Example #1
0
/*****************************************************************************
 * FUNCTION
 *  btmtk_fs_rename
 * DESCRIPTION
 *
 * PARAMETERS
 *  srcName         [IN]
 *  destName        [IN]
 * RETURNS
 *
 *****************************************************************************/
S32 btmtk_fs_rename(const U8 *srcName, const U8 *destName)
{
#ifdef BTMTK_ON_WISE
    /*----------------------------------------------------------------*/
    /* Local Variables                                                */
    /*----------------------------------------------------------------*/
    U16 ucs2_buf[FS_MAX_PATH_LEN] = {0};

    /*----------------------------------------------------------------*/
    /* Code Body                                                      */
    /*----------------------------------------------------------------*/
    bt_asc_str_n_to_ucs2_str((S8 *)pathBuf, (S8 *)srcName, FS_MAX_PATH_LEN * sizeof(U16));
    bt_asc_str_n_to_ucs2_str((S8 *)ucs2_buf, (S8 *)destName, FS_MAX_PATH_LEN * sizeof(U16));
    result = FS_Rename(srcName, destName);
    return translateFileError(result);
#else /* BTMTK_ON_WISE */
    U8 pathBuf2[FS_MAX_PATH_LEN] = {0};
    translateFilePath(srcName, (U8 *)pathBuf);
    translateFilePath(destName, pathBuf2);
#if defined(BTMTK_ON_LINUX)
    if (rename((char *)pathBuf, (char*)pathBuf2) == 0)
#else
    if (FALSE != MoveFileA((char *)pathBuf, pathBuf2))
#endif
    {
        return BTMTK_FS_OK;
    }
    return BTMTK_FS_ERR;
#endif /* BTMTK_ON_WISE */
}
void StorageArchiveLogSegmentJob::Execute()
{
    Buffer  dest;
    Buffer  cmdline;
    
    if (ReadBuffer::Cmp(script, "$archive") == 0)
    {
        Log_Message("Archiving log segment %U...", logSegment->GetLogSegmentID());

        dest.Write(env->archivePath);
        dest.Appendf("log.%020U.%020U", logSegment->GetTrackID(), logSegment->GetLogSegmentID());
        dest.NullTerminate();

        FS_Rename(logSegment->filename.GetBuffer(), dest.GetBuffer());
    }
    else if (ReadBuffer::Cmp(script, "$delete") == 0)
    {
        Log_Message("Deleting archive log segment %U/%U...",
         logSegment->GetTrackID(), logSegment->GetLogSegmentID());
        StorageFileDeleter::Delete(logSegment->filename.GetBuffer());
    }
    else
    {
        Log_Message("Executing script on archive log segment %U (%s)...", 
         logSegment->GetLogSegmentID(), script);
        
        EvalScriptVariables();
        ShellExec(command.GetBuffer());
    }
}
Example #3
0
/*********************************************************************
*
*       _RenameFile
*/
static int _RenameFile (const char *sOldFilename, const char *sNewFilename) {
  char acAbsOldFilename[MAX_PATH];
  char acAbsNewFilename[MAX_PATH];

  _InitIfRequired();         // Perform automatic initialisation so that explicit call to FS_Init is not required
  _ConvertPath(sOldFilename, acAbsOldFilename, sizeof(acAbsOldFilename));
  _ConvertPath(sNewFilename, acAbsNewFilename, sizeof(acAbsNewFilename));
  return FS_Rename(acAbsOldFilename, acAbsNewFilename);
}
Example #4
0
/*
===============
SV_ShutdownGameProgs

Called every time a map changes
===============
*/
void SV_ShutdownGameProgs(void) {
	if(!gvm) {
		return;
	}

	VM_Call(gvm, GAME_SHUTDOWN, false);
	VM_Free(gvm);
	gvm = NULL;
	if ( sv_newGameShlib->string[0] ) {
		FS_Rename( sv_newGameShlib->string, "game" DLL_EXT);
		Cvar_Set( "sv_newGameShlib", "" );
	}
}
Example #5
0
/*
====================
SV_GameSystemCalls

The module is making a system call
====================
*/
intptr_t SV_GameSystemCalls(intptr_t * args) {
	switch (args[0]) {
		case G_PRINT:
			Com_Printf("%s", (char *)VMA(1));
			return 0;
		case G_ERROR:
			Com_Error(ERR_DROP, "%s", (char *)VMA(1));
			return 0;
		case G_MILLISECONDS:
			return Sys_Milliseconds();
		case G_CVAR_REGISTER:
			Cvar_Register((vmCvar_t*)VMA(1), (char*)VMA(2), (char*)VMA(3), args[4]);
			return 0;
		case G_CVAR_UPDATE:
			Cvar_Update((vmCvar_t*)VMA(1));
			return 0;
		case G_CVAR_SET:
			Cvar_Set((const char *)VMA(1), (const char *)VMA(2));
			return 0;
		case G_CVAR_VARIABLE_INTEGER_VALUE:
			return Cvar_VariableIntegerValue((const char *)VMA(1));
		case G_CVAR_VARIABLE_STRING_BUFFER:
			Cvar_VariableStringBuffer((char *)VMA(1), (char*)VMA(2), args[3]);
			return 0;
		case G_CVAR_LATCHEDVARIABLESTRINGBUFFER:
			Cvar_LatchedVariableStringBuffer((char *)VMA(1), (char*)VMA(2), args[3]);
			return 0;
		case G_ARGC:
			return Cmd_Argc();
		case G_ARGV:
			Cmd_ArgvBuffer(args[1], (char*)VMA(2), args[3]);
			return 0;
		case G_SEND_CONSOLE_COMMAND:
			Cbuf_ExecuteText(args[1], (char *)VMA(2));
			return 0;
		case G_FS_FOPEN_FILE:
			return FS_FOpenFileByMode((char *)VMA(1), (fileHandle_t*)VMA(2), (fsMode_t)args[3]);
		case G_FS_READ:
			FS_Read2(VMA(1), args[2], args[3]);
			return 0;
		case G_FS_WRITE:
			return FS_Write(VMA(1), args[2], args[3]);
		case G_FS_RENAME:
			FS_Rename((char *)VMA(1), (char *)VMA(2));
			return 0;
		case G_FS_FCLOSE_FILE:
			FS_FCloseFile(args[1]);
			return 0;
		case G_FS_GETFILELIST:
			return FS_GetFileList((char *)VMA(1), (char *)VMA(2), (char*)VMA(3), args[4]);
		case G_LOCATE_GAME_DATA:
			SV_LocateGameData((sharedEntity_t*)VMA(1), args[2], args[3], (playerState_t*)VMA(4), args[5]);
			return 0;
		case G_DROP_CLIENT:
			SV_GameDropClient(args[1], (char*)VMA(2), args[3]);
			return 0;
		case G_SEND_SERVER_COMMAND:
			SV_GameSendServerCommand(args[1], (char*)VMA(2));
			return 0;
		case G_LINKENTITY:
			SV_LinkEntity((sharedEntity_t*)VMA(1));
			return 0;
		case G_UNLINKENTITY:
			SV_UnlinkEntity((sharedEntity_t*)VMA(1));
			return 0;
		case G_ENTITIES_IN_BOX:
			return SV_AreaEntities((float*)VMA(1), (float*)VMA(2), (int*)VMA(3), args[4]);
		case G_ENTITY_CONTACT:
			return SV_EntityContact((float*)VMA(1), (float*)VMA(2), (sharedEntity_t*)VMA(3), TT_AABB);
		case G_ENTITY_CONTACTCAPSULE:
			return SV_EntityContact((float*)VMA(1), (float*)VMA(2), (sharedEntity_t*)VMA(3), TT_CAPSULE);
		case G_TRACE:
			SV_Trace((trace_t*)VMA(1), (float*)VMA(2), (float*)VMA(3), (float*)VMA(4), (float*)VMA(5), args[6], args[7], TT_AABB);
			return 0;
		case G_TRACECAPSULE:
			SV_Trace((trace_t*)VMA(1), (float*)VMA(2), (float*)VMA(3), (float*)VMA(4), (float*)VMA(5), args[6], args[7], TT_CAPSULE);
			return 0;
		case G_POINT_CONTENTS:
			return SV_PointContents((float*)VMA(1), args[2]);
		case G_SET_BRUSH_MODEL:
			SV_SetBrushModel((sharedEntity_t*)VMA(1), (char*)VMA(2));
			return 0;
		case G_IN_PVS:
			return SV_inPVS((float*)VMA(1), (float*)VMA(2));
		case G_IN_PVS_IGNORE_PORTALS:
			return SV_inPVSIgnorePortals((float*)VMA(1), (float*)VMA(2));
		case G_SET_CONFIGSTRING:
			SV_SetConfigstring(args[1], (char*)VMA(2));
			return 0;
		case G_GET_CONFIGSTRING:
			SV_GetConfigstring(args[1], (char*)VMA(2), args[3]);
			return 0;
		case G_SET_CONFIGSTRING_RESTRICTIONS:
			SV_SetConfigstringRestrictions( args[1], (clientList_t*)VMA(2) );
			return 0;
		case G_SET_USERINFO:
			SV_SetUserinfo(args[1], (char*)VMA(2));
			return 0;
		case G_GET_USERINFO:
			SV_GetUserinfo(args[1], (char*)VMA(2), args[3]);
			return 0;
		case G_GET_SERVERINFO:
			SV_GetServerinfo((char*)VMA(1), args[2]);
			return 0;
		case G_ADJUST_AREA_PORTAL_STATE:
			SV_AdjustAreaPortalState((sharedEntity_t*)VMA(1),(bool)args[2]);
			return 0;
		case G_AREAS_CONNECTED:
			return CM_AreasConnected(args[1], args[2]);
		case G_UPDATE_SHARED_CONFIG:
			SV_UpdateSharedConfig( args[1], (char*)VMA(2) );
			return 0;
		case G_BOT_ALLOCATE_CLIENT:
			return SV_BotAllocateClient(args[1]);
		case G_BOT_FREE_CLIENT:
			SV_BotFreeClient(args[1]);
			return 0;
		case G_GET_USERCMD:
			SV_GetUsercmd(args[1], (usercmd_t*)VMA(2));
			return 0;
		case G_GET_ENTITY_TOKEN: {
			const char     *s;

