Example #1
0
File: xm_api.c Project: ideak/mesa
/**
 * Choose the pixel format for the given visual.
 * This will tell the gallium driver how to pack pixel data into
 * drawing surfaces.
 */
static GLuint
choose_pixel_format(XMesaVisual v)
{
   boolean native_byte_order = (host_byte_order() == 
                                ImageByteOrder(v->display));

   if (   GET_REDMASK(v)   == 0x0000ff
       && GET_GREENMASK(v) == 0x00ff00
       && GET_BLUEMASK(v)  == 0xff0000
       && v->BitsPerPixel == 32) {
      if (native_byte_order) {
         /* no byteswapping needed */
         return PIPE_FORMAT_R8G8B8A8_UNORM;
      }
      else {
         return PIPE_FORMAT_A8B8G8R8_UNORM;
      }
   }
   else if (   GET_REDMASK(v)   == 0xff0000
            && GET_GREENMASK(v) == 0x00ff00
            && GET_BLUEMASK(v)  == 0x0000ff
            && v->BitsPerPixel == 32) {
      if (native_byte_order) {
         /* no byteswapping needed */
         return PIPE_FORMAT_B8G8R8A8_UNORM;
      }
      else {
         return PIPE_FORMAT_A8R8G8B8_UNORM;
      }
   }
   else if (   GET_REDMASK(v)   == 0x0000ff00
            && GET_GREENMASK(v) == 0x00ff0000
            && GET_BLUEMASK(v)  == 0xff000000
            && v->BitsPerPixel == 32) {
      if (native_byte_order) {
         /* no byteswapping needed */
         return PIPE_FORMAT_A8R8G8B8_UNORM;
      }
      else {
         return PIPE_FORMAT_B8G8R8A8_UNORM;
      }
   }
   else if (   GET_REDMASK(v)   == 0xf800
            && GET_GREENMASK(v) == 0x07e0
            && GET_BLUEMASK(v)  == 0x001f
            && native_byte_order
            && v->BitsPerPixel == 16) {
      /* 5-6-5 RGB */
      return PIPE_FORMAT_B5G6R5_UNORM;
   }

   return PIPE_FORMAT_NONE;
}
Example #2
0
/* Implements glColorMask() */
static void
color_mask(GLcontext *ctx,
           GLboolean rmask, GLboolean gmask, GLboolean bmask, GLboolean amask)
{
   const XMesaContext xmesa = XMESA_CONTEXT(ctx);
   XMesaBuffer xmbuf;
   const int xclass = xmesa->xm_visual->mesa_visual.visualType;
   (void) amask;

   if (ctx->DrawBuffer->Name != 0)
      return;

   xmbuf = XMESA_BUFFER(ctx->DrawBuffer);

   if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
      unsigned long m;
      if (rmask && gmask && bmask) {
         m = ((unsigned long)~0L);
      }
      else {
         m = 0;
         if (rmask)   m |= GET_REDMASK(xmesa->xm_visual);
         if (gmask)   m |= GET_GREENMASK(xmesa->xm_visual);
         if (bmask)   m |= GET_BLUEMASK(xmesa->xm_visual);
      }
      XMesaSetPlaneMask( xmesa->display, xmbuf->cleargc, m );
      XMesaSetPlaneMask( xmesa->display, xmbuf->gc, m );
   }
}
Example #3
0
File: xm_api.c Project: ideak/mesa
/*
 * Create a new X/Mesa visual.
 * Input:  display - X11 display
 *         visinfo - an XVisualInfo pointer
 *         rgb_flag - GL_TRUE = RGB mode,
 *                    GL_FALSE = color index mode
 *         alpha_flag - alpha buffer requested?
 *         db_flag - GL_TRUE = double-buffered,
 *                   GL_FALSE = single buffered
 *         stereo_flag - stereo visual?
 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
 *                       GL_FALSE = use an off-screen pixmap for back buffer
 *         depth_size - requested bits/depth values, or zero
 *         stencil_size - requested bits/stencil values, or zero
 *         accum_red_size - requested bits/red accum values, or zero
 *         accum_green_size - requested bits/green accum values, or zero
 *         accum_blue_size - requested bits/blue accum values, or zero
 *         accum_alpha_size - requested bits/alpha accum values, or zero
 *         num_samples - number of samples/pixel if multisampling, or zero
 *         level - visual level, usually 0
 *         visualCaveat - ala the GLX extension, usually GLX_NONE
 * Return;  a new XMesaVisual or 0 if error.
 */
PUBLIC
XMesaVisual XMesaCreateVisual( Display *display,
                               XVisualInfo * visinfo,
                               GLboolean rgb_flag,
                               GLboolean alpha_flag,
                               GLboolean db_flag,
                               GLboolean stereo_flag,
                               GLboolean ximage_flag,
                               GLint depth_size,
                               GLint stencil_size,
                               GLint accum_red_size,
                               GLint accum_green_size,
                               GLint accum_blue_size,
                               GLint accum_alpha_size,
                               GLint num_samples,
                               GLint level,
                               GLint visualCaveat )
{
   XMesaDisplay xmdpy = xmesa_init_display(display);
   XMesaVisual v;
   GLint red_bits, green_bits, blue_bits, alpha_bits;

