Example #1
0
static void DrawFont(void) {
  FDisp1_PixelDim x, y;

  GDisp1_Clear();
  GDisp1_UpdateFull();
  x = 0; y = 0;
  FDisp1_WriteString("Helv8", GDisp1_COLOR_BLACK, &x, &y, Helv8_GetFont());
  FDisp1_WriteString(" Helv8 BOLD", GDisp1_COLOR_BLACK, &x, &y, Helv8Bold_GetFont());

  x = 0;  y += Helv8_GetBoxHeight();
  FDisp1_WriteString("Helv10", GDisp1_COLOR_BLACK, &x, &y, Helv10_GetFont());

  x = 0;  y += Helv10_GetBoxHeight();
  FDisp1_WriteString("Helv12", GDisp1_COLOR_BLACK, &x, &y, Helv12_GetFont());

  x = 0;  y += Helv12_GetBoxHeight();
  FDisp1_WriteString("Cour8", GDisp1_COLOR_BLACK, &x, &y, Cour8_GetFont());
  FDisp1_WriteString(" Cour8 BOLD", GDisp1_COLOR_BLACK, &x, &y, Cour8Bold_GetFont());

  x = 0;  y += Cour8_GetBoxHeight();
  FDisp1_WriteString("Cour10", GDisp1_COLOR_BLACK, &x, &y, Cour10_GetFont());

  x = 0;  y += Cour10_GetBoxHeight();
  FDisp1_WriteString("Cour12", GDisp1_COLOR_BLACK, &x, &y, Cour12_GetFont());

  GDisp1_UpdateFull();
  WAIT1_Waitms(1000);
}
Example #2
0
static void SpeedTest(void) {
  int i;

  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_RED);
  GDisp1_UpdateFull();
  for(i=0;i<25;i++) {
//    GDisp1_DrawFilledBox(0, i*10, 10, 10, LCD1_COLOR_BLUE);
//    GDisp1_UpdateFull();
    GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_RED);
    GDisp1_UpdateFull();
    GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_GREEN);
    GDisp1_UpdateFull();
    GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_BLUE);
    GDisp1_UpdateFull();
  }
}
Example #3
0
void LedFont_Scroller(void *pdata) {
  INT8U err;
  char *p;
  short x, xStart;

  (void)pdata; /* avoid compiler warning */
  OSFlagPost(LedFont_Flags, LEDFONT_FLAG_READY, OS_FLAG_SET, &err); /* announce that we are ready */
  for(;;) { /* forever */
    while (LedFont_Text[0] == '\0') { /* no text */
      LedFont_Stop();
    }
    for(xStart=GDisp1_GetWidth()-1;;xStart--) {
      GDisp1_Clear();
      p = &LedFont_Text[0]; /* get character */
      x = xStart;
      while(*p != '\0') { /* go through the text */
        x += LedFont_PutChar(*p, x);
        p++; /* next character */
        x++; /* add a space between characters */
      }
      GDisp1_UpdateFull();
      if (x <= 0) { /* reached end of text to scroll: start over again */
        LedFont_Stop();
        break; /* start again */
      }
      (void)OSTimeDlyHMSM(0,0,0,60); /* delay specifies the scrolling speed */
      if (OSFlagQuery(LedFont_Flags, &err)&LEDFONT_FLAG_QUIT) { /* E8 pressed: quit */
        OSFlagPost(LedFont_Flags, LEDFONT_FLAG_QUIT, OS_FLAG_CLR, &err); /* clear flag */
        LedFont_Stop();
        break; /* start again */
      }
    } /* for */
  }
}
Example #4
0
static void DrawRectangles(void) {
  int i;
  GDisp1_PixelDim x, y, w, h;

  GDisp1_Clear();
  GDisp1_UpdateFull();

  GDisp1_DrawLine(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, GDisp1_COLOR_BLACK);
  GDisp1_DrawLine(0, GDisp1_GetHeight()-1, GDisp1_GetWidth()-1, 0, GDisp1_COLOR_BLACK);
  GDisp1_UpdateFull();
  for(i=0;i<GDisp1_GetShorterSide(); i+=2) {
    GDisp1_DrawBox(((GDisp1_GetShorterSide()-1)/2)-i, ((GDisp1_GetShorterSide()-1)/2)-i, 2*(i+1), 2*(i+1), 1, GDisp1_COLOR_BLACK);
    GDisp1_UpdateFull();
  }
  WAIT1_Waitms(500);
}
Example #5
0
static void SpeedTest(void) {
  /* update the display every 20 ms */
  int i;
  uint8_t buf[16];
  FDisp1_PixelDim x, y;

  GDisp1_Clear();
  GDisp1_UpdateFull();
  for(i=0; i<100; i++) {
    GDisp1_Clear();
    UTIL1_Num32sToStr(buf, sizeof(buf), i);
    x = 0; y = 0;
    FDisp1_WriteString(buf, GDisp1_COLOR_BLACK, &x, &y, Helv8_GetFont());
    GDisp1_UpdateFull();
    WAIT1_Waitms(20);
  }
}
Example #6
0
static void DrawBoxes(void) {
  int i;
  GDisp1_PixelDim x, y, w, h;

  GDisp1_Clear();
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth(), GDisp1_GetHeight(), GDisp1_COLOR_BLACK);
  GDisp1_DrawBox(20, 20, GDisp1_GetWidth()-40, GDisp1_GetHeight()-40, 1, GDisp1_COLOR_WHITE);
 // GDisp1_DrawFilledBox(0+20, 0+20, GDisp1_GetWidth()-40, GDisp1_GetHeight()-40, GDisp1_COLOR_WHITE);
  GDisp1_DrawFilledBox(0+40, 0+40, GDisp1_GetWidth()-80, GDisp1_GetHeight()-80, GDisp1_COLOR_BLACK);
  GDisp1_UpdateFull();
  WAIT1_Waitms(500);
}
Example #7
0
static void DrawLines(void) {
  int i;
  GDisp1_PixelDim x, y, w, h;

