Example #1
0
File: cpu.cpp Project: dezro/snes9x
void S9xResetSuperFX ()
{
    SuperFX.vFlags = 0; //FX_FLAG_ROM_BUFFER;// | FX_FLAG_ADDRESS_CHECKING;
	// FIXME: Snes9x can't execute CPU and SuperFX at a time. Don't ask me what is 0.417 :P
	SuperFX.speedPerLine = (uint32) (0.417 * 10.5e6 * ((1.0 / (float) Memory.ROMFramesPerSecond) / ((float) (Timings.V_Max))));
	//printf("SFX:%d\n", SuperFX.speedPerLine);
	SuperFX.oneLineDone = FALSE;
	FxReset (&SuperFX);
}
Example #2
0
void S9xResetSuperFX ()
{
    SuperFX.vFlags = 0; //FX_FLAG_ROM_BUFFER;// | FX_FLAG_ADDRESS_CHECKING;
    FxReset (&SuperFX);
}