			s = COM_Parse(&sv.entityParsePoint);
			Q_strncpyz((char*)VMA(1), s, args[2]);
			if(!sv.entityParsePoint && !s[0]) {
				return false;
			} else {
				return true;
			}
		}
		case G_DEBUG_POLYGON_CREATE:
			return BotImport_DebugPolygonCreate(args[1], args[2], (vec3_t*)VMA(3));
		case G_DEBUG_POLYGON_DELETE:
			BotImport_DebugPolygonDelete(args[1]);
			return 0;
		case G_REAL_TIME:
			return Com_RealTime((qtime_t*)VMA(1));
		case G_SNAPVECTOR:
			Q_SnapVector((float*)VMA(1));
			return 0;
		case G_SEND_GAMESTAT:
			SV_MasterGameStat( (char*)VMA(1) );
			return 0;
		case G_ADDCOMMAND:
			Cmd_AddCommand( (char*)VMA(1), NULL, (char*)VMA(3) );
			return 0;
		case G_REMOVECOMMAND:
			Cmd_RemoveCommand( (char*)VMA(1) );
			return 0;
		case G_GETTAG:
			return SV_GetTag(args[1], args[2], (char*)VMA(3), (orientation_t*)VMA(4));
		case G_REGISTERTAG:
			return SV_LoadTag((char*)VMA(1));
		case G_REGISTERSOUND:
			return S_RegisterSound((char*)VMA(1), (bool)args[2]);
		case G_GET_SOUND_LENGTH:
			return S_GetSoundLength(args[1]);
		case G_PARSE_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine( (char*)VMA(1) );
		case G_PARSE_LOAD_SOURCE:
			return Parse_LoadSourceHandle( (char*)VMA(1) );
		case G_PARSE_FREE_SOURCE:
			return Parse_FreeSourceHandle( args[1] );
		case G_PARSE_READ_TOKEN:
			return Parse_ReadTokenHandle( args[1], (pc_token_t*)VMA(2) );
		case G_PARSE_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine( args[1], (char*)VMA(2), (int*)VMA(3) );
		case BOTLIB_SETUP:
			return SV_BotLibSetup();
		case BOTLIB_SHUTDOWN:
			return SV_BotLibShutdown();
		case BOTLIB_LIBVAR_SET:
			return botlib_export->BotLibVarSet((char*)VMA(1), (char*)VMA(2));
		case BOTLIB_LIBVAR_GET:
			return botlib_export->BotLibVarGet((char*)VMA(1), (char*)VMA(2), args[3]);
		case BOTLIB_PC_ADD_GLOBAL_DEFINE:
			return Parse_AddGlobalDefine( (char*)VMA(1) );
		case BOTLIB_PC_LOAD_SOURCE:
			return Parse_LoadSourceHandle((char*)VMA(1));
		case BOTLIB_PC_FREE_SOURCE:
			return Parse_FreeSourceHandle(args[1]);
		case BOTLIB_PC_READ_TOKEN:
			return Parse_ReadTokenHandle(args[1], (pc_token_t*)VMA(2));
		case BOTLIB_PC_SOURCE_FILE_AND_LINE:
			return Parse_SourceFileAndLine(args[1], (char*)VMA(2), (int*)VMA(3));
		case BOTLIB_PC_UNREAD_TOKEN:
			Parse_UnreadLastTokenHandle(args[1]);
			return 0;
		case BOTLIB_START_FRAME:
			return botlib_export->BotLibStartFrame(VMF(1));
		case BOTLIB_LOAD_MAP:
			return botlib_export->BotLibLoadMap((char*)VMA(1));
		case BOTLIB_UPDATENTITY:
			return botlib_export->BotLibUpdateEntity(args[1], (bot_entitystate_t*)VMA(2));
		case BOTLIB_TEST:
			return botlib_export->Test( args[1], (char*)VMA(2), (float*)VMA(3), (float*)VMA(4) );
		case BOTLIB_GET_SNAPSHOT_ENTITY:
			return SV_BotGetSnapshotEntity(args[1], args[2]);
		case BOTLIB_GET_CONSOLE_MESSAGE:
			return SV_BotGetConsoleMessage(args[1], (char*)VMA(2), args[3]);
		case BOTLIB_USER_COMMAND:
			SV_ClientThink(&svs.clients[args[1]], (usercmd_t*)VMA(2));
			return 0;
		case BOTLIB_AAS_ENTITY_INFO:
			botlib_export->aas.AAS_EntityInfo(args[1], (aas_entityinfo_s*)VMA(2));
			return 0;
		case BOTLIB_AAS_INITIALIZED:
			return botlib_export->aas.AAS_Initialized();
		case BOTLIB_AAS_PRESENCE_TYPE_BOUNDING_BOX:
			botlib_export->aas.AAS_PresenceTypeBoundingBox( args[1], (float*)VMA(2), (float*)VMA(3) );
			return 0;
		case BOTLIB_AAS_TIME:
			return FloatAsInt(botlib_export->aas.AAS_Time());
		case BOTLIB_AAS_SETCURRENTWORLD:
			botlib_export->aas.AAS_SetCurrentWorld(args[1]);
			return 0;
		case BOTLIB_AAS_POINT_AREA_NUM:
			return botlib_export->aas.AAS_PointAreaNum( (float*)VMA(1) );
		case BOTLIB_AAS_TRACE_AREAS:
			return botlib_export->aas.AAS_TraceAreas( (float*)VMA(1), (float*)VMA(2), (int*)VMA(3), (vec3_t*)VMA(4), args[5] );
		case BOTLIB_AAS_BBOX_AREAS:
			return botlib_export->aas.AAS_BBoxAreas( (float*)VMA(1), (float*)VMA(2), (int*)VMA(3), args[4] );
		case BOTLIB_AAS_AREA_CENTER:
			botlib_export->aas.AAS_AreaCenter(args[1], (float*)VMA(2));
			return 0;
		case BOTLIB_AAS_AREA_WAYPOINT:
			return botlib_export->aas.AAS_AreaWaypoint(args[1], (float*)VMA(2));
		case BOTLIB_AAS_POINT_CONTENTS:
			return botlib_export->aas.AAS_PointContents((float*)VMA(1));
		case BOTLIB_AAS_NEXT_BSP_ENTITY:
			return botlib_export->aas.AAS_NextBSPEntity(args[1]);
		case BOTLIB_AAS_VALUE_FOR_BSP_EPAIR_KEY:
			return botlib_export->aas.AAS_ValueForBSPEpairKey(args[1], (char*)VMA(2), (char*)VMA(3), args[4]);
		case BOTLIB_AAS_VECTOR_FOR_BSP_EPAIR_KEY:
			return botlib_export->aas.AAS_VectorForBSPEpairKey(args[1], (char*)VMA(2), (float*)VMA(3));
		case BOTLIB_AAS_FLOAT_FOR_BSP_EPAIR_KEY:
			return botlib_export->aas.AAS_FloatForBSPEpairKey(args[1], (char*)VMA(2), (float*)VMA(3));
		case BOTLIB_AAS_INT_FOR_BSP_EPAIR_KEY:
			return botlib_export->aas.AAS_IntForBSPEpairKey(args[1], (char*)VMA(2), (int*)VMA(3));
		case BOTLIB_AAS_AREA_REACHABILITY:
			return botlib_export->aas.AAS_AreaReachability(args[1]);
		case BOTLIB_AAS_AREA_LADDER:
			return botlib_export->aas.AAS_AreaLadder(args[1]);
		case BOTLIB_AAS_AREA_TRAVEL_TIME_TO_GOAL_AREA:
			return botlib_export->aas.AAS_AreaTravelTimeToGoalArea(args[1], (float*)VMA(2), args[3], args[4]);
		case BOTLIB_AAS_SWIMMING:
			return botlib_export->aas.AAS_Swimming((float*)VMA(1));
