Example #1
0
void InitNx()
{
	// Create a memory allocator
    gAllocator = new UserAllocator;

    // Create the physics SDK
	gPhysicsSDK = CreatePhysics();

    // Create the scene
    NxSceneDesc sceneDesc;
    sceneDesc.gravity               = gDefaultGravity;
	sceneDesc.simType				= NX_SIMULATION_HW;
    gScene = gPhysicsSDK->createScene(sceneDesc);	
	if(!gScene){ 
		sceneDesc.simType				= NX_SIMULATION_SW; 
		gScene = gPhysicsSDK->createScene(sceneDesc);  
		if(!gScene) return;
	}

	// Create the default material
	NxMaterial* defaultMaterial = gScene->getMaterialFromIndex(0); 
	defaultMaterial->setRestitution(0.5);
	defaultMaterial->setStaticFriction(0.5);
	defaultMaterial->setDynamicFriction(0.5);

    // Set Core Dump directory
	char buff[512];
	FindMediaFile(fnameCD, buff);
#ifdef WIN32
	SetCurrentDirectory(buff);
#elif LINUX
	chdir(buff);
#endif

	// Create the objects in the scene
	NxActor* groundPlane = CreateGroundPlane();

	NxActor* box = CreateBox(NxVec3(5,0,0), NxVec3(0.5,1,0.5), 20);
	NxActor* sphere = CreateSphere(NxVec3(0,0,0), 1, 10);
	NxActor* capsule = CreateCapsule(NxVec3(-5,0,0), 2, 0.5, 10);
//	pyramid = CreatePyramid(NxVec3(0,0,0), NxVec3(1,0.5,1.5), 10);

	AddUserDataToActors(gScene);

	gSelectedActor = capsule;
//	gSelectedActor = pyramid;

	// Initialize HUD
	InitializeHUD();

	// Get the current time
	getElapsedTime();

	// Start the first frame of the simulation
	if (gScene)  StartPhysics();
}
Example #2
0
void World::SetupBunnyScene()
{
	NxSoftBodyDesc softBodyDesc;
	softBodyDesc.globalPose.t = NxVec3(0,35,-1);
	softBodyDesc.particleRadius = 0.2f;
	softBodyDesc.volumeStiffness = 1.0f;
	softBodyDesc.stretchingStiffness = 0.07f;
	softBodyDesc.friction = 1.0f;

	char *fileName = "bunny";	
	char tetFileName[256], objFileName[256], s[256];
	sprintf(tetFileName, "%s.tet", fileName);
	sprintf(objFileName, "%s.obj", fileName);

	ObjMesh *objMesh = new ObjMesh(); // it is for mesh surface rendering
	objMesh->loadFromObjFile(FindMediaFile(objFileName, s));  

	MySoftBody *softBody = new MySoftBody(gScene, softBodyDesc, FindMediaFile(tetFileName,s), objMesh);

	if (!softBody->getNxSoftBody())
	{
		printf("Error: Unable to create the SoftBody for the current scene.\n");
		delete softBody;
	} else
	{
		gSoftBodies.push_back(softBody);  // soft body is pushed to list.
		gObjMeshes.push_back(objMesh);  // surface mesh is pushed to list.
	}

	NxMat33 rot;
	NxActor *plate0 = CreateBox(NxVec3(-2.5,10,0), NxVec3(20.0f, 1.0f, 10.0f), 0,0.0f);
	rot.rotZ(1.5f);
	plate0->setGlobalOrientation(rot);
	NxActor *plate1 = CreateBox(NxVec3(2.5,10,0), NxVec3(20.0f, 1.0f, 10.0f), 0,0.0f);
	rot.rotZ(1.5f);
	plate1->setGlobalOrientation(rot);

