Example #1
0
BREAK_INFOp SetupSpriteForBreak ( SPRITEp sp )
{
    short picnum = sp->picnum;
    BREAK_INFOp break_info;
    
    // ignore as a breakable if true
    if ( sp->lotag == TAG_SPRITE_HIT_MATCH )
    {
        return ( NULL );
    }
    
    break_info = FindSpriteBreakInfo ( picnum );
    
    if ( break_info )
    {
        // use certain sprites own blocking for determination
        if ( TEST ( break_info->flags, BF_OVERRIDE_BLOCK ) )
        {
            // if not blocking then skip this code
            if ( !TEST ( sp->cstat, CSTAT_SPRITE_BLOCK ) )
            {
                return ( BREAK_INFOp ) ( -1 );
            }
        }
        
        if ( TEST ( break_info->flags, BF_BURN ) )
        {
            SET ( sp->extra, SPRX_BURNABLE );
        }
        
        else
        {
            SET ( sp->extra, SPRX_BREAKABLE );
        }
        
        sp->clipdist = SPRITEp_SIZE_X ( sp );
        SET ( sp->cstat, CSTAT_SPRITE_BREAKABLE );
        
        // set for cacheing
        if ( break_info->breaknum >= 0 )
        {
            SET_GOTPIC ( break_info->breaknum );
        }
    }
    
    return ( break_info );
}
Example #2
0
int AutoBreakSprite(short BreakSprite, short type)
    {
    SPRITEp bp = &sprite[BreakSprite];
    BREAK_INFOp break_info;
    extern void DoWallBreakMatch( short match );
    int SpawnBreakFlames(SHORT SpriteNum);
    
    break_info = FindSpriteBreakInfo(bp->picnum);
    

    if(bp->hitag < 0)
        DoWallBreakMatch(bp->hitag);
    
    if (!break_info)    
        {
        //DSPRINTF(ds,"Break Info not found - sprite %d", bp - sprite);
        MONO_PRINT(ds);
        return(FALSE);
        }

    // Check to see if it should break with current weapon type
    if(!CheckBreakToughness(break_info, type)) 
        {
        if (break_info->breaknum != -1)
            {
            if (!TEST(break_info->flags, BF_LEAVE_BREAK))
                {
                RESET(bp->extra, SPRX_BREAKABLE);
                RESET(bp->cstat, CSTAT_SPRITE_BREAKABLE);
                }
            
            bp->picnum = break_info->breaknum;
            // pass Break Info Globally
            GlobBreakInfo = break_info;
            SpawnShrap(BreakSprite, -1);
            GlobBreakInfo = NULL;
            if(bp->picnum == 3683)
                RESET(bp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
            }
            
        return(FALSE);
        }

    RESET(bp->extra, SPRX_BREAKABLE);
    RESET(bp->cstat, CSTAT_SPRITE_BREAKABLE);
    
    // pass Break Info Globally
    GlobBreakInfo = break_info;
    SpawnShrap(BreakSprite, -1);
    GlobBreakInfo = NULL;
    
    // kill it or change the pic
    if (TEST(break_info->flags, BF_KILL) || break_info->breaknum == -1)
        {
        if (TEST(break_info->flags, BF_FIRE_FALL))
            SpawnBreakFlames(BreakSprite);
        
        RESET(bp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
        SET(bp->cstat, CSTAT_SPRITE_INVISIBLE);
        // Kill sound if one is attached
        DeleteNoSoundOwner(BreakSprite);
        KillBreakSprite(BreakSprite);
        //change_sprite_stat(BreakSprite, STAT_SUICIDE);
        //KillSprite(BreakSprite);
        return(TRUE);
        }
    else
        {
        bp->picnum = break_info->breaknum;
        if(bp->picnum == 3683)
            RESET(bp->cstat, CSTAT_SPRITE_BLOCK|CSTAT_SPRITE_BLOCK_HITSCAN);
        }    
    
    return(FALSE);    
    }