Example #1
0
void EvalSoundArgs (void)
{
	int	t;

#if USE_SDL_MIXER
#	ifdef __macosx__
void * volatile function_p = (void *)&(Mix_OpenAudio);
if (function_p == NULL) {

	// the SDL_mixer framework is not present,
	// so regardless of what conf.h or d2x.ini says,
	// we don't want to use SDL_mixer
	
	gameOptions [0].sound.bUseSDLMixer = 0;
	}
else 
#	endif //__macosx__
if ((t = FindArg ("-sdl_mixer")))
	gameOptions [0].sound.bUseSDLMixer = NumArg (t, 1);
#endif //USE_SDL_MIXER
if ((t = FindArg ("-noredbook")))
	gameOptions [0].sound.bUseRedbook = 0;
#if USE_SDL_MIXER
if (gameOptions [0].sound.bUseSDLMixer) {
	if ((t = FindArg ("-hires_sound")))
		gameOptions [0].sound.bHires [0] =
		gameOptions [0].sound.bHires [1] = NumArg (t, 2);
	}
#endif
}
Example #2
0
void arch_init()
{
 // Initialise the library
#ifdef __SDL__
	arch_sdl_init();
#endif
#ifdef __SVGALIB__
	arch_svgalib_init();
#endif
	if (!FindArg( "-nojoystick" ))  {
		if (Inferno_verbose) printf( "\n%s", TXT_VERBOSE_6);
		joy_init();
	}
	//added 06/09/99 Matt Mueller - fix nonetwork compile
#ifdef NETWORK
	//end addition -MM
//added on 10/19/98 by Victor Rachels to add serial support (from DPH)
    if(!(FindArg("-noserial")))
     com_init();
//end this section addition - Victor 
	//added 06/09/99 Matt Mueller - fix nonetwork compile
#endif
	//end addition -MM
     timer_init();
    key_init();
}
Example #3
0
File: ddgfx.c Project: btb/d2x
int dd_gfx_init()
{
	int i;
	
	if (dd_gfx_initialized) return 1;

	for (i = 0; i < MAX_GFX_BITMAPS; i++)
		gfxBitmap[i].lpdds = NULL;

	gfxBitmapHandleCur = 1;

	atexit(dd_gfx_close);


	if (FindArg("-disallowgfx")) dd_gfx_initialized = 0;
	else if (FindArg("-forcegfx")) dd_gfx_initialized = 1;
	else {
		if (ddDriverCaps.hwcolorkey) 
			logentry("Card supports HW colorkeying.\n");

		if (ddDriverCaps.hwbltstretch)
			logentry("Card supports HW bitmap stretching.\n");
		
		if (ddDriverCaps.hwcolorkey) dd_gfx_initialized = 1;
		else dd_gfx_initialized = 0;
	}

	return 0;
}
Example #4
0
void gamefont_init()
{
	int i;

	if (Gamefont_installed) return;
	Gamefont_installed = 1;

	for (i=0;i<MAX_FONTS;i++){
		Gamefonts[i]=NULL;
		addfontconf(i,0,Gamefont_filenames_l[i]);
		addfontconf(i,640,Gamefont_filenames_h[i]);
	}

//	addfontconf(640,"pc6x8.fnt");
//	addfontconf(1024,"pc8x16.fnt");
	if ((i=FindArg("-font320")))
		addfontconf(4,320,Args[i+1]);
	if ((i=FindArg("-font640")))
		addfontconf(4,640,Args[i+1]);
	if ((i=FindArg("-font800")))
		addfontconf(4,800,Args[i+1]);
	if ((i=FindArg("-font1024")))
		addfontconf(4,1024,Args[i+1]);
	
	gamefont_choose_game_font(grd_curscreen->sc_canvas.cv_bitmap.bm_w,grd_curscreen->sc_canvas.cv_bitmap.bm_h);
	
	atexit( gamefont_close );
}
Example #5
0
void EvalDemoArgs (void)
{
	int	t;

if ((t = FindArg ("-revert_demos")))
	gameOpts->demo.bRevertFormat = NumArg (t, 1);
if ((t = FindArg ("-auto_demos")))
	gameStates.app.bAutoDemos = NumArg (t, 1);
}
Example #6
0
File: gr.cpp Project: paud/d2x-xl
int GrInit (void)
{
	int mode = SM (800, 600);
	int retcode, t;

// Only do this function once!
if (gameStates.gfx.bInstalled)
	return -1;

