Example #1
0
void GestureEventListener::HandleInputTimeoutLongTap()
{
  GEL_LOG("Running long-tap timeout task in state %d\n", mState);

  mLongTapTimeoutTask = nullptr;

  switch (mState) {
  case GESTURE_FIRST_SINGLE_TOUCH_DOWN:
    // just in case MAX_TAP_TIME > ContextMenuDelay cancel MAX_TAP timer
    // and fall through
    CancelMaxTapTimeoutTask();
  case GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN: {
    SetState(GESTURE_LONG_TOUCH_DOWN);
    TapGestureInput tapEvent(TapGestureInput::TAPGESTURE_LONG,
                             mLastTouchInput.mTime,
                             mLastTouchInput.mTimeStamp,
                             mLastTouchInput.mTouches[0].mScreenPoint,
                             mLastTouchInput.modifiers);
    mAsyncPanZoomController->HandleGestureEvent(tapEvent);
    break;
  }
  default:
    NS_WARNING("Unhandled state upon long tap timeout");
    SetState(GESTURE_NONE);
    break;
  }
}
nsEventStatus GestureEventListener::HandleInputEvent(const MultiTouchInput& aEvent)
{
  GEL_LOG("Receiving event type %d with %" PRIuSIZE " touches in state %d\n", aEvent.mType, aEvent.mTouches.Length(), mState);

  nsEventStatus rv = nsEventStatus_eIgnore;

  // Cache the current event since it may become the single or long tap that we
  // send.
  mLastTouchInput = aEvent;

  switch (aEvent.mType) {
  case MultiTouchInput::MULTITOUCH_START:
    mTouches.Clear();
    for (size_t i = 0; i < aEvent.mTouches.Length(); i++) {
      mTouches.AppendElement(aEvent.mTouches[i]);
    }

    if (aEvent.mTouches.Length() == 1) {
      rv = HandleInputTouchSingleStart();
    } else {
      rv = HandleInputTouchMultiStart();
    }
    break;
  case MultiTouchInput::MULTITOUCH_MOVE:
    for (size_t i = 0; i < aEvent.mTouches.Length(); i++) {
      for (size_t j = 0; j < mTouches.Length(); j++) {
        if (aEvent.mTouches[i].mIdentifier == mTouches[j].mIdentifier) {
          mTouches[j].mScreenPoint = aEvent.mTouches[i].mScreenPoint;
        }
      }
    }
    rv = HandleInputTouchMove();
    break;
  case MultiTouchInput::MULTITOUCH_END:
    for (size_t i = 0; i < aEvent.mTouches.Length(); i++) {
      for (size_t j = 0; j < mTouches.Length(); j++) {
        if (aEvent.mTouches[i].mIdentifier == mTouches[j].mIdentifier) {
          mTouches.RemoveElementAt(j);
          break;
        }
      }
    }

    rv = HandleInputTouchEnd();
    break;
  case MultiTouchInput::MULTITOUCH_CANCEL:
    mTouches.Clear();
    rv = HandleInputTouchCancel();
    break;
  }

  return rv;
}
void GestureEventListener::HandleInputTimeoutMaxTap()
{
    GEL_LOG("Running max-tap timeout task in state %d\n", mState);

    mMaxTapTimeoutTask = nullptr;

    if (mState == GESTURE_FIRST_SINGLE_TOUCH_DOWN) {
        SetState(GESTURE_FIRST_SINGLE_TOUCH_MAX_TAP_DOWN);
    } else if (mState == GESTURE_FIRST_SINGLE_TOUCH_UP ||
               mState == GESTURE_SECOND_SINGLE_TOUCH_DOWN) {
        SetState(GESTURE_NONE);
        TriggerSingleTapConfirmedEvent();
    } else {
        NS_WARNING("Unhandled state upon MAX_TAP timeout");
        SetState(GESTURE_NONE);
    }
}