		case BOTLIB_AAS_PREDICT_CLIENT_MOVEMENT:
			return botlib_export->aas.AAS_PredictClientMovement((aas_clientmove_s*)VMA(1), args[2], (float*)VMA(3), args[4], args[5], (float*)VMA(6), (float*)VMA(7), args[8], args[9], VMF(10), args[11], args[12], args[13]);
		case BOTLIB_AAS_RT_SHOWROUTE:
			botlib_export->aas.AAS_RT_ShowRoute((float*)VMA(1), args[2], args[3]);
			return 0;
		case BOTLIB_AAS_NEARESTHIDEAREA:
			return botlib_export->aas.AAS_NearestHideArea(args[1], (float*)VMA(2), args[3], args[4], (float*)VMA(5), args[6], args[7], VMF(8), (float*)VMA(9));
		case BOTLIB_AAS_LISTAREASINRANGE:
			return botlib_export->aas.AAS_ListAreasInRange((float*)VMA(1), args[2], VMF(3), args[4], (vec3_t*)VMA(5), args[6]);
		case BOTLIB_AAS_AVOIDDANGERAREA:
			return botlib_export->aas.AAS_AvoidDangerArea((float*)VMA(1), args[2], (float*)VMA(3), args[4], VMF(5), args[6]);
		case BOTLIB_AAS_RETREAT:
			return botlib_export->aas.AAS_Retreat((int*)VMA(1), args[2], (float*)VMA(3), args[4], (float*)VMA(5), args[6], VMF(7), VMF(8), args[9]);
		case BOTLIB_AAS_ALTROUTEGOALS:
			return botlib_export->aas.AAS_AlternativeRouteGoals((float*)VMA(1), (float*)VMA(2), args[3], (aas_altroutegoal_t*)VMA(4), args[5], args[6]);
		case BOTLIB_AAS_SETAASBLOCKINGENTITY:
			botlib_export->aas.AAS_SetAASBlockingEntity((float*)VMA(1), (float*)VMA(2), args[3]);
			return 0;
		case BOTLIB_AAS_RECORDTEAMDEATHAREA:
			botlib_export->aas.AAS_RecordTeamDeathArea((float*)VMA(1), args[2], args[3], args[4], args[5]);
			return 0;
		case BOTLIB_EA_SAY:
			botlib_export->ea.EA_Say(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_EA_SAY_TEAM:
			botlib_export->ea.EA_SayTeam(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_EA_USE_ITEM:
			botlib_export->ea.EA_UseItem(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_EA_DROP_ITEM:
			botlib_export->ea.EA_DropItem(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_EA_USE_INV:
			botlib_export->ea.EA_UseInv(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_EA_DROP_INV:
			botlib_export->ea.EA_DropInv(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_EA_GESTURE:
			botlib_export->ea.EA_Gesture(args[1]);
			return 0;
		case BOTLIB_EA_COMMAND:
			botlib_export->ea.EA_Command(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_EA_SELECT_WEAPON:
			botlib_export->ea.EA_SelectWeapon(args[1], args[2]);
			return 0;
		case BOTLIB_EA_TALK:
			botlib_export->ea.EA_Talk(args[1]);
			return 0;
		case BOTLIB_EA_ATTACK:
			botlib_export->ea.EA_Attack(args[1]);
			return 0;
		case BOTLIB_EA_RELOAD:
			botlib_export->ea.EA_Reload(args[1]);
			return 0;
		case BOTLIB_EA_USE:
			botlib_export->ea.EA_Use(args[1]);
			return 0;
		case BOTLIB_EA_RESPAWN:
			botlib_export->ea.EA_Respawn(args[1]);
			return 0;
		case BOTLIB_EA_JUMP:
			botlib_export->ea.EA_Jump(args[1]);
			return 0;
		case BOTLIB_EA_DELAYED_JUMP:
			botlib_export->ea.EA_DelayedJump(args[1]);
			return 0;
		case BOTLIB_EA_CROUCH:
			botlib_export->ea.EA_Crouch(args[1]);
			return 0;
		case BOTLIB_EA_WALK:
			botlib_export->ea.EA_Walk(args[1]);
			return 0;
		case BOTLIB_EA_MOVE_UP:
			botlib_export->ea.EA_MoveUp(args[1]);
			return 0;
		case BOTLIB_EA_MOVE_DOWN:
			botlib_export->ea.EA_MoveDown(args[1]);
			return 0;
		case BOTLIB_EA_MOVE_FORWARD:
			botlib_export->ea.EA_MoveForward(args[1]);
			return 0;
		case BOTLIB_EA_MOVE_BACK:
			botlib_export->ea.EA_MoveBack(args[1]);
			return 0;
		case BOTLIB_EA_MOVE_LEFT:
			botlib_export->ea.EA_MoveLeft(args[1]);
			return 0;
		case BOTLIB_EA_MOVE_RIGHT:
			botlib_export->ea.EA_MoveRight(args[1]);
			return 0;
		case BOTLIB_EA_MOVE:
			botlib_export->ea.EA_Move(args[1], (float*)VMA(2), VMF(3));
			return 0;
		case BOTLIB_EA_VIEW:
			botlib_export->ea.EA_View(args[1], (float*)VMA(2));
			return 0;
		case BOTLIB_EA_PRONE:
			botlib_export->ea.EA_Prone(args[1]);
			return 0;
		case BOTLIB_EA_END_REGULAR:
			botlib_export->ea.EA_EndRegular(args[1], VMF(2));
			return 0;
		case BOTLIB_EA_GET_INPUT:
			botlib_export->ea.EA_GetInput(args[1], VMF(2), (bot_input_t*)VMA(3));
			return 0;
		case BOTLIB_EA_RESET_INPUT:
			botlib_export->ea.EA_ResetInput(args[1], (bot_input_t*)VMA(2));
			return 0;
		case BOTLIB_AI_LOAD_CHARACTER:
			return botlib_export->ai.BotLoadCharacter((char*)VMA(1), args[2]);
		case BOTLIB_AI_FREE_CHARACTER:
			botlib_export->ai.BotFreeCharacter(args[1]);
			return 0;
		case BOTLIB_AI_CHARACTERISTIC_FLOAT:
			return FloatAsInt(botlib_export->ai.Characteristic_Float(args[1], args[2]));
		case BOTLIB_AI_CHARACTERISTIC_BFLOAT:
			return FloatAsInt(botlib_export->ai.Characteristic_BFloat(args[1], args[2], VMF(3), VMF(4)));
		case BOTLIB_AI_CHARACTERISTIC_INTEGER:
			return botlib_export->ai.Characteristic_Integer(args[1], args[2]);
		case BOTLIB_AI_CHARACTERISTIC_BINTEGER:
			return botlib_export->ai.Characteristic_BInteger(args[1], args[2], args[3], args[4]);
		case BOTLIB_AI_CHARACTERISTIC_STRING:
			botlib_export->ai.Characteristic_String(args[1], args[2], (char*)VMA(3), args[4]);
			return 0;
		case BOTLIB_AI_ALLOC_CHAT_STATE:
			return botlib_export->ai.BotAllocChatState();
		case BOTLIB_AI_FREE_CHAT_STATE:
			botlib_export->ai.BotFreeChatState(args[1]);
			return 0;
		case BOTLIB_AI_QUEUE_CONSOLE_MESSAGE:
