void drawSavePanel(void) { const char* s; int i,strlength; GSetForeground(saveGC,(float)saveButtonColor,Xoption); for (i=saveButtonsStart; i<(saveButtonsEnd); i++) { GDraw3DButtonOut(saveGC,saveWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonWidth, (control->buttonQueue[i]).buttonHeight,Xoption); s = (control->buttonQueue[i]).text; strlength = strlen(s); GSetForeground(trashGC, (float)monoColor((control->buttonQueue[i]).textColor),Xoption); GDrawString(trashGC,saveWindow, (control->buttonQueue[i]).buttonX + centerX(processGC,s,strlength, (control->buttonQueue[i]).buttonWidth), (control->buttonQueue[i]).buttonY + centerY(processGC,(control->buttonQueue[i]).buttonHeight), s,strlen(s),Xoption); } /* for i in control->buttonQueue */ } /* drawSavePanel */
void draw_help_button(si32 n, ui32 background) { static si32 first_call = TRUE; static char **button_label; char *label_str; int i; gframe_t *frame; if (Glob->debug) { fprintf(stderr, "** draw_help_button **\n"); } frame = Glob->help_button_frame[n]; /* * if first call, load up the label strings */ if (first_call) { button_label = (char **) umalloc (N_HELP_BUTTONS * sizeof(char *)); label_str = (char *) umalloc((ui32) (strlen(HELP_BUTTON_LABELS) + 1)); strcpy(label_str, HELP_BUTTON_LABELS); for (i = 0; i < N_HELP_BUTTONS; i++) { if (i == 0) button_label[i] = strtok(label_str, " "); else button_label[i] = strtok((char *) NULL, " "); } first_call = FALSE; } /* * clear window and set background */ XSetWindowBackground(Glob->rdisplay, frame->x->drawable, background); safe_XClearWindow(Glob->rdisplay, frame->x->drawable); /* * write the label to the window */ GDrawString(XDEV, frame, frame->x->gc, frame->x->font, frame->psgc, XJ_CENTER, YJ_CENTER, (double) 0.5, (double) 0.5, button_label[n]); safe_XFlush(Glob->rdisplay); }
void draw_help_title(void) { char tstring[BUFSIZ]; gframe_t *frame; if (Glob->debug) { fprintf(stderr, "** draw_help_title **\n"); } frame = Glob->help_title_frame; /* * clear window */ XSetWindowBackground(Glob->rdisplay, frame->x->drawable, Glob->background); safe_XClearWindow(Glob->rdisplay, frame->x->drawable); sprintf(tstring, "%s%s", "TIME_HIST HELP - click in desired window, ", "CLOSE when done"); GDrawString(XDEV, frame, frame->x->gc, frame->x->font, frame->psgc, XJ_CENTER, YJ_CENTER, (double) 0.5, (double) 0.5, tstring); safe_XFlush(Glob->rdisplay); }
void drawHitherControl (void) { float xx,b,slope; int hitherTop, hitherBot; float b0x,b1x; /* draw box indicating minimum and maximum distance of projection */ GSetForeground(trashGC,(float)hitherBoxColor,Xoption); b0x = (pzMin - clipPlaneMin)/(clipPlaneMax-clipPlaneMin); b0x = hitherMaxX - b0x*(hitherMaxX - hitherMinX); /* screen x */ b1x = (pzMax - clipPlaneMin)/(clipPlaneMax-clipPlaneMin); b1x = hitherMaxX - b1x*(hitherMaxX - hitherMinX); /* screen x */ GDraw3DButtonOut(trashGC,volumeWindow, (int)(b0x),frusY(hitherBoxTop), (int)fabs(b1x-b0x),hitherBoxHeight,Xoption); /* draw the hither plane */ GSetForeground(trashGC,(float)hitherColor,Xoption); /* percentage x */ xx = ((viewData.clipPlane-clipPlaneMin)/(clipPlaneMax-clipPlaneMin)); xx = hitherMaxX - xx*(hitherMaxX - hitherMinX); /* screen x */ slope = ((float)frustrumY - frustrumMidY)/(frustrumX - frustrumVertex); b = ((float)frustrumX*frustrumMidY - frustrumVertex*frustrumY) / (frustrumX - frustrumVertex); hitherTop = slope * xx + b + 0.5; slope = (float)(frustrumBotY - frustrumMidY)/(frustrumX - frustrumVertex); b = ((float)frustrumX*frustrumMidY - frustrumVertex*frustrumBotY) / (frustrumX - frustrumVertex); hitherBot = slope * xx + b + 0.5; GDrawLine(trashGC,volumeWindow, frusX((int)xx),frusY(hitherTop), frusX((int)xx),frusY(hitherBot),Xoption); /* draw hither control box and bar */ GDraw3DButtonOut(trashGC,volumeWindow, frusX(hitherWinX),frusY(hitherWinY+5), hitherWidth,hitherHeight,Xoption); GDrawLine(trashGC,volumeWindow, frusX(hitherMinX),frusY(hitherBarY+5), frusX(hitherMaxX),frusY(hitherBarY+5),Xoption); /* draw hither plane I/O pointer arrow */ GDrawLine(trashGC,volumeWindow, frusX((int)xx),frusY(hitherBarY+2), frusX((int)xx),frusY(hitherBarY+8),Xoption); /* print string label */ GSetForeground(volumeGC,(float)hitherColor,Xoption); GDrawString(volumeGC,volumeWindow,hitherMessX,hitherMessY,"Hither",6,Xoption); }
