Example #1
0
static void
StopApplication(void)
{
    Save ();
    FrmCloseAllForms ();
    BoardFini ();
}
Example #2
0
/* Save preferences, close forms, close app database */
static void StopApplication(void)
{
        SavePrefs();
        EQDrain();
        FrmSaveAllForms();
        FrmCloseAllForms();
}
Example #3
0
File: gmi.c Project: miellaby/v4p
void StopApplication(void)
{
    if (EditAutoDraw == EditAutoDraw) {} 
           GM_OnTerminate(NULL);
	FrmSaveAllForms();
	FrmCloseAllForms();
}
Example #4
0
/* Save preferences, close forms, close app database */
static void StopApplication(void)
{
    PrefSetAppPreferences('StWt', 0, stopWatchPrefVersionNum,
            &stopWatchPrefs, sizeof(stopWatchPreferenceType), true);
    FrmSaveAllForms();
    FrmCloseAllForms();
}
Example #5
0
void wxGUIEventLoop::Exit(int rc)
{
    FrmCloseAllForms();

    EventType AppStop;
    AppStop.eType=appStopEvent;
    EvtAddEventToQueue(&AppStop);
}
Example #6
0
/***********************************************************************
 * application is finished, so we have to clean the desktop behind us
 ***********************************************************************/
static void
StopApplication (void)
{
  gPrefs.curCat = DatabaseGetCat();
  PrefSavePrefs(&gPrefs);
  FrmCloseAllForms ();
  CacheFree();
  CloseDatabase();
}
Example #7
0
static void AppStop(void)
{
        
    /* Close all the open forms. */
    FrmCloseAllForms();
    
    DestroyGlobals();
    
    DisplayInitDepth(false);
}
Example #8
0
static void AppStop(void)
{
    if (flite)
    {
	StopPlayStream();
	flite_end(flite);
    }

    FrmCloseAllForms();
    return;
}
/***********************************************************************
 *
 * FUNCTION:    AppStop
 *
 * DESCRIPTION: Save the current state of the application.
 *
 * PARAMETERS:  nothing
 *
 * RETURNED:    nothing
 *
 * REVISION HISTORY:
 *
 *
 ***********************************************************************/
static void AppStop(void)
{
	StarterPreferenceType prefs;

	// Write the saved preferences / saved-state information.  This data 
	// will saved during a HotSync backup.
	PrefSetAppPreferences (appFileCreator, appPrefID, appPrefVersionNum, 
		&prefs, sizeof (prefs), true);
		
	// Close all the open forms.
	FrmCloseAllForms ();
}
Example #10
0
File: IntExp.c Project: ysei/palmos
UInt32 PilotMain(UInt16 cmd, MemPtr cmdPBP, UInt16 launchFlags) {
  short err;
  EventType e;
  UInt16 obj;
  FieldType *pfld;

  // Make sure only react to NormalLaunch, not Reset, Beam, Find, GoTo...
  if (cmd == sysAppLaunchCmdNormalLaunch) {
    FrmGotoForm(HelpForm);
    AppEventLoop();
    FrmCloseAllForms();
  }
  return 0;
}
Example #11
0
/* Main entry point; it is unlikely you will need to change this except to
   handle other launch command codes */
UInt32 PilotMain(UInt16 cmd, MemPtr cmdPBP, UInt16 launchFlags)
{
        UInt16 err;

        if (cmd == sysAppLaunchCmdNormalLaunch) {

                err = StartApplication();
                if (err) {
                        FrmCloseAllForms();
                        return err;
                }
	
                EventLoop();
                StopApplication();
	
        } else {
                return sysErrParamErr;
        }

        return 0;
}
Example #12
0
/* Main entry point; it is unlikely you will need to change this except to
   handle other launch command codes */
DWord PilotMain(Word cmd, Ptr cmdPBP, Word launchFlags)
{
  if (cmd == sysAppLaunchCmdNormalLaunch) {
    Word err;


    err = StartApplication();
    if (err) {
      FrmCloseAllForms();
      return err;
    }
	
    EventLoop();
    StopApplication();
	
  } else {
    return sysErrParamErr;
  }

  return 0;
}
Example #13
0
void AppStop(void) {
	// Close all the open forms.
	FrmCloseAllForms();
	WinEraseWindow();
	WinPalette(winPaletteSetToDefault, 0, 256, NULL);

	// Close and move Game list database
	GamCloseDatabase(false);

	// Write the saved preferences / saved-state information.  This data 
	// will saved during a HotSync backup.
	SavePrefs();

