Example #1
0
void
release_gasket(ModeInfo * mi)
{
  if (gasket != NULL)
  {
    int         screen;

    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
    {
      gasketstruct *gp = &gasket[screen];

      if (gp->colors != NULL) {
	XFree((caddr_t) gp->colors);
	gp->colors = (XColor *) NULL;
      }
      if (gp->glx_context)
      {
	/* Display lists MUST be freed while their glXContext is current. */
        glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));

        if (glIsList(gp->gasket1)) glDeleteLists(gp->gasket1, 1);
      }
    }
    free(gasket);
    gasket = (gasketstruct *) NULL;
  }
  FreeAllGL(mi);
}
Example #2
0
ENTRYPOINT void
release_planet (ModeInfo * mi)
{
  if (planets != NULL) {
	int screen;

	for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
	  planetstruct *gp = &planets[screen];

	  if (gp->glx_context) {
		/* Display lists MUST be freed while their glXContext is current. */
        /* but this gets a BadMatch error. -jwz */
		/*glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));*/

		if (glIsList(gp->platelist))
		  glDeleteLists(gp->platelist, 1);
		if (glIsList(gp->starlist))
		  glDeleteLists(gp->starlist, 1);
	  }
	}
	(void) free((void *) planets);
	planets = NULL;
  }
  FreeAllGL(mi);
}
Example #3
0
ENTRYPOINT void
release_gasket(ModeInfo * mi)
{
  if (gasket != NULL)
  {
    int         screen;

    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
    {
      gasketstruct *gp = &gasket[screen];

      if (gp->glx_context)
      {
	/* Display lists MUST be freed while their glXContext is current. */
        glXMakeCurrent(MI_DISPLAY(mi), gp->window, *(gp->glx_context));

        if (glIsList(gp->gasket0)) glDeleteLists(gp->gasket0, 1);
        if (glIsList(gp->gasket1)) glDeleteLists(gp->gasket1, 1);
        if (glIsList(gp->gasket2)) glDeleteLists(gp->gasket2, 1);
        if (glIsList(gp->gasket3)) glDeleteLists(gp->gasket3, 1);
      }
    }
    (void) free((void *) gasket);
    gasket = NULL;
  }
  FreeAllGL(mi);
}
ENTRYPOINT void release_screenflip(ModeInfo *mi)
{
  if (screenflip != NULL) {
   (void) free((void *) screenflip);
   screenflip = NULL;
  }
  FreeAllGL(mi);
}
Example #5
0
ENTRYPOINT void release_antmaze(ModeInfo * mi) 
{
  if(antmaze) {
	free((void *) antmaze);
	antmaze = (antmazestruct *) NULL;
  }
  FreeAllGL(mi);
}
Example #6
0
/* cleanup code */
ENTRYPOINT void release_gflux(ModeInfo * mi)
{
    if (gfluxes != NULL) {
      free((void *) gfluxes);
      gfluxes = NULL;
    }
    FreeAllGL(mi);
}
Example #7
0
/** bust it */
ENTRYPOINT void release_chess(ModeInfo *mi) 
{
  if(qs)
    free((void *) qs);
  qs = 0;

  FreeAllGL(mi);
}
Example #8
0
ENTRYPOINT void release_queens(ModeInfo *mi) 
{
  if(qss)
    free((void *) qss);
  qss = 0;

  FreeAllGL(mi);
}
Example #9
0
ENTRYPOINT void release_antinspect(ModeInfo * mi) 
{
  if(antinspect) {
	free((void *) antinspect);
	antinspect = (antinspectstruct *) NULL;
  }
  FreeAllGL(mi);
}
Example #10
0
ENTRYPOINT void
release_morph3d(ModeInfo * mi)
{
	if (morph3d != NULL) {
		(void) free((void *) morph3d);
		morph3d = (morph3dstruct *) NULL;
	}
	FreeAllGL(mi);
}
Example #11
0
ENTRYPOINT void release_bang (ModeInfo * mi) 
{
	if (bang)
	{
		free((void *) bang);
		bang = (bangstruct *) NULL;
	}
	FreeAllGL(mi);
}
ENTRYPOINT void
release_superquadrics(ModeInfo * mi)
{
	if (superquadrics != NULL) {
		(void) free((void *) superquadrics);
		superquadrics = NULL;
	}
	FreeAllGL(mi);
}
Example #13
0
ENTRYPOINT void
release_moebius (ModeInfo * mi)
{
	if (moebius != NULL) {
		(void) free((void *) moebius);
		moebius = (moebiusstruct *) NULL;
	}
	FreeAllGL(mi);
}
Example #14
0
void
release_morph3d(ModeInfo * mi)
{
	if (morph3d != NULL) {
		free(morph3d);
		morph3d = (morph3dstruct *) NULL;
	}
	FreeAllGL(mi);
}
Example #15
0
/* cleanup routine */
ENTRYPOINT void release_providence(ModeInfo * mi) 
{

  if(providence) {
    free((void *) providence);
    providence = (providencestruct *) NULL;
  }