	// set camera position and direction
	gCameraPos.set(-5.0f, 40.0f, 35.0f);
	gCameraForward.set(0.2,-1.1,-2);
	gCameraForward.normalize();
}
Example #3
0
void World::SetupPalmScene()
{
	NxSoftBodyDesc softBodyDesc;
	softBodyDesc.globalPose.t = NxVec3(0,3,0);
	softBodyDesc.particleRadius = 0.2f; 
	softBodyDesc.volumeStiffness = 0.5;
	softBodyDesc.stretchingStiffness = 1.0f;
	softBodyDesc.friction  = 1.0f;
	softBodyDesc.flags |= NX_SBF_COLLISION_TWOWAY;

	char* fileName = "palm";

	char tetFileName[256], objFileName[256], s[256];
	//sprintf(tetFileName, "%s.tet", fileName);
	sprintf(objFileName, "%s.obj", fileName);

	ObjMesh *objMesh = new ObjMesh();
	objMesh->loadFromObjFile(FindMediaFile(objFileName, s));

	MySoftBody *softBody = new MySoftBody(gScene, softBodyDesc, FindMediaFile(tetFileName,s), objMesh);
	if (!softBody->getNxSoftBody())
	{
		printf("Error: Unable to create the SoftBody for the current scene.\n");
		delete softBody;
	}
	else
	{
		gSoftBodies.push_back(softBody);
		gObjMeshes.push_back(objMesh);

		softBody->getNxSoftBody()->setExternalAcceleration(NxVec3(5,0,0));

		NxActor *caps0 = CreateCompoundCapsule(NxVec3(-0.46f, -0.15f, 0.68f), 1.7f, 0.21f, 2.0f, 0.18f);
		caps0->userData = (void*)&gInvisible;
		CreateRopeSphericalJoint(NULL, caps0, NxVec3(-0.46f, -0.0f, 0.68f), NxVec3(0,0,1));

		softBody->getNxSoftBody()->attachToCollidingShapes(0);
	}
}
Example #4
0
void InPlaceParser::SetFile(const char *fname)
{
	if ( mMyAlloc )
	{
		free(mData);
	}
	mData = 0;
	mLen  = 0;
	mMyAlloc = false;

	char buff[512];

	FILE *fph = fopen(FindMediaFile(fname,buff),"rb");
	if ( fph )
	{
		fseek(fph,0L,SEEK_END);
		mLen = ftell(fph);
		fseek(fph,0L,SEEK_SET);
		if ( mLen )
		{
			mData = (char *) malloc(sizeof(char)*(mLen+1));
			int ok = fread(mData, mLen, 1, fph);
			if ( !ok )
			{
				free(mData);
				mData = 0;
			}
			else
			{
				mData[mLen] = 0; // zero byte terminate end of file marker.
				mMyAlloc = true;
			}
		}
		fclose(fph);
	}
}
Example #5
0
HRESULT PackedResource::Create( const char *strFilename )
#endif
{
#ifdef _XBOX1
    BOOL bHasResourceOffsetsTable = FALSE;

    // Find the media file
    CHAR strResourcePath[512];
    if( FAILED(FindMediaFile(strResourcePath, strFilename, sizeof(strResourcePath))))
        return E_FAIL;
    else
        strFilename = strResourcePath;
#endif

    // Open the file
    HANDLE hFile;
    DWORD dwNumBytesRead;
    hFile = CreateFile( strFilename, GENERIC_READ, FILE_SHARE_READ, NULL,
                               OPEN_EXISTING, FILE_ATTRIBUTE_READONLY, NULL );
    if( hFile == INVALID_HANDLE_VALUE )
    {
        RARCH_ERR( "PackedResource::Create(): File <%s> not found.\n", strFilename );
        return E_FAIL;
    }

    // Read in and verify the XPR magic header
    XPR_HEADER xprh;
    bool retval = ReadFile( hFile, &xprh, sizeof( XPR_HEADER ), &dwNumBytesRead, NULL );

#if defined(_XBOX1)
    if( xprh.dwMagic == XPR0_MAGIC_VALUE )
    {
        bHasResourceOffsetsTable = FALSE;
    }
    else if( xprh.dwMagic == XPR1_MAGIC_VALUE )
    {
        bHasResourceOffsetsTable = TRUE;
    }
    else
#elif defined(_XBOX360)
    if(!retval)
    {
        RARCH_ERR("Error reading XPR header in file %s.\n", strFilename );
        CloseHandle( hFile );
        return E_FAIL;
    }

    if( xprh.dwMagic != XPR2_MAGIC_VALUE )
#endif
    {
        RARCH_ERR( "Invalid Xbox Packed Resource (.xpr) file: Magic = 0x%08lx\n", xprh.dwMagic );
        CloseHandle( hFile );
        return E_FAIL;
    }