	// stop all
	AppStopCheckNotify();
	if (!OPTIONS_TST(kOptDeviceARM))
		AppStopMathLib();
	AppStopHRMode();

	if (!bLaunched)
		MemPtrFree(gVars);
}
Example #14
0
Boolean StartScummVM() {
	Char **argvP;
	UInt8 lightspeed, argc	= 0;
	UInt32 stackSize;
	Boolean toLauncher, direct, isARM;
	UInt8 engine;
	Char num[6];

	UInt16 index = GamGetSelected();

	argvP = ArgsInit();
	direct = false;

	// start command line (exec name)
	ArgsAdd(&argvP[argc], "-", NULL, &argc);

	// no game selected
	if (index == dmMaxRecordIndex) {
		ListPtr listP;
		UInt16 whichButton;
		
		// init form
		FormPtr frmP = FrmInitForm(EngineForm);
		listP = (ListType *)FrmGetObjectPtr(frmP, FrmGetObjectIndex(frmP, EngineListList));
		itemsText = (Char **)MemPtrNew(ENGINE_COUNT * sizeof(Char *));
		
		for (int i = 0; i < ENGINE_COUNT; i++)
			itemsText[i] = (Char *)engines[i].nameP;
			
		LstSetListChoices (listP, itemsText, ENGINE_COUNT);
		LstSetSelection(listP, 0);	
		
		whichButton = FrmDoDialog(frmP);
		engine = LstGetSelection(listP);

		FrmDeleteForm(frmP);
		MemPtrFree(itemsText);
		itemsText = NULL;
		
		if (whichButton == EngineCancelButton) {
			if (bDirectMode) {
				// and force exit if nothing selected
				EventType event;
				event.eType = keyDownEvent;
				event.data.keyDown.chr = vchrLaunch;
				event.data.keyDown.modifiers = commandKeyMask;
				EvtAddUniqueEventToQueue(&event, 0, true);
			}
			// free args
			ArgsFree(argvP);
			return false;
		}

		// default values
		if (bDirectMode)
			gPrefs->card.volRefNum = parseCards();	// always use the first removable card available (?)
		gVars->filter		= true;
		gVars->palmVolume	= 50;
		gVars->fmQuality	= FM_QUALITY_INI;
		direct = true;

	// somthing selected
	} else {
		Char pathP[256];
		MemHandle recordH;
		GameInfoType *gameInfoP;

		recordH = DmQueryRecord(gameDB,index);
		gameInfoP = (GameInfoType *)MemHandleLock(recordH);
		engine = gameInfoP->engine;

		// build path
		StrCopy(pathP,"/Palm/Programs/ScummVM/Games/");
		if (gameInfoP->pathP[0] == '/')
			StrCopy(pathP, gameInfoP->pathP);
		else if (!(gameInfoP->pathP[0] == '.' && StrLen(gameInfoP->pathP) == 1))
			StrCat(pathP, gameInfoP->pathP);

		// path
		ArgsAdd(&argvP[argc], "-p", pathP, &argc);

		// language
		if (gameInfoP->language > 0) {
			const Char *lang = "zh\0cz\0gb\0en\0fr\0de\0hb\0it\0jp\0kr\0pl\0pt\0ru\0es\0se\0";
			ArgsAdd(&argvP[argc], "-q", (lang + (gameInfoP->language - 1) * 3), &argc);
		}

		// fullscreen ?
		if (gameInfoP->fullscreen)
			ArgsAdd(&argvP[argc], "-f", NULL, &argc);

		// aspect-ratio ?
		ArgsAdd(&argvP[argc], (gameInfoP->aspectRatio ? "--aspect-ratio" : "--no-aspect-ratio"), NULL, &argc);

		// gfx mode
		gVars->filter = gameInfoP->filter;

		switch (gameInfoP->renderMode) {
			case 1:
				ArgsAdd(&argvP[argc], "--render-mode=", "amiga", &argc);
				break;
			case 2:
				ArgsAdd(&argvP[argc], "--render-mode=", "cga", &argc);
				break;
			case 3:
				ArgsAdd(&argvP[argc], "--render-mode=", "ega", &argc);
				break;
			case 4:
				ArgsAdd(&argvP[argc], "--render-mode=", "hercAmber", &argc);
				break;
			case 5:
				ArgsAdd(&argvP[argc], "--render-mode=", "hercGreen", &argc);
				break;
		}		

		switch (gameInfoP->gfxMode)	{
			case 1:
				ArgsAdd(&argvP[argc], "-g", "wide", &argc);
				break;
			default:
				ArgsAdd(&argvP[argc], "-g", "1x", &argc);
				break;
		}