  FreeAllGL(mi);
}
Example #16
0
/* cleanup routine */
ENTRYPOINT void release_antspotlight(ModeInfo * mi)
{

  if(antspotlight) {
    free((void *) antspotlight);
    antspotlight = (antspotlightstruct *) NULL;
  }

  FreeAllGL(mi);
}
Example #17
0
ENTRYPOINT void
release_pipes (ModeInfo * mi)
{
	if (pipes != NULL) {
		int         screen;

		for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
			pipesstruct *pp = &pipes[screen];

			if (pp->glx_context) {

				/* Display lists MUST be freed while their glXContext is current. */
				glXMakeCurrent(MI_DISPLAY(mi), pp->window, *(pp->glx_context));

				if (pp->valve)
					glDeleteLists(pp->valve, 1);
				if (pp->bolts)
					glDeleteLists(pp->bolts, 1);
				if (pp->betweenbolts)
					glDeleteLists(pp->betweenbolts, 1);

				if (pp->elbowbolts)
					glDeleteLists(pp->elbowbolts, 1);
				if (pp->elbowcoins)
					glDeleteLists(pp->elbowcoins, 1);

				if (pp->guagehead)
					glDeleteLists(pp->guagehead, 1);
				if (pp->guageface)
					glDeleteLists(pp->guageface, 1);
				if (pp->guagedial)
					glDeleteLists(pp->guagedial, 1);
				if (pp->guageconnector)
					glDeleteLists(pp->guageconnector, 1);
				if (pp->teapot)
					glDeleteLists(pp->teapot, 1);
                if (pp->dlists)
                  {
                    int i;
                    for (i = 0; i < pp->dlist_count; i++)
                      glDeleteLists (pp->dlists[i], 1);
                    free (pp->dlists);
                    free (pp->poly_counts);
                  }
			}
		}

		(void) free((void *) pipes);
		pipes = NULL;
	}
	FreeAllGL(mi);
}
Example #18
0
/* all sorts of nice cleanup code should go here! */
ENTRYPOINT void release_pulsar(ModeInfo * mi)
{
  int screen;
  if (Pulsar != NULL) {
	for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
	  pulsarstruct *gp = &Pulsar[screen];
      free(gp->quads);
	}
	(void) free((void *) Pulsar);
	Pulsar = NULL;
  }
  FreeAllGL(mi);
}
Example #19
0
/* all sorts of nice cleanup code should go here! */
ENTRYPOINT void release_atunnel(ModeInfo * mi)
{
  int screen;
  if (Atunnel != NULL) {
	for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
      atunnelstruct *sa = &Atunnel[screen];
      FreeTunnel(sa->ts);
	}
	(void) free((void *) Atunnel);
	Atunnel = NULL;
  }
  FreeAllGL(mi);
}
Example #20
0
void
release_molecule(ModeInfo * mi)
{
  if (mcs != NULL) {
	int         screen;

	for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
	  molecule_configuration *mc = &mcs[screen];

#if 0
	int         i;

	  for (i = 0; i < mc->nmolecules; i++) {
	    molecule *m = &mc->molecules[i];

	    if (m->atoms) {
		free(m->atoms);
		m->atoms = (molecule_atom *) NULL;
	    }
	    if (m->bonds) {
		free(m->bonds);
		m->bonds = (molecule_bond *) NULL;
	    }
	    if (m->label) {
		free(m->label);
		m->label = (char *) NULL;
	    }
	  }
	  if (mc->molecules) {
		free(mc->molecules);
		mc->molecules = (molecule *) NULL;
	  }
#endif