#ifdef OGL_RUNTIME_LOAD
OglInitLoadLibrary ();
#endif
/***/PrintLog ("   initializing SDL\n");
#if !USE_IRRLICHT
if (SDL_Init (SDL_INIT_VIDEO | SDL_INIT_NOPARACHUTE) < 0) {
	PrintLog ("SDL library video initialisation failed: %s.\n", SDL_GetError());
	Error ("SDL library video initialisation failed: %s.", SDL_GetError());
}
#endif
#if DBG
	ogl.m_states.bFullScreen = 0;
#else
if ((t = FindArg ("-fullscreen"))) {
	/***/PrintLog ("   switching to fullscreen\n");
	ogl.m_states.bFullScreen = NumArg (t, 1);
	//GrToggleFullScreen();
	}
#endif
/***/PrintLog ("   initializing internal texture list\n");
textureManager.Init ();
/***/PrintLog ("   allocating screen buffer\n");
screen.Canvas ()->SetBuffer (NULL);

// Set the mode.
for (t = 0; scrSizes [t].x && scrSizes [t].y; t++)
	if (FindArg (ScrSizeArg (scrSizes [t].x, scrSizes [t].y))) {
		gameStates.gfx.bOverride = 1;
		gameStates.gfx.nStartScrSize =
		mode = SM (scrSizes [t].x, scrSizes [t].y);
		gameStates.gfx.nStartScrMode = FindDisplayMode (mode);
		break;
		}
if ((retcode = GrSetMode (mode)))
	return retcode;

gameStates.gfx.bInstalled = 1;
InitGammaRamp ();
//atexit(GrClose);
/***/PrintLog ("   initializing OpenGL extensions\n");
ogl.SetRenderQuality ();
ogl.SetupExtensions ();
ogl.DestroyDrawBuffer ();
ogl.CreateDrawBuffer ();
ogl.SetDrawBuffer (GL_BACK, 1);
return 0;
}
Example #7
0
void EvalGameplayArgs (void)
{
	int	t;

if ((t = FindArg ("-noscreens")))
	gameOpts->gameplay.bSkipBriefingScreens = NumArg (t, 1);
if ((t = FindArg ("-secretsave")))
	gameOptions [0].gameplay.bSecretSave = NumArg (t, 1);
if ((t = FindArg ("-nobotai")))
	gameStates.gameplay.bNoBotAI = NumArg (t, 1);
}
Example #8
0
void DoJoystickInit ()
{

if (!FindArg ("-nojoystick")) {
	JoyInit ();
	if (FindArg ("-joyslow"))
		JoySetSlowReading (JOY_SLOW_READINGS);
	if (FindArg ("-joypolled"))
		JoySetSlowReading (JOY_POLLED_READINGS);
	if (FindArg ("-joybios"))
		JoySetSlowReading (JOY_BIOS_READINGS);
	}
}
Example #9
0
int state_save_all(int between_levels)
{
	char filename[128], desc[DESC_LENGTH+1];

	if ( Game_mode & GM_MULTI )	{
#ifdef MULTI_SAVE
		if ( FindArg( "-multisave" ) )
			multi_initiate_save_game();
		else
#endif  
			HUD_init_message( "Can't save in a multiplayer game!" );
		return 0;
	}

	mprintf(( 0, "CL=%d, NL=%d\n", Current_level_num, Next_level_num ));
	
	stop_time();

	if (!state_get_save_file(filename,desc,0))	{
		start_time();
		return 0;
	}
		
	return state_save_all_sub(filename, desc, between_levels);
}
Example #10
0
File: args.c Project: paud/d2x-xl
char *GetIniFileName (char *fnIni, int bDebug)
{
	int	i;

if ((i = FindArg ("-ini")))
	strncpy (fnIni, Args [i + 1], sizeof (fnIni) - 1);
else {
#if defined(__unix__)
	FFS		ffs;
	strcpy (fnIni, gameFolders.szHomeDir);
	if (bDebug)
		strcat (fnIni, "/.d2x-xl-dbg");
	else
		strcat (fnIni, "/.d2x-xl");
	if (FFF (fnIni, &ffs, 0) <= 0) {
#endif
	strcpy (fnIni, gameFolders.szConfigDir);
	if (*fnIni)
		strcat (fnIni, "/");
	if (bDebug)
		strcat (fnIni, "d2xdebug.ini");
	else
		strcat (fnIni, "d2x.ini");
#if defined(__unix__)
   }
#endif //!__unix__
	}
return fnIni;
}
Example #11
0
void EvalMusicArgs (void)
{
	int	t;
	char	*p;