   if (!xmdpy)
      return NULL;

   /* For debugging only */
   if (_mesa_getenv("MESA_XSYNC")) {
      /* This makes debugging X easier.
       * In your debugger, set a breakpoint on _XError to stop when an
       * X protocol error is generated.
       */
      XSynchronize( display, 1 );
   }

   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
   if (!v) {
      return NULL;
   }

   v->display = display;

   /* Save a copy of the XVisualInfo struct because the user may Xfree()
    * the struct but we may need some of the information contained in it
    * at a later time.
    */
   v->visinfo = (XVisualInfo *) malloc(sizeof(*visinfo));
   if (!v->visinfo) {
      free(v);
      return NULL;
   }
   memcpy(v->visinfo, visinfo, sizeof(*visinfo));

   v->ximage_flag = ximage_flag;

   v->mesa_visual.redMask = visinfo->red_mask;
   v->mesa_visual.greenMask = visinfo->green_mask;
   v->mesa_visual.blueMask = visinfo->blue_mask;
   v->visualID = visinfo->visualid;
   v->screen = visinfo->screen;

#if !(defined(__cplusplus) || defined(c_plusplus))
   v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
#else
   v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
#endif

   v->mesa_visual.visualRating = visualCaveat;

   if (alpha_flag)
      v->mesa_visual.alphaBits = 8;

   (void) initialize_visual_and_buffer( v, NULL, rgb_flag, 0, 0 );

   {
      const int xclass = v->visualType;
      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
         red_bits   = _mesa_bitcount(GET_REDMASK(v));
         green_bits = _mesa_bitcount(GET_GREENMASK(v));
         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
      }
      else {
         /* this is an approximation */
         int depth;
         depth = v->visinfo->depth;
         red_bits = depth / 3;
         depth -= red_bits;
         green_bits = depth / 2;
         depth -= green_bits;
         blue_bits = depth;
         alpha_bits = 0;
         assert( red_bits + green_bits + blue_bits == v->visinfo->depth );
      }
      alpha_bits = v->mesa_visual.alphaBits;
   }

   /* initialize visual */
   {
      struct gl_config *vis = &v->mesa_visual;

      vis->rgbMode          = GL_TRUE;
      vis->doubleBufferMode = db_flag;
      vis->stereoMode       = stereo_flag;

      vis->redBits          = red_bits;
      vis->greenBits        = green_bits;
      vis->blueBits         = blue_bits;
      vis->alphaBits        = alpha_bits;
      vis->rgbBits          = red_bits + green_bits + blue_bits;

      vis->indexBits      = 0;
      vis->depthBits      = depth_size;
      vis->stencilBits    = stencil_size;

      vis->accumRedBits   = accum_red_size;
      vis->accumGreenBits = accum_green_size;
      vis->accumBlueBits  = accum_blue_size;
      vis->accumAlphaBits = accum_alpha_size;

      vis->haveAccumBuffer   = accum_red_size > 0;
      vis->haveDepthBuffer   = depth_size > 0;
      vis->haveStencilBuffer = stencil_size > 0;