void showAxesLabels(int dFlag) { int xcoord2,ycoord2; if (dFlag == Xoption) if (mono || (viewport->monoOn)) GSetForeground(globGC,(float)foregroundColor,dFlag); else GSetForeground(globGC,(float)monoColor(labelColor),dFlag); else GSetForeground(GC9991,psBlack,dFlag); /* axes label for X */ if ((int)axesZ[0][0] >= (int)axesZ[0][1]) { if (axesXY[0][2] < axesXY[0][0]) xcoord2 = axesXY[0][2]-5; else xcoord2 = axesXY[0][2] + 5; if (axesXY[0][3] < axesXY[0][1]) ycoord2 = axesXY[0][3]-5; else ycoord2 = axesXY[0][3] + 5; if (!viewport->yzOn) { if (dFlag == Xoption) GDrawString(globGC,viewmap,xcoord2,ycoord2,"X",1,dFlag); else GDrawString(GC9991,viewport->viewWindow,xcoord2,ycoord2,"X",1,dFlag); } } /* axes label for Y */ if ((int)axesZ[1][0] >= (int)axesZ[1][1]) { if (axesXY[1][2] < axesXY[1][0]) xcoord2 = axesXY[1][2]-5; else xcoord2 = axesXY[1][2] + 5; if (axesXY[1][3] < axesXY[1][1]) ycoord2 = axesXY[1][3]-5; else ycoord2 = axesXY[1][3] + 5; if (!viewport->xzOn) { if (dFlag == Xoption) GDrawString(globGC,viewmap,xcoord2,ycoord2,"Y",1,dFlag); else GDrawString(GC9991,viewport->viewWindow,xcoord2,ycoord2,"Y",1,dFlag); } } /* axes label for Z */ if ((int)axesZ[2][0] >= (int)axesZ[2][1]) { if (axesXY[2][2] < axesXY[2][0]) xcoord2 = axesXY[2][2]-5; else xcoord2 = axesXY[2][2] + 5; if (axesXY[2][3] < axesXY[2][1]) ycoord2 = axesXY[2][3]-5; else ycoord2 = axesXY[2][3] + 5; if (!viewport->xyOn) { if (dFlag == Xoption) GDrawString(globGC,viewmap,xcoord2,ycoord2,"Z",1,dFlag); else GDrawString(GC9991,viewport->viewWindow,xcoord2,ycoord2,"Z",1,dFlag); } } }
void drawEyeControl (void) { float here; int there; GSetForeground(trashGC,(float)eyeColor,Xoption); /* draw the eyeDistance box & slide bar */ GDraw3DButtonOut(trashGC,volumeWindow, frusX(eyeWinX),frusY(eyeWinY+5),eyeWidth,eyeHeight,Xoption); GDrawLine(trashGC,volumeWindow, frusX(eyeMinX),frusY(eyeBarY+5),frusX(eyeMaxX),frusY(eyeBarY+5),Xoption); here = (viewData.eyeDistance - minEyeDistance) / (maxEyeDistance - minEyeDistance); here = pow((double)here,0.333333); there = here * (eyeMaxX - eyeMinX) + eyeMinX; /* screen x */ GDrawLine(trashGC,volumeWindow, frusX(there),frusY(eyeBarY+2),frusX(there),frusY(eyeBarY+8),Xoption); /* draw the eye */ GSetLineAttributes(trashGC,2,LineSolid,CapButt,JoinMiter,Xoption); GSetForeground(trashGC,(float)monoColor(52),Xoption); GDrawLine(trashGC,volumeWindow, frusX(there),frusY(frustrumMidY-5), frusX(there+8),frusY(frustrumMidY),Xoption); GDrawLine(trashGC,volumeWindow, frusX(there+2),frusY(frustrumMidY+4), frusX(there+8),frusY(frustrumMidY-1),Xoption); GSetForeground(trashGC,(float)frustrumColor,Xoption); GDrawLine(trashGC,volumeWindow, frusX(there+4),frusY(frustrumMidY-3), frusX(there+2),frusY(frustrumMidY),Xoption); GDrawLine(trashGC,volumeWindow, frusX(there+4),frusY(frustrumMidY+2), frusX(there+3),frusY(frustrumMidY),Xoption); GSetLineAttributes(trashGC,0,LineSolid,CapButt,JoinMiter,Xoption); /* draw string label */ GSetForeground(volumeGC,(float)eyeColor,Xoption); GDrawString(volumeGC,volumeWindow,eyeDistMessX,eyeDistMessY, "Eye Distance",strlen("eye distance"),Xoption); }