if ((t = FindArg ("-playlist")) && (p = pszArgList [t+1]))
	songManager.LoadPlayList (p);
if ((t = FindArg ("-introsong")) && (p = pszArgList [t+1]))
	strncpy (songManager.IntroSong (), p, FILENAME_LEN);
if ((t = FindArg ("-briefingsong")) && (p = pszArgList [t+1]))
	strncpy (songManager.BriefingSong (), p, FILENAME_LEN);
if ((t = FindArg ("-creditssong")) && (p = pszArgList [t+1]))
	strncpy (songManager.CreditsSong (), p, FILENAME_LEN);
if ((t = FindArg ("-menusong")) && (p = pszArgList [t+1]))
	strncpy (songManager.MenuSong (), p, FILENAME_LEN);
}
Example #12
0
tBitmapIndex PiggyRegisterBitmap (grsBitmap *bmP, const char *name, int bInFile)
{
	tBitmapIndex temp;
	Assert (gameData.pig.tex.nBitmaps [gameStates.app.bD1Data] < MAX_BITMAP_FILES);

if (strstr (name, "door13"))
	name = name;
temp.index = gameData.pig.tex.nBitmaps [gameStates.app.bD1Data];
if (!bInFile) {
#ifdef EDITOR
	if (FindArg ("-macdata"))
		swap_0_255 (bmP);
#endif
	if (!bBigPig)  
		gr_bitmap_rle_compress (bmP);
	nBitmapFilesNew++;
	}
strncpy (gameData.pig.tex.pBitmapFiles [gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]].name, name, 12);
HashTableInsert (bitmapNames + gameStates.app.bD1Mission, 
						gameData.pig.tex.pBitmapFiles[gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]].name, 
						gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]);
gameData.pig.tex.pBitmaps [gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]] = *bmP;
if (!bInFile) {
	bitmapOffsets [gameStates.app.bD1Data][gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]] = 0;
	gameData.pig.tex.bitmapFlags [gameStates.app.bD1Data][gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]] = bmP->bmProps.flags;
	}
gameData.pig.tex.nBitmaps [gameStates.app.bD1Data]++;
return temp;
}
Example #13
0
File: rbaudio.c Project: btb/d2x
void RBAInit()
{
	if (initialised) return;
	if (FindArg("-nocdrom")) return; 

	if (SDL_Init(SDL_INIT_CDROM) < 0)
	{
		Warning("SDL library initialisation failed: %s.",SDL_GetError());
		return;
	}

	if (SDL_CDNumDrives() == 0)
	{
		Warning("No cdrom drives found!\n");
		return;
	}
	s_cd = SDL_CDOpen(0);
	if (s_cd == NULL) {
		Warning("Could not open cdrom for redbook audio!\n");
		return;
	}

	SDL_CDStatus(s_cd); /* update the drive status */

	atexit(RBAExit);
	initialised = 1;
}
Example #14
0
void EvalInputArgs (void)
{
	int	t;

if ((t = FindArg ("-grabmouse")))
	gameStates.input.bGrabMouse = NumArg (t, 1);
}
Example #15
0
int ShowTitleScreens (void)
{
	int nPlayed = MOVIE_NOT_PLAYED;	//default is not nPlayed
#if DBG
if (FindArg ("-notitles"))
	songManager.Play (SONG_TITLE, 1);
else
#endif
 {	//NOTE LINK TO ABOVE!
	int bSongPlaying = 0;
	if (movieManager.m_bHaveExtras) {
		nPlayed = movieManager.Play ("starta.mve", MOVIE_REQUIRED, 0, gameOpts->movies.bResize);
		if (nPlayed == MOVIE_ABORTED)
			nPlayed = MOVIE_PLAYED_FULL;
		else
			nPlayed = movieManager.Play ("startb.mve", MOVIE_REQUIRED, 0, gameOpts->movies.bResize);
		}
	else {
		movieManager.PlayIntro ();
		}

	if (!bSongPlaying)
		songManager.Play (SONG_TITLE, 1);
	}
return (nPlayed != MOVIE_NOT_PLAYED);	//default is not nPlayed
}
Example #16
0
File: sdlgl.c Project: paud/d2x-xl
void OglInitAttributes (void)
{
	int t;