	  if (mc->glx_context) {
		/* Display lists MUST be freed while their glXContext is current. */
#ifdef WIN32
		wglMakeCurrent(hdc, mc->glx_context);
#else
		glXMakeCurrent(MI_DISPLAY(mi), MI_WINDOW(mi), *(mc->glx_context));
#endif
		/* Free font stuff */
		free_fonts (mi);
	  }
	}
	free(mcs);
	mcs = (molecule_configuration *) NULL;
  }
  FreeAllGL(mi);
}
Example #21
0
ENTRYPOINT void release_commander(ModeInfo *mi) 
{
  if (commander != NULL) {
    int screen;
    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
      commander_conf *cp = &commander[screen];
      if (cp->glx_context) {
        cp->glx_context = NULL;
      }
    }
    free((void *)commander);
    commander = NULL;
  }
  FreeAllGL(mi);
}
Example #22
0
ENTRYPOINT void
release_bubble3d(ModeInfo * mi)
{
  if (contexts) {
    int screen;
    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
      struct context *c = &contexts[screen];
      if (c->draw_context)
        glb_draw_end(c->draw_context);
    }
    free (contexts);
    contexts = 0;
  }
  FreeAllGL(mi);
}
Example #23
0
ENTRYPOINT void
release_stonerview (ModeInfo *mi)
{
  if (bps) {
    int screen;
    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
      stonerview_configuration *bp = &bps[screen];
      if (bp->st)
        win_release (bp->st);
    }
    free (bps);
    bps = 0;
  }
  FreeAllGL(mi);
}
Example #24
0
ENTRYPOINT void release_cube21(ModeInfo *mi) 
{
  if (cube21 != NULL) {
    int screen;
    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
      cube21_conf *cp = &cube21[screen];
      if (cp->glx_context) {
        cp->glx_context = NULL;
      }
    }
    free((void *)cube21);
    cube21 = NULL;
  }
  FreeAllGL(mi);
}
Example #25
0
ENTRYPOINT void
release_stairs (ModeInfo * mi)
{
	if (stairs != NULL) {
      int i;
      for (i = 0; i < MI_NUM_SCREENS(mi); i++) {
        stairsstruct *sp = &stairs[i];
        if (glIsList(sp->objects)) {
          glDeleteLists(sp->objects, 1);
        }
      }
      free(stairs);
      stairs = NULL;
	}
	FreeAllGL(mi);
}
Example #26
0
ENTRYPOINT void
release_sws (ModeInfo *mi)
{
  if (scs) {
    int screen;
    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
      sws_configuration *sc = &scs[screen];
      if (sc->tc)
        textclient_close (sc->tc);

      /* #### there's more to free here */
    }
    free (scs);
    scs = 0;
  }
  FreeAllGL(mi);
}
Example #27
0
void release_fire(ModeInfo * mi)
{
    if (fire != NULL) {
    int screen;
	for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
		free_fire(&fire[screen]);
	free(fire);
	fire = (firestruct *) NULL;
    }
    if (mode_font != None)
    {
	/* only free-ed when there are no more screens used */
	XFreeFont(MI_DISPLAY(mi), mode_font);
	mode_font = None;
    }
    FreeAllGL(mi);
}
ENTRYPOINT void release_hypertorus(ModeInfo *mi)
{
  if (hyper != NULL)
  {
    int screen;

    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++)
    {
      hypertorusstruct *hp = &hyper[screen];

      if (hp->glx_context)
        hp->glx_context = (GLXContext *)NULL;
    }
    (void) free((void *)hyper);
    hyper = (hypertorusstruct *)NULL;
  }
  FreeAllGL(mi);
}
Example #29
0
ENTRYPOINT void
release_cage (ModeInfo * mi)
{
	if (cage != NULL) {
		int screen;

		for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
			cagestruct *cp = &cage[screen];

			if (cp->glx_context) {
				cp->glx_context = (GLXContext *) NULL;
			}
		}
		(void) free((void *) cage);
		cage = (cagestruct *) NULL;
	}
	FreeAllGL(mi);
}
Example #30
0
ENTRYPOINT void release_blocktube (ModeInfo *mi)
{
  if (lps) {
    int screen;
    for (screen = 0; screen < MI_NUM_SCREENS(mi); screen++) {
      blocktube_configuration *lp = &lps[screen];
# if defined ( I_HAVE_XPM )
      if (lp->envTexture)
        glDeleteTextures(1, &lp->envTexture);
      if (lp->texti)
        XDestroyImage(lp->texti);
# endif
    }
    free (lps);
    lps = 0;
  }
  FreeAllGL(mi);
}