CGuessedCard* CGuessedHandHoldings::RemoveByIndex(int nIndex) { CGuessedCard* pCard = CGuessedCardHoldings::RemoveByIndex(nIndex); // m_suit[pCard->GetSuit()].Remove(pCard); FormatHoldingsString(); return pCard; }
void CGuessedHandHoldings::Sort() { // first call base class to sort the cards in S-H-D-C order CGuessedCardHoldings::Sort(); // sort each of the suits individually for(int i=0;i<4;i++) m_suit[i].Sort(); // and then set the literal hand description FormatHoldingsString(); }
// // RemoveFromSource() // // - this is called when a card is pulled form the combined hand for a play // void CCombinedSuitHoldings::RemoveFromSource(CCard* pCard, const BOOL bPlayerCard) { CSuitHoldings::Remove(pCard); if (bPlayerCard) { m_declarerCards.Remove(pCard); m_nDeclarerLength = m_declarerCards.GetLength(); } else { m_dummyCards.Remove(pCard); m_nDummyLength = m_dummyCards.GetLength(); } // CompareHands(); FormatHoldingsString(); }
CCard* CCombinedSuitHoldings::RemoveByIndex(int nIndex) { // call base class operation CCard* pCard = CSuitHoldings::RemoveByIndex(nIndex); // perform additional processing if (m_declarerCards.HasCard(pCard)) { m_declarerCards.Remove(pCard); m_nDeclarerLength = m_declarerCards.GetLength(); } else { m_dummyCards.Remove(pCard); m_nDummyLength = m_dummyCards.GetLength(); } // CompareHands(); FormatHoldingsString(); // return pCard; }
void CGuessedHandHoldings::Add(CGuessedCard* pCard, BOOL bSort) { CGuessedCardHoldings::Add(pCard, bSort); m_suit[pCard->GetSuit()].Add(pCard, bSort); FormatHoldingsString(); }