    // Compute memory requirements
#if defined(_XBOX1)
    m_dwSysMemDataSize = xprh.dwHeaderSize - sizeof(XPR_HEADER);
    m_dwVidMemDataSize = xprh.dwTotalSize - xprh.dwHeaderSize;
#elif defined(_XBOX360)
    m_dwSysMemDataSize = xprh.dwHeaderSize;
    m_dwVidMemDataSize = xprh.dwDataSize;
#endif

    // Allocate memory
    m_pSysMemData = (BYTE*)malloc(m_dwSysMemDataSize);
    if( m_pSysMemData == NULL )
    {
        RARCH_ERR( "Could not allocate system memory.\n" );
        m_dwSysMemDataSize = 0;
        return E_FAIL;
    }

    m_pVidMemData = ( BYTE* )AllocateContiguousMemory( m_dwVidMemDataSize,
#if defined(_XBOX1)
D3DTEXTURE_ALIGNMENT
#elif defined(_XBOX360)
XALLOC_PHYSICAL_ALIGNMENT_4K
#endif
    );

    if( m_pVidMemData == NULL )
    {
        RARCH_ERR( "Could not allocate physical memory.\n" );
        m_dwSysMemDataSize = 0;
        m_dwVidMemDataSize = 0;
        free(m_pSysMemData);
        m_pSysMemData = NULL;
        return E_FAIL;
    }

    // Read in the data from the file
    if( !ReadFile( hFile, m_pSysMemData, m_dwSysMemDataSize, &dwNumBytesRead, NULL ) ||
        !ReadFile( hFile, m_pVidMemData, m_dwVidMemDataSize, &dwNumBytesRead, NULL ) )
    {
        RARCH_ERR( "Unable to read Xbox Packed Resource (.xpr) file\n" );
        CloseHandle( hFile );
        return E_FAIL;
    }

    // Done with the file
    CloseHandle( hFile );

#ifdef _XBOX1
    if (bHasResourceOffsetsTable)
    {
#endif

    // Extract resource table from the header data
    m_dwNumResourceTags = *( DWORD* )( m_pSysMemData + 0 );
    m_pResourceTags = ( XBRESOURCE* )( m_pSysMemData + 4 );

    // Patch up the resources
    for( DWORD i = 0; i < m_dwNumResourceTags; i++ )
    {
        m_pResourceTags[i].strName = ( CHAR* )( m_pSysMemData + ( DWORD )m_pResourceTags[i].strName );
#ifdef _XBOX360
        // Fixup the texture memory
        if( ( m_pResourceTags[i].dwType & 0xffff0000 ) == ( RESOURCETYPE_TEXTURE & 0xffff0000 ) )
        {
            D3DTexture* pTexture = ( D3DTexture* )&m_pSysMemData[m_pResourceTags[i].dwOffset];

            // Adjust Base address according to where memory was allocated
            XGOffsetBaseTextureAddress( pTexture, m_pVidMemData, m_pVidMemData );
        }
#endif
    }

#ifdef _XBOX1
    }
#endif

#ifdef _XBOX1
    // Use user-supplied number of resources and the resource tags
    if( dwNumResourceTags != 0 || pResourceTags != NULL )
    {
        m_pResourceTags     = pResourceTags;
        m_dwNumResourceTags = dwNumResourceTags;
    }
#endif

    m_bInitialized = TRUE;

    return S_OK;
}
Example #6
0
/********************Public*Routine****************************************\
* CPlane
* 
\**************************************************************************/
CHall::CPlane::CPlane(
                  IDirect3DDevice9* pDevice,
                  TCHAR *achName, 
                  LPCTSTR lpResourceName,
                  float fU, 
                  float fV, 
                  D3DXMATRIX& M,
                  float a,
                  HRESULT *phr)
    : m_du( 0.f)
    , m_fU( fU )
    , m_fV( fV )
    , m_fSpeed( 0.f )
    , m_pTexture( NULL )
{
    HRESULT hr = S_OK;

