void SceneScriptDR04::PlayerWalkedIn() { if (Game_Flag_Query(kFlagDR05ViewExplosion)) { Player_Loses_Control(); Delay(4000); Actor_Retired_Here(kActorMcCoy, 6, 6, 1, -1); } else { if ( Game_Flag_Query(kFlagDR05BombActivated) && !Game_Flag_Query(kFlagDR05BombExploded) ) { Scene_Exits_Disable(); } if (Game_Flag_Query(kFlagDR06toDR04)) { Footstep_Sound_Override_On(3); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Actor_Face_Heading(kActorMcCoy, 512, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 71.64f, 647.0f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 0, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -774.85f, 7.18f, 386.67f, 0, false, false, 0); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Footstep_Sound_Override_Off(); } } Game_Flag_Reset(kFlagDR01toDR04); Game_Flag_Reset(kFlagDR05toDR04); Game_Flag_Reset(kFlagDR06toDR04); }
bool ScriptNR08::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, -1102.88f, 0.0f, 107.43f, 0, 1, false, 0)) { Game_Flag_Set(547); Set_Enter(13, 58); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, -724.7f, 0.0f, 384.24f, 0, 1, false, 0)) { Actor_Face_Heading(0, 505, false); Loop_Actor_Travel_Stairs(0, 4, 1, 0); Game_Flag_Set(440); Set_Enter(56, 59); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(0, -1663.33f, 0.65f, 342.84f, 0, 1, false, 0)) { Actor_Face_Heading(0, 831, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(0, 6, 1, 0); Footstep_Sound_Override_Off(); Game_Flag_Set(614); Set_Enter(58, 62); } } return false; }
void SceneScriptUG14::PlayerWalkedIn() { if (Game_Flag_Query(kFlagUG19toUG14)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -250.0f, 12.97f, -152.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG19toUG14); } else if (Game_Flag_Query(kFlagUG12toUG14)) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -604.0f, 0, false, false, false); Game_Flag_Reset(kFlagUG12toUG14); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 186.04f, -44.01f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 10, false); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 6, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -148.01f, 0, false, false, false); Actor_Face_Heading(kActorMcCoy, 807, false); Game_Flag_Reset(kFlagUG10toUG14); } if ( Global_Variable_Query(kVariableChapter) == 4 && Game_Flag_Query(kFlagCT04HomelessBodyThrownAway) && !Game_Flag_Query(kFlagUG14DeadHomeless) ) { Overlay_Play("UG14OVER", 0, false, true, 0); Delay(1000); Actor_Face_Heading(kActorMcCoy, 609, false); Delay(3000); Actor_Voice_Over(270, kActorVoiceOver); Delay(2150); Actor_Voice_Over(300, kActorVoiceOver); Game_Flag_Set(kFlagUG14DeadHomeless); } //return false; }
bool ScriptBB08::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(0, 204.0f, 0.1f, 94.0f, 0, 1, false, 0)) { Actor_Face_Heading(0, 256, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Ladder(0, 8, 1, 0); Footstep_Sound_Override_Off(); Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(218); Set_Enter(24, 10); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(0, 247.0f, 0.1f, 27.0f, 0, 1, false, 0)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(1); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(506); Set_Enter(102, 120); } return true; } return false; }
void SceneScriptCT05::PlayerWalkedIn() { if (Game_Flag_Query(kFlagCT04toCT05)) { Player_Loses_Control(); Game_Flag_Reset(kFlagCT04toCT05); if (Player_Query_Combat_Mode()) { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, true, false); } else { Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, false, false, false); } Player_Gains_Control(); } if (Game_Flag_Query(kFlagCT06toCT05)) { Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, false, kAnimationModeIdle); Actor_Set_At_XYZ(kActorMcCoy, 90.73f, -19.91f, 164.97f, 520); Loop_Actor_Travel_Stairs(kActorMcCoy, 10, false, kAnimationModeIdle); Game_Flag_Reset(kFlagCT06toCT05); Footstep_Sound_Override_Off(); if (Actor_Query_Goal_Number(kActorGordo) == kGoalGordoCT01Left && Game_Flag_Query(kFlagCT06ZubenPhoto) ) { Actor_Set_Goal_Number(kActorGordo, kGoalGordoCT05WalkThrough); } } }