void drawClipZBut (void) { XClearArea(dsply,volumeWindow,clipZButX,clipZButY, midAxis+blank,midAxis+blank,False); GSetForeground(trashGC,(float)monoColor(toggleColor),Xoption); GDrawLine(trashGC,volumeWindow,clipZButTopEndX,clipZButTopEndY, clipZButBotEndX,clipZButBotEndY,Xoption); GDrawLine(trashGC,volumeWindow,clipZButTopEndX-4,clipZButTopEndY, clipZButTopEndX,clipZButTopEndY,Xoption); GDrawLine(trashGC,volumeWindow,clipZButTopEndX,clipZButTopEndY-4, clipZButTopEndX,clipZButTopEndY,Xoption); GDrawLine(trashGC,volumeWindow,clipZButBotEndX+4,clipZButBotEndY, clipZButBotEndX,clipZButBotEndY,Xoption); GDrawLine(trashGC,volumeWindow,clipZButBotEndX,clipZButBotEndY+4, clipZButBotEndX,clipZButBotEndY,Xoption); GSetForeground(trashGC,(float)monoColor(arcColor),Xoption); GFillArc(trashGC,volumeWindow, (int)(zClipMinN * midAxis * zFactor + clipZButTopEndX - 3), (int)(zClipMinN * midAxis * zFactor + clipZButTopEndY + 3), arcSize,arcSize,45*64,360*64,Xoption); /* 64 units per degree */ GFillArc(trashGC,volumeWindow, (int)(zClipMaxN * midAxis * zFactor + clipZButTopEndX + 3), (int)(zClipMaxN * midAxis * zFactor + clipZButTopEndY - 5), arcSize,arcSize,45*64,360*64,Xoption); /* 64 units per degree */ GSetForeground(volumeGC,(float)monoColor(toggleColor),Xoption); GDrawString(volumeGC,volumeWindow,clipZMessX,clipZMessY,"Z",1,Xoption); }
void drawLightingPanel(void) { char *s; int i,strlength; /* Draw border lines to separate the lighting window, potentiometers, and button regions of the lightng subpanel. */ GSetForeground(trashGC,(float)foregroundColor,Xoption); GSetLineAttributes(trashGC,3,LineSolid,CapButt,JoinMiter,Xoption); GDrawLine(trashGC, lightingWindow, 0, potA, controlWidth, potA, Xoption); GSetLineAttributes(trashGC,2,LineSolid,CapButt,JoinMiter,Xoption); GDrawLine(trashGC, lightingWindow, 0, lightB, controlWidth, lightB, Xoption); GDrawLine(trashGC, lightingWindow, 0, lightPotA, controlWidth, lightPotA, Xoption); GDrawLine(trashGC, lightingWindow, 0, lightPotB, controlWidth, lightPotB, Xoption); GDrawLine(trashGC, lightingWindow, lightTransL, lightPotA, lightTransL, lightPotB, Xoption); writeControlTitle(lightingWindow); s = "Lighting Control Panel"; strlength = strlen(s); GSetForeground(anotherGC,(float)lightingTitleColor,Xoption); GDrawString(anotherGC, lightingWindow, centerX(anotherGC, s, strlength, controlWidth), lightB+18, s, strlength, Xoption); for (i=lightingButtonsStart; i<(lightingButtonsEnd); i++) { switch (i) { case lightMove: GSetForeground(lightingGC,(float)lightingButtonColor,Xoption); GDraw3DButtonOut(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonWidth, (control->buttonQueue[i]).buttonHeight,Xoption); GSetForeground(lightingGC,(float)monoColor(buttonColor),Xoption); GDrawLine(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).xHalf, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).xHalf, (control->buttonQueue[i]).buttonY + 2*(control->buttonQueue[i]).yHalf,Xoption); GDrawLine(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY + (control->buttonQueue[i]).yHalf, (control->buttonQueue[i]).buttonX + 2*(control->buttonQueue[i]).xHalf, (control->buttonQueue[i]).buttonY + (control->buttonQueue[i]).yHalf,Xoption); break; case lightMoveXY: GSetForeground(lightingGC,(float)lightingButtonColor,Xoption); GDraw3DButtonOut(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonWidth, (control->buttonQueue[i]).buttonHeight,Xoption); GSetForeground(lightingGC,(float)monoColor(buttonColor),Xoption); GDrawLine(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).xHalf, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).xHalf, (control->buttonQueue[i]).buttonY + 2*(control->buttonQueue[i]).yHalf,Xoption); GDrawLine(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY + (control->buttonQueue[i]).yHalf, (control->buttonQueue[i]).buttonX + 2*(control->buttonQueue[i]).xHalf, (control->buttonQueue[i]).buttonY + (control->buttonQueue[i]).yHalf,Xoption); break; case lightMoveZ: GSetForeground(lightingGC,(float)lightingButtonColor,Xoption); GDraw3DButtonOut(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonWidth, (control->buttonQueue[i]).buttonHeight,Xoption); GSetForeground(lightingGC,(float)monoColor(buttonColor),Xoption); GDrawLine(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).xHalf, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).xHalf, (control->buttonQueue[i]).buttonY + 2*(control->buttonQueue[i]).yHalf,Xoption); GDrawLine(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).xHalf - (control->buttonQueue[i]).xHalf/2, (control->buttonQueue[i]).buttonY + (control->buttonQueue[i]).yHalf, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).xHalf + (control->buttonQueue[i]).xHalf/2, (control->buttonQueue[i]).buttonY + (control->buttonQueue[i]).yHalf,Xoption); break; case lightTranslucent: drawLightTransArrow(); break; default: GDraw3DButtonOut(lightingGC,lightingWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonWidth, (control->buttonQueue[i]).buttonHeight,Xoption); s = (control->buttonQueue[i]).text; strlength = strlen(s); GSetForeground(trashGC, (float)monoColor((control->buttonQueue[i]).textColor),Xoption); GDrawString(trashGC, lightingWindow, (control->buttonQueue[i]).buttonX + centerX(processGC,s,strlength, (control->buttonQueue[i]).buttonWidth), (control->buttonQueue[i]).buttonY + centerY(processGC,(control->buttonQueue[i]).buttonHeight), s,strlen(s),Xoption); } /* switch */ } /* for i in control->buttonQueue */ GSetForeground(lightingGC,(float)monoColor(labelColor),Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightMoveXY].buttonX + control->buttonQueue[lightMoveXY].buttonWidth + 3, control->buttonQueue[lightMoveXY].buttonY + control->buttonQueue[lightMoveXY].yHalf, "x",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightMoveXY].buttonX + control->buttonQueue[lightMoveXY].xHalf - 2, control->buttonQueue[lightMoveXY].buttonY - 4, "y",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightMoveZ].buttonX + control->buttonQueue[lightMoveZ].xHalf - 2, control->buttonQueue[lightMoveZ].buttonY - 4, "z",1,Xoption); /** Draw the title for the intensity potentiometer. */ GSetForeground(lightingGC,(float)lightingTransColor,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY, "I",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY + lightFontHeight, "n",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY + lightFontHeight*2, "t",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY + lightFontHeight*3, "e",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY + lightFontHeight*4, "n",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY + lightFontHeight*5, "s",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY + lightFontHeight*6, "i",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY + lightFontHeight*7, "t",1,Xoption); GDrawString(lightingGC,lightingWindow, control->buttonQueue[lightTranslucent].buttonX + control->buttonQueue[lightTranslucent].buttonWidth + 3, control->buttonQueue[lightTranslucent].buttonY + lightFontHeight*8, "y",1,Xoption); drawLightingAxes(); drawLightTransArrow(); } /* drawLightingPanel */
void drawVolumePanel (void) { int i,strlength; /* Draw some lines for volume panel. */ GSetForeground(trashGC,(float)foregroundColor,Xoption); GSetLineAttributes(trashGC,3,LineSolid,CapButt,JoinMiter,Xoption); GDrawLine(trashGC, volumeWindow, 0, potA, controlWidth, potA, Xoption); GSetLineAttributes(trashGC,2,LineSolid,CapButt,JoinMiter,Xoption); GDrawLine(trashGC, volumeWindow, 0, volumeTitleA, controlWidth, volumeTitleA, Xoption); GDrawLine(trashGC, volumeWindow, 0, volumeTitleB, controlWidth, volumeTitleB, Xoption); writeControlTitle(volumeWindow); s = "Viewing Volume Panel"; strlength = strlen(s); GSetForeground(anotherGC,(float)volumeTitleColor,Xoption); GDrawString(anotherGC,volumeWindow, centerX(anotherGC,s,strlength,controlWidth), volumeTitleA+18,s,strlength,Xoption); GSetForeground(anotherGC,(float)monoColor(toggleColor),Xoption); GDrawString(anotherGC,volumeWindow, control->buttonQueue[perspectiveBut].buttonX + 4, control->buttonQueue[perspectiveBut].buttonY - 17, "Settings", 8, Xoption); GSetForeground(trashGC,(float)monoColor(toggleColor),Xoption); GDraw3DButtonOut(trashGC,volumeWindow, control->buttonQueue[perspectiveBut].buttonX - 7, control->buttonQueue[perspectiveBut].buttonY - 36, 100,100,Xoption); for (i=0; i<strlen(clipMess); i++) GDrawString(trashGC,volumeWindow,clipMessX,clipMessY + i*clipMessDy, &(clipMess[i]),1,Xoption); for (i=0; i<strlen(eyeMess1); i++) GDrawString(trashGC,volumeWindow,eyeMess1X,eyeMess1Y + i*eyeMess1Dy, &(eyeMess1[i]),1,Xoption); for (i=0; i<strlen(eyeMess2); i++) GDrawString(trashGC,volumeWindow,eyeMess2X,eyeMess2Y + i*eyeMess2Dy, &(eyeMess2[i]),1,Xoption); GSetLineAttributes(trashGC,0,LineSolid,CapButt,JoinMiter,Xoption); GSetForeground(trashGC,(float)volumeButtonColor,Xoption); for (i=volumeButtonsStart; i<(volumeButtonsEnd); i++) { GSetForeground(trashGC, (float)monoColor((control->buttonQueue[i]).textColor),Xoption); switch (i) { case perspectiveBut: case clipRegionBut: case clipSurfaceBut: GSetForeground(volumeGC,(float)monoColor(toggleColor),Xoption); GDraw3DButtonOut(volumeGC,volumeWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonWidth, (control->buttonQueue[i]).buttonHeight,Xoption); GSetForeground(volumeGC, (float)monoColor((control->buttonQueue[i]).textColor),Xoption); GDrawString(volumeGC,volumeWindow, (control->buttonQueue[i]).buttonX + (control->buttonQueue[i]).buttonWidth + 4, (control->buttonQueue[i]).buttonY + centerY(volumeGC,(control->buttonQueue[i]).buttonHeight), (control->buttonQueue[i]).text, strlen(control->buttonQueue[i].text),Xoption); if (i==perspectiveBut && viewData.perspective) GDrawString(volumeGC,volumeWindow, (control->buttonQueue[i]).buttonX + centerX(volumeGC,"x",1, (control->buttonQueue[i]).buttonWidth), (control->buttonQueue[i]).buttonY + centerY(volumeGC,(control->buttonQueue[i]).buttonHeight), "x",1,Xoption); else if (i==clipRegionBut && viewData.clipbox) GDrawString(volumeGC,volumeWindow, (control->buttonQueue[i]).buttonX + centerX(volumeGC,"x",1, (control->buttonQueue[i]).buttonWidth), (control->buttonQueue[i]).buttonY + centerY(volumeGC,(control->buttonQueue[i]).buttonHeight), "x",1,Xoption); else if (i==clipSurfaceBut && viewData.clipStuff) GDrawString(volumeGC,volumeWindow, (control->buttonQueue[i]).buttonX + centerX(volumeGC,"x",1, (control->buttonQueue[i]).buttonWidth), (control->buttonQueue[i]).buttonY + centerY(volumeGC,(control->buttonQueue[i]).buttonHeight), "x",1,Xoption); break; case clipXBut: drawClipXBut(); break; case clipYBut: drawClipYBut(); break; case clipZBut: drawClipZBut(); break; case frustrumBut: break; default: GDraw3DButtonOut(trashGC,volumeWindow, (control->buttonQueue[i]).buttonX, (control->buttonQueue[i]).buttonY, (control->buttonQueue[i]).buttonWidth, (control->buttonQueue[i]).buttonHeight,Xoption); s = (control->buttonQueue[i]).text; strlength = strlen(s); GSetForeground(trashGC, (float)monoColor((control->buttonQueue[i]).textColor),Xoption); GDrawString(trashGC,volumeWindow, (control->buttonQueue[i]).buttonX + centerX(processGC,s,strlength, (control->buttonQueue[i]).buttonWidth), (control->buttonQueue[i]).buttonY + centerY(processGC,(control->buttonQueue[i]).buttonHeight), s,strlen(s),Xoption); } /* switch */ } /* for i in volumeButtons */ drawFrustrum(); drawClipVolume(); /*** put in header ***/ drawClipXBut(); drawClipYBut(); drawClipZBut(); } /* drawVolumePanel() */