/***/LogErr ("setting OpenGL attributes\n");
OglSetAttribute ("-gl_red", "SDL_GL_RED_SIZE", SDL_GL_RED_SIZE, 8);
OglSetAttribute ("-gl_green", "SDL_GL_GREEN_SIZE", SDL_GL_GREEN_SIZE, 8);
OglSetAttribute ("-gl_blue", "SDL_GL_BLUE_SIZE", SDL_GL_BLUE_SIZE, 8);
OglSetAttribute ("-gl_alpha", "SDL_GL_ALPHA_SIZE", SDL_GL_ALPHA_SIZE, 8);
OglSetAttribute ("-gl_buffer", "SDL_GL_BUFFER_SIZE", SDL_GL_BUFFER_SIZE, 32);
OglSetAttribute ("-gl_stencil", "SDL_GL_STENCIL_SIZE", SDL_GL_STENCIL_SIZE, 8);
if ((t = FindArg ("-gl_depth")) && Args [t+1]) {
	gameStates.ogl.nDepthBits = atoi (Args [t + 1]);
	if (gameStates.ogl.nDepthBits <= 0)
		gameStates.ogl.nDepthBits = 24;
	else if (gameStates.ogl.nDepthBits > 24)
		gameStates.ogl.nDepthBits = 24;
	OglSetAttribute (NULL, "SDL_GL_DEPTH_SIZE", SDL_GL_DEPTH_SIZE, gameStates.ogl.nDepthBits);
	OglSetAttribute (NULL, "SDL_GL_STENCIL_SIZE", SDL_GL_STENCIL_SIZE, 8);
	}
OglSetAttribute (NULL, "SDL_GL_ACCUM_RED_SIZE", SDL_GL_ACCUM_RED_SIZE, 5);
OglSetAttribute (NULL, "SDL_GL_ACCUM_GREEN_SIZE", SDL_GL_ACCUM_GREEN_SIZE, 5);
OglSetAttribute (NULL, "SDL_GL_ACCUM_BLUE_SIZE", SDL_GL_ACCUM_BLUE_SIZE, 5);
OglSetAttribute (NULL, "SDL_GL_ACCUM_ALPHA_SIZE", SDL_GL_ACCUM_ALPHA_SIZE, 5);
OglSetAttribute (NULL, "SDL_GL_DOUBLEBUFFER", SDL_GL_DOUBLEBUFFER, 1);
}
Example #17
0
void digi_set_midi_volume( int mvolume ) { 
	char buf[128];
	if(FindArg("-nomusic"))
		return;

	sprintf(buf,"v%i",mvolume);
	send_ipc(buf);
}
Example #18
0
	/* assume parameter following tag is hexadecimal (0x unnecessary) */
	int LongHexArg( const char *tag, int deflt )
	{
	  const char *parm = FindArg( tag );
	  if( parm )
		return strtoul( parm, NULL, 16 );
	  else
		return deflt;
	}
Example #19
0
int CCommand::FindArgInt( const char *pName, int nDefaultVal ) const
{
	const char *pVal = FindArg( pName );
	if ( pVal )
		return atoi( pVal );
	else
		return nDefaultVal;
}
Example #20
0
	int LongArg( const char *tag, int deflt )
	{
	  const char *parm = FindArg( tag );
	  if( parm )
		return atol( parm );
	  else
		return deflt;
	}
Example #21
0
int com_init(void)
{
//edited 02/06/99 Matt Mueller - allow selection of different devices
 char *modem=MODEMDEVICE;
 int t;
 if ((t = FindArg( "-serialdevice" ))) {
	 modem=Args[t+1];
 }
 //edited 03/05/99 Matt Mueller - allow reading from different device
 if ((t = FindArg( "-serialread" ))) {
     char *readpipe=NULL;
     readpipe=Args[t+1];
     rfd=open(readpipe, O_RDONLY | O_NOCTTY | O_NONBLOCK);
     if (rfd < 0) { perror(readpipe); return -1; }
 }else
     rfd=-1;
	     
 if (commlib_initialised) return -1;

 fd=open(modem, (rfd<0?O_RDWR:O_WRONLY) | O_NOCTTY);
 if (fd < 0) { perror(modem); return -1; }
 if (rfd<0)
    rfd=fd;
 //end edit -MM
//end edit -MM
	    
 tcgetattr(fd, &oldtio);
 bzero(&newtio, sizeof(newtio));
 
 newtio.c_cflag = BAUDRATE | CRTSCTS | CS8 | CLOCAL | CREAD;
 newtio.c_iflag = IGNPAR;
 newtio.c_oflag = 0;