		// load state
		if (gameInfoP->autoLoad) {
			StrIToA(num, gameInfoP->loadSlot);
			ArgsAdd(&argvP[argc], "-x", num, &argc);
		}
		// boot script parameter
		if (gameInfoP->bootParam) {
			StrIToA(num, gameInfoP->bootValue);
			ArgsAdd(&argvP[argc], "-b", num, &argc);
		}
		// not a PC version
		if (gameInfoP->setPlatform) {
			static const char *platform[] = {
				"3do",
				"acorn",
				"amiga",
				"atari",
				"c64",
				"pc",
				"fmtowns",
				"linux",
				"mac",
				"nes",
				"segacd",
				"windows"
			};
			ArgsAdd(&argvP[argc], "--platform=", platform[gameInfoP->platform], &argc);	
		}

		// subtitles
		if (gameInfoP->subtitles)
			ArgsAdd(&argvP[argc],  "-n", NULL, &argc);

		// multi midi ?
		if (gameInfoP->musicInfo.sound.multiMidi)
			ArgsAdd(&argvP[argc], "--multi-midi", NULL, &argc);

		if (engine == ENGINE_SCUMM) {
			// music tempo
			StrIToA(num, gameInfoP->musicInfo.sound.tempo);
			ArgsAdd(&argvP[argc], "--tempo=", num, &argc);
		}

		// talk speed
		if (gameInfoP->talkSpeed) {
			StrIToA(num, gameInfoP->talkValue);
			ArgsAdd(&argvP[argc], "--talkspeed=", num, &argc);
		}

		// music driver
		if (gameInfoP->musicInfo.sound.music) {
			static char *drv[] = {
				"auto",
				"null",
				"adlib",
				"towns",
				"pcjr",
				"native",
				"pcspk"
			};

			if (StrCompare(drv[gameInfoP->musicInfo.sound.drvMusic], "native") == 0) {
				if (OPTIONS_TST(kOptDeviceZodiac))
					ArgsAdd(&argvP[argc], "-e", "zodiac", &argc);	// Tapwave Zodiac
				else if (OPTIONS_TST(kOptSonyPa1LibAPI))
					ArgsAdd(&argvP[argc], "-e", "ypa1", &argc);		// Pa1Lib devices
				else
					ArgsAdd(&argvP[argc], "-e", "auto", &argc);		// no driver, switch to auto
			} else {
				ArgsAdd(&argvP[argc], "-e", drv[gameInfoP->musicInfo.sound.drvMusic], &argc);	
			}

			// output rate
			UInt32 rates[] = {4000, 8000, 11025, 22050, 44100};
			StrIToA(num, rates[gameInfoP->musicInfo.sound.rate]);
			ArgsAdd(&argvP[argc], "--output-rate=", num, &argc);

			// FM quality
			gVars->fmQuality = gameInfoP->fmQuality;

		} else {
			ArgsAdd(&argvP[argc], "-e", "null", &argc);
		}

		// volume control
		StrIToA(num, gameInfoP->musicInfo.volume.sfx);
		ArgsAdd(&argvP[argc], "-s", num, &argc);
		StrIToA(num, gameInfoP->musicInfo.volume.music);
		ArgsAdd(&argvP[argc], "-m", num, &argc);
		StrIToA(num, gameInfoP->musicInfo.volume.speech);
		ArgsAdd(&argvP[argc], "-r", num, &argc);

		// game name
		ArgsAdd(&argvP[argc], gameInfoP->gameP, NULL, &argc);

		// others globals data
		gVars->CD.enable = gameInfoP->musicInfo.sound.CD;
		gVars->CD.driver = gameInfoP->musicInfo.sound.drvCD;
		gVars->CD.format = gameInfoP->musicInfo.sound.frtCD;
		gVars->CD.volume = gameInfoP->musicInfo.volume.audiocd;
		gVars->CD.defaultTrackLength = gameInfoP->musicInfo.sound.defaultTrackLength;
		gVars->CD.firstTrack = gameInfoP->musicInfo.sound.firstTrack;
		gVars->palmVolume = gameInfoP->musicInfo.sound.music ? gameInfoP->musicInfo.volume.palm : 0;

		MemHandleUnlock(recordH);
	} // end no game / game selected

	// common command line options

	// debug level
	if (gPrefs->debug) {
		StrIToA(num, gPrefs->debugLevel);
		ArgsAdd(&argvP[argc], "-d", num, &argc);
	}

	if (engine == ENGINE_QUEEN || engine == ENGINE_SKY) {
		// alternative intro ?
		if (gPrefs->altIntro)
			ArgsAdd(&argvP[argc], "--alt-intro", NULL, &argc);
	}
		
	if (engine == ENGINE_SCUMM) {
		// demo mode ?
		if (gPrefs->demoMode)
			ArgsAdd(&argvP[argc], "--demo-mode", NULL, &argc);
	}