void drawClipYBut (void) { XClearArea(dsply,volumeWindow,clipYButX,clipYButY, minorAxis+blank,majorAxis+blank,False); GSetForeground(trashGC,(float)monoColor(toggleColor),Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf, (control->buttonQueue[clipYBut]).buttonY, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf, (control->buttonQueue[clipYBut]).buttonY + (control->buttonQueue[clipYBut]).buttonHeight,Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf-3, (control->buttonQueue[clipYBut]).buttonY-3, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf, (control->buttonQueue[clipYBut]).buttonY,Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf+3, (control->buttonQueue[clipYBut]).buttonY-3, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf, (control->buttonQueue[clipYBut]).buttonY,Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf-3, (control->buttonQueue[clipYBut]).buttonY + (control->buttonQueue[clipYBut]).buttonHeight+3, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf, (control->buttonQueue[clipYBut]).buttonY + (control->buttonQueue[clipYBut]).buttonHeight,Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf+3, (control->buttonQueue[clipYBut]).buttonY + (control->buttonQueue[clipYBut]).buttonHeight+3, (control->buttonQueue[clipYBut]).buttonX + (control->buttonQueue[clipYBut]).xHalf, (control->buttonQueue[clipYBut]).buttonY + (control->buttonQueue[clipYBut]).buttonHeight,Xoption); GSetForeground(trashGC,(float)monoColor(arcColor),Xoption); /* note: minimum buttons closer to the box */ GFillArc(trashGC,volumeWindow, (int)(clipYButX + minorAxis/2 - 8), (int)(yClipMinN * (majorAxis-tinyArc) + clipYButY), arcSize,arcSize,90*64,360*64,Xoption); /* 64 units per degree */ GFillArc(trashGC,volumeWindow, (int)(clipYButX + minorAxis/2 + 3), (int)(yClipMaxN * (majorAxis-tinyArc) + clipYButY), arcSize,arcSize,90*64,360*64,Xoption); /* 64 units per degree */ GSetForeground(volumeGC,(float)monoColor(toggleColor),Xoption); GDrawString(volumeGC,volumeWindow,clipYMessX,clipYMessY,"Y",1,Xoption); }
void drawClipXBut (void) { XClearArea(dsply,volumeWindow,clipXButX,clipXButY, majorAxis+blank,minorAxis+blank,False); GSetForeground(trashGC,(float)monoColor(toggleColor),Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipXBut]).buttonX, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf, (control->buttonQueue[clipXBut]).buttonX + (control->buttonQueue[clipXBut]).buttonWidth, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf,Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipXBut]).buttonX-3, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf-3, (control->buttonQueue[clipXBut]).buttonX, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf,Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipXBut]).buttonX-3, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf+3, (control->buttonQueue[clipXBut]).buttonX, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf,Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipXBut]).buttonX + (control->buttonQueue[clipXBut]).buttonWidth+3, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf-3, (control->buttonQueue[clipXBut]).buttonX + (control->buttonQueue[clipXBut]).buttonWidth, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf,Xoption); GDrawLine(trashGC,volumeWindow, (control->buttonQueue[clipXBut]).buttonX + (control->buttonQueue[clipXBut]).buttonWidth+3, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf+3, (control->buttonQueue[clipXBut]).buttonX + (control->buttonQueue[clipXBut]).buttonWidth, (control->buttonQueue[clipXBut]).buttonY + (control->buttonQueue[clipXBut]).yHalf,Xoption); GSetForeground(trashGC,(float)monoColor(arcColor),Xoption); GFillArc(trashGC,volumeWindow, (int)(xClipMinN * (majorAxis-tinyArc) + clipXButX), /* x value */ (int)(clipXButY + minorAxis/2 + 1), /* y value */ arcSize,arcSize,0,360*64,Xoption); /* 64 units per degree */ GFillArc(trashGC,volumeWindow, (int)(xClipMaxN * (majorAxis-tinyArc) + clipXButX), /* x value */ (int)(clipXButY + minorAxis/2 - 7), /* y value */ arcSize,arcSize,0,360*64,Xoption); /* 64 units per degree */ GSetForeground(volumeGC,(float)monoColor(toggleColor),Xoption); GDrawString(volumeGC,volumeWindow,clipXMessX,clipXMessY,"X",1,Xoption); }