 /* set input mode (non-canonical, no echo,...) */
 newtio.c_lflag = 0;
 
 newtio.c_cc[VTIME]    = 0;   /* inter-character timer unused */
 newtio.c_cc[VMIN]     = 0;   /* don't block on reads */

 tcflush(fd, TCIFLUSH);
 tcsetattr(fd, TCSANOW, &newtio);
    
 atexit(com_done);
 commlib_initialised=1;
 return 0;
}
Example #22
0
void RBAInit()
{
	int	d, i, j;
	char	szDrive [FILENAME_LEN], sz [FILENAME_LEN];
	
if (initialised) 
	return;
if (FindArg("-nocdrom")) 
	return; 

if (SDL_Init(SDL_INIT_CDROM) < 0) {
	Warning(TXT_SDL_INIT_LIB,SDL_GetError());
	return;
	}

if ((j = SDL_CDNumDrives()) == 0) {
	Warning(TXT_CDROM_NONE);
	return;
	}

d = 0;
if ((i = FindArg ("-cdrom")) && *Args [++i]) {
#ifdef _WIN32
	sprintf (szDrive, "%c:\\", *Args [i]);
#else
	strncpy (szDrive, Args [i], sizeof (szDrive));
#endif
	strlwr (szDrive);
	for (i = 0; i < j; i++) {
		strcpy (sz, SDL_CDName (i));
		strlwr (sz);
		if (!strcmp (szDrive, sz)) {
			d = i;
			break;
			}
		}
	}

if (!(s_cd = SDL_CDOpen(d))) {
	Warning(TXT_CDROM_OPEN);
	return;
	}
atexit(RBAExit);
initialised = 1;
}
Example #23
0
void EvalMenuArgs (void)
{
	int	t;

if (!gameStates.app.bNostalgia) {
	if ((t = FindArg ("-menustyle")))
		gameOptions [0].menus.nStyle = NumArg (t, 1);
	else
		gameOptions [0].menus.nStyle = 1;
	}
if ((t = FindArg ("-fademenus")))
	gameOptions [0].menus.nFade = NumArg (t, 0);
if ((t = FindArg ("-altbg_alpha")) && *pszArgList [t+1]) {
	gameOptions [0].menus.altBg.alpha = atof (pszArgList [t+1]);
	if (gameOptions [0].menus.altBg.alpha < 0)
		gameOptions [0].menus.altBg.alpha = -1.0;
	else if ((gameOptions [0].menus.altBg.alpha == 0) || (gameOptions [0].menus.altBg.alpha > 1.0))
		gameOptions [0].menus.altBg.alpha = 1.0;
	}
if ((t = FindArg ("-altbg_brightness")) && *pszArgList [t+1]) {
	gameOptions [0].menus.altBg.brightness = atof (pszArgList [t+1]);
	if ((gameOptions [0].menus.altBg.brightness <= 0) || (gameOptions [0].menus.altBg.brightness > 1.0))
		gameOptions [0].menus.altBg.brightness = 1.0;
	}
if ((t = FindArg ("-altbg_grayscale")))
	gameOptions [0].menus.altBg.grayscale = NumArg (t, 1);
if ((t = FindArg ("-altbg_name")) && *pszArgList [t+1])
	strncpy (gameOptions [0].menus.altBg.szName, pszArgList [t+1], sizeof (gameOptions [0].menus.altBg.szName));
if ((t = FindArg ("-use_swapfile")))
	gameStates.app.bUseSwapFile = NumArg (t, 1);
}
Example #24
0
int CCommand::FindIntArg( const char* pszArgument, const int iDefault ) const
{
	const char* pszValue = FindArg( pszArgument );

	if( !pszValue )
		return iDefault;

	return atoi( pszValue );
}
Example #25
0
File: sdlgl.c Project: paud/d2x-xl
int OglVideoModeOK (int w, int h)
{
int nColorBits = SDL_VideoModeOK (w, h, FindArg ("-gl_16bpp") ? 16 : 32, SDL_VIDEO_FLAGS);
LogErr ("SDL suggests %d bits/pixel\n", nColorBits);
if (!nColorBits)
	return 0;
gameStates.ogl.nColorBits = nColorBits;
return 1;
}
Example #26
0
int IpxInit (int socket_number)
{
	int i;

if ((i = FindArg ("-ipxnetwork")) && pszArgList[i + 1]) {
	ulong n = strtol (pszArgList[i + 1], NULL, 16);
	for (i = 3; i >= 0; i--, n >>= 8)
		ipx_MyAddress [i] = n & 0xff; 
	}
Example #27
0
void SongsInit ()
{
	int	i, bD1Songs;
	char	*p, inputline [81];
	CFILE	cf;