      vis->numAuxBuffers = 0;
      vis->level = 0;
      vis->sampleBuffers = 0;
      vis->samples = 0;
   }

   v->stvis.buffer_mask = ST_ATTACHMENT_FRONT_LEFT_MASK;
   if (db_flag)
      v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_LEFT_MASK;
   if (stereo_flag) {
      v->stvis.buffer_mask |= ST_ATTACHMENT_FRONT_RIGHT_MASK;
      if (db_flag)
         v->stvis.buffer_mask |= ST_ATTACHMENT_BACK_RIGHT_MASK;
   }

   v->stvis.color_format = choose_pixel_format(v);
   if (v->stvis.color_format == PIPE_FORMAT_NONE) {
      free(v->visinfo);
      free(v);
      return NULL;
   }

   v->stvis.depth_stencil_format =
      choose_depth_stencil_format(xmdpy, depth_size, stencil_size);

   v->stvis.accum_format = (accum_red_size +
         accum_green_size + accum_blue_size + accum_alpha_size) ?
      PIPE_FORMAT_R16G16B16A16_SNORM : PIPE_FORMAT_NONE;

   v->stvis.samples = num_samples;
   v->stvis.render_buffer = ST_ATTACHMENT_INVALID;

   /* XXX minor hack */
   v->mesa_visual.level = level;
   return v;
}
Example #4
0
File: xm_api.c Project: RAOF/mesa
/*
 * Create a new X/Mesa visual.
 * Input:  display - X11 display
 *         visinfo - an XVisualInfo pointer
 *         rgb_flag - GL_TRUE = RGB mode,
 *                    GL_FALSE = color index mode
 *         alpha_flag - alpha buffer requested?
 *         db_flag - GL_TRUE = double-buffered,
 *                   GL_FALSE = single buffered
 *         stereo_flag - stereo visual?
 *         ximage_flag - GL_TRUE = use an XImage for back buffer,
 *                       GL_FALSE = use an off-screen pixmap for back buffer
 *         depth_size - requested bits/depth values, or zero
 *         stencil_size - requested bits/stencil values, or zero
 *         accum_red_size - requested bits/red accum values, or zero
 *         accum_green_size - requested bits/green accum values, or zero
 *         accum_blue_size - requested bits/blue accum values, or zero
 *         accum_alpha_size - requested bits/alpha accum values, or zero
 *         num_samples - number of samples/pixel if multisampling, or zero
 *         level - visual level, usually 0
 *         visualCaveat - ala the GLX extension, usually GLX_NONE
 * Return;  a new XMesaVisual or 0 if error.
 */
PUBLIC
XMesaVisual XMesaCreateVisual( XMesaDisplay *display,
                               XMesaVisualInfo visinfo,
                               GLboolean rgb_flag,
                               GLboolean alpha_flag,
                               GLboolean db_flag,
                               GLboolean stereo_flag,
                               GLboolean ximage_flag,
                               GLint depth_size,
                               GLint stencil_size,
                               GLint accum_red_size,
                               GLint accum_green_size,
                               GLint accum_blue_size,
                               GLint accum_alpha_size,
                               GLint num_samples,
                               GLint level,
                               GLint visualCaveat )
{
   char *gamma;
   XMesaVisual v;
   GLint red_bits, green_bits, blue_bits, alpha_bits;

   /* For debugging only */
   if (_mesa_getenv("MESA_XSYNC")) {
      /* This makes debugging X easier.
       * In your debugger, set a breakpoint on _XError to stop when an
       * X protocol error is generated.
       */
      XSynchronize( display, 1 );
   }

   /* Color-index rendering not supported. */
   if (!rgb_flag)
      return NULL;

   v = (XMesaVisual) CALLOC_STRUCT(xmesa_visual);
   if (!v) {
      return NULL;
   }

   v->display = display;

   /* Save a copy of the XVisualInfo struct because the user may Xfree()
    * the struct but we may need some of the information contained in it
    * at a later time.
    */
   v->visinfo = (XVisualInfo *) malloc(sizeof(*visinfo));
   if(!v->visinfo) {
      free(v);
      return NULL;
   }
   memcpy(v->visinfo, visinfo, sizeof(*visinfo));