static void print_text(gframe_t *frame, char *text) { static int first_call = TRUE; static double text_margin_x, text_margin_y; static double text_line_spacing; char *line; int direction, ascent, descent; double textx, texty; XCharStruct overall; if (first_call) { /* * get margins and line spacing */ text_margin_x = xGetResDouble(Glob->rdisplay, Glob->prog_name, "x_text_margin", X_TEXT_MARGIN) / frame->x->xscale; text_margin_y = xGetResDouble(Glob->rdisplay, Glob->prog_name, "x_text_margin", X_TEXT_MARGIN) / frame->x->yscale; XQueryTextExtents(Glob->rdisplay, Glob->x_text_font->fid, "AaGgJjWwQqYyZz", 14, &direction, &ascent, &descent, &overall); text_line_spacing = ((double) (ascent + descent) * 1.4 / frame->x->yscale); } safe_XClearWindow(Glob->rdisplay, frame->x->drawable); line = strtok(text, "\n\0"); textx = frame->w_xmin + text_margin_x; texty = frame->w_ymax - text_margin_y; while (line != NULL) { GDrawString(XDEV, frame, Glob->text_gc, Glob->x_text_font, frame->psgc, XJ_LEFT, YJ_BELOW, textx, texty,line); texty -= text_line_spacing; line = strtok((char *) NULL, "\n\0"); } /* while */ }
void drawControlPanel(void) { controlPanelStruct *cp; int i,strlength; char *s; cp = viewport->controlPanel; /* Draw border lines to separate the potentiometer, message, graph select and button regions of the control panel. */ GSetForeground(trashGC,(float)foregroundColor,Xoption); GSetLineAttributes(trashGC,3,LineSolid,CapButt,JoinMiter,Xoption); GDrawLine(trashGC, cp->controlWindow, 0, potA, controlWidth, potA, Xoption); GSetLineAttributes(trashGC,2,LineSolid,CapButt,JoinMiter,Xoption); GDrawLine(trashGC, cp->controlWindow, 0, potB, controlWidth, potB, Xoption); GDrawLine(trashGC, cp->controlWindow, 0, messageBot, controlWidth, messageBot, Xoption); GDrawLine(trashGC, cp->controlWindow, 0, 286, controlWidth, 286, Xoption); /** put the line width as 1 last because used below as well **/ GSetLineAttributes(trashGC,1,LineSolid,CapButt,JoinMiter,Xoption); GDrawRectangle(trashGC,cp->controlWindow,closeLeft,closeTop, (controlWidth-closeLeft+8),(controlHeight-closeTop+8),Xoption); /* Write potentiometer titles on the control panel. */ writeControlTitle(); GSetForeground(globGC,(float)controlPotHeaderColor,Xoption); s = "Scale"; strlength = strlen(s); GDrawString(globGC,cp->controlWindow, centerX(globGC,s,strlength, cp->buttonQueue[scale2D].buttonWidth) + cp->buttonQueue[scale2D].buttonX, 31+headerHeight,s,strlength,Xoption); s = "Translate"; strlength = strlen(s); GDrawString(globGC,cp->controlWindow, centerX(globGC,s,strlength, cp->buttonQueue[translate2D].buttonWidth) + cp->buttonQueue[translate2D].buttonX, 31+headerHeight,s,strlen(s),Xoption); GSetForeground(globGC,(float)controlColorColor,Xoption); /* Write title of the graph selection window. */ s = "Graphs"; strlength = strlen(s); GDrawString(globGC,cp->controlWindow, centerX(globGC,s,strlength,controlWidth),graphHeaderHeight, s,strlength,Xoption); /* Write titles on regular buttons and draw pixmaps on potentiometers. */ for (i=0; i<(maxButtons2D); i++) { if ((cp->buttonQueue[i]).pot) { GSetForeground(globalGC1,(float)buttonColor,Xoption); GDrawRectangle(globalGC1,cp->controlWindow, (cp->buttonQueue[i]).buttonX, (cp->buttonQueue[i]).buttonY, (cp->buttonQueue[i]).buttonWidth, (cp->buttonQueue[i]).buttonHeight,Xoption); GSetForeground(trashGC, (float)monoColor((cp->buttonQueue[i]).textColor),Xoption); GDrawLine(globalGC1,cp->controlWindow, /* trashGC, */ (cp->buttonQueue[i]).buttonX + (cp->buttonQueue[i]).xHalf, (cp->buttonQueue[i]).buttonY, (cp->buttonQueue[i]).buttonX + (cp->buttonQueue[i]).xHalf, (cp->buttonQueue[i]).buttonY + 2*(cp->buttonQueue[i]).yHalf,Xoption); GDrawLine(globalGC1,cp->controlWindow, /* trashGC, */ (cp->buttonQueue[i]).buttonX, (cp->buttonQueue[i]).buttonY + (cp->buttonQueue[i]).yHalf, (cp->buttonQueue[i]).buttonX + 