int FinalizePreprocessor(void) { # define CPP_STUFF true # ifdef CPP_STUFF FreeAtomTable(atable); FreeCPPStruct(); FreeScanner(); # endif return 0; }
int InitPreprocessor(void) { # define CPP_STUFF true # ifdef CPP_STUFF FreeCPPStruct(); InitCPPStruct(); if (!InitAtomTable(atable, 0)) return 1; if (!InitScanner(cpp)) return 1; # endif return 0; }
int InitPreprocessor(void) { # define CPP_STUFF true # ifdef CPP_STUFF FreeCPPStruct(); InitCPPStruct(); cpp->options.Quiet = 1; cpp->options.profileString = "generic"; if (!InitAtomTable(atable, 0)) return 1; if (!InitScanner(cpp)) return 1; # endif return 0; }