static void GAME_SK_InitStartup (void) { cgi->Cvar_ForceSet("sv_maxclients", "1"); cl_equip = cgi->Cvar_Get("cl_equip", "multiplayer_initial", 0, "Equipment that is used for skirmish mode games"); cgi->Cmd_TableAddList(skirmishCmds); GAME_InitMenuOptions(); }
static void GAME_SK_InitStartup (void) { cgi->Cvar_ForceSet("sv_maxclients", "1"); cl_equip = cgi->Cvar_Get("cl_equip", "multiplayer_initial", 0, "Equipment that is used for skirmish mode games"); cgi->Cmd_AddCommand("sk_start", GAME_SK_Start_f, "Start the new skirmish game"); cgi->Cmd_AddCommand("sk_prevequip", GAME_SK_ChangeEquip_f, "Previous equipment definition"); cgi->Cmd_AddCommand("sk_nextequip", GAME_SK_ChangeEquip_f, "Next equipment definition"); cgi->Cmd_AddCommand("sk_initequip", GAME_SK_ChangeEquip_f, "Init equipment definition"); cgi->Cmd_AddCommand("game_go", GAME_SK_Restart_f, "Restart the skirmish mission"); GAME_InitMenuOptions(); }
void GAME_SK_InitStartup (const cgame_import_t *import) { cgi = import; Cvar_ForceSet("sv_maxclients", "1"); cl_equip = Cvar_Get("cl_equip", "multiplayer_initial", CVAR_ARCHIVE, "Equipment that is used for skirmish mode games"); Cmd_AddCommand("sk_start", GAME_SK_Start_f, "Start the new skirmish game"); Cmd_AddCommand("sk_prevequip", GAME_SK_ChangeEquip_f, "Previous equipment definition"); Cmd_AddCommand("sk_nextequip", GAME_SK_ChangeEquip_f, "Next equipment definition"); Cmd_AddCommand("game_go", GAME_SK_Restart_f, "Restart the skirmish mission"); GAME_InitMenuOptions(); }