			botlib_export->ai.BotQueueConsoleMessage(args[1], args[2], (char*)VMA(3));
			return 0;
		case BOTLIB_AI_REMOVE_CONSOLE_MESSAGE:
			botlib_export->ai.BotRemoveConsoleMessage(args[1], args[2]);
			return 0;
		case BOTLIB_AI_NEXT_CONSOLE_MESSAGE:
			return botlib_export->ai.BotNextConsoleMessage(args[1], (bot_consolemessage_s*)VMA(2));
		case BOTLIB_AI_NUM_CONSOLE_MESSAGE:
			return botlib_export->ai.BotNumConsoleMessages(args[1]);
		case BOTLIB_AI_INITIAL_CHAT:
			botlib_export->ai.BotInitialChat(args[1], (char*)VMA(2), args[3], (char*)VMA(4), (char*)VMA(5), (char*)VMA(6), (char*)VMA(7), (char*)VMA(8), (char*)VMA(9), (char*)VMA(10), (char*)VMA(11));
			return 0;
		case BOTLIB_AI_NUM_INITIAL_CHATS:
			return botlib_export->ai.BotNumInitialChats(args[1], (char*)VMA(2));
		case BOTLIB_AI_REPLY_CHAT:
			return botlib_export->ai.BotReplyChat(args[1], (char*)VMA(2), args[3], args[4], (char*)VMA(5), (char*)VMA(6), (char*)VMA(7), (char*)VMA(8), (char*)VMA(9), (char*)VMA(10), (char*)VMA(11), (char*)VMA(12));
		case BOTLIB_AI_CHAT_LENGTH:
			return botlib_export->ai.BotChatLength(args[1]);
		case BOTLIB_AI_ENTER_CHAT:
			botlib_export->ai.BotEnterChat(args[1], args[2], args[3]);
			return 0;
		case BOTLIB_AI_GET_CHAT_MESSAGE:
			botlib_export->ai.BotGetChatMessage(args[1], (char*)VMA(2), args[3]);
			return 0;
		case BOTLIB_AI_STRING_CONTAINS:
			return botlib_export->ai.StringContains((char*)VMA(1), (char*)VMA(2), args[3]);
		case BOTLIB_AI_FIND_MATCH:
			return botlib_export->ai.BotFindMatch((char*)VMA(1), (bot_match_s*)VMA(2), args[3]);
		case BOTLIB_AI_MATCH_VARIABLE:
			botlib_export->ai.BotMatchVariable((bot_match_s*)VMA(1), args[2], (char*)VMA(3), args[4]);
			return 0;
		case BOTLIB_AI_UNIFY_WHITE_SPACES:
			botlib_export->ai.UnifyWhiteSpaces((char*)VMA(1));
			return 0;
		case BOTLIB_AI_REPLACE_SYNONYMS:
			botlib_export->ai.BotReplaceSynonyms((char*)VMA(1), args[2]);
			return 0;
		case BOTLIB_AI_LOAD_CHAT_FILE:
			return botlib_export->ai.BotLoadChatFile(args[1], (char*)VMA(2), (char*)VMA(3));
		case BOTLIB_AI_SET_CHAT_GENDER:
			botlib_export->ai.BotSetChatGender(args[1], args[2]);
			return 0;
		case BOTLIB_AI_SET_CHAT_NAME:
			botlib_export->ai.BotSetChatName(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_AI_RESET_GOAL_STATE:
			botlib_export->ai.BotResetGoalState(args[1]);
			return 0;
		case BOTLIB_AI_RESET_AVOID_GOALS:
			botlib_export->ai.BotResetAvoidGoals(args[1]);
			return 0;
		case BOTLIB_AI_REMOVE_FROM_AVOID_GOALS:
			botlib_export->ai.BotRemoveFromAvoidGoals(args[1], args[2]);
			return 0;
		case BOTLIB_AI_PUSH_GOAL:
			botlib_export->ai.BotPushGoal(args[1], (bot_goal_s*)VMA(2));
			return 0;
		case BOTLIB_AI_POP_GOAL:
			botlib_export->ai.BotPopGoal(args[1]);
			return 0;
		case BOTLIB_AI_EMPTY_GOAL_STACK:
			botlib_export->ai.BotEmptyGoalStack(args[1]);
			return 0;
		case BOTLIB_AI_DUMP_AVOID_GOALS:
			botlib_export->ai.BotDumpAvoidGoals(args[1]);
			return 0;
		case BOTLIB_AI_DUMP_GOAL_STACK:
			botlib_export->ai.BotDumpGoalStack(args[1]);
			return 0;
		case BOTLIB_AI_GOAL_NAME:
			botlib_export->ai.BotGoalName(args[1], (char*)VMA(2), args[3]);
			return 0;
		case BOTLIB_AI_GET_TOP_GOAL:
			return botlib_export->ai.BotGetTopGoal(args[1], (bot_goal_s*)VMA(2));
		case BOTLIB_AI_GET_SECOND_GOAL:
			return botlib_export->ai.BotGetSecondGoal(args[1], (bot_goal_s*)VMA(2));
		case BOTLIB_AI_CHOOSE_LTG_ITEM:
			return botlib_export->ai.BotChooseLTGItem(args[1], (float*)VMA(2), (int*)VMA(3), args[4]);
		case BOTLIB_AI_CHOOSE_NBG_ITEM:
			return botlib_export->ai.BotChooseNBGItem(args[1], (float*)VMA(2), (int*)VMA(3), args[4], (bot_goal_s*)VMA(5), VMF(6));
		case BOTLIB_AI_TOUCHING_GOAL:
			return botlib_export->ai.BotTouchingGoal((float*)VMA(1), (bot_goal_s*)VMA(2));
		case BOTLIB_AI_ITEM_GOAL_IN_VIS_BUT_NOT_VISIBLE:
			return botlib_export->ai.BotItemGoalInVisButNotVisible(args[1], (float*)VMA(2), (float*)VMA(3), (bot_goal_s*)VMA(4));
		case BOTLIB_AI_GET_LEVEL_ITEM_GOAL:
			return botlib_export->ai.BotGetLevelItemGoal(args[1], (char*)VMA(2), (bot_goal_s*)VMA(3));
		case BOTLIB_AI_GET_NEXT_CAMP_SPOT_GOAL:
			return botlib_export->ai.BotGetNextCampSpotGoal(args[1], (bot_goal_s*)VMA(2));
		case BOTLIB_AI_GET_MAP_LOCATION_GOAL:
			return botlib_export->ai.BotGetMapLocationGoal((char*)VMA(1), (bot_goal_s*)VMA(2));
		case BOTLIB_AI_AVOID_GOAL_TIME:
			return FloatAsInt(botlib_export->ai.BotAvoidGoalTime(args[1], args[2]));
		case BOTLIB_AI_INIT_LEVEL_ITEMS:
			botlib_export->ai.BotInitLevelItems();
			return 0;
		case BOTLIB_AI_UPDATE_ENTITY_ITEMS:
			botlib_export->ai.BotUpdateEntityItems();
			return 0;
		case BOTLIB_AI_LOAD_ITEM_WEIGHTS:
			return botlib_export->ai.BotLoadItemWeights(args[1], (char*)VMA(2));
		case BOTLIB_AI_FREE_ITEM_WEIGHTS:
			botlib_export->ai.BotFreeItemWeights(args[1]);
			return 0;
		case BOTLIB_AI_INTERBREED_GOAL_FUZZY_LOGIC:
			botlib_export->ai.BotInterbreedGoalFuzzyLogic(args[1], args[2], args[3]);
			return 0;
		case BOTLIB_AI_SAVE_GOAL_FUZZY_LOGIC:
			botlib_export->ai.BotSaveGoalFuzzyLogic(args[1], (char*)VMA(2));
			return 0;
		case BOTLIB_AI_MUTATE_GOAL_FUZZY_LOGIC:
			botlib_export->ai.BotMutateGoalFuzzyLogic(args[1], VMF(2));
			return 0;
		case BOTLIB_AI_ALLOC_GOAL_STATE:
			return botlib_export->ai.BotAllocGoalState(args[1]);