   /* check for MESA_GAMMA environment variable */
   gamma = _mesa_getenv("MESA_GAMMA");
   if (gamma) {
      v->RedGamma = v->GreenGamma = v->BlueGamma = 0.0;
      sscanf( gamma, "%f %f %f", &v->RedGamma, &v->GreenGamma, &v->BlueGamma );
      if (v->RedGamma<=0.0)    v->RedGamma = 1.0;
      if (v->GreenGamma<=0.0)  v->GreenGamma = v->RedGamma;
      if (v->BlueGamma<=0.0)   v->BlueGamma = v->RedGamma;
   }
   else {
      v->RedGamma = v->GreenGamma = v->BlueGamma = 1.0;
   }

   v->ximage_flag = ximage_flag;

   v->mesa_visual.redMask = visinfo->red_mask;
   v->mesa_visual.greenMask = visinfo->green_mask;
   v->mesa_visual.blueMask = visinfo->blue_mask;
   v->visualID = visinfo->visualid;
   v->screen = visinfo->screen;

#if !(defined(__cplusplus) || defined(c_plusplus))
   v->visualType = xmesa_convert_from_x_visual_type(visinfo->class);
#else
   v->visualType = xmesa_convert_from_x_visual_type(visinfo->c_class);
#endif

   v->mesa_visual.visualRating = visualCaveat;

   if (alpha_flag)
      v->mesa_visual.alphaBits = 8;

   (void) initialize_visual_and_buffer( v, NULL, 0, 0 );

   {
      const int xclass = v->visualType;
      if (xclass == GLX_TRUE_COLOR || xclass == GLX_DIRECT_COLOR) {
         red_bits   = _mesa_bitcount(GET_REDMASK(v));
         green_bits = _mesa_bitcount(GET_GREENMASK(v));
         blue_bits  = _mesa_bitcount(GET_BLUEMASK(v));
      }
      else {
         /* this is an approximation */
         int depth;
         depth = GET_VISUAL_DEPTH(v);
         red_bits = depth / 3;
         depth -= red_bits;
         green_bits = depth / 2;
         depth -= green_bits;
         blue_bits = depth;
         alpha_bits = 0;
         assert( red_bits + green_bits + blue_bits == GET_VISUAL_DEPTH(v) );
      }
      alpha_bits = v->mesa_visual.alphaBits;
   }

   if (!_mesa_initialize_visual(&v->mesa_visual,
                                db_flag, stereo_flag,
                                red_bits, green_bits,
                                blue_bits, alpha_bits,
                                depth_size,
                                stencil_size,
                                accum_red_size, accum_green_size,
                                accum_blue_size, accum_alpha_size,
                                0)) {
      FREE(v);
      return NULL;
   }

   /* XXX minor hack */
   v->mesa_visual.level = level;
   return v;
}
Example #5
0
File: xm_api.c Project: RAOF/mesa
/**
 * Setup RGB rendering for a window with a True/DirectColor visual.
 */
static void
setup_truecolor(XMesaVisual v, XMesaBuffer buffer, XMesaColormap cmap)
{
   unsigned long rmask, gmask, bmask;
   (void) buffer;
   (void) cmap;

   /* Compute red multiplier (mask) and bit shift */
   v->rshift = 0;
   rmask = GET_REDMASK(v);
   while ((rmask & 1)==0) {
      v->rshift++;
      rmask = rmask >> 1;
   }

   /* Compute green multiplier (mask) and bit shift */
   v->gshift = 0;
   gmask = GET_GREENMASK(v);
   while ((gmask & 1)==0) {
      v->gshift++;
      gmask = gmask >> 1;
   }

   /* Compute blue multiplier (mask) and bit shift */
   v->bshift = 0;
   bmask = GET_BLUEMASK(v);
   while ((bmask & 1)==0) {
      v->bshift++;
      bmask = bmask >> 1;
   }

