Example #1
0
/*
===============
idPlayerIcon::Draw
===============
*/
void idPlayerIcon::Draw( idPlayer *player, const idVec3 &origin ) {
	idPlayer *localPlayer = gameLocal.GetLocalPlayer();
	if ( !localPlayer || !localPlayer->GetRenderView() ) {
		FreeIcon();
		return;
	}

	idMat3 axis = localPlayer->GetRenderView()->viewaxis;

	if ( player->isLagged && !player->spectating ) {
		// create the icon if necessary, or update if already created
		if ( !CreateIcon( player, ICON_LAG, origin, axis ) ) {
			UpdateIcon( player, origin, axis );
		}
	} else if ( player->isChatting && !player->spectating ) {
		if ( !CreateIcon( player, ICON_CHAT, origin, axis ) ) {
			UpdateIcon( player, origin, axis );
		}
#ifdef CTF
	} else if ( g_CTFArrows.GetBool() && gameLocal.mpGame.IsGametypeFlagBased() && gameLocal.GetLocalPlayer() && player->team == gameLocal.GetLocalPlayer()->team && !player->IsHidden() && !player->AI_DEAD ) {
		int icon = ICON_TEAM_RED + player->team;

		if ( icon != ICON_TEAM_RED && icon != ICON_TEAM_BLUE )
			return;

		if ( !CreateIcon( player, ( playerIconType_t )icon, origin, axis ) ) {
			UpdateIcon( player, origin, axis );
		}
#endif
	} else {
		FreeIcon();
	}
}
/*
===============
idPlayerIcon::CreateIcon
===============
*/
bool idPlayerIcon::CreateIcon( idPlayer *player, playerIconType_t type, const char *mtr, const idVec3 &origin, const idMat3 &axis ) {
	assert( type != ICON_NONE );
	if( type == iconType ) {
		return false;
	}
	FreeIcon();
	memset( &renderEnt, 0, sizeof( renderEnt ) );
	renderEnt.origin	= origin;
	renderEnt.axis		= axis;
	renderEnt.shaderParms[ SHADERPARM_RED ]				= 1.0f;
	renderEnt.shaderParms[ SHADERPARM_GREEN ]			= 1.0f;
	renderEnt.shaderParms[ SHADERPARM_BLUE ]			= 1.0f;
	renderEnt.shaderParms[ SHADERPARM_ALPHA ]			= 1.0f;
	renderEnt.shaderParms[ SHADERPARM_SPRITE_WIDTH ]	= 16.0f;
	renderEnt.shaderParms[ SHADERPARM_SPRITE_HEIGHT ]	= 16.0f;
	renderEnt.hModel = renderModelManager->FindModel( "_sprite" );
	renderEnt.callback = NULL;
	renderEnt.numJoints = 0;
	renderEnt.joints = NULL;
	renderEnt.customSkin = 0;
	renderEnt.noShadow = true;
	renderEnt.noSelfShadow = true;
	renderEnt.customShader = declManager->FindMaterial( mtr );
	renderEnt.referenceShader = 0;
	renderEnt.bounds = renderEnt.hModel->Bounds( &renderEnt );
	iconHandle = gameRenderWorld->AddEntityDef( &renderEnt );
	iconType = type;
	return true;
}
Example #3
0
/*
===============
rvIcon::CreateIcon
===============
*/
qhandle_t rvIcon::CreateIcon( const char *mtr, int suppressViewID ) {
	FreeIcon();

	memset( &renderEnt, 0, sizeof( renderEnt ) );
	renderEnt.origin	= vec3_origin;
	renderEnt.axis		= mat3_identity;
	renderEnt.shaderParms[ SHADERPARM_RED ]				= 1.0f;
	renderEnt.shaderParms[ SHADERPARM_GREEN ]			= 1.0f;
	renderEnt.shaderParms[ SHADERPARM_BLUE ]			= 1.0f;
	renderEnt.shaderParms[ SHADERPARM_ALPHA ]			= 1.0f;
	renderEnt.shaderParms[ SHADERPARM_SPRITE_WIDTH ]	= 16.0f;
	renderEnt.shaderParms[ SHADERPARM_SPRITE_HEIGHT ]	= 16.0f;
	renderEnt.hModel = renderModelManager->FindModel( "_sprite" );
	renderEnt.callback = NULL;
	renderEnt.numJoints = 0;
	renderEnt.joints = NULL;
	renderEnt.customSkin = 0;
	renderEnt.noShadow = true;
	renderEnt.noSelfShadow = true;
	renderEnt.customShader = declManager->FindMaterial( mtr );
	renderEnt.referenceShader = 0;
	renderEnt.bounds = renderEnt.hModel->Bounds( &renderEnt );
	renderEnt.suppressSurfaceInViewID = suppressViewID;
	
	iconHandle = gameRenderWorld->AddEntityDef( &renderEnt );

	return iconHandle;
}
/*
===============
idPlayerIcon::Draw
===============
*/
void idPlayerIcon::Draw( idPlayer *player, const idVec3 &origin ) {
	idPlayer *localPlayer = gameLocal.GetLocalPlayer();
	if( !localPlayer || !localPlayer->GetRenderView() ) {
		FreeIcon();
		return;
	}
	idMat3 axis = localPlayer->GetRenderView()->viewaxis;
	if( player->isLagged ) {
		// create the icon if necessary, or update if already created
		if( !CreateIcon( player, ICON_LAG, origin, axis ) ) {
			UpdateIcon( player, origin, axis );
		}
	} else if( player->isChatting ) {
		if( !CreateIcon( player, ICON_CHAT, origin, axis ) ) {
			UpdateIcon( player, origin, axis );
		}
	} else {
		FreeIcon();
	}
}
/*
===============
idPlayerIcon::Draw
===============
*/
void idPlayerIcon::Draw( idPlayer *player, jointHandle_t joint ) {
	idVec3 origin;
	idMat3 axis;
	if( joint == INVALID_JOINT ) {
		FreeIcon();
		return;
	}
	player->GetJointWorldTransform( joint, gameLocal.time, origin, axis );
	origin.z += 16.0f;
	Draw( player, origin );
}
Example #6
0
void FreeIcons()
{
	static int bFreed = 0;
	if (!bFreed)
		{
//			FreeIcon(hiDlg);
			FreeIcon(hiCheckMenu);
			FreeIcon(hiListMenu);
			FreeIcon(hiAddBirthdayContact);
			FreeIcon(hiRefreshUserDetails);
			
			FreeIcon(hiImportBirthdays);
			FreeIcon(hiExportBirthdays);
			
			int i;
			for (i = 0; i < cDTB; i++)
				{
					FreeIcon(hiDTB[i]);
				}
			FreeIcon(hiDTBMore);
		}
	bFreed = 1; //only free them once (ours).
}
/*
===============
idPlayerIcon::~idPlayerIcon
===============
*/
idPlayerIcon::~idPlayerIcon() {
	FreeIcon();
}
Example #8
0
/*
===============
rvIcon::~rvIcon
===============
*/
rvIcon::~rvIcon() {
	FreeIcon();
}