		case BOTLIB_AI_FREE_GOAL_STATE:
			botlib_export->ai.BotFreeGoalState(args[1]);
			return 0;
		case BOTLIB_AI_RESET_MOVE_STATE:
			botlib_export->ai.BotResetMoveState(args[1]);
			return 0;
		case BOTLIB_AI_MOVE_TO_GOAL:
			botlib_export->ai.BotMoveToGoal((bot_moveresult_s*)VMA(1), args[2], (bot_goal_s*)VMA(3), args[4]);
			return 0;
		case BOTLIB_AI_MOVE_IN_DIRECTION:
			return botlib_export->ai.BotMoveInDirection(args[1], (float*)VMA(2), VMF(3), args[4]);
		case BOTLIB_AI_RESET_AVOID_REACH:
			botlib_export->ai.BotResetAvoidReach(args[1]);
			return 0;
		case BOTLIB_AI_RESET_LAST_AVOID_REACH:
			botlib_export->ai.BotResetLastAvoidReach(args[1]);
			return 0;
		case BOTLIB_AI_REACHABILITY_AREA:
			return botlib_export->ai.BotReachabilityArea((float*)VMA(1), args[2]);
		case BOTLIB_AI_MOVEMENT_VIEW_TARGET:
			return botlib_export->ai.BotMovementViewTarget(args[1], (bot_goal_s*)VMA(2), args[3], VMF(4), (float*)VMA(5));
		case BOTLIB_AI_PREDICT_VISIBLE_POSITION:
			return botlib_export->ai.BotPredictVisiblePosition((float*)VMA(1), args[2], (bot_goal_s*)VMA(3), args[4], (vec_t*)VMA(5));
		case BOTLIB_AI_ALLOC_MOVE_STATE:
			return botlib_export->ai.BotAllocMoveState();
		case BOTLIB_AI_FREE_MOVE_STATE:
			botlib_export->ai.BotFreeMoveState(args[1]);
			return 0;
		case BOTLIB_AI_INIT_MOVE_STATE:
			botlib_export->ai.BotInitMoveState(args[1], (bot_initmove_s*)VMA(2));
			return 0;
		case BOTLIB_AI_INIT_AVOID_REACH:
			botlib_export->ai.BotInitAvoidReach(args[1]);
			return 0;
		case BOTLIB_AI_CHOOSE_BEST_FIGHT_WEAPON:
			return botlib_export->ai.BotChooseBestFightWeapon(args[1], (int*)VMA(2));
		case BOTLIB_AI_GET_WEAPON_INFO:
			botlib_export->ai.BotGetWeaponInfo(args[1], args[2], (weaponinfo_s*)VMA(3));
			return 0;
		case BOTLIB_AI_LOAD_WEAPON_WEIGHTS:
			return botlib_export->ai.BotLoadWeaponWeights(args[1], (char*)VMA(2));
		case BOTLIB_AI_ALLOC_WEAPON_STATE:
			return botlib_export->ai.BotAllocWeaponState();
		case BOTLIB_AI_FREE_WEAPON_STATE:
			botlib_export->ai.BotFreeWeaponState(args[1]);
			return 0;
		case BOTLIB_AI_RESET_WEAPON_STATE:
			botlib_export->ai.BotResetWeaponState(args[1]);
			return 0;
		case BOTLIB_AI_GENETIC_PARENTS_AND_CHILD_SELECTION:
			return botlib_export->ai.GeneticParentsAndChildSelection(args[1], (float*)VMA(2), (int*)VMA(3), (int*)VMA(4), (int*)VMA(5));
		case G_ADD_PHYSICS_ENTITY:
#ifdef USE_PHYSICS
			CMod_PhysicsAddEntity((sharedEntity_t*)VMA(1));
#endif
			return 0;
		case G_ADD_PHYSICS_STATIC:
#ifdef USE_PHYSICS
			CMod_PhysicsAddStatic((sharedEntity_t*)VMA(1));
#endif
			return 0;
		case TRAP_MEMSET:
			memset(VMA(1), args[2], args[3]);
			return 0;
		case TRAP_MEMCPY:
			memcpy(VMA(1), VMA(2), args[3]);
			return 0;
		case TRAP_STRNCPY:
			return (intptr_t)strncpy( (char*)VMA( 1 ), (char*)VMA( 2 ), args[3] );
		case TRAP_SIN:
			return FloatAsInt(sin(VMF(1)));
		case TRAP_COS:
			return FloatAsInt(cos(VMF(1)));
		case TRAP_ATAN2:
			return FloatAsInt(atan2(VMF(1), VMF(2)));
		case TRAP_SQRT:
			return FloatAsInt(sqrt(VMF(1)));
		case TRAP_MATRIXMULTIPLY:
			AxisMultiply((vec3_t*)VMA(1), (vec3_t*)VMA(2), (vec3_t*)VMA(3));
			return 0;
		case TRAP_ANGLEVECTORS:
			AngleVectors((vec_t*)VMA(1), (vec_t*)VMA(2), (vec_t*)VMA(3), (vec_t*)VMA(4));
			return 0;
		case TRAP_PERPENDICULARVECTOR:
			PerpendicularVector((vec_t*)VMA(1), (vec_t*)VMA(2));
			return 0;
		case TRAP_FLOOR:
			return FloatAsInt(floor(VMF(1)));
		case TRAP_CEIL:
			return FloatAsInt(ceil(VMF(1)));
		case G_SENDMESSAGE:
			SV_SendBinaryMessage(args[1], (char*)VMA(2), args[3]);
			return 0;
		case G_MESSAGESTATUS:
			return SV_BinaryMessageStatus(args[1]);
#if defined(ET_MYSQL)
        case G_SQL_RUNQUERY:
                return OW_RunQuery( (char*)VMA(1) );
        case G_SQL_FINISHQUERY:
                OW_FinishQuery( args[1] );
                return 0;
        case G_SQL_NEXTROW:
                return OW_NextRow( args[1] );
        case G_SQL_ROWCOUNT:
                return OW_RowCount( args[1] );
        case G_SQL_GETFIELDBYID:
                OW_GetFieldByID( args[1], args[2], (char*)VMA(3), args[4]  );
                return 0;
        case G_SQL_GETFIELDBYNAME:
                OW_GetFieldByName( args[1], (char*)VMA(2), (char*)VMA(3), args[4] );
                return 0;
        case G_SQL_GETFIELDBYID_INT:
                return OW_GetFieldByID_int( args[1], args[2] );
        case G_SQL_GETFIELDBYNAME_INT:
                return OW_GetFieldByName_int( args[1], (char*)VMA(2) );
        case G_SQL_FIELDCOUNT:
                return OW_FieldCount( args[1] );
        case G_SQL_CLEANSTRING:
                OW_CleanString( (char*)VMA(1), (char*)VMA(2), args[3] );
                return 0;
#endif
		case G_RSA_GENMSG:
			return SV_RSAGenMsg( (char*)VMA(1), (char*)VMA(2), (char*)VMA(3) );
		default:
			Com_Error( ERR_DROP, "Bad game system trap: %ld", (long int) args[0] );
	}
	return -1;
}
Example #6
0
/* <2a974> ../engine/hashpak.c:598 */
void HPAK_RemoveLump(char *pakname, resource_t *pResource)
{
	FileHandle_t fp;
	FileHandle_t tmp;
	char szTempName[MAX_PATH];
	char szOriginalName[MAX_PATH];
	hash_pack_directory_t olddir;
	hash_pack_directory_t newdir;
	hash_pack_entry_t *oldentry;
	hash_pack_entry_t *newentry;
	int n;
	int i;

