Example #1
0
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, uint32 guid)
{
    PlayerSocial *social = &m_socialMap[guid];
    social->SetPlayerGUID(guid);

    if (!result)
        return social;

    uint32 friendGuid = 0;
    uint8 flags = 0;
    std::string note = "";

    do
    {
        Field* fields = result->Fetch();

        friendGuid = fields[0].GetUInt32();
        flags = fields[1].GetUInt8();
        note = fields[2].GetString();

        social->m_playerSocialMap[friendGuid] = FriendInfo(flags, note);

        // client's friends list and ignore list limit
        if (social->m_playerSocialMap.size() >= (SOCIALMGR_FRIEND_LIMIT + SOCIALMGR_IGNORE_LIMIT))
            break;
    }
    while (result->NextRow());

    return social;
}
Example #2
0
PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid guid)
{
    PlayerSocial* social = &m_socialMap[guid.GetCounter()];
    social->SetPlayerGuid(guid);

    if (!result)
        return social;

    // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
    uint32 friendCounter = 0, ignoreCounter = 0;

    do
    {
        Field* fields  = result->Fetch();

        uint32 friend_guid = fields[0].GetUInt32();
        uint32 flags = fields[1].GetUInt32();

        if ((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
            continue;
        if ((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
            continue;

        social->m_playerSocialMap[friend_guid] = FriendInfo(flags);

        if (flags & SOCIAL_FLAG_IGNORED)
            ++ignoreCounter;
        else
            ++friendCounter;
    }
    while (result->NextRow());
    delete result;
    return social;
}
Example #3
0
PlayerSocial *SocialMgr::LoadFromDB(QueryResult *result, uint32 guid)
{
    PlayerSocial *social = &m_socialMap[guid];
    social->SetPlayerGUID(guid);

    if(!result)
        return social;

    uint32 friend_guid = 0;
    uint32 flags = 0;
    std::string note = "";

    do
    {
        Field *fields  = result->Fetch();

        friend_guid = fields[0].GetUInt32();
        flags = fields[1].GetUInt32();
        note = fields[2].GetCppString();

        social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);

        // client limit
        if(social->m_playerSocialMap.size() >= 50)
            break;
    }
    while( result->NextRow() );
    delete result;
    return social;
}
Example #4
0
PlayerSocial* SocialMgr::LoadFromDB(PreparedQueryResult result, ObjectGuid const& guid)
{
    PlayerSocial* social = &_socialMap[guid];
    social->SetPlayerGUID(guid);

    if (result)
    {
        do
        {
            Field* fields = result->Fetch();

            ObjectGuid friendGuid = ObjectGuid::Create<HighGuid::Player>(fields[0].GetUInt64());

            uint8 flag = fields[1].GetUInt8();
            social->_playerSocialMap[friendGuid] = FriendInfo(flag, fields[2].GetString());
        }
        while (result->NextRow());
    }

    return social;
}
Example #5
0
PlayerSocial* SocialMgr::LoadFromDB(QueryResult* result, ObjectGuid const& guid)
{
    PlayerSocial* social = &m_socialMap[guid];
    social->SetPlayerGuid(guid);

    if(!result)
        return social;

    ObjectGuid friend_guid;
    uint32 flags = 0;
    std::string note = "";

    // used to speed up check below. Using GetNumberOfSocialsWithFlag will cause unneeded iteration
    uint32 friendCounter=0, ignoreCounter=0;

    do
    {
        Field* fields  = result->Fetch();

        friend_guid = ObjectGuid(HIGHGUID_PLAYER,fields[0].GetUInt32());

        flags = fields[1].GetUInt32();
        note = fields[2].GetCppString();

        if((flags & SOCIAL_FLAG_IGNORED) && ignoreCounter >= SOCIALMGR_IGNORE_LIMIT)
            continue;
        if((flags & SOCIAL_FLAG_FRIEND) && friendCounter >= SOCIALMGR_FRIEND_LIMIT)
            continue;

        social->m_playerSocialMap[friend_guid] = FriendInfo(flags, note);

        if(flags & SOCIAL_FLAG_IGNORED)
            ignoreCounter++;
        else
            friendCounter++;
    }
    while( result->NextRow() );
    delete result;
    return social;
}