case 14:
					FSOUND_PlaySound(channel, s_flare);
					break;
				//default:
				}    
		}
	}

	catch (...) {p->Options->sound = 0; p->Options->SaveOptions(); p->Engine->logerror("Crashed playing sound!");}
}