if (gameData.songs.bInitialized)
	return;
CFUseD1HogFile ("descent.hog");
for (i = 0, bD1Songs = 0; bD1Songs < 2; bD1Songs++) {
		if (!FindArg ("-nomixer"))
			CD_blast_mixer ();   // Crank it!
	if (CFExist ("descent.sng", gameFolders.szDataDir, bD1Songs)) {   // mac (demo?) datafiles don't have the .sng file
		if (!CFOpen (&cf, "descent.sng", gameFolders.szDataDir, "rb", bD1Songs)) {
			if (bD1Songs)
				break;
			else
				Error ("Couldn't open descent.sng");
			}
		while (CFGetS (inputline, 80, &cf)) {
			if ((p = strchr (inputline,'\n')))
				*p = '\0';
			if (*inputline) {
				Assert(i < MAX_NUM_SONGS);
				if (3 == sscanf (inputline, "%s %s %s",
									  gameData.songs.info [i].filename,
									  gameData.songs.info [i].melodicBankFile,
									  gameData.songs.info [i].drumBankFile)) {
					if (!gameData.songs.nFirstLevelSong [bD1Songs] && strstr (gameData.songs.info [i].filename, "game01.hmp"))
						 gameData.songs.nFirstLevelSong [bD1Songs] = i;
					if (bD1Songs && strstr (gameData.songs.info [i].filename, "endlevel.hmp"))
						gameData.songs.nD1EndLevelSong = i;
					i++;
					}
				}
			}
		gameData.songs.nSongs [bD1Songs] = i;
		gameData.songs.nLevelSongs [bD1Songs] = gameData.songs.nSongs [bD1Songs] - gameData.songs.nFirstLevelSong [bD1Songs];
		if (!gameData.songs.nFirstLevelSong [bD1Songs])
			Error ("Descent 1 songs are missing.");
		CFClose(&cf);
		}
	gameData.songs.nTotalSongs = i;
	gameData.songs.bInitialized = 1;
	//	RBA Hook
	if (!gameOpts->sound.bUseRedbook)
		gameStates.sound.bRedbookEnabled = 0;
	else {	// use redbook
			RBAInit ();
		if (RBAEnabled ()) {
			SetRedbookVolume(gameConfig.nRedbookVolume);
			RBARegisterCD ();
			}
		}
	atexit(RBAStop);    // stop song on exit
	}
}
Example #28
0
void EvalMovieArgs (void)
{
	int	t;

if ((t = FindArg ("-nomovies"))) {
	gameOptions [0].movies.nLevel = 2 - NumArg (t, 2);
	if (gameOptions [0].movies.nLevel < 0)
		gameOptions [0].movies.nLevel = 0;
	else if (gameOptions [0].movies.nLevel > 2)
		gameOptions [0].movies.nLevel = 2;
	}
if (FindArg ("-subtitles"))
	gameOptions [0].movies.bSubTitles = NumArg (t, 1);
if ((t = FindArg ("-movie_quality")))
	gameOptions [0].movies.nQuality = NumArg (t, 0);
if (gameData.multiplayer.autoNG.bValid)
	gameOptions [0].movies.nLevel = 0;
}
Example #29
0
void EvalOglArgs (void)
{
	int	t;

#if DBG
if ((t = FindArg ("-gl_alttexmerge")))
	gameOpts->ogl.bGlTexMerge = NumArg (t, 1);
#endif
if ((t = FindArg ("-lowmem")))
	ogl.m_states.bLowMemory = NumArg (t, 1);
if ((t = FindArg ("-preload_textures")))
	ogl.m_states.nPreloadTextures = NumArg (t, 3);
else
	ogl.m_states.nPreloadTextures = 5;
if ((t = FindArg ("-FSAA")))
	ogl.m_states.bFSAA = NumArg (t, 1);
if ((t = FindArg ("-quad_buffering")))
	ogl.m_states.bQuadBuffering = NumArg (t, 1);
}
Example #30
0
File: sdlgl.c Project: paud/d2x-xl
int OglSetAttribute (char *szSwitch, char *szAttr, SDL_GLattr attr, int value)
{
	int	i;
	
if (szSwitch && (i = FindArg (szSwitch)) && Args [i + 1])
	attr = (SDL_GLattr) atoi (Args [i + 1]);
i = SDL_GL_SetAttribute (attr, value);
/***/LogErr ("   setting %s to %d %s\n", szAttr, value, (i == -1) ? "failed" : "succeeded");
return i;
}