Example #1
0
File: d_main.c Project: jezze/doom
static void IdentifyVersion(void)
{

    char *iwad = FindIWADFile();

    if (iwad && *iwad)
    {

        CheckIWAD(iwad, &gamemode, &haswolflevels);
        D_AddFile(iwad,source_iwad);
        free(iwad);

    }

    else
    {

        I_Error("IdentifyVersion: IWAD not found.");

    }

}
Example #2
0
static void IdentifyVersion (void)
{
  int         i;    //jff 3/24/98 index of args on commandline
  struct stat sbuf; //jff 3/24/98 used to test save path for existence
  char *iwad;

  // set save path to -save parm or current dir

  //jff 3/27/98 default to current dir
  //V.Aguilar (5/30/99): In LiNUX, default to $HOME/.lxdoom
  {
    // CPhipps - use DOOMSAVEDIR if defined
    char* p = getenv("DOOMSAVEDIR");

    if (p != NULL)
      if (strlen(p) > PATH_MAX-12) p = NULL;

    strcpy(basesavegame,(p == NULL) ? I_DoomExeDir() : p);
  }
  if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present
  {
    if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir
    {
      strcpy(basesavegame,myargv[i+1]);  //jff 3/24/98 use that for savegame
      NormalizeSlashes(basesavegame);    //jff 9/22/98 fix c:\ not working
    }
    //jff 9/3/98 use logical output routine
    else lprintf(LO_ERROR,"Error: -save path does not exist, using %s\n", basesavegame);
  }

  // locate the IWAD and determine game mode from it

  iwad = FindIWADFile();

#if (defined(GL_DOOM) && defined(_DEBUG))
  // proff 11/99: used for debugging
  {
    FILE *f;
    f=fopen("levelinfo.txt","w");
    if (f)
    {
      fprintf(f,"%s\n",iwad);
      fclose(f);
    }
  }
#endif

  if (iwad && *iwad)
  {
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"IWAD found: %s\n",iwad); //jff 4/20/98 print only if found
    CheckIWAD(iwad,&gamemode,&haswolflevels);

    /* jff 8/23/98 set gamemission global appropriately in all cases
     * cphipps 12/1999 - no version output here, leave that to the caller
     */
    switch(gamemode)
    {
      case retail:
      case registered:
      case shareware:
        gamemission = doom;
        break;
      case commercial:
        i = strlen(iwad);
        gamemission = doom2;
        if (i>=10 && !strnicmp(iwad+i-10,"doom2f.wad",10))
          language=french;
        else if (i>=7 && !strnicmp(iwad+i-7,"tnt.wad",7))
          gamemission = pack_tnt;
        else if (i>=12 && !strnicmp(iwad+i-12,"plutonia.wad",12))
          gamemission = pack_plut;
        break;
      default:
        gamemission = none;
        break;
    }
    if (gamemode == indetermined)
      //jff 9/3/98 use logical output routine
      lprintf(LO_WARN,"Unknown Game Version, may not work\n");
    D_AddFile(iwad,source_iwad);
    free(iwad);
  }
  else
    I_Error("IdentifyVersion: IWAD not found\n"
        "prboom requires a doom data (\"IWAD\") file to use.\n"
        "please install one, either freedoom or a package built\n"
        "using game-data-packager.\n"
    );
}
Example #3
0
static bool IdentifyVersion (void)
{
  int         i;    //jff 3/24/98 index of args on commandline
  struct stat sbuf; //jff 3/24/98 used to test save path for existence
  char *iwad       = NULL;

  // set save path to -save parm or current dir

  strcpy(basesavegame,I_DoomExeDir());
  lprintf(LO_ALWAYS, "IdentifyVersion: basesavegame: %s\n", basesavegame);
#ifndef __CELLOS_LV2__
  if ((i=M_CheckParm("-save")) && i<myargc-1) //jff 3/24/98 if -save present
  {
    if (!stat(myargv[i+1],&sbuf) && S_ISDIR(sbuf.st_mode)) // and is a dir
    {
      strcpy(basesavegame,myargv[i+1]);  //jff 3/24/98 use that for savegame
      NormalizeSlashes(basesavegame);    //jff 9/22/98 fix c:\ not working
    }
    //jff 9/3/98 use logical output routine
    else lprintf(LO_ERROR,"Error: -save path does not exist, using %s\n", basesavegame);
  }
#endif

  // locate the IWAD and determine game mode from it

  iwad = FindIWADFile();
  lprintf(LO_ALWAYS, "iwad: %s\n", iwad);

  if (iwad && *iwad)
  {
    //jff 9/3/98 use logical output routine
    lprintf(LO_CONFIRM,"IWAD found: %s\n",iwad); //jff 4/20/98 print only if found
    if (!CheckIWAD(iwad,&gamemode,&haswolflevels))
       return false;

    /* jff 8/23/98 set gamemission global appropriately in all cases
     * cphipps 12/1999 - no version output here, leave that to the caller
     */
    switch(gamemode)
    {
      case retail:
      case registered:
      case shareware:
        gamemission = doom;
        break;
      case commercial:
        i = strlen(iwad);
        gamemission = doom2;
        if (i>=10 && !strnicmp(iwad+i-10,"doom2f.wad",10))
          language=french;
        else if (i>=7 && !strnicmp(iwad+i-7,"tnt.wad",7))
          gamemission = pack_tnt;
        else if (i>=12 && !strnicmp(iwad+i-12,"plutonia.wad",12))
          gamemission = pack_plut;
        break;
      default:
        gamemission = none;
        break;
    }
    if (gamemode == indetermined)
      //jff 9/3/98 use logical output routine
      lprintf(LO_WARN,"Unknown Game Version, may not work\n");
    D_AddFile(iwad,source_iwad);
    free(iwad);
  }
  else
    return I_Error("IdentifyVersion: IWAD not found\n");

  return true;
}