void ScriptBB08::PlayerWalkedIn() { if (Game_Flag_Query(219)) { Actor_Set_At_XYZ(0, 204.0f, 96.1f, 94.0f, 256); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Ladder(0, 8, 0, 0); Footstep_Sound_Override_Off(); Actor_Face_Heading(0, 768, false); Game_Flag_Reset(219); } else { Loop_Actor_Walk_To_XYZ(0, 188.0f, 0.1f, 28.0f, 0, 0, false, 0); } }
bool SceneScriptUG02::sub_402354() { if (!Game_Flag_Query(498)) { int v0 = Player_Query_Combat_Mode(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -340.75f, 155.75f, -119.0f, 0, 0, v0, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -368.75f, 155.75f, -63.0f, 0, 0, v0, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -365.0f, 155.65f, -19.0f, 0, 0, v0, 0); Actor_Face_Heading(kActorMcCoy, 318, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 0, 0); Footstep_Sound_Override_Off(); Game_Flag_Set(498); return false; } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -312.75f, 120.16f, 1.01f, 0, 1, false, 0)) { Actor_Face_Heading(kActorMcCoy, 830, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, 0); Footstep_Sound_Override_Off(); Game_Flag_Reset(498); return false; } return true; }
bool SceneScriptDR04::ClickedOnExit(int exitId) { if (Actor_Query_Goal_Number(kActorMoraji) == kGoalMorajiLayDown) { Actor_Force_Stop_Walking(kActorMcCoy); Actor_Set_Goal_Number(kActorMoraji, kGoalMorajiDie); Actor_Set_Goal_Number(kActorOfficerGrayford, 101); return true; } if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -761.0f, -0.04f, 97.0f, 0, true, false, 0)) { Async_Actor_Walk_To_XYZ(kActorMcCoy, -683.0f, -0.04f, 43.0f, 0, false); Game_Flag_Set(kFlagDR04toDR01); Set_Enter(kSetDR01_DR02_DR04, kSceneDR01); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -1067.0f, 7.18f, 421.0f, 0, true, false, 0)) { Game_Flag_Set(kFlagNotUsed232); Game_Flag_Set(kFlagDR04toDR05); Set_Enter(kSetDR05, kSceneDR05); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -851.0f, 6.98f, 560.0f, 0, true, false, 0)) { Footstep_Sound_Override_On(3); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, true); Actor_Face_Heading(kActorMcCoy, 512, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -899.0f, 71.64f, 647.0f, 0, false, false, 0); Actor_Face_Heading(kActorMcCoy, 0, false); Loop_Actor_Travel_Stairs(kActorMcCoy, 7, true, kAnimationModeIdle); Actor_Set_Immunity_To_Obstacles(kActorMcCoy, false); Footstep_Sound_Override_Off(); Game_Flag_Set(kFlagDR04toDR06); Set_Enter(kSetDR06, kSceneDR06); } return true; } return true; //bug? }
bool SceneScriptCT05::ClickedOnExit(int exitId) { if (exitId == 0) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -128.42f, -109.91f, 112.83f, 0, true, false, false)) { Game_Flag_Set(kFlagCT05toCT12); if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) { Overlay_Remove("ct05over"); } Set_Enter(kSetCT01_CT12, kSceneCT12); } return true; } if (exitId == 1) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -308.18f, -109.91f, 674.77f, 0, true, false, false)) { Game_Flag_Set(kFlagCT05toCT04); if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) { Overlay_Remove("ct05over"); Actor_Set_Goal_Number(kActorGaff, kGoalGaffCT12Leave); Game_Flag_Set(kFlagMA01GaffApproachMcCoy); } Set_Enter(kSetCT03_CT04, kSceneCT04); } return true; } if (exitId == 2) { if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 71.99f, -109.91f, 288.79f, 0, true, false, false)) { Footstep_Sound_Override_On(2); Actor_Face_Object(kActorMcCoy, "STAIR 2", true); Loop_Actor_Travel_Stairs(kActorMcCoy, 9, true, kAnimationModeIdle); Actor_Set_At_XYZ(kActorMcCoy, 99.73f, -19.91f, 134.97f, 256); Loop_Actor_Travel_Stairs(kActorMcCoy, 5, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); Game_Flag_Set(kFlagCT05toCT06); if (Actor_Query_Goal_Number(kActorGaff) == kGoalGaffCT12WaitForMcCoy) { Overlay_Remove("ct05over"); } Set_Enter(kSetCT06, kSceneCT06); } return true; } return false; }