	if (pakname == NULL || *pakname == '\0' || pResource == NULL)
	{
		Con_Printf(__FUNCTION__ ":  Invalid arguments\n");
		return;
	}
	HPAK_FlushHostQueue();

#ifdef REHLDS_FIXES
	Q_strncpy(szOriginalName, pakname, ARRAYSIZE(szOriginalName) - 1);
	szOriginalName[ARRAYSIZE(szOriginalName) - 1] = 0;
	COM_DefaultExtension(szOriginalName, HASHPAK_EXTENSION);
#else

	//TODO: Not sure why Cmd_Argv(1) is used since function receives pakname parameter
	char name[MAX_PATH];
	Q_snprintf(name, ARRAYSIZE(name), "%s", Cmd_Argv(1));
	COM_DefaultExtension(name, HASHPAK_EXTENSION);
	Q_strncpy(szOriginalName, name, ARRAYSIZE(szOriginalName) - 1);
	szOriginalName[ARRAYSIZE(szOriginalName) - 1] = 0;

#endif // REHLDS_FIXES

	fp = FS_Open(szOriginalName, "rb");
	if (!fp)
	{
		Con_Printf("Error:  couldn't open HPAK file %s for removal.\n", szOriginalName);
		return;
	}
	COM_StripExtension(szOriginalName, szTempName);
	COM_DefaultExtension(szTempName, ".hp2");

	tmp = FS_Open(szTempName, "w+b");
	if (!tmp)
	{
		FS_Close(fp);
		Con_Printf("ERROR: couldn't create %s.\n", szTempName);
		return;
	}	
	FS_Seek(fp, 0, FILESYSTEM_SEEK_HEAD);
	FS_Seek(tmp, 0, FILESYSTEM_SEEK_HEAD);
	FS_Read(&hash_pack_header, sizeof(hash_pack_header_t), 1, fp);
	FS_Write(&hash_pack_header, sizeof(hash_pack_header_t), 1, tmp);
	if (Q_strncmp(hash_pack_header.szFileStamp, "HPAK", sizeof(hash_pack_header.szFileStamp)))
	{
		FS_Close(fp);
		FS_Close(tmp);
		FS_Unlink(szTempName);
		Con_Printf("%s is not an HPAK file\n", szOriginalName);
		return;
	}
	if (hash_pack_header.version != HASHPAK_VERSION)
	{
		FS_Close(fp);
		FS_Close(tmp);
		FS_Unlink(szTempName);
		Con_Printf("ERROR: HPAK version outdated\n");
		return;
	}
	FS_Seek(fp, hash_pack_header.nDirectoryOffset, FILESYSTEM_SEEK_HEAD);
	FS_Read(&olddir.nEntries, 4, 1, fp);
	if (olddir.nEntries < 1 || (unsigned int)olddir.nEntries > MAX_FILE_ENTRIES)
	{
		FS_Close(fp);
		FS_Close(tmp);
		FS_Unlink(szTempName);
		Con_Printf("ERROR: HPAK had bogus # of directory entries:  %i\n", olddir.nEntries);
		return;
	}
	if (olddir.nEntries == 1)
	{
		FS_Close(fp);
		FS_Close(tmp);
		FS_Unlink(szOriginalName);
		FS_Unlink(szTempName);
		Con_Printf("Removing final lump from HPAK, deleting HPAK:\n  %s\n", szOriginalName);
		return;
	}
	olddir.p_rgEntries = (hash_pack_entry_t *)Mem_Malloc(sizeof(hash_pack_entry_t) * olddir.nEntries);
	FS_Read(olddir.p_rgEntries, sizeof(hash_pack_entry_t) * olddir.nEntries, 1, fp);

	newdir.nEntries = olddir.nEntries - 1;
	newdir.p_rgEntries = (hash_pack_entry_t *)Mem_Malloc(sizeof(hash_pack_entry_t) * newdir.nEntries);
	if (!HPAK_FindResource(&olddir, pResource->rgucMD5_hash, NULL))
	{
		FS_Close(fp);
		FS_Close(tmp);
		FS_Unlink(szTempName);
		Mem_Free(olddir.p_rgEntries);
		Mem_Free(newdir.p_rgEntries);

		Con_Printf("ERROR: HPAK doesn't contain specified lump:  %s\n", pResource->szFileName);
		return;
	}
	Con_Printf("Removing %s from HPAK %s.\n", pResource->szFileName, szOriginalName);
	for (i = 0, n = 0; i < olddir.nEntries; i++)
	{
		oldentry = &olddir.p_rgEntries[i];

		if (Q_memcmp(olddir.p_rgEntries[i].resource.rgucMD5_hash, pResource->rgucMD5_hash, 16))
		{
			newentry = &newdir.p_rgEntries[n++];
			Q_memcpy(newentry, oldentry, sizeof(hash_pack_entry_t));
			newentry->nOffset = FS_Tell(tmp);

			FS_Seek(fp, oldentry->nOffset, FILESYSTEM_SEEK_HEAD);
			COM_CopyFileChunk(tmp, fp, newentry->nFileLength);
		}
	}
	hash_pack_header.nDirectoryOffset = FS_Tell(tmp);
	FS_Write(&newdir.nEntries, 4, 1, tmp);
	for (i = 0; i < newdir.nEntries; i++)
		FS_Write(&newdir.p_rgEntries[i], sizeof(hash_pack_entry_t), 1, tmp);

	FS_Seek(tmp, 0, FILESYSTEM_SEEK_HEAD);
	FS_Write(&hash_pack_header, sizeof(hash_pack_header_t), 1, tmp);
	FS_Close(fp);
	FS_Close(tmp);
	FS_Unlink(szOriginalName);
	FS_Rename(szTempName, szOriginalName);
	Mem_Free(olddir.p_rgEntries);
	Mem_Free(newdir.p_rgEntries);
}
Example #7
0
/* <2a494> ../engine/hashpak.c:322 */
void HPAK_AddLump(qboolean bUseQueue, char *pakname, struct resource_s *pResource, void *pData, FileHandle_t fpSource)
{
	FileHandle_t iRead;
	FileHandle_t iWrite;
	char name[MAX_PATH];
	char szTempName[MAX_PATH];
	char szOriginalName[MAX_PATH];
	hash_pack_directory_t olddirectory;
	hash_pack_directory_t newdirectory;
	hash_pack_entry_t *pNewEntry;

	byte md5[16];
	MD5Context_t ctx;
	byte *pDiskData;

	if (pakname == NULL)
	{
		Con_Printf("HPAK_AddLump called with invalid arguments:  no .pak filename\n");
		return;
	}
	if (!pResource)
	{
		Con_Printf("HPAK_AddLump called with invalid arguments:  no lump to add\n");
		return;
	}
	if (!pData && !fpSource)
	{
		Con_Printf("HPAK_AddLump called with invalid arguments:  no file handle\n");
		return;
	}
	if (pResource->nDownloadSize < 1024 || (unsigned int)pResource->nDownloadSize > MAX_FILE_SIZE)
	{
		Con_Printf("HPAK_AddLump called with bogus lump, size:  %i\n", pResource->nDownloadSize);
		return;
	}
	Q_memset(&ctx, 0, sizeof(MD5Context_t));
	MD5Init(&ctx);
	if (pData)
		MD5Update(&ctx, (byte *)pData, pResource->nDownloadSize);
	else
	{
		pDiskData = (byte *)Mem_Malloc(pResource->nDownloadSize + 1);
		Q_memset(pDiskData, 0, pResource->nDownloadSize);

		FS_Read(pDiskData, pResource->nDownloadSize, 1, fpSource);
		FS_Seek(fpSource, FS_Tell(fpSource), FILESYSTEM_SEEK_HEAD);

		MD5Update(&ctx, pDiskData, pResource->nDownloadSize);
		Mem_Free(pDiskData);
	}
	MD5Final(md5, &ctx);
	if (Q_memcmp(pResource->rgucMD5_hash, md5, sizeof(md5)) != 0)
	{
		Con_Printf("HPAK_AddLump called with bogus lump, md5 mismatch\n");
		Con_Printf("Purported:  %s\n", MD5_Print(pResource->rgucMD5_hash));
		Con_Printf("Actual   :  %s\n", MD5_Print(md5));
		Con_Printf("Ignoring lump addition\n");
		return;
	}
	if (bUseQueue)
	{
		HPAK_AddToQueue(pakname, pResource, pData, fpSource);
		return;
	}

	Q_snprintf(name, ARRAYSIZE(name), "%s", pakname);
#ifdef REHLDS_FIXES
	name[ARRAYSIZE(name) - 1] = 0;
#endif // REHLDS_FIXES

	COM_DefaultExtension(name, HASHPAK_EXTENSION);
	COM_FixSlashes(name);

	Q_strncpy(szOriginalName, name, ARRAYSIZE(szOriginalName) - 1);
	szOriginalName[ARRAYSIZE(szOriginalName) - 1] = 0;


	iRead = FS_Open(name, "rb");

	if (!iRead)
	{
		HPAK_CreatePak(pakname, pResource, pData, fpSource);
		return;
	}

	COM_StripExtension(name, szTempName);
	COM_DefaultExtension(szTempName, ".hp2");

	iWrite = FS_Open(szTempName, "w+b");
	if (!iWrite)
	{
		FS_Close(iRead);
		Con_Printf("ERROR: couldn't open %s.\n", szTempName);
		return;
	}
	FS_Read(&hash_pack_header, sizeof(hash_pack_header_t), 1, iRead);
	if (hash_pack_header.version != HASHPAK_VERSION)
	{
		FS_Close(iRead);
		FS_Close(iWrite);
		FS_Unlink(szTempName);
		Con_Printf("Invalid .hpk version in HPAK_AddLump\n");
		return;
	}

	FS_Seek(iRead, 0, FILESYSTEM_SEEK_HEAD);
	COM_CopyFileChunk(iWrite, iRead, FS_Size(iRead));
	FS_Seek(iRead, hash_pack_header.nDirectoryOffset, FILESYSTEM_SEEK_HEAD);
	FS_Read(&olddirectory.nEntries, 4, 1, iRead);

	if (olddirectory.nEntries < 1 || (unsigned int)olddirectory.nEntries > MAX_FILE_ENTRIES)
	{
		FS_Close(iRead);
		FS_Close(iWrite);
		FS_Unlink(szTempName);
		Con_Printf("ERROR: .hpk had bogus # of directory entries:  %i\n", olddirectory.nEntries);
		return;
	}

	olddirectory.p_rgEntries = (hash_pack_entry_t *)Mem_Malloc(sizeof(hash_pack_entry_t) * olddirectory.nEntries);