    TCHAR achTexturePath[MAX_PATH];

    D3DXVECTOR3 vLB( M(0,0), M(1,0), M(2,0));
    D3DXVECTOR3 vLT( M(0,1), M(1,1), M(2,1));
    D3DXVECTOR3 vRT( M(0,2), M(1,2), M(2,2));
    D3DXVECTOR3 vRB( M(0,3), M(1,3), M(2,3));
    D3DXVECTOR3 V;

    try
    {
        if( !achName )
            throw E_POINTER;

        hr = FindMediaFile( achTexturePath,
            sizeof(TCHAR)*MAX_PATH,
            achName,
            lpResourceName,
            RT_BITMAP);
        if( FAILED(hr))
        {
            TCHAR achMsg[MAX_PATH];
            _stprintf( achMsg, TEXT("Cannot find media file '%s'. ")
                       TEXT("Make sure you have valid installation of DirectX SDK"), 
                       achName);
            ::MessageBox( NULL, achMsg, TEXT("Error"), MB_OK);
            if( phr )
            {
                *phr = hr;
                return;
            }
        }

        if( !pDevice )
            throw E_POINTER;

        if( a<0.01f || a>0.5f )
            throw E_INVALIDARG;

        D3DXVECTOR3 vecDiff = vLB - vLT;
        if( D3DXVec3LengthSq( &vecDiff )< 0.001f )
            throw E_INVALIDARG;

        if( m_fU < 0.001f || m_fV < 0.001f )
            throw E_INVALIDARG;

        CHECK_HR(
            hr = DXUtil_FindMediaFileCb( achTexturePath, sizeof(TCHAR)*MAX_PATH, achName ),
            DbgMsg("CPlane::CPlane: cannot find bitmap file %s in SDK media folder", achTexturePath));

        // load texture
        ASSERT( g_pEnvFormat );
        CHECK_HR(
            hr = D3DUtil_CreateTexture( pDevice, achTexturePath, &m_pTexture, *g_pEnvFormat ),
            DbgMsg("CPlane::CPlane: failed to create the texture, hr = 0x%08x", hr));

        // initialize geometry

        // POSITION

        // corners
        
        memcpy( &(m_V[0].Pos), &vLB, sizeof(D3DVECTOR));
        memcpy( &(m_V[1].Pos), &vLT, sizeof(D3DVECTOR));
        memcpy( &(m_V[2].Pos), &vRB, sizeof(D3DVECTOR));
        memcpy( &(m_V[3].Pos), &vRT, sizeof(D3DVECTOR));

        // TEXTURE COORD
        m_V[0].tu = 0.f;    m_V[0].tv = fV;
        m_V[1].tu = 0.f;    m_V[1].tv = 0.f;
        m_V[2].tu =  fU;    m_V[2].tv = fV;
        m_V[3].tu =  fU;    m_V[3].tv = 0.f;

        // corners are transparent, middle vertices are opaque
        m_V[0].color = D3DCOLOR_RGBA( 0xFF, 0xFF, 0xFF, 0xFF);
        m_V[1].color = D3DCOLOR_RGBA( 0xFF, 0xFF, 0xFF, 0xFF);
        m_V[2].color = D3DCOLOR_RGBA( 0xFF, 0xFF, 0xFF, 0xFF);
        m_V[3].color = D3DCOLOR_RGBA( 0xFF, 0xFF, 0xFF, 0xFF);