bool SceneScriptUG02::ClickedOnExit(int exitId) { if (exitId == 0) { if (Game_Flag_Query(498) || !sub_402354()) { int v2 = Player_Query_Combat_Mode(); if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -202.0f, 120.16f, -74.0f, 0, 1, v2, 0)) { Actor_Face_Heading(kActorMcCoy, 270, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 0, 0); Footstep_Sound_Override_Off(); int v3 = Player_Query_Combat_Mode(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -96.57f, 74.87f, -271.28f, 0, 0, v3, 0); int v4 = Player_Query_Combat_Mode(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -95.0f, 74.87f, -503.0f, 0, 0, v4, 0); Game_Flag_Set(315); Set_Enter(74, kSceneUG01); } } return true; } if (exitId == 1) { if (Game_Flag_Query(498)) { if (sub_402354()) { return true; } Loop_Actor_Walk_To_XYZ(kActorMcCoy, -368.75f, 155.75f, -63.0f, 0, 0, false, 0); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -340.75f, 155.75f, -119.0f, 0, 0, false, 0); } Loop_Actor_Walk_To_XYZ(kActorMcCoy, -304.75f, 155.75f, -171.0f, 0, 0, false, 0); Actor_Face_Heading(kActorMcCoy, 14, false); Loop_Actor_Travel_Ladder(kActorMcCoy, 9, 1, 0); Game_Flag_Set(318); Game_Flag_Reset(259); Game_Flag_Set(479); if (!Game_Flag_Query(403)) { Game_Flag_Set(388); Game_Flag_Set(403); Item_Remove_From_World(121); } Set_Enter(8, kSceneHC03); return true; } return false; }
void SceneScriptUG02::PlayerWalkedIn() { if (Game_Flag_Query(314)) { Actor_Set_At_XYZ(kActorMcCoy, -106.01f, 84.13f, -228.62f, 575); Loop_Actor_Walk_To_XYZ(kActorMcCoy, -148.0f, 84.13f, -67.0f, 0, 0, false, 0); Actor_Face_Heading(kActorMcCoy, 761, false); Footstep_Sound_Override_On(2); Loop_Actor_Travel_Stairs(kActorMcCoy, 4, 1, 0); Footstep_Sound_Override_Off(); Game_Flag_Reset(314); Game_Flag_Set(498); } else if (Game_Flag_Query(319)) { Actor_Set_At_XYZ(kActorMcCoy, -304.75f, 265.0f, -171.0f, 0); Loop_Actor_Travel_Ladder(kActorMcCoy, 9, 0, 0); Game_Flag_Reset(319); Game_Flag_Reset(498); } else { Actor_Set_At_XYZ(kActorMcCoy, -269.24f, 120.16f, -9.94f, 477); Game_Flag_Set(498); } Game_Flag_Reset(499); //return false; }
bool SceneScriptUG14::ClickedOnExit(int exitId) { float x, y, z; Actor_Query_XYZ(kActorMcCoy, &x, &y, &z); bool v1 = y > 57.0f; if (exitId == 0) { if (v1) { if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, true); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 13, false, kAnimationModeIdle); Footstep_Sound_Override_Off(); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -278.0f, 12.97f, -152.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG19); Set_Enter(kSetUG19, kSceneUG19); } return true; } if (exitId == 1) { if (!v1) { if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 13, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, -50.0f, 129.0f, -814.0f, 0, true, false, false)) { Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG12); Set_Enter(kSetCT08_CT51_UG12, kSceneUG12); } return true; } if (exitId == 2) { if (!v1) { if (Loop_Actor_Walk_To_XYZ(kActorMcCoy, -14.53f, 12.12f, -150.16f, 0, true, false, false)) { return false; } Actor_Face_XYZ(kActorMcCoy, 141.47f, 128.92f, -150.16f, true); Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 13, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); } if (!Loop_Actor_Walk_To_XYZ(kActorMcCoy, 157.0f, 128.92f, -108.01f, 0, true, false, false)) { Footstep_Sound_Override_On(3); Loop_Actor_Travel_Stairs(kActorMcCoy, 6, true, kAnimationModeIdle); Footstep_Sound_Override_Off(); Loop_Actor_Walk_To_XYZ(kActorMcCoy, 233.0f, 186.04f, -32.0f, 0, false, false, false); Ambient_Sounds_Remove_All_Non_Looping_Sounds(true); Ambient_Sounds_Remove_All_Looping_Sounds(1); Game_Flag_Set(kFlagUG14toUG10); Set_Enter(kSetUG10, kSceneUG10); } return true; } return false; }