	FS_Read(olddirectory.p_rgEntries, sizeof(hash_pack_entry_t) * olddirectory.nEntries, 1, iRead);
	FS_Close(iRead);

	if (HPAK_FindResource(&olddirectory, pResource->rgucMD5_hash, NULL) != FALSE)
	{
		FS_Close(iWrite);
		FS_Unlink(szTempName);
		Mem_Free(olddirectory.p_rgEntries);
		return;
	}

	newdirectory.nEntries = olddirectory.nEntries + 1;
	newdirectory.p_rgEntries = (hash_pack_entry_t *)Mem_Malloc(sizeof(hash_pack_entry_t) * newdirectory.nEntries);

	Q_memset(newdirectory.p_rgEntries, 0, sizeof(hash_pack_entry_t) * newdirectory.nEntries);
	Q_memcpy(newdirectory.p_rgEntries, olddirectory.p_rgEntries, sizeof(hash_pack_entry_t) * olddirectory.nEntries);

	pNewEntry = NULL;

	for (int i = 0; i < olddirectory.nEntries; i++)
	{
		if (Q_memcmp(pResource->rgucMD5_hash, olddirectory.p_rgEntries[i].resource.rgucMD5_hash, 16) >= 0)
		{
			pNewEntry = &newdirectory.p_rgEntries[i];
#ifndef REHLDS_FIXES
			while (i < olddirectory.nEntries)
			{
				Q_memcpy(&newdirectory.p_rgEntries[i + 1], &olddirectory.p_rgEntries[i], sizeof(hash_pack_entry_t));
				i++;
			}
#else
			Q_memcpy(&newdirectory.p_rgEntries[i + 1], &olddirectory.p_rgEntries[i], (olddirectory.nEntries - i) * sizeof(hash_pack_entry_t));
#endif
			break;
		}
	}

	if (pNewEntry == NULL)
	{
		pNewEntry = &newdirectory.p_rgEntries[newdirectory.nEntries - 1];
	}

	Q_memset(pNewEntry, 0, sizeof(hash_pack_entry_t));
	FS_Seek(iWrite, hash_pack_header.nDirectoryOffset, FILESYSTEM_SEEK_HEAD);

	Q_memcpy(&pNewEntry->resource, pResource, sizeof(resource_t));

	pNewEntry->nOffset = FS_Tell(iWrite);
	pNewEntry->nFileLength = pResource->nDownloadSize;

	if (pData)
		FS_Write(pData, pResource->nDownloadSize, 1, iWrite);

	else COM_CopyFileChunk(iWrite, fpSource, pResource->nDownloadSize);

	hash_pack_header.nDirectoryOffset = FS_Tell(iWrite);

	FS_Write(&newdirectory.nEntries, 4, 1, iWrite);

	for (int j = 0; j < newdirectory.nEntries; j++)
		FS_Write(&newdirectory.p_rgEntries[j], sizeof(hash_pack_entry_t), 1, iWrite);

	if (newdirectory.p_rgEntries)
		Mem_Free(newdirectory.p_rgEntries);

	if (olddirectory.p_rgEntries)
		Mem_Free(olddirectory.p_rgEntries);

	FS_Seek(iWrite, 0, FILESYSTEM_SEEK_HEAD);
	FS_Write(&hash_pack_header, sizeof(hash_pack_header_t), 1, iWrite);
	FS_Close(iWrite);
	FS_Unlink(szOriginalName);
	FS_Rename(szTempName, szOriginalName);
}
Example #8
0
void HPAK_RemoveLump( const char *name, resource_t *resource )
{
	string		read_path;
	string		save_path;
	file_t		*f1, *f2;
	hpak_container_t	hpak_read;
	hpak_container_t	hpak_save;
	int		i, j;

	if( !name || !name[0] || !resource )
		return;

	HPAK_FlushHostQueue();

	Q_strncpy( read_path, name, sizeof( read_path ));
	FS_StripExtension( read_path );
	FS_DefaultExtension( read_path, ".hpk" );

	f1 = FS_Open( read_path, "rb", false );
	if( !f1 )
	{
		MsgDev( D_ERROR, "HPAK_RemoveLump: %s couldn't open.\n", read_path );
		return;
	}

	Q_strncpy( save_path, read_path, sizeof( save_path ));
	FS_StripExtension( save_path );
	FS_DefaultExtension( save_path, ".hp2" );
	f2 = FS_Open( save_path, "w+b", false );
	if( !f2 )
	{
		MsgDev( D_ERROR, "HPAK_RemoveLump: %s couldn't open.\n", save_path );
		FS_Close( f1 );
		return;
	}

	FS_Seek( f1, 0, SEEK_SET );
	FS_Seek( f2, 0, SEEK_SET );

	// header copy
	FS_Read( f1, &hash_pack_header, sizeof( hpak_header_t ));
	FS_Write( f2, &hash_pack_header, sizeof( hpak_header_t ));

	if( hash_pack_header.ident != IDCUSTOMHEADER || hash_pack_header.version != IDCUSTOM_VERSION )
	{
		MsgDev( D_ERROR, "HPAK_RemoveLump: %s has invalid header.\n", read_path );
		FS_Close( f1 );
		FS_Close( f2 );
		FS_Delete( save_path ); // delete temp file
		return;
	}

	FS_Seek( f1, hash_pack_header.seek, SEEK_SET );
	FS_Read( f1, &hpak_read.count, sizeof( hpak_read.count ));

	if( hpak_read.count < 1 || hpak_read.count > MAX_FILES_IN_WAD )
	{
		MsgDev( D_ERROR, "HPAK_RemoveLump: %s has invalid number of lumps.\n", read_path );
		FS_Close( f1 );
		FS_Close( f2 );
		FS_Delete( save_path ); // delete temp file
		return;
	}

	if( hpak_read.count == 1 )
	{
		MsgDev( D_ERROR, "HPAK_RemoveLump: %s only has one element, so it's not deleted.\n", read_path );
		FS_Close( f1 );
		FS_Close( f2 );
		FS_Delete( read_path );
		FS_Delete( save_path );
		return;
	}

	hpak_save.count = hpak_read.count - 1;
	hpak_read.dirs = Z_Malloc( sizeof( hpak_dir_t ) * hpak_read.count );
	hpak_save.dirs = Z_Malloc( sizeof( hpak_dir_t ) * hpak_save.count );

	FS_Read( f1, hpak_read.dirs, sizeof( hpak_dir_t ) * hpak_read.count );

	if( !HPAK_FindResource( &hpak_read, resource->rgucMD5_hash, NULL ))
	{
		MsgDev( D_ERROR, "HPAK_RemoveLump: Couldn't find the lump %s in hpak %s.n", resource->szFileName, read_path );
		Mem_Free( hpak_read.dirs );
		Mem_Free( hpak_save.dirs );
		FS_Close( f1 );
		FS_Close( f2 );
		FS_Delete( save_path );
		return;
	}

	MsgDev( D_INFO, "Removing lump %s from %s.\n", resource->szFileName, read_path );

	// If there's a collision, we've just corrupted this hpak.
	for( i = 0, j = 0; i < hpak_read.count; i++ )
	{
		if( !Q_memcmp( hpak_read.dirs[i].DirectoryResource.rgucMD5_hash, resource->rgucMD5_hash, 16 ))
			continue;

		hpak_save.dirs[j] = hpak_read.dirs[i];
		hpak_save.dirs[j].seek = FS_Tell( f2 );
		FS_Seek( f1, hpak_read.dirs[j].seek, SEEK_SET );
		HPAK_FileCopy( f2, f1, hpak_save.dirs[j].size );
		j++;
	}

	hash_pack_header.seek = FS_Tell( f2 );
	FS_Write( f2, &hpak_save.count, ( hpak_save.count ));

	for( i = 0; i < hpak_save.count; i++ )
	{
		FS_Write( f2, &hpak_save.dirs[i], sizeof( hpak_dir_t ));
	}

	FS_Seek( f2, 0, SEEK_SET );
	FS_Write( f2, &hash_pack_header, sizeof( hpak_header_t ));

	Mem_Free( hpak_read.dirs );
	Mem_Free( hpak_save.dirs );
	FS_Close( f1 );
	FS_Close( f2 );