	// copy protection ?
	if (gPrefs->copyProtection)
		ArgsAdd(&argvP[argc], "--copy-protection", NULL, &argc);

	// exceed max args ?
	if (argc > MAX_ARG)
		FrmCustomAlert(FrmErrorAlert, "Too many parameters.",0,0);

	// set some common options
	stackSize = (gPrefs->setStack ? STACK_LARGER : STACK_DEFAULT);
	lightspeed= (gPrefs->lightspeed.enable ? gPrefs->lightspeed.mode : 255);
	toLauncher= (gPrefs->exitLauncher);

	// gVars values 
	// (gVars->HRrefNum defined in checkHRmode on CliƩ)
	gVars->VFS.volRefNum	= gPrefs->card.volRefNum;
	gVars->vibrator			= gPrefs->vibrator;
	gVars->stdPalette		= gPrefs->stdPalette;
	gVars->VFS.cacheSize	= (gPrefs->card.useCache ? gPrefs->card.cacheSize : 0);
	gVars->indicator.showLED= gPrefs->card.showLED;
	gVars->stylusClick		= gPrefs->stylusClick;
	gVars->autoSave			= (gPrefs->autoSave ? gPrefs->autoSavePeriod : -1);
	gVars->advancedMode		= gPrefs->advancedMode;
	gVars->arrowKeys		= gPrefs->arrowKeys;

	// user params
	HWR_RSTALL();
	
	if (gPrefs->goLCD)
		HWR_SET(INIT_GOLCD);
	else
		OPTIONS_RST(kOptGoLcdAPI);
	
	if (!gPrefs->autoOff)
		HWR_SET(INIT_AUTOOFF);

	if (gVars->vibrator)
		HWR_SET(INIT_VIBRATOR);
/* ????
	if (	musicDriver == 1 ||
			musicDriver == 3 ||
			musicDriver == 4 ||
			musicDriver == sysInvalidRefNum) {
		HWR_SET(INIT_PA1LIB);
	}
*/
	if (ModImport(gVars->VFS.volRefNum, engine, &isARM) != errNone) {
		if (bDirectMode) {
			// and force exit if nothing selected
			EventType event;
			event.eType = keyDownEvent;
			event.data.keyDown.chr = vchrLaunch;
			event.data.keyDown.modifiers = commandKeyMask;
			EvtAddUniqueEventToQueue(&event, 0, true);
		}
		ArgsFree(argvP);
		return false;
	}

	// reset mode if screen rotation occured (DIA only)
	if (!direct && OPTIONS_TST(kOptCollapsible)) {
		UInt8 mode = PalmScreenSize(0,0, &(gVars->screenFullWidth), &(gVars->screenFullHeight));
		OPTIONS_RST(kOptModeLandscape);
		OPTIONS_SET((mode == PALM_LANDSCAPE) ? kOptModeLandscape : kOptNone);
	}

	// free and save globals pref memory
	GamCloseDatabase(false);
	FrmCloseAllForms();
	SavePrefs();

	{
		UInt16 cardNo;
		UInt32 dbID;

		LaunchParamType *cmdPBP = (LaunchParamType *)MemPtrNew(sizeof(LaunchParamType));

		MemPtrSetOwner(cmdPBP, 0);
		MemPtrSetOwner(gVars, 0);
		ArgsSetOwner(argvP, 0);

		cardNo = 0;
		dbID = DmFindDatabase(0, "ScummVM-Engine");

		if (isARM)
			FtrSet(appFileCreator, ftrStack , (stackSize * 4));
		else
			ModSetStack(stackSize, cardNo, dbID);

		cmdPBP->args.argc = argc;
		cmdPBP->args.argv = argvP;
		cmdPBP->gVars = gVars;
		cmdPBP->lightspeed = lightspeed;
		cmdPBP->exitLauncher = toLauncher;

		SysUIAppSwitch(cardNo, dbID, sysAppLaunchCmdNormalLaunch, cmdPBP);
		bLaunched = true;
	}

	return false;
}
Example #15
0
/* Save preferences, close forms, close app database */
static void StopApplication(void)
{
  SaveCubes();
  FrmSaveAllForms();
  FrmCloseAllForms();
}
Example #16
0
/************************************************************************
 * Function: StopApplication
 * Description:  this function is responsible for stopping all application
 * related activity, freeing used memory, resetting the auto-off time, and
 * closing the databases.
 * **********************************************************************/ 
static void 
StopApplication (void) 
{
	FrmCloseAllForms ();
	
}