2*(cp->buttonQueue[i]).xHalf, (cp->buttonQueue[i]).buttonY + (cp->buttonQueue[i]).yHalf,Xoption); switch (i) { case scale2D: GDrawLines(trashGC,cp->controlWindow,scaleArrow, scaleArrowN,CoordModeOrigin,Xoption); break; case translate2D: GDrawLines(trashGC,cp->controlWindow,translateArrow, translateArrowN,CoordModeOrigin,Xoption); break; } /* switch i */ } else if (cp->buttonQueue[i].graphNum) { if (mono) { if (graphStateArray[i-graphStart].showing) { GSetForeground(graphGC,(float)backgroundColor,Xoption); GSetBackground(graphGC,(float)foregroundColor,Xoption); } else { GSetForeground(graphGC,(float)foregroundColor,Xoption); GSetBackground(graphGC,(float)backgroundColor,Xoption); } strlength = strlen((cp->buttonQueue[i]).text); GDrawImageString(graphGC,cp->controlWindow, (cp->buttonQueue[i]).buttonX + centerX(graphGC,cp->buttonQueue[i].text, strlength,(cp->buttonQueue[i]).buttonWidth), (cp->buttonQueue[i]).buttonY + centerY(graphGC,(cp->buttonQueue[i]).buttonHeight), cp->buttonQueue[i].text,strlength,Xoption); } else { if (graphStateArray[i-graphStart].showing) GSetForeground(graphGC,(float)graphBarShowingColor,Xoption); else GSetForeground(graphGC,(float)graphBarHiddenColor,Xoption); strlength = strlen((cp->buttonQueue[i]).text); GDrawString(graphGC,cp->controlWindow, (cp->buttonQueue[i]).buttonX + centerX(graphGC,cp->buttonQueue[i].text, strlength,(cp->buttonQueue[i]).buttonWidth), (cp->buttonQueue[i]).buttonY + centerY(graphGC,(cp->buttonQueue[i]).buttonHeight), cp->buttonQueue[i].text,strlength,Xoption); } } else if (cp->buttonQueue[i].graphSelect) { /* The select characters are defined as: "^" for on and "-" for off. */ if (graphStateArray[i-graphSelectStart].selected) { GSetForeground(graphGC,(float)graphBarSelectColor,Xoption); strcpy((cp->buttonQueue[i]).text,"^"); } else { GSetForeground(graphGC,(float)graphBarNotSelectColor,Xoption); *(cp->buttonQueue[i]).text = '-'; strcpy((cp->buttonQueue[i]).text,"-"); } GDrawString(graphGC,cp->controlWindow, (cp->buttonQueue[i]).buttonX + centerX(graphGC,cp->buttonQueue[i].text, strlength,(cp->buttonQueue[i]).buttonWidth), (cp->buttonQueue[i]).buttonY + centerY(graphGC,(cp->buttonQueue[i]).buttonHeight), cp->buttonQueue[i].text,strlength,Xoption); } else { /* a regular button */ int isOn = 1; switch(i) { case pointsOnOff: isOn = pointsON = graphStateArray[0].pointsOn; if (graphStateArray[0].pointsOn) strcpy((cp->buttonQueue[i]).text,"Pts On "); else strcpy((cp->buttonQueue[i]).text,"Pts Off"); break; case spline2D: isOn = splineON = graphStateArray[0].splineOn; if (graphStateArray[0].splineOn) strcpy((cp->buttonQueue[i]).text, "Box On "); else strcpy((cp->buttonQueue[i]).text, "Box Off"); break; case connectOnOff: isOn = connectON = graphStateArray[0].connectOn; if (graphStateArray[0].connectOn) strcpy((cp->buttonQueue[i]).text, "Lines On "); else strcpy((cp->buttonQueue[i]).text, "Lines Off"); break; case axesOnOff2D: isOn = axesON = graphStateArray[0].axesOn; if (graphStateArray[0].axesOn) strcpy((cp->buttonQueue[i]).text , "Axes On "); else strcpy((cp->buttonQueue[i]).text , "Axes Off"); break; case unitsOnOff2D: isOn = unitsON = graphStateArray[0].unitsOn; if (graphStateArray[0].unitsOn) strcpy( (cp->buttonQueue[i]).text , "Units On "); else strcpy( (cp->buttonQueue[i]).text , "Units Off"); break; case closeAll2D: isOn = 0; default: break; } /* switch i */ s = (cp->buttonQueue[i]).text; strlength = strlen(s); GDrawPushButton(dsply, globalGC1, trashGC, processGC, cp->controlWindow, (cp->buttonQueue[i]).buttonX, (cp->buttonQueue[i]).buttonY, (cp->buttonQueue[i]).buttonWidth, (cp->buttonQueue[i]).buttonHeight, isOn, s,buttonColor, monoColor((cp->buttonQueue[i]).textColor), Xoption); } /* else a regular button */ } /* for each button */ /* Refresh the latest message */ makeMessageFromData(0); writeControlMessage(); XFlush(dsply); } /*** drawControlPanel ***/