	FS_Delete( read_path );
	FS_Rename( save_path, read_path );
}
Example #9
0
void HPAK_AddLump( qboolean add_to_queue, const char *name, resource_t *DirEnt, byte *data, file_t *f )
{
	int		i, position, length;
	string		pakname1, pakname2;
	char		md5[16];
	MD5Context_t	MD5_Hash;
	hpak_container_t	hpak1, hpak2;
	file_t		*f1, *f2;
	hpak_dir_t	*dirs;
	byte		*temp;

	if( !name || !name[0] )
	{
		MsgDev( D_ERROR, "HPAK_AddLump: NULL name\n" );
		return;
	}

	if( !DirEnt )
	{
		MsgDev( D_ERROR, "HPAK_AddLump: invalid lump\n" );
		return;
	}

	if( data == NULL && f == NULL )
	{
		MsgDev( D_ERROR, "HPAK_AddLump: missing lump data\n" );
		return;
	}

	if( DirEnt->nDownloadSize < 1024 || DirEnt->nDownloadSize > 131072 )
	{
		MsgDev( D_ERROR, "HPAK_AddLump: invalid size %s\n", Q_pretifymem( DirEnt->nDownloadSize, 2 ));
		return;
	}

	// hash it
	Q_memset( &MD5_Hash, 0, sizeof( MD5Context_t ));
	MD5Init( &MD5_Hash );

	if( data == NULL )
	{
		// there are better ways
		position = FS_Tell( f );
		temp = Z_Malloc( DirEnt->nDownloadSize );
		FS_Read( f, temp, DirEnt->nDownloadSize );
		FS_Seek( f, position, SEEK_SET );

		MD5Update( &MD5_Hash, temp, DirEnt->nDownloadSize );
		Mem_Free( temp );
	}
	else
	{
		MD5Update( &MD5_Hash, data, DirEnt->nDownloadSize );
	}

	MD5Final( md5, &MD5_Hash );

	if( Q_memcmp( md5, DirEnt->rgucMD5_hash, 0x10 ))
	{
		MsgDev( D_ERROR, "HPAK_AddLump: bad checksum for %s. Ignored\n", DirEnt->szFileName );
		return;
	}

	if( add_to_queue )
	{
		HPAK_AddToQueue( name, DirEnt, data, f );
		return;
	}

	Q_strncpy( pakname1, name, sizeof( pakname1 ));
	FS_StripExtension( pakname1 );
	FS_DefaultExtension( pakname1, ".hpk" );

	f1 = FS_Open( pakname1, "rb", false );

	if( !f1 )
	{
		// create new pack
		HPAK_CreatePak( name, DirEnt, data, f );
		return;
	}

	Q_strncpy( pakname2, pakname1, sizeof( pakname2 ));
	FS_StripExtension( pakname2 );
	FS_DefaultExtension( pakname2, ".hp2" );

	f2 = FS_Open( pakname2, "w+b", false );

	if( !f2 )
	{
		MsgDev( D_ERROR, "HPAK_AddLump: couldn't open %s.\n", pakname2 );
		FS_Close( f1 );
		return;
	}

	// load headers
	FS_Read( f1, &hash_pack_header, sizeof( hpak_header_t ));

	if( hash_pack_header.version != IDCUSTOM_VERSION )
	{
		// we don't check the HPAK bit for some reason.
		MsgDev( D_ERROR, "HPAK_AddLump: %s does not have a valid header.\n", pakname2 );
		FS_Close( f1 );
		FS_Close( f2 );
	}

	length = FS_FileLength( f1 );
	HPAK_FileCopy( f2, f1, length );

	FS_Seek( f1, hash_pack_header.seek, SEEK_SET );
	FS_Read( f1, &hpak1.count, sizeof( hpak1.count ));

	if( hpak1.count < 1 || hpak1.count > MAX_FILES_IN_WAD )
	{
		MsgDev( D_ERROR, "HPAK_AddLump: %s contain too many lumps.\n", pakname1 );
		FS_Close( f1 );
		FS_Close( f2 );
		return;
	}

	// load the data
	hpak1.dirs = Z_Malloc( sizeof( hpak_dir_t ) * hpak1.count );
	FS_Read( f1, hpak1.dirs, sizeof( hpak_dir_t ) * hpak1.count );
	FS_Close( f1 );

	if( HPAK_FindResource( &hpak1, DirEnt->rgucMD5_hash, NULL ))
	{
		Mem_Free( hpak1.dirs );
		FS_Close( f2 );
	}

	// make a new container
	hpak2.count = hpak1.count;
	hpak2.dirs = Z_Malloc( sizeof( hpak_dir_t ) * hpak2.count );
	Q_memcpy( hpak2.dirs, hpak1.dirs, hpak1.count );

	for( i = 0, dirs = NULL; i < hpak1.count; i++ )
	{
		if( Q_memcmp( hpak1.dirs[i].DirectoryResource.rgucMD5_hash, DirEnt->rgucMD5_hash, 16 ) < 0 )
		{
			dirs = &hpak1.dirs[i];
			while( i < hpak1.count )
			{
				hpak2.dirs[i+1] = hpak1.dirs[i];
				i++;
			}
			break;
		}
	}

	if( dirs == NULL ) dirs = &hpak2.dirs[hpak2.count-1];

	Q_memset( dirs, 0, sizeof( hpak_dir_t ));
	FS_Seek( f2, hash_pack_header.seek, SEEK_SET );
	dirs->DirectoryResource = *DirEnt;
	dirs->seek = FS_Tell( f2 );
	dirs->size = DirEnt->nDownloadSize;

	if( !data ) HPAK_FileCopy( f2, f, dirs->size );
	else FS_Write( f2, data, dirs->size );

	hash_pack_header.seek = FS_Tell( f2 );
	FS_Write( f2, &hpak2.count, sizeof( hpak2.count ));

	for( i = 0; i < hpak2.count; i++ )
	{
		FS_Write( f2, &hpak2.dirs[i], sizeof( hpak_dir_t ));
	}

	// finalize
	Mem_Free( hpak1.dirs );
	Mem_Free( hpak2.dirs );

	FS_Seek( f2, 0, SEEK_SET );
	FS_Write( f2, &hash_pack_header, sizeof( hpak_header_t ));
	FS_Close( f2 );

	FS_Delete( pakname1 );
	FS_Rename( pakname2, pakname1 );
}
Example #10
0
void FS_SV_Rename(const char* from, const char* to)
{
	FS_Rename(from, to);
}
Example #11
0
static void CLQW_ParseDownload( QMsg& message ) {
	// read the data
	int size = message.ReadShort();
	int percent = message.ReadByte();

	if ( clc.demoplaying ) {
		if ( size > 0 ) {
			message.readcount += size;
		}
		return;	// not in demo playback
	}

	if ( size == -1 ) {
		common->Printf( "File not found.\n" );
		if ( clc.download ) {
			common->Printf( "cls.download shouldn't have been set\n" );
			FS_FCloseFile( clc.download );
			clc.download = 0;
		}
		CLQW_RequestNextDownload();
		return;
	}

	// open the file if not opened yet
	if ( !clc.download ) {
		if ( String::NCmp( clc.downloadTempName, "skins/", 6 ) ) {
			clc.download = FS_FOpenFileWrite( clc.downloadTempName );
		} else {
			char name[ 1024 ];
			sprintf( name, "qw/%s", clc.downloadTempName );
			clc.download = FS_SV_FOpenFileWrite( name );
		}

		if ( !clc.download ) {
			message.readcount += size;
			common->Printf( "Failed to open %s\n", clc.downloadTempName );
			CLQW_RequestNextDownload();
			return;
		}
	}

	FS_Write( message._data + message.readcount, size, clc.download );
	message.readcount += size;

	if ( percent != 100 ) {
		// change display routines by zoid
		// request next block
		clc.downloadPercent = percent;

		CL_AddReliableCommand( "nextdl" );
	} else {
		FS_FCloseFile( clc.download );

		// rename the temp file to it's final name
		if ( String::Cmp( clc.downloadTempName, clc.downloadName ) ) {
			if ( String::NCmp( clc.downloadTempName,"skins/",6 ) ) {
				FS_Rename( clc.downloadTempName, clc.downloadName );
			} else {
				char oldn[ MAX_OSPATH ];
				sprintf( oldn, "qw/%s", clc.downloadTempName );
				char newn[ MAX_OSPATH ];
				sprintf( newn, "qw/%s", clc.downloadName );
				FS_SV_Rename( oldn, newn );
			}
		}

		clc.download = 0;
		clc.downloadPercent = 0;

		// get another file if needed

		CLQW_RequestNextDownload();
	}
}