    }
    catch( HRESULT hr1 )
    {
        RELEASE( m_pTexture );
        hr = hr1;
    }

    if( phr )
    {
        *phr = hr;
    }
}
Example #7
0
void World::SetupSoftWheelCarScene()
{
	NxSoftBodyDesc softBodyDesc;
	softBodyDesc.particleRadius = 0.2f;
	softBodyDesc.volumeStiffness = 1.0f;
	softBodyDesc.stretchingStiffness = 1.0f;
	softBodyDesc.friction = 1.0f;
	softBodyDesc.attachmentResponseCoefficient = 0.8f;
	softBodyDesc.tearFactor = 10.1;						// should be more than 1.0, the less, the easier to tear with flag NX_SBF_TEARABLE

	softBodyDesc.flags |= NX_SBF_HARDWARE | NX_SBF_VOLUME_CONSERVATION | NX_SBF_TEARABLE;

	char *fileName = "wheel";
	char tetFileName[256], objFileName[256], s[256];
	sprintf(tetFileName, "%s.tet", fileName);
	sprintf(objFileName, "%s.obj", fileName);

	MySoftBody *softBody;

	NxReal carHeight = 7.5f;
	NxReal stiffness = 0.9f;
	NxMat34 capsulePose = NxMat34(NxMat33(NX_IDENTITY_MATRIX), NxVec3(-4, carHeight, -5.0f));
	printf("capsulePose %f %f %f\n", capsulePose.t.x, capsulePose.t.y, capsulePose.t.z);
	capsulePose.M.rotX(NxHalfPiF32);
	NxActor *caps1 = CreateOrientedCapsule(capsulePose, 7.1f, 1.3f, 1.0f);
	capsulePose.t = NxVec3(4, carHeight, -5.0f);
	NxActor *caps2 = CreateOrientedCapsule(capsulePose, 7.1f, 1.3f, 1.0f);
	
	ObjMesh *objMesh = new ObjMesh();
	objMesh->loadFromObjFile(FindMediaFile(objFileName, s));
	
	NxMat33 rot;
	rot.rotX(NxPiF32);
	softBodyDesc.globalPose.t = NxVec3(4.0f, carHeight, 3.4f);
	softBodyDesc.globalPose.M = rot;
	softBodyDesc.stretchingStiffness = stiffness;
	softBody = new MySoftBody(gScene, softBodyDesc, FindMediaFile(tetFileName,s), objMesh);
	if (!softBody->getNxSoftBody())
	{
		printf("Error: Unable to create Softbody for the current scene.\n");
		delete softBody;
	}
	else
	{
		gObjMeshes.push_back(objMesh);

		// wheel 1 
		softBody->getNxSoftBody()->attachToCollidingShapes(NX_SOFTBODY_ATTACHMENT_TWOWAY);
		gSoftBodies.push_back(softBody);

		softBodyDesc.globalPose.t = NxVec3(-4.0f ,carHeight, 3.4f);
		softBodyDesc.globalPose.M = rot;
		softBodyDesc.stretchingStiffness = stiffness;
		softBody = new MySoftBody(gScene, softBodyDesc, FindMediaFile(tetFileName,s), objMesh);
		softBody->getNxSoftBody()->attachToCollidingShapes(NX_SOFTBODY_ATTACHMENT_TWOWAY);
		gSoftBodies.push_back(softBody);

		softBodyDesc.globalPose.t = NxVec3(4.0f, carHeight, -3.4f);
		softBodyDesc.globalPose.M.id();
		softBodyDesc.stretchingStiffness = stiffness;
		softBody = new MySoftBody(gScene, softBodyDesc, FindMediaFile(tetFileName,s), objMesh);
		softBody->getNxSoftBody()->attachToCollidingShapes(NX_SOFTBODY_ATTACHMENT_TWOWAY);
		gSoftBodies.push_back(softBody);

		softBodyDesc.globalPose.t = NxVec3(-4.0f, carHeight, -3.4f);
		softBodyDesc.globalPose.M.id();
		softBodyDesc.stretchingStiffness = stiffness;
		softBody = new MySoftBody(gScene, softBodyDesc, FindMediaFile(tetFileName,s), objMesh);
		softBody->getNxSoftBody()->attachToCollidingShapes(NX_SOFTBODY_ATTACHMENT_TWOWAY);		// bind soft wheel with capsule colliding with it
		gSoftBodies.push_back(softBody);