  GDisp1_Clear();
  GDisp1_UpdateFull();

  GDisp1_DrawBox(0, 0, 10, 10, 1, GDisp1_COLOR_BLACK);
  GDisp1_UpdateFull();

  GDisp1_DrawBox(GDisp1_GetWidth()-10, 0, 10, 10, 1, GDisp1_COLOR_BLACK);
  GDisp1_UpdateFull();

  GDisp1_DrawLine(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, GDisp1_COLOR_BLACK);
  GDisp1_UpdateFull();
  GDisp1_DrawLine(0, GDisp1_GetHeight()-1, GDisp1_GetWidth()-1, 0, GDisp1_COLOR_BLACK);
  GDisp1_UpdateFull();
  for(i=0;i<20;i++) {
    GDisp1_DrawCircle((GDisp1_GetWidth()-1)/2, (GDisp1_GetHeight()-1)/2, 5+i*2, GDisp1_COLOR_BLACK);
    GDisp1_UpdateFull();
  }
  WAIT1_Waitms(500);
}
Example #8
0
void APP_Run(void) {
  int i;
  FDisp1_PixelDim x, y;

  LCD1_Init();
  LCD1_Clear();
#if 1
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_WHITE);
  GDisp1_UpdateFull();
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_RED);
  GDisp1_UpdateFull();
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_GREEN);
  GDisp1_UpdateFull();
  GDisp1_DrawFilledBox(0, 0, GDisp1_GetWidth()-1, GDisp1_GetHeight()-1, LCD1_COLOR_BLUE);
  GDisp1_UpdateFull();

  GDisp1_Clear();
  GDisp1_UpdateFull();

  GDisp1_DrawFilledBox(0, 0, 128, 128, LCD1_COLOR_RED);
  GDisp1_UpdateFull();
  GDisp1_DrawFilledBox(0, 0, 50, 10, LCD1_COLOR_YELLOW);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT);
  GDisp1_DrawFilledBox(0, 0, 100, 20, LCD1_COLOR_YELLOW);
  GDisp1_UpdateFull();

  x = 0; y = 0;
  FDisp1_WriteString("Portrait", LCD1_COLOR_RED, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE);
  GDisp1_DrawFilledBox(0, 0, 100, 20, LCD1_COLOR_ORANGE);
  x = 0; y = 0;
  FDisp1_WriteString("Landscape", LCD1_COLOR_GREEN, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT180);
  GDisp1_DrawFilledBox(0, 0, 100, 20, LCD1_COLOR_RED);
  x = 0; y = 0;
  FDisp1_WriteString("Portrait180", LCD1_COLOR_BLUE, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE180);
  GDisp1_DrawFilledBox(0, 0, 100, 20, LCD1_COLOR_BRIGHT_GREEN);
  x = 0; y = 0;
  FDisp1_WriteString("Landscape180", LCD1_COLOR_WHITE, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

#if 0
  LCD1_OpenWindow(0, 0, (LCD1_PixelDim)(LCD1_GetWidth()-1), (LCD1_PixelDim)(LCD1_GetHeight()-1)); /* window for whole display */
  for(i=0;i<500;i++) {
    LCD1_WriteDataWord(LCD1_COLOR_YELLOW);
  }
  LCD1_CloseWindow();
#endif
  LCD1_Clear();
  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT);
  GDisp1_DrawLine(0, 0, 10, 50, LCD1_COLOR_RED);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE);
  GDisp1_DrawLine(0, 0, 10, 50, LCD1_COLOR_GREEN);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE180);
  GDisp1_DrawLine(0, 0, 10, 50, LCD1_COLOR_BLUE);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT180);
  GDisp1_DrawLine(0, 0, 10, 50, LCD1_COLOR_WHITE);
  LCD1_Clear();

  //GDisp1_DrawFilledBox(0, 0, 20, 40, LCD1_COLOR_WHITE);

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_PORTRAIT180);
  GDisp1_DrawFilledBox(0, 0, 20, 40, LCD1_COLOR_RED);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE);
  GDisp1_DrawFilledBox(0, 0, 20, 40, LCD1_COLOR_GREEN);
  GDisp1_UpdateFull();

  LCD1_SetDisplayOrientation(LCD1_ORIENTATION_LANDSCAPE180);
  GDisp1_DrawFilledBox(0, 0, 20, 40, LCD1_COLOR_BLUE);
  GDisp1_UpdateFull();

  GDisp1_DrawFilledBox(50, 50, 20, 30, LCD1_COLOR_RED);
  GDisp1_DrawFilledBox(0, 0, 96, 96, LCD1_COLOR_BLUE);
  GDisp1_DrawBox(0, 0, GDisp1_GetWidth(), GDisp1_GetHeight(), 1, LCD1_COLOR_GREEN);
  x = 0; y = 0;
  FDisp1_WriteString("Hello", LCD1_COLOR_GREEN, &x, &y, Helv14_GetFont());
  GDisp1_UpdateFull();

  float f = sin(f+1);
  EYES_Init();
  for(;;) {
    EYES_Run();
//    SpeedTest();
    LED1_Neg();
    WAIT1_Waitms(100);
    LED2_Neg();
    WAIT1_Waitms(100);
    LED3_Neg();
    WAIT1_Waitms(100);
  }
#endif
}