   /*
    * Compute component-to-pixel lookup tables and dithering kernel
    */
   {
      static GLubyte kernel[16] = {
          0*16,  8*16,  2*16, 10*16,
         12*16,  4*16, 14*16,  6*16,
          3*16, 11*16,  1*16,  9*16,
         15*16,  7*16, 13*16,  5*16,
      };
      GLint rBits = _mesa_bitcount(rmask);
      GLint gBits = _mesa_bitcount(gmask);
      GLint bBits = _mesa_bitcount(bmask);
      GLint maxBits;
      GLuint i;

      /* convert pixel components in [0,_mask] to RGB values in [0,255] */
      for (i=0; i<=rmask; i++)
         v->PixelToR[i] = (unsigned char) ((i * 255) / rmask);
      for (i=0; i<=gmask; i++)
         v->PixelToG[i] = (unsigned char) ((i * 255) / gmask);
      for (i=0; i<=bmask; i++)
         v->PixelToB[i] = (unsigned char) ((i * 255) / bmask);

      /* convert RGB values from [0,255] to pixel components */

      for (i=0;i<256;i++) {
         GLint r = gamma_adjust(v->RedGamma,   i, 255);
         GLint g = gamma_adjust(v->GreenGamma, i, 255);
         GLint b = gamma_adjust(v->BlueGamma,  i, 255);
         v->RtoPixel[i] = (r >> (8-rBits)) << v->rshift;
         v->GtoPixel[i] = (g >> (8-gBits)) << v->gshift;
         v->BtoPixel[i] = (b >> (8-bBits)) << v->bshift;
      }
      /* overflow protection */
      for (i=256;i<512;i++) {
         v->RtoPixel[i] = v->RtoPixel[255];
         v->GtoPixel[i] = v->GtoPixel[255];
         v->BtoPixel[i] = v->BtoPixel[255];
      }

      /* setup dithering kernel */
      maxBits = rBits;
      if (gBits > maxBits)  maxBits = gBits;
      if (bBits > maxBits)  maxBits = bBits;
      for (i=0;i<16;i++) {
         v->Kernel[i] = kernel[i] >> maxBits;
      }

      v->undithered_pf = PF_Truecolor;
      v->dithered_pf = (GET_VISUAL_DEPTH(v)<24) ? PF_Dither_True : PF_Truecolor;
   }

   /*
    * Now check for TrueColor visuals which we can optimize.
    */
   if (   GET_REDMASK(v)  ==0x0000ff
       && GET_GREENMASK(v)==0x00ff00
       && GET_BLUEMASK(v) ==0xff0000
       && CHECK_BYTE_ORDER(v)
       && v->BitsPerPixel==32
       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
      /* common 32 bpp config used on SGI, Sun */
      v->undithered_pf = v->dithered_pf = PF_8A8B8G8R; /* ABGR */
   }
   else if (GET_REDMASK(v)  == 0xff0000
         && GET_GREENMASK(v)== 0x00ff00
         && GET_BLUEMASK(v) == 0x0000ff
         && CHECK_BYTE_ORDER(v)
         && v->RedGamma == 1.0 && v->GreenGamma == 1.0 && v->BlueGamma == 1.0){
      if (v->BitsPerPixel==32) {
         /* if 32 bpp, and visual indicates 8 bpp alpha channel */
         if (GET_VISUAL_DEPTH(v) == 32 && v->mesa_visual.alphaBits == 8)
            v->undithered_pf = v->dithered_pf = PF_8A8R8G8B; /* ARGB */
         else
            v->undithered_pf = v->dithered_pf = PF_8R8G8B; /* xRGB */
      }
      else if (v->BitsPerPixel == 24) {
         v->undithered_pf = v->dithered_pf = PF_8R8G8B24; /* RGB */
      }
   }
   else if (GET_REDMASK(v)  ==0xf800
       &&   GET_GREENMASK(v)==0x07e0
       &&   GET_BLUEMASK(v) ==0x001f
       && CHECK_BYTE_ORDER(v)
       && v->BitsPerPixel==16
       && v->RedGamma==1.0 && v->GreenGamma==1.0 && v->BlueGamma==1.0) {
      /* 5-6-5 RGB */
      v->undithered_pf = PF_5R6G5B;
      v->dithered_pf = PF_Dither_5R6G5B;
   }
}