		NxActor *box = CreateBox(NxVec3(0,carHeight,0), NxVec3(4.6f, 0.5f, 1.0f), 0,1.0f);
		CreateRevoluteJoint(box, caps1, NxVec3(-4,carHeight,-3.5f), NxVec3(0,0,1), false);
		CreateRevoluteJoint(box, caps2, NxVec3( 4,carHeight,-3.5f), NxVec3(0,0,1), false);

	}
	gSelectedActor = caps1;

}
Example #8
0
void InitNx()
{
    // Create the physics SDK
	gPhysicsSDK = NxCreatePhysicsSDK(NX_PHYSICS_SDK_VERSION, NULL, &gErrorStream);
    if (!gPhysicsSDK)  return;

	// Set the physics parameters
	gPhysicsSDK->setParameter(NX_SKIN_WIDTH, 0.05);

	// Set the debug visualization parameters
	gPhysicsSDK->setParameter(NX_VISUALIZATION_SCALE, 1);
	gPhysicsSDK->setParameter(NX_VISUALIZE_ACTOR_AXES, 1);
	gPhysicsSDK->setParameter(NX_VISUALIZE_COLLISION_SHAPES, 1);
//	gPhysicsSDK->setParameter(NX_VISUALIZE_COLLISION_AXES, 1);
//	gPhysicsSDK->setParameter(NX_VISUALIZE_COLLISION_FNORMALS, 1);

	gPhysicsSDK->setParameter(NX_VISUALIZE_CONTACT_POINT, 1);
	gPhysicsSDK->setParameter(NX_VISUALIZE_CONTACT_NORMAL, 1);

    // Create the scene
    NxSceneDesc sceneDesc;
    sceneDesc.gravity               = gDefaultGravity;
	sceneDesc.simType				= NX_SIMULATION_HW;
    gScene = gPhysicsSDK->createScene(sceneDesc);	
 if(!gScene){ 
		sceneDesc.simType				= NX_SIMULATION_SW; 
		gScene = gPhysicsSDK->createScene(sceneDesc);  
		if(!gScene) return;
	}

	NxU32 set = 0;

#ifdef WIN32
	set = SetCurrentDirectory(&fname[0]);
	if (!set) set = SetCurrentDirectory(&fname1[0]);
	if (!set)
	{
		char basePath[256];
		GetModuleFileName(NULL, basePath, 256);
		char* pTmp = strrchr(basePath, '\\');
		basePath[pTmp-basePath+1] = 0;
		SetCurrentDirectory(basePath);//for running from start menu

		set = SetCurrentDirectory(&fname2[0]);
	}
	if (!set) set = SetCurrentDirectory(&fname3[0]);
#elif LINUX
	set = chdir(&fname[0]);
	if (set != 0) set = chdir(&fname2[0]);
	if (set != 0) set = chdir(&fname3[0]);
#endif

	// Create the default material
	NxMaterialDesc defaultMaterial;
	defaultMaterial.restitution = 0;
	defaultMaterial.staticFriction = 0.5;
	defaultMaterial.dynamicFriction	= 0.5;
	NxMaterial* m = gScene->getMaterialFromIndex(0);
	m->loadFromDesc(defaultMaterial);


	char buffer[512];
	FindMediaFile("Course.pml", buffer);
	nxmlLoadScene(buffer, gPhysicsSDK, gScene);

	// Switch from Max Coordinate System to
	// Training Program Coordinate System
	NxMat34 mat;
    NxMat33 orient;
	orient.setColumn(0, NxVec3(-1,0,0));
	orient.setColumn(1, NxVec3(0,0,1));
	orient.setColumn(2, NxVec3(0,1,0));
	mat.M = orient;
	SwitchCoordinateSystem(gScene, mat);

	// Reset wheel material
	wsm = NULL;

	// Create the trike actor
	trike = CreateTrike(NxVec3(0,3,0));
	trike->wakeUp(1e30);

    AddUserDataToActors(gScene);

	gSelectedActor = trike;

	// Initialize HUD
	InitializeHUD();
	InitializeSpecialHUD();

	// Get the current time
	getElapsedTime();

	// Start the first frame of the simulation
	if (gScene)  StartPhysics();
}