Example #1
0
static void GAME_SK_InitStartup (void)
{
	cgi->Cvar_ForceSet("sv_maxclients", "1");
	cl_equip = cgi->Cvar_Get("cl_equip", "multiplayer_initial", 0, "Equipment that is used for skirmish mode games");

	cgi->Cmd_TableAddList(skirmishCmds);

	GAME_InitMenuOptions();
}
Example #2
0
static void GAME_SK_InitStartup (void)
{
	cgi->Cvar_ForceSet("sv_maxclients", "1");
	cl_equip = cgi->Cvar_Get("cl_equip", "multiplayer_initial", 0, "Equipment that is used for skirmish mode games");

	cgi->Cmd_AddCommand("sk_start", GAME_SK_Start_f, "Start the new skirmish game");
	cgi->Cmd_AddCommand("sk_prevequip", GAME_SK_ChangeEquip_f, "Previous equipment definition");
	cgi->Cmd_AddCommand("sk_nextequip", GAME_SK_ChangeEquip_f, "Next equipment definition");
	cgi->Cmd_AddCommand("sk_initequip", GAME_SK_ChangeEquip_f, "Init equipment definition");
	cgi->Cmd_AddCommand("game_go", GAME_SK_Restart_f, "Restart the skirmish mission");

	GAME_InitMenuOptions();
}
Example #3
0
void GAME_SK_InitStartup (const cgame_import_t *import)
{
	cgi = import;
	Cvar_ForceSet("sv_maxclients", "1");
	cl_equip = Cvar_Get("cl_equip", "multiplayer_initial", CVAR_ARCHIVE, "Equipment that is used for skirmish mode games");

	Cmd_AddCommand("sk_start", GAME_SK_Start_f, "Start the new skirmish game");
	Cmd_AddCommand("sk_prevequip", GAME_SK_ChangeEquip_f, "Previous equipment definition");
	Cmd_AddCommand("sk_nextequip", GAME_SK_ChangeEquip_f, "Next equipment definition");
	Cmd_AddCommand("game_go", GAME_SK_Restart_f, "Restart the skirmish mission");

	GAME_InitMenuOptions();
}